• Title/Summary/Keyword: 움직임분석

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A method of describing and retrieving a sequence of moving object using Shape Variation Map (모양 변화 축적도를 이용한 움직이는 객체의 표현 및 검색 방법)

  • Choi, Min-Seok;Kim, Whoi-Yul
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.1-6
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    • 2004
  • Motion Information in a video clip often plays an important role in characterizing the content of the clip. A number of methods have been developed to analyze and retrieve video contents using motion information. However, most of these methods focused more on the analysis of direction or trajectory of motion but less on the analysis of the movement of an object. In this paper, we introduce the shape variation descriptor for describing shape variation caused by object movement along time, and propose a method to describe and retrieve the shape variation of the object using shape variation map. The experimental results shows that the proposed method performed much better than the previous method by l1% and is very effective for describing the shape variation which is applicable to semantic retrieval applications.

A Movement Tracking Model for Non-Face-to-Face Excercise Contents (비대면 운동 콘텐츠를 위한 움직임 추적 모델)

  • Chung, Daniel;Cho, Mingu;Ko, Ilju
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.6
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    • pp.181-190
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    • 2021
  • Sports activities conducted by multiple people are difficult to proceed in a situation where a widespread epidemic such as COVID-19 is spreading, and this causes a lack of physical activity in modern people. This problem can be overcome by using online exercise contents, but it is difficult to check detailed postures such as during face-to-face exercise. In this study, we present a model that detects posture and tracks movement using IT system for better non-face-to-face exercise content management. The proposed motion tracking model defines a body model with reference to motion analysis methods widely used in physical education and defines posture and movement accordingly. Using the proposed model, it is possible to recognize and analyze movements used in exercise, know the number of specific movements in the exercise program, and detect whether or not the exercise program is performed. In order to verify the validity of the proposed model, we implemented motion tracking and exercise program tracking programs using Azure Kinect DK, a markerless motion capture device. If the proposed motion tracking model is improved and the performance of the motion capture system is improved, more detailed motion analysis is possible and the number of types of motions can be increased.

Fast Algorithm Based on Successive Elimination Algorithm for Multi-Reference Motion Estimation (다중 참조영상 움직임 추정에 적응을 위한 연속 제거 알고리즘 기반 고속화 알고리즘)

  • Kim Young-Moon;Lee Jae-Eun;Lim Chan;Kang Hyun-Soo
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.889-897
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    • 2005
  • This paper presents a new fast motion estimation algorithm for multi-reference frames. We first analyze the experimental results of the successive elimination algorithm, which is a fast version of full search algorithm, being applied to Multi-reference frames. Based on the analysis, a new scheme for alleviating its computational burden is introduced. In the proposed method, the motion vector for the immediately previous reference frame is found by applying the successive elimination algorithm, while the motion vector for other reference frames is estimated by extrapolation of the already obtained motion vector. Adaptively restricting the motion search area to the local area centered on the estimated motion vector, the proposed method provides dramatic computational complexity reduction but slight quality degradation. The proposed method is evaluated by experiments for some image sequences.

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Variable Block-size Motion Estimation based on Merging Procedure (병합 방법에 의한 가변 블록 움직임 예측)

  • Lee, Kyu-Ho;Son, Nam-Rye;Lee, Guee-Sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.65-68
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    • 2003
  • 본 논문에서는 가장 최근의 동영상 표준인 H.264에서 가변 블록 움직임 예측 시 인접한 블록과의 상관성을 분석하여 병합 절차를 추가함으로써 매크로블록의 최종 모드를 결정하는 시간을 줄이기 위한 알고리즘을 제안한다. H.264에서는 매크로블록의 모드를 결정하기 위하여 총 7가지 모드를 사용하여 움직임 예측은 실시함으로써 부호화 효율을 극대화시킨 반면 이러한 움직임 예측이 부호화기의 복잡도를 높이는 주요 요인으로 현재 커다란 단점으로 지적되고 있다. 본 논문에서는 $8{\times}8$ 움직임 예측이 끝난 후 인접한 두 블록 사이의 거리론 임계값(Threshold)과 비교하여 다음 모드의 움직임 예측의 실시 여부를 먼저 절정함으로써 필요한 움직임 예측에 소비되는 시간을 단축시켰다. 여기서 실험 조건으로 명시하고 있는 것은 대표적인 단일모드 중에서 수행 성능이 가장 좋은 $8{\times}8$ 모드를 기본모드로 사용하고 병합 시 $16{\times}16$ 모드 쪽으로 상향식(bottom-up) 방법의 병합을 수행해 나아간다 모의실험을 통해 수행 성능과 전체 부호화 시간 측면을 본 논문에서 제안한 방법과 4가지 모드인 $16{\times}16,\;16{\times}8,\;8{\times}16,\;8{\times}8$ 모드를 모두 사용한 경우, $8{\times}8$ 단일모드를 사용한 경우를 비교하였다. 실험 결과 $8{\times}8$ 단일모드보다 수행 성능이 향상되었으며, 시간 단축 면에서 제안한 방법이 4가지 모드인 $16{\times}16,\;16{\times}8,\;8{\times}16,\;8{\times}8$ 모드를 모두 사용한 경우와 $8{\times}8$ 단일모드를 사용한 경우보다 계산 시간이 감소하였음을 확인하였다.행중인 MoIM-Messge서버의 네트워크 모듈로 다중 쓰레드 소켓폴링 모델을 적용하였다.n rate compared with conventional face recognition algorithms. 아니라 실내에서도 발생하고 있었다. 정량한 8개 화합물 각각과 총 휘발성 유기화합물의 스피어만 상관계수는 벤젠을 제외하고는 모두 유의하였다. 이중 톨루엔과 크실렌은 총 휘발성 유기화합물과 좋은 상관성 (톨루엔 0.76, 크실렌, 0.87)을 나타내었다. 이 연구는 톨루엔과 크실렌이 총 휘발성 유기화합물의 좋은 지표를 사용될 있고, 톨루엔, 에틸벤젠, 크실렌 등 많은 휘발성 유기화합물의 발생원은 실외뿐 아니라 실내에도 있음을 나타내고 있다.>10)의 $[^{18}F]F_2$를 얻었다. 결론: $^{18}O(p,n)^{18}F$ 핵반응을 이용하여 친전자성 방사성동위원소 $[^{18}F]F_2$를 생산하였다. 표적 챔버는 알루미늄으로 제작하였으며 본 연구에서 연구된 $[^{18}F]F_2$가스는 친핵성 치환반응으로 방사성동위원소를 도입하기 어려운 다양한 방사성의 약품개발에 유용하게 이용될 수 있을 것이다.었으나 움직임 보정 후 영상을 이용하여 비교한 경우, 결합능 변화가 선조체 영역에서 국한되어 나타나며 그 유의성이 움직임 보정 전에 비하여 낮음을 알 수 있었다. 결론: 뇌활성화 과제 수행시에 동반되는 피험자의 머리 움직임에 의하여 도파민 유리가 과대평가되었으며 이는 이 연구에서 제안한 영상정합을 이용한 움직임 보정기법에 의해서 개선되었다. 답이 없는 문제, 문제 만들기, 일반화가 가능한 문제 등으로 보고, 수학적 창의성 중 특히 확산적 사고에 초점을 맞추어 개방형 문제가 확산적 사고의 요소인 유창성, 독창성, 유연성 등에 각각 어떤 영향을 미치는지 20주의 프로그램을 개발, 진행하여 그 효과를 검증하고자 한다. 개방형 문

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Error Concealment Techniques for Image Quality Improvement of Digital TV (디지털 TV 화질 개선을 위한 전송 오류 은폐 기법)

  • 서재원;호요성
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.167-175
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    • 2000
  • Compressed bitstreams generated by an MPEG-2 video encoder (or digital TV picture transmission are quite sensitive to channel errors. Due to the coding structure of the MPEG-2 video compression algorithm, a single bit error can affect not only the current Picture frame but also succeeding frames. Error concealment algorithms attempt to repair damaged portions of the picture by exploiting spatial and temporal redundancies in the correctly received and reconstructed video frames. In this paper, we analyze the effect of channel errors in MPEG-2 video bitstreams and estimate lost motion vectors by exploiting temporal redundancies in the video frames. Motion vectors can be estimated from the vertically adjacent extended region of lost macroblocks. Finally, we conceal the damaged macroblocks by compensating the displacement with the estimated motion vectors. Simulation results demonstrate that both the weighted sum algorithm and the extension matching algorithm achieve good performance in terms of PSNR values as well as subjective image quality.

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A Comparative Analysis of Bilateral Hand Movement Using Accelerometer : A Pilot Study (가속도계를 이용한 양손 움직임 비교분석: 예비연구)

  • Lee, Joo-Hyun;Yang, No-Yul
    • Therapeutic Science for Rehabilitation
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    • v.2 no.2
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    • pp.61-66
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    • 2013
  • Objective : The purpose of this study was to analysis of disparity between bilateral hand movement when performing activity of daily living using accelerometer. Methods : The subjects of this study included 6 healthy adults. The assessment tool used Jebsen Hand Function Test and accelerometer. The subjects performed 7 sub-tests after wearing accelerometer around wrist. Results : Among sub-tests, writing was the only significantly correlated with difference between dominant and non-dominant hand(t=-2.394, p<.05). Further, non-dominant hand (M=2476.2, SD=802.2) showed more movement than dominant hand(M=1456.2, SD=667.6). Conclusion : This results indicated that accelerometer is useful tool for assessment of bilateral hand movement. Considering demographic characteristics, various subject group, further study is needed.

Motion Analysis Using Competitive Learning Neural Network and Fuzzy Reasoning (경쟁학습 신경망과 퍼지추론법을 이용한 움직임 분석)

  • 이주한;오경환
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.3
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    • pp.117-127
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    • 1995
  • In this paper, we suggest a motion analysis method using ART-I1 competitive learning neural network and fuzzy reasoning by matching the same objects through the consecutive image sequence. we use the size and mean intensity of the region obtained from image segmentation for the region matching by the region and use a ART-I1 competitive learning neural network wh~ch has a learning ability to reflect the topology of the input patterns in order to select characteristic points to describe the shape of a region. Motion vectors for each regions are obtained by matching selected characteristic points. However, the two dimensional image, the projection of the the three dimensional real world, produces fuzziness in motion analysis due to its incompleteness by nature and the error from image segmentation used for extracting information about objects. Therefore, the belief degrees for each regions are calculated using fuzzy reasoning to l-nanipulate uncertainty in motion estimation.

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Multi-Frame-Based Super Resolution Algorithm by Using Motion Vector Normalization and Edge Pattern Analysis (움직임 벡터의 정규화 및 에지의 패턴 분석을 이용한 복수 영상 기반 초해상도 영상 생성 기법)

  • Kwon, Soon-Chan;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.2
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    • pp.164-173
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    • 2013
  • In this paper, we propose multi-frame based super resolution algorithm by using motion vector normalization and edge pattern analysis. Existing algorithms have constraints of sub-pixel motion and global translation between frames. Thus, applying of algorithms is limited. And single-frame based super resolution algorithm by using discrete wavelet transform which robust to these problems is proposed but it has another problem that quantity of information for interpolation is limited. To solve these problems, we propose motion vector normalization and edge pattern analysis for 2*2 block motion estimation. The experimental results show that the proposed algorithm has better performance than other conventional algorithms.

Design of a Motion Adaptive LCD controller for image enlargement (영상 확대를 위한 움직임 적응형 LCD 제어기 설계)

  • 이승준;권병헌;최명렬
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.40 no.3
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    • pp.109-116
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    • 2003
  • In this paper. we Propose an UXGA class LCD controller for controlling the LCD panel. The proposed controller supports the full screen display using GCD between input and output resolutions. The proposed LCD controller includes the motion detector based on median filter which can detect the motion of input image for the enhancement of a image quality. Also, it divides the motion into 3 stages such as still, semi-moving and moving, and uses the different interpolation algorithms according to the degree of motion. In order to evaluate the performance of the proposed interpolation algorithm, we use PSNR method and compare the conventional algorithm by using computer simulation. For the proposed motion detection algorithm, we use a visual verification and the estimation of pixel changes. The proposed LCD controller has been designed and verified by VHDL. It has been synthesized using Xilinx VirtexE FPGA.

Fast Adaptive Block Matching Algorithm using Characteristic of the Motion Vector Distribution (움직임 벡터 분포 특성을 이용한 고속 적응 블럭 정합 알고리즘)

  • Shin, Yong-Dal;Kim, Young-Choon
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.12
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    • pp.63-68
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    • 1998
  • We present a fast adaptive block matching algorithm using characteristic of the motion vector distribution. In the presented method, the block is classified into one of four motion categories: stationary block, quasi-stationary block, medium-motion block or high-motion block according to characteristic of the MAD(0,0) distribution for motion vector, each block estiamtes the motion vector adaptively. By the simulation, the PSNR of our algorithm is similar to NTSS method. The computation amount of the presented method decreased 30.44% ~ 40.27% more than NTSS method.

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