• Title/Summary/Keyword: 움직임 기반 특성

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Stereo Semi-direct Visual Odometry with Adaptive Motion Prior Weights of Lunar Exploration Rover (달 탐사 로버의 적응형 움직임 가중치에 따른 스테레오 준직접방식 비주얼 오도메트리)

  • Jung, Jae Hyung;Heo, Se Jong;Park, Chan Gook
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.46 no.6
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    • pp.479-486
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    • 2018
  • In order to ensure reliable navigation performance of a lunar exploration rover, navigation algorithms using additional sensors such as inertial measurement units and cameras are essential on lunar surface in the absence of a global navigation satellite system. Unprecedentedly, Visual Odometry (VO) using a stereo camera has been successfully implemented at the US Mars rovers. In this paper, we estimate the 6-DOF pose of the lunar exploration rover from gray images of a lunar-like terrains. The proposed algorithm estimates relative pose of consecutive images by sparse image alignment based semi-direct VO. In order to overcome vulnerability to non-linearity of direct VO, we add adaptive motion prior weights calculated from a linear function of the previous pose to the optimization cost function. The proposed algorithm is verified in lunar-like terrain dataset recorded by Toronto University reflecting the characteristics of the actual lunar environment.

3D game animation production pipeline and application instance proposal (3D게임 애니메이션 제작 파이프라인 및 적용 사례 제안)

  • Han, Dong Hoon;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Che, Te-June;Lee, Hung-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.644-646
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    • 2007
  • On-line game industry had accomplished much growths and development. One in pain of the game enterprises according to quality of on-line comes to be short Game production pipeline and it is suitable in quick production schedule and to be easy to the standard research of form by of 3D game character animations which are various the game production at the time of application is possible, operation by and type by in necessity. Element by model classification of the digital base game character which is used in game it set from the research which it sees and research it analyzed and the fundamental data which is necessary to 3D game character animation productions escape it tried. And the digital motioncapture it applies a cap department system and real picture of the character animation which is various at real-time the control research moving and it advances at the time when the effectiveness is short highly in game industry and digital contents industry application the character animation production process which is possible and production pipeline escape the reporter to do it does.

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The Adopting C4.5 classification and it's Application for Deinterlacing (디인터레이싱을 위한 C4.5 분류화 기법의 적용 및 구현)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.8-14
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    • 2017
  • Deinterlacing is a method to convert interlaced video, including two fields (even and odd), to progressive video. It can be divided into spatial and temporal methods. The deinterlacing method in the spatial domain can easily be hardware-implemented, but yields image degradation if information about the deinterlaced pixel does not exist in the same field. On the other hand, the method in the temporal domain yields a deinterlaced image with higher quality but uses more memory, and hardware implementation is more difficult. Furthermore, the deinterlacing method in the temporal domain degrades image quality when motion is not estimated properly. The proposed method is for deinterlacing in the spatial domain. It uses several deinterlacing methods according to statistical characteristics in neighboring pixel locations. In this procedure, the proposed method uses the C4.5 algorithm, a typical classification algorithm based on entropy for choosing optimal methods from among the candidates. The simulation results show that the proposed algorithm outperforms previous deinterlacing methods in terms of objective and subjective image quality.

Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.449-463
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    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

Motion Capture using both Human Structural Characteristic and Inverse Kinematics (인체의 구조적 특성과 역운동학을 이용한 모션 캡처)

  • Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo;Lee, Chil-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.2
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    • pp.20-32
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    • 2010
  • Previous hardware devices to capture human motion have many limitations; expensive equipment, complexity of manipulation or constraints of human motion. In order to overcome these problems, real-time motion capture algorithms based on computer vision have been actively proposed. This paper presents an efficient analysis method of multiple view images for real-time motion capture. First, we detect the skin color regions of human being, and then correct the image coordinates of the regions by using camera calibration and epipolar geometry. Finally, we track the human body part and capture human motion using kalman filter. Experimental results show that the proposed algorithm can estimate a precise position of the human body.

Real-time Multi-Objects Recognition and Tracking Scheme (실시간 다중 객체 인식 및 추적 기법)

  • Kim, Dae-Hoon;Rho, Seung-Min;Hwang, Een-Jun
    • Journal of Advanced Navigation Technology
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    • v.16 no.2
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    • pp.386-393
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    • 2012
  • In this paper, we propose an efficient multi-object recognition and tracking scheme based on interest points of objects and their feature descriptors. To do that, we first define a set of object types of interest and collect their sample images. For sample images, we detect interest points and construct their feature descriptors using SURF. Next, we perform a statistical analysis of the local features to select representative points among them. Intuitively, the representative points of an object are the interest points that best characterize the object. in addition, we make the movement vectors of the interest points based on matching between their SURF descriptors and track the object using these vectors. Since our scheme treats all the objects independently, it can recognize and track multiple objects simultaneously. Through the experiments, we show that our proposed scheme can achieve reasonable performance.

Fire-Smoke Detection Based on Video using Dynamic Bayesian Networks (동적 베이지안 네트워크를 이용한 동영상 기반의 화재연기감지)

  • Lee, In-Gyu;Ko, Byung-Chul;Nam, Jae-Yeol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.388-396
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    • 2009
  • This paper proposes a new fire-smoke detection method by using extracted features from camera images and pattern recognition technique. First, moving regions are detected by analyzing the frame difference between two consecutive images and generate candidate smoke regions by applying smoke color model. A smoke region generally has a few characteristics such as similar color, simple texture and upward motion. From these characteristics, we extract brightness, wavelet high frequency and motion vector as features. Also probability density functions of three features are generated using training data. Probabilistic models of smoke region are then applied to observation nodes of our proposed Dynamic Bayesian Networks (DBN) for considering time continuity. The proposed algorithm was successfully applied to various fire-smoke tasks not only forest smokes but also real-world smokes and showed better detection performance than previous method.

MPEG-7 Texture Descriptor (MPEG-7 질감 기술자)

  • 강호경;정용주;유기원;노용만;김문철;김진웅
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.10-22
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    • 2000
  • In this paper, we present a texture description method as a standardization of multimedia contents description. Like color, shape, object and camera motion information, texture is one of very important information in the visual part of international standard (MPEG-7) in multimedia contents description. Current MPEG-7 texture descriptor has been designed to fit human visual system. Many psychophysical experiments give evidence that the brain decomposes the spectra into perceptual channels that are bands in spatial frequency. The MPEG-7 texture description method has employed Radon transform that fits with HVS behavior. By taking average energy and energy deviation of HVS channels, the texture descriptor is generated. To test the performance of current texture descriptor, experiments with MPEG-7 Texture data sets of T1 to T7 are performed. Results show that the current MPEG-7 texture descriptor gives better retrieval rate and fast and fast extraction time for texture feature.

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The Design of Adaptive Quantizer to Improve Image Quality of the H.263 (H.263의 화질 개선을 위한 적응 양자화기 설계)

  • 신경철;이광형
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.6
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    • pp.77-83
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    • 1999
  • H.263 is an international standard of ITU-T that can makes the service such as video phone, video conference in the transmission line less than 64Kbps. This recommendation draft has used motion estimation/compensation, transform coding and quantizing methods. TMN5 used for the performance estimation of H.263 has fundamentally used DCT in transform coding method and presented quantizer for quantizing the DCT transform coefficient. This paper is presenting adaptive quantizer effectively able to quantize DCT coefficient considering the human visual sensitivity while the structure of TMN5 is maintaining. As quantizer that proposed DCT-based H.263 could make transmit more frame than TMN5 in a same transfer speed, it could lower the frame drop effect. And the luminance signal appeared the difference of -0.3 ~ +0.7dB in the average PSNR for the estimation of objective image quality and the chrominance signal appeared the improvement in about 1.5dB in comparision with TMN5. As a result it can attain the better image quality compared to TMN5 in the estimation of subjective image quality.

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Gait Recognition Using Multiple Feature detection (다중 특징점 검출을 이용한 보행인식)

  • Cho, Woon;Kim, Dong-Hyeon;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.84-92
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    • 2007
  • The gait recognition is presented for human identification from a sequence of noisy silhouettes segmented from video by capturing at a distance. The proposed gait recognition algorithm gives better performance than the baseline algorithm because of segmentation of the object by using multiple modules; i) motion detection, ii) object region detection, iii) head detection, and iv) active shape models, which solve the baseline algorithm#s problems to make background, to remove shadow, and to be better recognition rates. For the experiment, we used the HumanID Gait Challenge data set, which is the largest gait benchmarking data set with 122 objects, For realistic simulation we use various values for the following parameters; i) viewpoint, ii) shoe, iii) surface, iv) carrying condition, and v) time.