• Title/Summary/Keyword: 운동 욕구

Search Result 71, Processing Time 0.022 seconds

Fitness System for Correcting Real-time Posture Using Smart Mirror (스마트 거울을 활용한 실시간 자세교정 피트니스 시스템)

  • Seo, Jae-sic;Shin, Min-ho;Moon, Mi-kyeong
    • Journal of IKEEE
    • /
    • v.23 no.1
    • /
    • pp.74-79
    • /
    • 2019
  • As the desire for healthcare increases due to the ageing population and the well-being boom, interest in fitness is increasing. People go to the fitness center to exercise, but many people do not know how to exercise, so they often make the order of exercise and the exercise posture wrong. This not only reduces the effectiveness of the exercise, but also increases the risk of injury. This paper describes the development process of fitness system using smart mirror. This system allows people to follow the motion by themselves in front of the smart mirror, and if the exercise posture goes wrong, in real time it checks and corrects for the wrong point. By using this system, people will be able to exercise by themselves in the right posture without the help of a trainer. Also, as a result, people will be able to exercise at any time they want without the constraint of time commitment with a trainer and the cost will be reduced.

지역사회복지관 이제야 지역주민 위한 화합의 공간으로

  • Park, Yong-Deuk
    • Social Workers
    • /
    • no.8 s.52
    • /
    • pp.24-26
    • /
    • 2006
  • 1821년 국내 최초로 태화기도교사회복지관이 우리나라에 설립된지 벌써 85년이 흘렀다 그간 사회복지관들은 지역 주민들의 복지증진을 위한 여러 가지 사업개발과 저소득 계층을 위해 지원해 왔으며 후원 및 자원봉사자들을 개발 발굴하여, 지역사회 운동 등의 다양한 활동을 전개해 오고 있다. 2007년 현재 전국에 395개의 지역사회복지관이 다양한 전문 복지프로그램을 개발운영하고 있으며, 이러한 지역사회복지관에 대한 지역 주민들의 관심은 나날이 증가하고 있는 실정이다. 과거 지역사회복지관이라는 단어는 경제적으로 어려운 저소득 소외계층을 위한 기관으로 빈민 구제등의 사업을 실시해왔으나 현재는 지역주민들의 욕구가 다양화 되면서 지역주민들을 위한 다양한 사업들을 전개해오고 있다.

  • PDF

현상설계경기 - 서부산문화회관

  • Korea Institute of Registered Architects
    • Korean Architects
    • /
    • no.2 s.310
    • /
    • pp.116-117
    • /
    • 1995
  • 부산시에서는 서부산권 주민들의 문화, 예술, 집회, 오락, 운동등에 대한 다양한 욕구를 충족시킬 수 있는 다목적 문화공간을 건립하여 지역주민들과 청소년들의 건전한 만남과 각종 행사의 광장을 마련하고, 신도시 공단 주변 여건을 고려한 공익시설의 확보와 향후 지역 발전에 이바지 하고자 현상설계경기를 실시, 작년 12월 28일 수상작을 발표했다. 이번 현상설계경기는 5개 사무소에서 작품을 제출한 결과 부산 신도시 설계 감리(주) 안이 당선작으로 선정됐고, 우수작으로는 금림, 영일종합건축안이, 가작으로는 성우건축안이 각각 선정됐다. 본지에서는 당선작과 우수작을 게재한다.

  • PDF

Effectiveness of a Mobile Wellness Program to Increase Physical Activity in Office Workers (사무직 근로자의 신체활동 증진을 위한 모바일 웰니스 프로그램의 효과 검증)

  • Ha, Yeongmi
    • Journal of Digital Convergence
    • /
    • v.17 no.11
    • /
    • pp.369-376
    • /
    • 2019
  • This study was aimed to develop a mobile wellness program, and then to examine the effectiveness of the program in office workers to improve their physical activity. A single group pre-test post-test design was used. A total of 26 office workers received a mobile wellness program using a wearable device during 12 weeks. Effectiveness of the intervention was measured at soon after a mobile wellness program. There were significant differences between pre-test and post-test on daily steps (t=-2.52, p=.018), competence (t=-2.12, p=.044), and wellness(t=-2.83, p=.009). In conclusion, the mobile wellness program using a wearable device is effective for office workers by improving daily steps and encouraging their competence and wellness.

The Analysis of the Health Related Physical Fitness and Mental Health in Individuals with Intellectual Disabilities on Virtual Reality Exercise Program by Game Bike - a pilot study (게임바이크를 이용한 가상현실 운동프로그램 적용이 지적장애인의 건강관련체력과 정신건강에 미치는 영향 - 탐색연구)

  • Lee, Kyung-Hun;Kim, Ju-Yeong;Yoo, Jae-Hyun
    • Journal of Korea Entertainment Industry Association
    • /
    • v.14 no.2
    • /
    • pp.119-129
    • /
    • 2020
  • Intellectual disability affects all spheres of the lives of people can be who suffer from it. Unfortunately, modern medicine cannot cure intellectual disability. However, the quality of life improved by means of physical exercise. In this study, we compared the health-related physical fitness, metabolic syndrome index and mental health between a game biking group(5 participants) and a brisk walking group(4 participants). This study used a between-subject design and verified by non-parametric test. The participants performed an exercise program with warm up and resistance training for 12 weeks. A game bike was used for the physically impaired, where the individual looked at a screen and pedaled. The fasters he pedaled the faster the object on the screen movies. We measured health-related physical fitness, metabolic syndrome index and mental health. We also measured their perceived exertion and interest during the exercise by a visual analog scale. The results before and after the exercise program showed that health-related physical fitness, metabolic risk factors, mental health level were improved in both groups. As we hypothesized before the study, the game biking group showed a statistically significantly different level on the Rating of Perceived Exertion than the brisk walking group and a higher level on the Rating of Exercise Interest during the exercise program. Our results lead to a conclusion that an exercise program with the use of a game bike improve motivation for exercise participation in intellectually handicapped participants.

내성 및 의존성 형성 약물의 약효 검색

  • 김학성;오기완
    • Proceedings of the Korean Society of Applied Pharmacology
    • /
    • 1993.04a
    • /
    • pp.77-77
    • /
    • 1993
  • 약물 내성 (tolerance) 및 의존성 (dependence)은 그 약물이 지니고 있는 여러 가지 약리작용과 관련되어 형성된다. 약물의 반복투여 후, 나타나는 작용이 처음의 반응 (response) 보다 감소되어 나타나는 현상 즉, 내성과, 이와는 반대로 약물반복 투여 후 나타나는 작용이 처음의 반응보다 점점 증가하는 역내성 (reverse tolerance 또는 sensitization) 측정에 있어서 약물에 따라 적절한 검색 방법을 설명한다. 의존성에 있어서 약물 섭취 결과 mood가 변하거나 도취감 또는 만족감을 일으키게 되면 그 감각을 재 경험하고 싶다는 욕구가 일어나게 되는 정신적 의존성(psychic dependence)과, 약물을 반복 투여하다가 갑자기 투여를 중단 했을때 여러가지 생리학적인 또는 행동적인 변화가 급격히 증가하여 금단증상을 나타내는 신체적 의존성 (physical dependence) 측정 방법을 제시한다. 내성과 의존성은 근본적으로 다르지만 대부분의 경우 내성이 형성되면 의존성이 형성된다. 여기서는 주로 morphine과 psychostimulants를 투여한 후 나타나는 약리작용에 대한 내성과 opioids (마약성 진통제)의 의존성 평가 방법에 대한 model을 설명하고자 한다 진통성 내성(analgesic tolerance)에 있어서 진통제의 진통력은 진통력 측정 방법(tail pinch, paw-withdrawal, tail flick, tail-withdrawal, hot plate, writhing, etc)에 따라 차이가 있기 때문에 각각의 진통제의 정합한 내성 측정 방법을 결정할 필요가 있다. 역내성 (roversetolerance)은 cocaine, amphetamine, opioids둥의 만성투여에서 일어난다. 이들 역내성을 측정하는 한 방법으로 자발운동을 측정하는데 locomotor activity cage나 tilting cage를 이용한다. 정신적 의존성(psychic dependence)은 약물 섭취 욕구를 이용한 CPP (conditioned place preference)법을 소개한다. 신체적 의존성 (physical dependence)은 opioids를 만성적으로 투여한 후 naloxone으로 precipitation하여 나타난 여러 가지 금단증상을 측정하고 몇몇 평가 model을 제시한다.

  • PDF

A Study on Convergence system of IT Technology and Exercise Rehabilitation (IT기술과 운동재활의 융복합 체계 연구)

  • Kang, Seungae
    • Convergence Security Journal
    • /
    • v.13 no.3
    • /
    • pp.3-8
    • /
    • 2013
  • Recently, the technology and services make progress in IT sector to facilitate the rehabilitation, as well as the exercise that aims to promote the health. To provide the opportunity for new services, various challenges have to be fulfilled, including the blurring boundaries among industries, spread of new technologies, and various demands. Seizing on this opportunity, the fusion and convergence have been accelerated. The trends towards the fusion and convergence are inherent in content industry and spreading to other sectors, which makes the cultural desire of customers fulfilled in a more diverse manner. In particular, the research has been conducted, using the game, in the new technology cultural contents which have shown noticeable fusion and convergence between IT and exercise rehabilitation areas. Such games can be classified into the motion-based game, serious game, and virtual reality game. Those game contents are forming the market fast based on the contents for education, sports, exercise rehabilitation, healthcare, etc., and have very great potential for growth. This study is intended to analyze the fusion and convergence system of exercise rehabilitation through those games and present a direction for future development.

Analysis of the Needs of Field Experts for the Provision of Rehabilitation Sports Activities Services for the Disabled (장애인 재활운동 및 체육활동 서비스 제공을 위한 현장 전문가 요구도 분석)

  • Kang, Dong-Heon;Park, Ji-Young;Eun, Seon-Deok
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.8
    • /
    • pp.213-231
    • /
    • 2021
  • Due to the absence of rehabilitation sports service systems linked to post-discharge medical measures and rehabilitation, disabled people cannot participate in physical activities suitable for individual disability types, characteristics, and physical functions. In December 2017, the Act on the Rights of Health for the Disabled) was implemented to provide an institutional basis for disable people to address their needs for rehabilitation sports. Based on related studies conducted in Korea, this study aims to collect the results of a demand survey conducted on experts who are rehabilitation sports service providers and analyze the demand for rehabilitation sports services from a policy perspective. This study extracts the needs of experts presented in the literature and presents the extracted content as an inductive content analysis. The criteria for selecting the literature were selected based on studies related to "adaptive physical activity and exercise," "sports for all for the disabled," and "rehabilitation sports" conducted in the Republic of Korea, including the results of a demand survey on experts. The study results were categorized into seven categories (perception of sports activities, programs, leaders, facilities, accessibility, cost/support/financial resources, and others) of field experts who are rehabilitation sports service providers. In a future study, it will be necessary for people with disability, who are consumers who will provide actual services, to identify problems at the disabled sports site and come up with measures to improve them.

The Effects of Virtual Competitors on AR (Augmented Reality) Home Training System: Focusing on Immersion, Perceived Competition, and Learning Motivation (증강현실을 활용한 홈 트레이닝에서 가상 참여자의 영향: 몰입, 인지된 경쟁, 그리고 정보 습득의 욕구를 중심으로)

  • Choi, Sungho;Lee, Wonouk;Kim, Hyunju;Won, Jongseo;Lee, Jeehang;Lee, Yeonjoo;Kim, Jinwoo
    • Science of Emotion and Sensibility
    • /
    • v.20 no.3
    • /
    • pp.119-130
    • /
    • 2017
  • The purpose of the study is discovering the effects of virtual competitors on user in AR (Augment Reality) home training system. Specifically, the current research examined their effects on immersion, perceived competition, and leaning motivation. The paper tested three unexplored relationship. First, introducing virtual competitors in home training system will enhance user's immersion. Second, presenting virtual competitors in home training system will increase user's perceived competition. Third, virtual competitors in home training system will raise user's learning motivation. For empirical analysis, we developed home training system, which could check and give feedback automatically, based on user's posture. Using this AR home training system, the study empirically shows how and why virtual competitors affect users. The results give implications not only on service design; but also on the idea that virtual other could affect user's behavior.

Food Detector and Dieter System using Arduino (아두이노기반의 음식 탐지기 및 다이어터 시스템)

  • Hur, Tai-Sung;Jung, Jin-Sung;Kim, Ki-Deok
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2018.07a
    • /
    • pp.329-330
    • /
    • 2018
  • 사람들이 다이어트를 할 때, 정확한 정보를 이용하여 효율적인 결과를 얻고자 한다. 본 시스템은 이러한 욕구를 총족하기 위해 Arduino 기반의 다이어트 시스템을 목표로 개발하였다. 음식(과일, 채소 등)이 각각 서로 다른 저항값을 가지고 있다는 점에서 착안하여, 무게 센서(Weight sensor)와 LCD를 이용하였고, 음식을 먹기 전에 센서를 거쳐 데이터베이스에 섭취한 칼로리를 누적시킨 후, 일정 시간이 되면 그 날 섭취한 칼로리를 보여주고 당일 섭취한 칼로리를 소모하려면 운동(달리기 등)을 얼마나 해야 하는지 표시하여 사용자가 다이어트를 할 때 용이하게 사용할 수 있도록 하였다.

  • PDF