• Title/Summary/Keyword: 온라인 튜토리얼

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뉴미디어 환경과 방송 에니메이션

  • 장한성
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.25-37
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    • 2001
  • 최근 인터넷(온라인) 인프라가 확대 및 보급되고 있긴 하지만, 방송(오프라인)은 명실상부한 멀티미디어 컨텐츠의 최대 유통 인프라이다. 본 튜토리얼에서는 지난 45년간의 방송기술 및 경영 경험을 바탕으로 하여 최근의 방송환경, 뉴미디어, 케이블TV및 위성방송기술의 국내·외 동향을 살피고 향후의 발전방향을 전망한다.

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A Study on the Evaluation of Effectiveness of Online Information Literacy Course for Undergraduate Students (온라인 정보문해 과목의 교육 효과 및 만족도 평가에 관한 연구)

  • Kim, Sun-Hi
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.4
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    • pp.33-61
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    • 2006
  • The purpose of this study is to evaluate the effectiveness of online information literacy instruction as liberal arts course offered at Sungkyunkwan university. For this purpose, Curriculum was designed in the way of interactive online tutorials. And the results of pre-and post-tests and the term-end student course evaluation data were analyzed. The results were as follows. Five basic information literacy competencies were improved through Online course. And the effect of Online instruction did show the statistical significance. but had a difference by department. Also, There appeared to be a relatively high level of Students' satisfaction with the curriculum. Therefore, this study revealed that online information literacy instruction as liberal arts course is a highly effective method for teaching information literacy to undergraduate students.

A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
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    • v.15 no.1
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    • pp.289-298
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    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

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A Content Analysis of Research Data Management Training Programs at the University Libraries in North America: Focusing on Data Literacy Competencies (북미 대학도서관 연구데이터 관리 교육 프로그램 내용 분석: 데이터 리터러시 세부 역량을 중심으로)

  • Kim, Jihyun
    • Journal of the Korean Society for information Management
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    • v.35 no.4
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    • pp.7-36
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    • 2018
  • This study aimed to analyze the content of Records Data Management (RDM) training programs provided by 51 out of 121 university libraries in North America that implemented RDM services, and to provide implications from the results. For the content analysis, 317 titles of classroom training programs and 42 headings at the highest level from the tables of content of online tutorials were collected and coded based on 12 data literacy competencies identified from previous studies. Among classroom training programs, those regarding data processing and analysis competency were offered the most. The highest number of the libraries provided classroom training programs in relation to data management and organization competency. The third most classroom training programs dealt with data visualization and representation competency. However, each of the remaining 9 competencies was covered by only a few classroom training programs, and this implied that classroom training programs focused on the particular data literacy competencies. There were five university libraries that developed and provided their own online tutorials. The analysis of the headings showed that the competencies of data preservation, ethics and data citation, and data management and organization were mainly covered and the difference existed in the competencies stressed by the classroom training programs. For effective RDM training program, it is necessary to understand and support the education of data literacy competencies that researchers need to draw research results, in addition to competencies that university librarians traditionally have taught and emphasized. It is also needed to develop educational resources that support continuing education for the librarians involved in RDM services.

Development of Web-Based Information Literacy Program for Undergraduate Students and Its Effect Analysis (대학생을 위한 웹기반 정보활용교육 프로그램 개발 및 효과분석)

  • Park Soo-Hee;Choi Seong-Woo
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.357-387
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    • 2006
  • This study intends to develop web-based information literacy program, analyze learning effects and to suggest a model case to those who wants to develop a web-based information literacy program in the future. For this purpose, we analyze undergraduate students' needs, design and develop a web-based information literacy program, and analyze the practical effects of the web-based information literacy program. As a result of research, we found out that both web-based and face-to-face information literacy program are similarly effective in learning and satisfactory to students.

Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.13-23
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    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

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A Study on the Web-based Information Literacy Model Development for University Libraries (대학도서관의 웹기반 정보활용교육 모델 개발에 관한 연구)

  • Chung, Jae-Young
    • Journal of Korean Library and Information Science Society
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    • v.39 no.1
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    • pp.195-217
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    • 2008
  • Providing web-based information literacy is a new turning point in the library instruction. After 2005 many university libraries are adopted to web-based information literacy. However as a result of research found out that initial problems of introduction to web-based information literacy are shown such as the lack of interest and motivation causing factor, the simplicity of providing method and so on. In order to maximize the effectiveness of web-based information literacy, working out in the way how to use library, how to search, demand of information, information ethics are the factors which should be constructed in the overall content aspect of web-based information literacy. Also, understanding and analysis of the tendency of users through the provision of diversity, flexibility of IT technology is based on a secure, and the need to pursue a variety of media are the factors which should be needed the way how to provide.

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