• Title/Summary/Keyword: 온라인 활동

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An Empirical Study on Price Changes in e-Commerce (인터넷상점의 가격변화에 대한 실증분석)

  • Lee, Hong-Joo
    • The Journal of Society for e-Business Studies
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    • v.16 no.2
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    • pp.19-37
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    • 2011
  • With the advancement of Internet, electronic commerce has rapidly expanded and considered as a major retail channel. In the early days of the Internet, many studies compared offline and online stores on their price level and dispersion. Since e-commerce is considered matured, we need to see price change behavior in e-commerce rather than comparing it with traditional channels. Thus, this study investigated the trend of price changes in e-commerce. The data that was gathered from a price comparison site also contained six product categories. The decrease in minimum and average price was identified and the increase in maximum price was also identified. The critical factors in the increase of maximum price are number of sellers (positive effect) and the time span after a product was released (negative effect). The differences in price changes between product categories were also investigated.

A Study of Authentication Scheme using Biometric-Based Effectiveness Analysis in Mobile Devices (모바일 장치에서 신체정보기반의 효용성 분석을 이용한 인증기법에 관한 연구)

  • Lee, Keun-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.795-801
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    • 2013
  • As the life which existed only offline has changed into a life part of which is led online, it is an important problem to identify whether an online user is legitimate one or not. Biometric authentication technology was developed to identify the user more correctly either online or in offline daily life. Biometric authentication is a technology where a person is identified by his or her unique characteristics, and is highlighted as a next-generation authentication technology replacing password. There are various kinds of traits unique to each individual, and biometric authentication technologies drawing on such traits use various devices and algorithms. Firstly, this paper classified such various biometric authentication technologies, and analyzed the effects of them when they are applied on smartphone, smartwatch and M2M of the different devices platforms. Secondly, it suggested the effectiveness-based AIB(Authentication for Integrated Biometrics) authentication technique, a comprehensive authentication technique, which can be used in different devices platforms. We have successfully included the establishment scheme of the effectiveness authentication using biometrics.

Online Game: Its Time-Space Frame and Realities (온라인게임: 정보통신기술이 매개하는 시-공간 프레임과 실재성)

  • Kim, Ji Yeon
    • Journal of Science and Technology Studies
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    • v.12 no.1
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    • pp.79-106
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    • 2012
  • The paper discusses the issue of reality related to interaction between users and electronic figures that mediate by online game system. MMORPG(Massively Multiple Online Role Playing Game) has been known as virtual world that physically and electronically interconnect users and mechanical elements over huge area. Already game items have became a kind of reality for some users long time ago. How these figures could have been regarded as realities? It suggests to take place the temporality of practice around game world. Tremendous practices of human and machines produce their relations and these relations are reinforced self-referentialy. They could constitute their time-space frame that be situated a figure as the something in it.

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A Study on the Transaction Security of Electronic Payment (전자결제의 보안성에 관한 연구)

  • 홍선의
    • The Journal of Information Technology
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    • v.1 no.1
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    • pp.173-188
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    • 1998
  • In this paper we discussed various types of electronic payment schemes that are emerging. Threats vary from malicious hackers attempting to crash a system, to threats to data or transaction integrity. An understanding of the various types of threats can assist a security manager in selecting appropriate cost-effective controls to protect valuable information resources. An overview of many of today's common threats presented in this paper will be useful to mangers studying their own threat environments with a view toward developing solutions specific to their organization. To ensure security on the Internet, several methods have been developed and deployed. They include authentication of users and servers, encryption, and data integrity. Transaction security is critical : without it, information transmitted over the Internet is susceptible to fraud and other misuse. So computer systems represents an Intermediary with the potential to access the flow of information between a user. Security is needed to ensure that intermediaries cannot eavesdrop on transactions, or copy/modify data. Online firms must take additional precautions to prevent security breaches. To protect consumer information, they must maintain physical security of their servers and control access to software passwords and private keys. Techniques such as secret and public-key encryption and digital signatures play a crucial role in developing consumer confidence in electronic commerce.

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A Comparative Study on the Performance of Retailers in Korea: Focus on the Growth of Non-­store e-­commerce Business (우리나라 소매업태 간의 경영성과에 관한 비교 연구 - 무점포통신판매업의 성장을 중심으로 -)

  • Koo, Kyoungmo
    • Journal of Korea Port Economic Association
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    • v.35 no.1
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    • pp.39-56
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    • 2019
  • This study addresses the management performance of the retail industry in Korea. The Non-store e-commerce business, consisting of TV home shopping and online shopping, grew very fast during the 2000s. For roughly six years in the 2010s, the diversification of online shopping business models, intensifying competition, and the proliferation of competition accelerated the entry of offline shopping retailers. During the analysis period from 2001 to 2016, the performance of the Non-­store e-commerce business was statistically better than that of the offline shopping retail business, department stores, general retailers, and small­-sized retailers. As expected, a significant difference between performance and some of the indicators of growth and activity could be seen because of the capital and operating structure of the retail industry. In particular, the Non-store e-commerce businesses have diverse sales media and heterogeneous business models. In this study, we have presented the significance of the differences in the indicators of operating profit and inventory turnover, as well as the discussion required for managing in the future.

A Study on the Utilization of Metaverse Space in Local Governments from the Perspective of Public Design (공공디자인의 관점에서 본 지자체의 메타버스 공간 활용에 관한 연구)

  • Choi, Jae-won;Yeo, Joon-ki
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.705-712
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    • 2022
  • The pandemic over the past three years has brought drastic changes in our lives, and those changes are now becoming a natural part of our daily lives. Daily life and economic activities based on online, such as video conferencing, remote classes, telecommuting, and online streaming services, have become daily routines after Corona. And the result of rapid development of communication and graphic technology is the metaverse. Therefore, the purpose of this study is to study the possibility from the perspective of public design for the correct use of the metaverse space of local governments. To this end, in this study, big data analysis was performed on 'local government', 'public design', and 'metaverse'. As a result of this study, we should actively use metaverse with high topic and potential as a space for local governments' promotion or discussion as a means to restore the reliability of local governments and overcome negative perceptions. In addition, it is necessary to actively reflect public design in order to increase the public reliability of local governments' metaverse.

Examining a Case Study of Participation of Science-Related Activities and Personal Characteristics of Two Primary Students on Developed Individual Interest in Science (발달된 개인적 흥미 단계의 두 초등학생들의 과학과 관련된 활동의 참여와 개인적 특성에 대한 사례 탐구)

  • Choi, Yoon-Sung
    • Journal of Science Education
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    • v.45 no.1
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    • pp.69-89
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    • 2021
  • The purpose of this study is to examine personal characteristics of two elementary students who developed individual interest in science. 201 students of two elementary schools in Seoul participated in questionnaire survey engaged in to investigate students' interest in science, engagements and preference in science-related-activities three times a year. This case study was conducted with seven students who showed typical types of interest in science. Students wrote a photo-journal for 12 weeks. They were interviewed every other week by a researcher. We analyzed two students who developed individual interest. It turns out that RF participated in doing experiments at home, and disassembling and assembling things. Participation of activities was a process of solving curiosity. When he was unable to solve problems, he searches the internet or books. Sometimes he would ask for help from his teacher. JW engaged in activities: drawing, doing experiments at home, and going to informal education center. She communicated with others by using online-offline media. Curious questions were solved by herself. The two students have a tendency to solve problems by themselves. Also, positive science-related activities were going on at home and in school. This study not only give insights and understanding of students who developed individual interest in science but also provide implication for educators to examine personal characteristics of students.

An analysis of Adolescents' media literacy: How do they read, write, and enjoy information and communication media? (읽기, 쓰기, 향유 체험을 중심으로 본 청소년의 미디어 리터러시 분석)

  • Shin, Namin;Ahn, Hwasil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3777-3785
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    • 2013
  • This study aimed to find out adolescents' media literacy in terms of reading, writing, and enjoying media or messages. For the purpose, we analyzed the data garnered from 1,036 students enrolled in 5 middle and 5 high schools, respectively. The analyses of the data are summarized as follows: First, mobile phone was most widely used among others, followed by TV, the Internet, mp3 player, computer or video game, radio, a video or DVD in the order. Second, a gender effect was significant in terms of the variety of activities with the Internet, mobile, and SNS: boys were more active in the use of the Internet while girls carried out more activities with a mobile phone and SNS media. Third, high school students showed more critical attitude towards information on the Website than did the middle school students. Fourth, Girls than boys, and high schoolers than middle schoolers, tended to be more active in the production of contents, self-expression, as well as participating in social and political issues online. Fifth, for the enjoyment experiences, time spent for games took up the most of the students' leisure activities, followed by watching TV and the use of the Internet. The findings of the study were discussed in light of media convergence, with implications for developing media literacy education for the youth.

The Effect of Adolescents' Health Behavior on Obesity (청소년들의 건강행태가 비만에 미치는 영향)

  • Hong, Min-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.295-302
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    • 2019
  • This study was conducted to investigate the effects of adolescent health behavior on obesity using an online health behavior survey. The subjects of this study were 12,090 middle school students and 14,248 high school students among 26,338 Korean youths that responded to an online survey of youth health behaviors in 2018 (14th). There were significant differences in lifestyle, mental factors, exercise habits, and sitting habits as health behavior factors. The risk of obesity was higher in smokers (p<0.001), drinkers (p<0.001), those who ate breakfast less than four times a week (p<0.001), those who consumed fruit less than four times a week (p<0.001) and those who ate fast food less than two times a week (p<0.001). The obesity rate was higher in people with high-stress (p<0.05). Exercise habit as a factor was higher in the obesity rate than in physical activity by three times as much (p<0.001), whereas students categorized as muscular (p<0.01) had one to two times more physical activity (p<0.001). Students who had less than six hours of learning purpose were found to have higher obesity rates than those with more than six hours of learning purpose (p<0.001). In conclusion, the obesity rate did not increase with prolonged sitting habits, but did increase with longer sitting time except for those who studied purpose folly. Therefore, it is necessary to have a set time for internet use, as well as to educate schools about proper lifestyle, and to promote healthy exercise habits.

Singapore's collectivism's effect on Volunteerism - A case study of MNE employees (싱가폴 집단문화가 봉사정신에 미치는 영향: 다국적기업 직원 사례연구)

  • Kang, Yoonhee
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.193-206
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    • 2021
  • In this research, Collectivism's influence on Singaporean employee's volunteerism in Multinational Enterprise (MNE) was investigated with an individual empathy mediating. Most research on Hofstede's cultural dimensions were examined at national levels. However, in this study, Yoo's Cultural value Scale (CVSCALE) was used to analyze collectivistic tendencies at individual levels and its influence on volunteerism. A total of 200 self-administering online surveys was distributed to MNE employees in Singapore for three weeks period. 180 usable surveys were collected and analyzed with SPSS 21.0. Research outcomes indicated collectivism positively influenced volunteerism in Singaporeans with empathy as possible antecedent of volunteerism. In conclusion and application, the significance of this research lies in indicating collectivism's positive impact on volunteerism and empathy as possible antecedents of volunteerism in Singaporeans even though Singapore has exhibited stronger individualism and often defined as one of the most westernized country in the Asian continent. Also findings suggest further developing emotional education to increase both individual and group level performance.