• Title/Summary/Keyword: 요청 할당

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Performance Evaluation according to MAP Inter-arrival Time for DOCSIS 3.0 based Cable Network (DOCSIS3.0 기반 케이블망에서 MAP 주기에 따른 성능평가)

  • Roh, Sun-Sik;Song, Jae-Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1069-1076
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    • 2007
  • DOCSIS 3.0 protocol are proposed to support high-speed cable network DOCSIS 3.0 MAC protocol regulates CM and CMTS channel transfer times through MAP message. So MAP Inter-arrival time is primary factor of network performance. However, standards does not include the details of MAP Inter-arrival Time affecting the performance of MAC protocols for DOCSIS 3.0. In this paper, we evaluated the performance of DOCSIS 3.0 protocol follow in MAP Inter-arrival Time. Based on the evaluation results, we propose the optimal MAP Inter-arrival Time. We found that the protocol shows best performance when the MAP Inter-arrival Time is 0.05sec. The research results can apply to performance element which important for the construction of DOCSIS 3.0 base cable networks.

Design of a Secure and Fast Handoff Method for Mobile If with AAA Infrastructure (AAA 기반 Mobile IP 환경에서 안전하고 빠른 핸드오프 기법 설계)

  • 김현곤
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.1
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    • pp.79-89
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    • 2004
  • Mobile IP Low Latency Handoffs allow greater support for real-time services on a Mobile W network by minimizing the period of time when a mobile node is unable to send or receive IP packets due to the delay in the Mobile IP Registration process. However, on Mobile IP network with AAA servers that are capable of performing Authentication, Authorization, and Accounting(AAA) services, every Registration has to be traversed to the home network to achieve new session keys, that are distributed by home AAA server, for a new Mobile IP session. This communication delay is the time taken to re-authenticate the mobile node and to traverse between foreign and home network even if the mobile node has been previously authorized to old foreign agent. In order to reduce these extra time overheads, we present a method that performs Low Latency Handoffs without requiring funker involvement by home AAA server. The method re-uses the previously assigned session keys. To provide confidentiality and integrity of session keys in the phase of key exchange between agents, it uses a key sharing method by gateway foreign agent that Performs a ousted thirty party. The Proposed method allows the mobile node to perform Low Latency Handoffs with fast as well as secure operation

SANET-CC : Zone IP Allocation Protocol for Offshore Networks (SANET-CC : 해상 네트워크를 위한 구역 IP 할당 프로토콜)

  • Bae, Kyoung Yul;Cho, Moon Ki
    • Journal of Intelligence and Information Systems
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    • v.26 no.4
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    • pp.87-109
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    • 2020
  • Currently, thanks to the major stride made in developing wired and wireless communication technology, a variety of IT services are available on land. This trend is leading to an increasing demand for IT services to vessels on the water as well. And it is expected that the request for various IT services such as two-way digital data transmission, Web, APP, etc. is on the rise to the extent that they are available on land. However, while a high-speed information communication network is easily accessible on land because it is based upon a fixed infrastructure like an AP and a base station, it is not the case on the water. As a result, a radio communication network-based voice communication service is usually used at sea. To solve this problem, an additional frequency for digital data exchange was allocated, and a ship ad-hoc network (SANET) was proposed that can be utilized by using this frequency. Instead of satellite communication that costs a lot in installation and usage, SANET was developed to provide various IT services to ships based on IP in the sea. Connectivity between land base stations and ships is important in the SANET. To have this connection, a ship must be a member of the network with its IP address assigned. This paper proposes a SANET-CC protocol that allows ships to be assigned their own IP address. SANET-CC propagates several non-overlapping IP addresses through the entire network from land base stations to ships in the form of the tree. Ships allocate their own IP addresses through the exchange of simple requests and response messages with land base stations or M-ships that can allocate IP addresses. Therefore, SANET-CC can eliminate the IP collision prevention (Duplicate Address Detection) process and the process of network separation or integration caused by the movement of the ship. Various simulations were performed to verify the applicability of this protocol to SANET. The outcome of such simulations shows us the following. First, using SANET-CC, about 91% of the ships in the network were able to receive IP addresses under any circumstances. It is 6% higher than the existing studies. And it suggests that if variables are adjusted to each port's environment, it may show further improved results. Second, this work shows us that it takes all vessels an average of 10 seconds to receive IP addresses regardless of conditions. It represents a 50% decrease in time compared to the average of 20 seconds in the previous study. Also Besides, taking it into account that when existing studies were on 50 to 200 vessels, this study on 100 to 400 vessels, the efficiency can be much higher. Third, existing studies have not been able to derive optimal values according to variables. This is because it does not have a consistent pattern depending on the variable. This means that optimal variables values cannot be set for each port under diverse environments. This paper, however, shows us that the result values from the variables exhibit a consistent pattern. This is significant in that it can be applied to each port by adjusting the variable values. It was also confirmed that regardless of the number of ships, the IP allocation ratio was the most efficient at about 96 percent if the waiting time after the IP request was 75ms, and that the tree structure could maintain a stable network configuration when the number of IPs was over 30000. Fourth, this study can be used to design a network for supporting intelligent maritime control systems and services offshore, instead of satellite communication. And if LTE-M is set up, it is possible to use it for various intelligent services.

An Adaptive USB(Universal Serial Bus) Protocol for Improving the Performance to Transmit/Receive Data (USB(Universal Serial Bus)의 데이터 송수신 성능향상을 위한 적응성 통신방식)

  • Kim, Yoon-Gu;Lee, Ki-Dong
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.327-332
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    • 2004
  • USB(Universal Serial Bus) is one of the most popular communication interfaces. When USB is used in an extended range, especially configurating In-home network by connecting multiple digital devices each other, USB interface uses the bandwidth in the way of TDM(Time Division Multiplexing) so that the bottleneck of bus bandwidth can be brought. In this paper, the more effective usage of bus bandwidth to overcome this situation is introduced. Basically, in order to realize the system for transferring realtime moving picture data among digital information devices, we analyze USB transfer types and Descriptors and introduce the method to upgrade detailed performance of Isochronous transfer that is one of USB transfer types. In the case that Configuration descriptor of a device has Interface descriptor that has two AlternateSetting, if Isochronous transfers are not processed smoothly due to excessive bus traffic, the application of the device changes AlternateSetting of the Interface descriptor and requires a new configuration by SetInterface() request. As a result of this adaptive configuration, the least data frame rate is guaranteed to a device that the sufficient bandwidth is not alloted. And if the bus traffic is normal, the algorithm to return to the original AlteranteSetting is introduced. this introduced method resolve the bottleneck of moving picture transfer that can occur in home network connected by multiple digital devices.

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User Demand-based Grid Trade Management Model (사용자 요구기반의 그리드 거래 관리 모델)

  • Ma, Yong-Beom;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.15 no.3
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    • pp.11-21
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    • 2006
  • Importance of and need for grid resource management have accelerated in accordance with increasing development of grid computing. However, it is very complex to distribute and utilize resources efficiently in geographically dispersed environments. This is due to the different access policies and constraints of grid resource owners. Users request resources according to their needs. Operators of a grid computing system need to be able to monitor the system states for reflecting these demands. So, a grid computing system needs a resource management policy that monitors states of resources and then allocates resources. This paper proposes a user demand-based grid trade management model that provides an efficient resource management by the trade allocation based on a users' demand and providers' supply strategy. To evaluate performance, this paper measures increasing rate of resource trades, average response time of trades, and processing time utilization. Firstly, the average increasing rates of trade are 585.7% and 322.6% higher than an auction model and a double auction model. Secondly, the average response time of the user demand-based grid trade management model is maintained between 3 and 5 simulation time. Finally, it is found that the processing time utilization is an average of 145.4% and 118.0% higher than an auction model and a double auction model. These empirical results demonstrate the usefulness of the user demand-based grid trade management model.

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A GoP-based Dynamic Transmission Scheduling for supporting Fast Scan Functions with m-times playback rate in Video-On-Demand (주문형 비디오에서 m배속 고속 재생을 위한 GoP 기반 동적 전송 스케줄 작성)

    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9B
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    • pp.1643-1651
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    • 1999
  • Video-On-Demand (VOD) is expected to provide the user with interactive operations such as VCR functions. In particular, fast scan functions like “Fast Forward” of “Fast Backward” for a certain speedup playback are required. Since they require a significant amount of system resources, schemes to reduce bandwidth requirements for the network or disk are needed. In MPEG standard, Group-of-Pictures (GoP) is a random access unit which can be decoded independently. Since storing and transmitting a video stream based on GoP is efficient, it is practical to support fast scan functions based on GoP. In this paper, we present a dynamic transmission scheduling scheme to support fast scan functions with m-times normal playback rate for a stored video. The proposed scheme writes a transmission schedule whenever user requests a fast scan function. That is, the scheme constructs the data set to be smoothed by skipping GoPs according to a given speedup factor, and then writes the transmission schedule by applying a bandwidth smoothing. Finally, the scheme restarts the transmission of video data to a client according to the new schedule. The proposed scheme results in speeding up the playback rate by utilizing “GoP skipping”, and then reduces the computational overhead by applying a bandwidth smoothing based on GoP.

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FPGA Implementation of a Grant Distribution Algorithm for the MAC in the ATM-PON (ATM-PON에서 MAC을 위한 승인분배 알고리즘의 FPGA 구현)

  • Kim, Tae-Min;Chung, Hae;Shin, Gun-Soon;Kim, Jin-Hee
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.10
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    • pp.1-9
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    • 2001
  • The MAC (Medium Access Control) protocol is needed for the OLT(Optical Line Termination) to allocate bandwidth to ONUs(Optical Network Units) and ONTs(Optical Network Terminations) dynamically in the ATM PON(Passive Optical Network). With the protocol, the OLT gathers ONUs' informations and provides grants efficiently to each ONU. Two important functions of the MAC protocol is the grant request procedure and the grant distribution algrithm. The latter has the greatest arithmetic portion in the TC(Transmission Convergence) module, occupies a relatively large portion of the overall chip area, has often been the limiting factor in terms of speed, and should be designed to guarantee the quality of service for various traffics. In this paper, we implement the MAC with the FPGA which can allocate grants dynamically according to the queue length information and the number of active ONUs and distribute grants uniformly to minimize the cell delay variation for each ONU. The structure of the MAC scheduler for the dynamic bandwidth assignment has a programmable look-up table. Also, it has a simple structure, the less chip area, and the lower delay time.

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A Content-Aware toad Balancing Technique Based on Histogram Transformation in a Cluster Web Server (클러스터 웹 서버 상에서 히스토그램 변환을 이용한 내용 기반 부하 분산 기법)

  • Hong Gi Ho;Kwon Chun Ja;Choi Hwang Kyu
    • Journal of Internet Computing and Services
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    • v.6 no.2
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    • pp.69-84
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    • 2005
  • As the Internet users are increasing rapidly, a cluster web server system is attracted by many researchers and Internet service providers. The cluster web server has been developed to efficiently support a larger number of users as well as to provide high scalable and available system. In order to provide the high performance in the cluster web server, efficient load distribution is important, and recently many content-aware request distribution techniques have been proposed. In this paper, we propose a new content-aware load balancing technique that can evenly distribute the workload to each node in the cluster web server. The proposed technique is based on the hash histogram transformation, in which each URL entry of the web log file is hashed, and the access frequency and file size are accumulated as a histogram. Each user request is assigned into a node by mapping of (hashed value-server node) in the histogram transformation. In the proposed technique, the histogram is updated periodically and then the even distribution of user requests can be maintained continuously. In addition to the load balancing, our technique can exploit the cache effect to improve the performance. The simulation results show that the performance of our technique is quite better than that of the traditional round-robin method and we can improve the performance more than $10\%$ compared with the existing workload-aware load balancing(WARD) method.

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Interference-Prediction based Online Routing Aglorithm for MPLS Traffic Engineering (MPLS 트래픽 엔지니어링을 위한 간섭 예측 기반의 online 라우팅 알고리듬)

  • Lee, Dong-Hoon;Lee, Sung-Chang;Ye, Byung-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.12
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    • pp.9-16
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    • 2005
  • A new online routing algerian is proposed in this paper, which use the interference-prediction to solve the network congestion originated from extension of Internet scope and increasing amount of traffic. The end-to-end QoS has to be guaranteed in order to satisfy service level agreements (SLAs) in the integrated networks of next generation. For this purpose, bandwidth is allocated dynamically and effectively, moreover the path selection algorithm is required while considering the network performance. The proposed algorithm predicts the level of how much the amount of current demand interferes the future potential traffic, and then minimizes it. The proposed algorithm considers the bandwidth on demand, link state, and the information about ingress-egress pairs to maximize the network performance and to prevent the waste of the limited resources. In addition, the interference-prediction supports the bandwidth guarantee in dynamic network to accept more requests. In the result, the proposed algorithm performs the effective admission control and QoS routing. In this paper, we analyze the required conditions of routing algorithms, the aspect of recent research, and the representative algorithms to propose the optimized path selection algorithm adequate to Internet franc engineering. Based on these results, we analyze the problems of existing algorithms and propose our algorithm. The simulation shows improved performance by comparing with other algorithms and analyzing them.

Design and Implementation of an Efficient Buffer Replacement Method for Real-time Multimedia Databases Environments (실시간 멀티미디어 데이터베이스 환경을 위한 효율적인 버퍼교체 기법 설계 및 구현)

  • 신재룡;피준일;유재수;조기형
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.372-385
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    • 2002
  • In this paper, we propose an efficient buffer replacement method for the real-time multimedia data. The proposed method has multi level priority to consider the real-time characteristics. Each priority level is divided into a cold data set that is likely to be referenced for the first time and a hot data set that is likely to be re-referenced. An operation to select the victim data is sequentially executed from the cold set with the minimum priority level to the hot set with the maximum Priority level. It is chosen only at the lower level than or equal to the priority of the transaction that requests a buffer allocation. In the cold set, our method selects a media that has the maximum size in the level for a target of victim first of all. And in the hot set, our method selects a medium that has the maximum interval of the reference first of all. Since it maintains many popular media in the limited buffer space, the buffer hit ratio is increased. It also manages many service requests. As a result, our method improves the overall performance of the system. We compare the proposed method with the Priority-Hints method in terms of the buffer hit ratio and the deadline missing ratio of transactions. It is shown through the performance evaluation that our method outperforms the existing methods.

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