• Title/Summary/Keyword: 요소 기반 시뮬레이션

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The Virtual Factory Layout Simulation System using Legacy Data within Mixed Reality Environment (혼합현실 환경에서 레가시 데이터를 활용하는 가상 공정배치 시뮬레이션 시스템)

  • Lee, Jong-Hwan;Shin, Su-Chul;Han, Soon-Hung
    • The KIPS Transactions:PartA
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    • v.16A no.6
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    • pp.427-436
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    • 2009
  • Digital virtual manufacturing is a technology that aims for the rapid development of products and the verification of production-process in ways that are more efficient by integrating digital models within the entire manufacturing process. These digital models utilize various information technologies, such as 3D CAD and simulations. Mixed reality, which represents graphical objects for only needed parts against real scene, can bring a more enriched sense of reality to an existing virtual manufacturing system that is in a pure virtual environment, and it can reduce the time and money needed for modeling the environment. This paper suggests a method for planning virtual factory layouts based on mixed reality using legacy datathat are already constructed in the real field. To do this, we developed the method to acquire simulation data from legacy data and process this acquired data for visualization based on mixed reality. And then we construct display system based on mixed reality, which can simulate virtual factory layout with processed data. Developed system can reduce errors related with factory layout by verifying the location and application of equipments in advance before arrangement of real ones at the practical job site.

Previewer Design and Implementation for Grid/Particle based Fluid Simulation Data (격자/입자기반 유체 시뮬레이션 데이터를 위한 프리뷰어의 설계 및 구현)

  • Yang, Hyun-Rok;Kang, Kyung-Kyu;Kim, Dong-Ho;Oh, Kyoung-Su
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.18-25
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    • 2010
  • Computer Graphics(CG) are very important in the movie industries. Recently, many domestic CG Companies participate in a movie creation. However, most companies only use commercial tools, and do not concentrate on developing techniques. This is why they use the commercial tools in spite of its lack of functions. In this paper, we explain the importance of developing technical tools to complement the shortage of commercial tools through the previewer for fluid simulation. We present how we design and implement the previewer to specialize it for fluid simulation. Finally, we estimate our previewer's performance and discuss with result.

Implementation of Particle System Using GLSL 4.3 (GLSL 4.3을 사용한 파티클 시스템 구현)

  • Choi, Yooung-Hwan;Hong, Min;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.189-191
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    • 2016
  • 실시간 물리 기반 3D 시뮬레이션에서 연산속도는 매우 중요한 요소이다. 객체의 움직임이나 변형과 같은 현상들은 복잡한 연산을 통해서 계산되기 때문에 일반적으로 시뮬레이션의 정확도와 연산속도는 반비례 관계에 있다. 현재 출시되고 있는 대부분의 게임에서는 물체의 움직임을 정확하게 표현하기보다 연산량을 줄이기 위해 물체의 움직임이나 변형을 비슷하게 표현하는데 중점을 두고 있다. 본 논문에서는 이러한 문제를 해결하기 위하여 OpenGL 4.3의 Compute shader를 사용하여 다이내믹 시뮬레이션의 연산 작업을 GPU 병렬처리로 처리하였다. Compute shader에서 파티클의 움직임을 계산하고 Shader storage buffer object에 저장하고 파티클들의 작업량을 적절한 Workgroup의 크기로 나누어 할당하여 최적의 처리속도를 제공하도록 구현하였다. Compute shader에서 파티클의 움직임을 표현하기 위해서 수치해법 중의 하나인 Euler method를 사용하였으며 실험 결과 파티클의 수가 4,194,304개일 때 CPU 방법에 비해 약 182배 빠른 연산속도 결과를 보였다. 추후 Compute shader를 활용하여 연산량이 많은 분야에 적용 가능할 수 있을 것으로 기대한다.

A Dependability Analysis of the Group Management Protocol for Intrusion Tolerance of Essential Service (필수 서비스의 침입감내를 위한 그룹관리 프로토콜의 신뢰성 분석)

  • Kim, Hyung-Jong;Lee, Tai-Jin
    • Journal of the Korea Society for Simulation
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    • v.16 no.1
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    • pp.59-68
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    • 2007
  • IT (Intrusion Tolerant) technology is for guaranteeing the availability of service for certain amount time against the attacks which couldn't be prevented by the currently deployed information security countermeasures. IT (Intrusion Tolerant) technology mainly makes use of the replication of service and system fur enhancing availability, and voting scheme and GMP (Croup Management Protocol) are used for the correctness of service. This paper presents a scheme to analyze dependability of IT (Intrusion Tolerant) technology through probabilistic and simulation method. Using suggested analysis scheme, we can analyze the robustness and make a sensible trade-offs in of IT (Intrusion Tolerant) technology.

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Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1738-1748
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    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

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Mobile-based Educational PLC Environment Construction Model

  • Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.61-67
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    • 2022
  • In this paper, we propose a model that can convert some of the simulation program resources to a mobile environment. Recently, smart factories that use PLCs as controllers in the manufacturing industry are rapidly becoming widespread. However, in the situation where it is difficult to operate due to the shortage of PLC operation personnel, the actual situation is that a platform for PLC operation education is necessary. Currently most PLC-related educational platforms are based on 2D, which makes accurate learning difficult and difficult. When a simulation program is applied to distance learning in a general PC environment, many elements are displayed on the monitor, which makes screen switching inconvenient. Experiments with the proposed model confirmed that there was no frame deterioration under general circumstances. The average response time by the request frame was 102 ms, and it was judged that the learner was not at the level of experiencing the system delay.

Analysis of the impact of the land surface resolution on soil moisture and fire simulation (지면 모델 격자 크기에 따른 토양수분과 화재 모의 영향 분석)

  • Hocheol Seo;Eunjee Lee;Randal D. Koster;Yeonjoo Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.69-69
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    • 2023
  • 격자 기반의 지면모형을 구동하기에 앞서 사용자의 목적에 따른 모델의 정확도와 모델의 구동 시간의 적절한 균형을 이루는 지면 모델의 격자 크기의 설정은 중요하다. 특히, 격자 크기에 따라 화재 모의 결과 영향이 매우 클 수 있지만, 이에 관한 연구들을 거의 이루어지지 않았다. 화재 모의는 탄소 순환뿐만 아니라 물 순환에도 직접적인 영향을 미치기 때문에 이를 위한 적절한 격자 크기 설정은 중요하다. 본 연구에서는 지면모형인 NCAR Community Land Model version 5(CLM 5)-biogeochemistry (BGC) 모형과 2000년부터 2019년의 The Modern-Era Retrospective analysis for Research and Applications, Version 2 (MERRA-2) 기상자료 이용하여서 지면 모델 격자 크기(1.9°×2.5°, 0.47°×0.63°, 0.25°×0.25°)에 따른 전 지구 규모의 화재 시뮬레이션 결과들을 분석하였다. 연평균 화재면적은 격자 크기가 제일 큰 1.9°×2.5° 격자의 시뮬레이션에서 연평균 450M ha로 가장 작게 나타났으며 격자의 크기가 작아질수록 화재의 크기는 증가하는 것으로 나타났다. 지면 모델의 격자가 작아짐에 따라 토양 입자의 분포가 세분화되고 이에 따라 투수 계수값이 증가하며 높은 토양수분의 분포들을 줄어들고 낮은 토양수분의 분포는 증가함을 확인하였다. 토양수분이 줄어듦에 따라 화재 연소성 정도를 나타내는 변수의 값이 증가하고 이에 따라 화재 발생빈도 및 화재 확산이 증가하여 지면 모델의 화재면적을 더 증가시키는 요인이 됨을 확인하였다. 이 연구를 바탕으로 하여 화재 모의의 불확실성 요소를 이해하고, 격자 크기에 따라 화재 모의 관련 매개변수의 수정이 필요할 것으로 판단된다.

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Interactive Simulation between Rigid body and Fluid using Simplified Fluid-Surface Model (간략화된 유체 표면모델을 이용한 강체와 유체의 상호작용 시뮬레이션)

  • Kim, Eun-Ju
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.323-328
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    • 2009
  • Natural Phenomena are simulated to make computer users feel verisimilitude and be immersed in games or virtual reality. The important factor in simulating fluid such as water or sea using 3D rendering technology in games or virtual reality is real-time interaction and reality. There are many difficulties in simulating fluid models because it is controlled by many equations of each specific situation and many parameter values. In addition, it needs a lot of time in processing physically-based simulation. In this paper, I suggest simplified fluid-surface model in order to represent interaction between rigid body and fluid, and it can make faster simulation by improved processing. Also, I show movement of fluid surface which is come from collision of rigid body caused by reaction of fluid in representing interaction between rigid body and fluid surface. This natural fluid-surface model suggested in this paper is represented realistically in real-time using fluid dynamics veri similarly. And the fluid-surface model will be applicable in games or animation by realizing it for PC environment to interact with this.

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A Simulation Model for Evaluating Demand Responsive Transit: Real-Time Shared-Taxi Application (수요대응형 교통수단 시뮬레이션 방안: Real-Time Shared-Taxi 적용예시)

  • Jung, Jae-Young
    • International Journal of Highway Engineering
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    • v.14 no.3
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    • pp.163-171
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    • 2012
  • Demand Responsive Transit (DRT) services are becoming necessary as part of not only alternative transportation means for elderly and mobility impaired passengers, but also sustainable and flexible transportation options in urban area due to the development of communication technologies and Location Based Services (LBS). It is difficult to investigate the system performance regarding vehicle operational schemes and vehicle routing algorithms due to the lack of commercial software to support door-to-door vehicle simulation for larger area. This study proposes a simulation framework to evaluate innovative and flexible transit systems focusing on various vehicle routing algorithms, which describes data-type requirements for simulating door-to-door service on demand. A simulation framework is applied to compare two vehicle dispatch algorithms, Nearest Vehicle Dispatch (NVD) and Insertion Heuristic (IH) for real-time shared-taxi service in Seoul. System productivity and efficiency of the shared-taxi service are investigated, comparing to the conventional taxi system.

Particle-Mixing Simulations Using DEM and Comparison of the Performance of Mixing Indices (DEM을 이용한 입자 혼합 시뮬레이션과 혼합지수들의 성능 비교)

  • Cho, Migyung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.41 no.2
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    • pp.145-152
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    • 2017
  • Mixing of molecular grains having different characteristics is very important in many industries such as the food and pharmaceutical industries. With the development of computer simulations, it is common practice to find the optimal mixing conditions through a simulation before the actual mixing task to estimate the proper level of mixing. Accordingly, there has been an increasing need for a mixing index to measure the mix of particles in the simulation process. Mixing indices, which have been widely used so far, can largely be classified into two types: first is the statistical-based mixing index, which is prepared using the sampling method, and the second is the mixing index that is prepared using all the particles. In this paper, we calculated mixing indices in different ways for the data in the course of mixing the particles using the DEM simulation. Additionally, we compared the performance, advantages, and disadvantages of each mixing index. Therefore, I propose a standard that can be used to select an appropriate mixing index.