• Title/Summary/Keyword: 오픈마켓

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Fashion Material Information and Hedonic Shopping Motives by Types of Internet Shopping Malls (인터넷 쇼핑몰의 유형에 따른 쾌락적 쇼핑동기와 패션소재 정보에 관한 연구)

  • Choi, In-Ryu
    • The Research Journal of the Costume Culture
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    • v.20 no.2
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    • pp.195-207
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    • 2012
  • In South Korea, the growth of online shopping malls that are overtaking traditional offline distributors in sales requires the latter to concentrate on developing a variety of contents amidst the ever-changing and competitive market environment. First of all, attention should be paid to information on fashion item materials. This study examined the current status of online shopping malls with a focus on their three different types-specialized malls, general malls, and open markets-and investigated consumers' hedonic shopping motives and influence on fashion materials in terms of purchasing behavior. In doing so, this study surveyed men and women in their 20s-30s residing in Seoul or its surrounding cities and used a total of 255 questionnaires for statistical analysis. The statistical software program SPSS 15.0 was used to conduct frequency analysis, factor analysis, reliability analysis, and multiple regression analysis. The study results showed that in general and specialized shopping malls, consumers granted greater reliability and importance to fashion materials when their interest in shopping or attention to fashion items/brands was high and when they wanted rare items. In open markets, the more interest consumers had in shopping and the more sensitive they were to fashion information, the more dependent they were on prices; in other words, prices were found to have a greater influence on their purchase decisions than the quality of fashion materials. The findings of this study would be useful to marketers and distributors who are trying to develop their marketing strategies based on fashion material information, according to the different types of online shopping malls.

Utilization of Mobile New Media based on Video Curation (동영상 큐레이션 기반 모바일 뉴미디어의 활용)

  • Cho, Kwangmoon
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.51-56
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    • 2020
  • In this paper, we developed a mobile new media solution that enables e-commerce shopping mall operators, band operators, and YouTube creators to create synergies in online and offline promotion by posting related video contents on the media in addition to their own videos. By providing videos in the field of the platform without directly searching for them, it is possible to provide users with a new type of marketing means that can promote their platform while providing interest and information. Prospective creators at home and abroad who produce video can upload their own video in addition to YouTube and afreeca TV, such as the open market for video, and use independent and free charging systems to manage independent customer relationship management(CRM), self-branding, and content management. It will be possible to utilize mobile-based new media equipped with a system.

A study on the Effect of Status Quo Bias on Switching Intention in Open Market Food Purchase: Focusing on the mediating role of Switching Costs (오픈마켓 식품 구매에 있어서 현상유지편향이 전환의도에 미치는 영향에 관한 연구: 전환비용의 매개역할을 중심으로)

  • Oh, Seung Won
    • Journal of Information Technology Services
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    • v.21 no.4
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    • pp.1-26
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    • 2022
  • Recently, the number of cases of purchasing food online has been increased, especially in the open market. Therefore, we examined the characteristics of status quo bias and switching costs in the open market. Also, in this study, the causal relationship between the characteristics of status quo bias and switching costs, switching costs and switching intention in the open market was investigated. The analysis result consists of four parts as follows. First, in the open market, rational decision making, which belongs to the characteristics of status quo bias, was found to have a positive (+) effect on time switching cost among switching costs, but did not have a positive (+) effect on economic and psychological switching cost. Second, cognitive misperceptions was consistent with the assumption that it have a positive (+) effect on all of the economic, time, and psychological switching cost, which are switching costs in the open market. Third, psychological commitment was found to have a positive (+) effect on economic and time switching cost among switching costs, but did not have a positive (+) effect on psychological switching cost. Fourth, psychological switching cost, which belongs to switching costs in the open market, was found to have a negative (-) effect like the hypothesis set in switching intention. However, it was found that economic and time switching cost did not have a negative (-) effect on switching intention. This study subdivided the switching costs into three dimensions and compared the degree of influence on the switching intention, and the degree of influence was different for each dimension. Therefore, it was found that when switching from the existing open market to the new open market, it is not possible to simply judge that the switching costs directly has a negative (-) effect on the switching intention or does not.

Effect of Fashion Product Popularity and Type on Purchase Intention in China's Open Market (중국 오픈마켓 패션상품의 인기도와 유형이 구매의도에 미치는 영향)

  • Wenke Sang;Yang-Suk Ku;Hyun-Hee Park
    • Fashion & Textile Research Journal
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    • v.26 no.2
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    • pp.179-189
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    • 2024
  • This study aims to explore the influence of product popularity signals on purchase intention in China's open market, with a focus on understanding the interaction effect of fashion product types. The popularity signals were measured through sales volume and review volume. For the experiment, a 2 (sales volume: high vs low) × 2 (review volume: high vs low) × 2 (fashion product type: trend vs basic) factorial design was employed. The findings of this study are summarized as follows. First, sales volume and review volume, as signals of the popularity of fashion products, did not appear to have a direct effect on purchase intention. Second, the impact of fashion product popularity on purchase intention was found to be contingent on the type of fashion product. When purchasing trendy fashion products, purchase intention was found to be higher under low popularity conditions compared to high popularity conditions. When purchasing basic fashion products, purchase intention was found to be higher under high popularity conditions compared to low popularity conditions. These findings contribute valuable insights for developing marketing strategies that leverage popularity signals for fashion products in China's open markets. Furthermore, the study improves understanding of online fashion product purchasing behavior among Chinese consumers.

The Business Model of IoT Information Sharing Open Market for Promoting IoT Service (IoT 서비스 활성화를 위한 IoT 정보공유 오픈 마켓 비즈니스 모델)

  • Kim, Woo Sung
    • Journal of Information Technology Services
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    • v.15 no.3
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    • pp.195-209
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    • 2016
  • IoT (Internet of Things) is a collective term referring to application services that provide information through sensors/devices connected to the internet. The real world application of IoT is expanding fast along with growing number of sensors/devices. However, since IoT application relies on vertical combination of sensors/devices networks, information sharing within IoT services remains unresolved challenge. Consequently, IoT sensors/devices demand high construction and maintenance costs, rendering the creation of new IoT services potentially expensive. One solution is to launch an IoT open market for information sharing similar to that of App Store for smart-phones. Doing so will efficiently allow novel IoT services to emerge across various industries, because developers can purchase licenses to access IoT resources directly via an open market. Sharing IoT resource information through an open market will create an echo-system conducive for easy utilization of resources and communication between IoT service providers, resource owners, and developers. This paper proposes the new business model of IoT open market for information sharing, and the requirements for ensuring security and standardization of open markets.

Development of a 3D Printing Open-market System for Copyright Protection and Remote 3D Printing (3D프린터용 설계데이터의 저작권보호와 원격출력을 지원하는 오픈 마켓 시스템 개발)

  • Kim, Sung Gyun;Yoo, Woosik
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.3
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    • pp.253-258
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    • 2015
  • The 3D printing is any of various processes for making a three dimensional object of almost any shape from a 3D model. Recently, a rapidly expanding hobbyist and home-use market has become established with the inauguration of the open-source RepRap and Fab@Home projects. However, this causes problems regarding copyright protection and usage of illegal 3D data. In this paper, we developed a 3D printing open-market system, which guarantees copyright protection using the remote 3D printing without direct distribution of 3D design data. Because most of the home-use 3D printers are FFF (Fused Filament Fabrication) based on NC code system, open-market system uses FFF 3D printers. Also, open-market system inspects the uploaded 3D model data, so the system can prevent distribution of illegal model data such as weapons, etc.

Test Automation System for Android Software (안드로이드 기반 소프트웨어를 위한 테스트 자동화 체계)

  • Shin, Won;Seok, Jong-Soo;Kim, Tae-Wan;Chang, Chun-Hyon
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.202-205
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    • 2011
  • 최근 들어 스마트폰 시장이 활성화 되면서 휴대기기용 플랫폼인 안드로이드 역시 각광받고 있다. 오픈 플랫폼인 안드로이드에 수많은 제조사들과 개발자들이 가세하면서 다양한 플랫폼 버전이 탑재된 하드웨어가 출시되고 있다. 이처럼 혼재된 안드로이드 환경 때문에 상호호환성 문제와 함께 그에 따른 테스트의 필요성 또한 대두되고 있는 상황이다. 하지만 기존의 연구들은 테스트 케이스 자동 생성에 주로 초점이 맞추어져 있고, 컴파일 및 실행에 있어서 반복적인 작업이 필요한 안드로이드의 특성을 반영하지 못하고 있어 테스트 과정에 과도한 시간이 소모되고 인력 및 비용 또한 손실되고 있다. 이에 본 논문에서는 안드로이드 기반 소프트웨어 테스트 시 고려해야 할 문제점을 분석하여 비효율적인 면을 제거하고 테스트를 자동으로 진행할 수 있는 테스트 자동화 체계를 제안한다. 이를 통해 기존의 테스트 과정에서 과하게 투입되는 시간, 인력 및 비용을 줄이고 개발 기간이 짧은 안드로이드 소프트웨어 마켓 시장에 효율적으로 대응할 수 있는 이점을 얻을 수 있다.

Mobile Shopping Agent using Game Theory (게임이론을 이용한 모바일 쇼핑 에이전트)

  • Jeong, Jae-Heon;Yeom, Ki-Won;Park, Ji-Hyung
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.774-779
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    • 2007
  • 최근 온라인 경매나 오픈 마켓 같은 온라인 전자상거래가 활발히 이루어지고 있다. 더불어 사용자가 PDA와 같은 단말기를 휴대하고 이동하는 동안 전자상거래가 이루어질 가능성이 높아지고 있다. 이러한 상황에서 온라인 전자상거래의 구매자와 판매자를 대신해서 협상을 수행하고 매매를 성사시키는 에이전트에 대한 연구가 시도되고 있다. 이를 확장하여 지능형 에이전트를 휴대형단말기에 적용함으로써, 모바일 환경에서 구매자와 판매자간의 전자상거래를 대행하는 협상 에이전트의 필요성이 부각되고 있다. 본 연구에서는 모바일 전자상거래환경에서 에이전트가 협상에 대한 합리적인 판단할 수 있도록 게임이론을 사용하여 모델화 하였고, 휴대형단말기가 블루투스를 통해 인근에 있는 상점을 탐색 및 블루투스 네트워크를 구성하도록 하였다. 또한, 사용자가 협상 항목을 단계적으로 변경할 수 있는 전략을 사용할 수 있게 하였으며, 이를 평가함수를 사용하여 협상해서 최종 거래 결정은 자동 또는 수동으로 성사되게 하였다. 기존 협상 모델은 가격과 배송 방법 같은 협상 항목에 대해 가중치만을 변경하여 만족도를 판단함으로써, 실질적인 항목의 변화는 없고 초기에 설정된 협상 항목이 변경되지 않는 문제점이 있었다. 본 연구에서는 다단계 전략을 사용하여 단계마다 사용자의 요구 사항을 변경시킬 수 있기 때문에, 초기에 설정한 협상 항목의 값이 단계별로 변경될 수 있어 사용자의 의도가 협상에 실질적으로 반영되는 효과가 있다. 더불어 오프라인 전자상거래에서는 구매자가 직접 상점을 방문하여 상품을 검색하고 협상하였다. 그러나, 본 연구에서는 이동중인 사용자의 인근에 위치한 상점 에이전트로부터 상품 정보를 받는다. 그 후에 에이전트가 구매 협상을 하기 때문에 사용자가 이동 중에 상가에 직접 들어가지 않고도 상품을 검색 및 협상 할 수 있는 장점이 있다. 본 논문에서는 제안한 모바일 쇼핑 에이전트를 구현하고, 협상 과정과 결과를 비교하여 모델의 타당성과 성능을 평가한다.

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A Study on Improvement of Market Share Rate in Open Market through Service Quality Improvement (서비스 품질 개선을 통한 오픈 마켓의 시장 점유율 향상에 관한 연구)

  • Lee, Won-Hyung;An, Jin-Oh;Kim, Yong-Soo
    • Journal of Korean Society for Quality Management
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    • v.38 no.3
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    • pp.340-353
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    • 2010
  • Properly designed and well-executed services enable e-commerce companies to capture the unique needs and preferences of customers, help them build customer loyalty, and thereby, strengthen their competitiveness in the marketplace. An object of this study is the new open-market company and it has only 3 percent of the market share. Therefore, it is needed to raise the market share by improving the service qualities. This article presents a six sigma project for service quality improvement in the open-market company. This study was carried out based on five steps of DMAIC which is six sigma technique. First, a defect rate was defined as unsatisfaction rate. In addition, 50-people data was analyzed and it was shown that the defect level was 2.5 sigma level. In this study, in order to raise the sigma level, novel eight action items were determined based on SIPOC, FDPM, cause and effect diagram, matrix chart, Pareto chart and statistical analysis.

Structural Analysis and Implications of Mobile Service Industry (모바일 서비스 산업의 구조적 분석과 시사점)

  • Kim, Jang-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.9
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    • pp.733-739
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    • 2013
  • Recently mobile service industry has grown very rapidly. In this paper, I investigated the changes in mobile service industry as well as new direction of human life in future global society. Under these changing market conditions, competition has been also changed into global and ecological competition. But compared to the platform initiatives and ecological strategies of global companies, Korean companies' vision of building ecosystems is still unclear. New directions of mobile service industry are smart phone oriented open market, UCC, QPS and cloud computing. As such, I investigate the structure of mobile service ecosystem in order to gain strategic implications and insights in this paper.