• Title/Summary/Keyword: 오브젝트 라이브러리

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Development of a Solid Modeler for Web-based Collaborative CAD System (웹 기반 협동CAD시스템의 솔리드 모델러 개발)

  • 김응곤;윤보열
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.5
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    • pp.747-754
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    • 2002
  • We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. We developed a new prototype of 3D solid modeler based on the web using Java 3D API, which could be executed without any 3D graphics software and worked collaboratively interacting with each user. The modeler can create primitive objects and get various 3D objects by using loader. The interactive control is available to manipulate-objects such as picking, translating, rotating, zooming. Users connect to this solid modeler and they can create 3D objects and modify them as they want. When this solid modeler is imported to collaborative design system, it will be proved its real worth in today's CAD system. Moreover, if we improve this solid modeler adding to the 3D graphic features such as rendering and animation, it will be able to support more detail design and effect view.

The Necessity of Development of BIM-Based Object Library for the Improvement of Effectiveness in Maintenance Work (유지관리 업무 효율성 향상을 위한 BIM기반 유지관리 시설물 객체 라이브러리 구축 개발의 필요성)

  • Kim, Ka-Ram;Lim, Chul-Woo;Yu, Jung-Ho
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2010.05a
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    • pp.231-234
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    • 2010
  • Recently, the construction industry has been changed more highly and complicacy. According to this, several informational systems of maintenance are introduced suitable the work and the purpose of each maintenance. However there are some problems in the manage the information of maintenance management by without the standization and systematic management of variable information from building life-cycle. This paper purposed the process of creation or management of information which is used for present maintenance through IFC-based facilities object library development is suggested for work efficiency of maintenance management. In addition, it can minimize the reproduce the same information unnecessarily. Fainally, it makes information compatibility through the building life-cycle highly by define the IFC-based object information and standardize the format of information.

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A Study on a Walking Animation Using 3D Whole Body Laser Scanned Data (인체 전신 레이저 스캔 데이터를 대상으로 한 인체 보행 애니메이션 연구)

  • Yoon, Geun-Ho;Choi, Ran;Cho, Chang-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.519-521
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    • 2011
  • 본 연구는 3D 레이저 스캔 방법으로 계측된 인체 데이터를 대상으로 3D 아바타 애니메이션 모듈 구현을 목표로 한다. 이를 위하여 인체의 뼈 골격계 기준점을 지정한다. 기준점을 이용하여 계층에 맞는 골격을 잡아 오브젝트를 이루고 있는 정점들과 그에 해당되는 골격들을 연결하고 기구학에 의한 행동패턴을 제작하여 아바타에 애니메이션을 적용 시킨다. 이를 위하여Visual C++ OpenGL 라이브러리를 이용 하였고 인체 전신 레이저 스캔 데이터를 대상으로 하였다.

Development of an X3D Python Language Binding Viewer Providing a 3D Data Interface (3D 데이터 인터페이스를 제공하는 X3D Python 언어 바인딩 뷰어 개발)

  • Kim, Ha Seong;Lee, Myeong Won
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.6
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    • pp.243-250
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    • 2021
  • With the increased development of 3D VR applications augmented by recent VR/AR/MR technologies and by the advance of 3D devices, interchangeability and portability of 3D data have become essential. 3D files should be processed in a standard data format for common usage between applications. Providing standardized libraries and data structures along with the standard file format means that a more efficient system organization is possible and unnecessary processing due to the usage of different file formats and data structures depending on the applications can be omitted. In order to provide the function of using a common data file and data structure, this research is intended to provide a programming binding tool for generating and storing standardized data so that various services can be developed by accessing the common 3D files. To achieve this, this paper defines a common data structure including classes and functions to access X3D files with a standardized scheme using the Python programming language. It describes the implementation of a Python language binding viewer, which is an X3D VR viewer for rendering standard X3D data files based on the language binding interface. The VR viewer includes Python based 3D scene libraries and a data structure for creation, modification, exchange, and transfer of X3D objects. In addition, the viewer displays X3D objects and processes events using the libraries and data structure.

A Design of Open GIS Compliant Object Web (개방형 GIS 표준에 따른 오브젝트 웹 시스템 설계)

  • Park, Ki-Ho;Jeong, Jae-Gon
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.47-62
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    • 1999
  • To meet the interoperability requirements associated with geospatial data access and geoprocessing, much efforts to design prototypical systems conforming to $OpenGIS^{TM}$ specification has been made. With respect to Object Web GIS, however, current internet mapping technology mainly focuses on either developing mapping libraries or client applications regardless of the future needs for interoperability such as an integration of $OpenGIS^{TM}$ standard for CORBA. In this paper, we propose an $OpenGIS^{TM}$ compliant mapping kernel. OpenViews, which is designed to meet those requirements. The kernel of OpenViews encapsulates the process of acquiring geospatial data in the format of $OpenGIS^{TM}$ Geometry through ORB(Object Request Broker). OpenViews, being designed based on well-known design patterns, is a highly extensible in that programmers can easily customize it on the object oriented architecture. The components implemented in OpenViews are CORBA/Java objects, and as such are portable and scalable in a networked environment. A companion package, OpenBroker, is also developed as a portable geoprocessing application server to facilitate the implementation and configuration of server side CORBA objects. It can be used for implementing objects for spatial analysis service which would be independent of legacy spatial database systems in many cases. OpenViews, together with OpenBroker, has been successfully prototyped using the technologies including EJB and servlet as the core components of an Open GIS compliant internet mapping.

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Optimal Structures of a Neural Network Based on OpenCV for a Golf Ball Recognition (골프공 인식을 위한 OpenCV 기반 신경망 최적화 구조)

  • Kim, Kang-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.267-274
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    • 2015
  • In this paper the optimal structure of a neural network based on OpenCV for a golf ball recognition and the intensity of ROI(Region Of Interest) are calculated. The system is composed of preprocess, image processing and machine learning, and a learning model is obtained by multi-layer perceptron using the inputs of 7 Hu's invariant moments, box ration extracted by vertical and horizontal length or ${\pi}$ calculated by area of ROI. Simulation results show that optimal numbers of hidden layer and the node of neuron are selected to 2 and 9 respectively considering the recognition rate and running time, and optimal intensity of ROI is selected to 200.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1183-1188
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    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Cooperative 3D Modelling System based on WebGL (WebGL기반 협업 3D 모델링 시스템)

  • Pyun, Hae-Gul;An, Haeng-A;Park, Jinho
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.189-196
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    • 2015
  • The proposed cooperative 3D modelling system enables more efficient modeling works by improving current cooperation systems. Current 3D modeling tasks work on off-line and most of works are cooperation systems which communicate by files. These cooperation system cannot be interactive, occurs time delay while feedback and must have some programs which can read the files. This paper solves these problems using web that has the characteristics of network and proposes new cooperation system form. Using WebGL(Web Graphics Library) which is proposing technology in technical realization of Web 3D modeling, we make 3D objects in web browser and these objects can be manipulated by server-client communication. Therefore, if people use this system, they can use real time interaction and feedback. Also this system lowers a software installation necessity and can access everytime if web browser is installed.

Implementation on ADHD Diagnostic Expert System based on DSM Diagnostic Criteria (DSM 진단 기준을 이용한 ADHD 진단 전문가시스템 구현)

  • Hwang, Ju-Bee;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.11
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    • pp.515-524
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    • 2017
  • In this paper, we design and implement an expert system for diagnosing ADHD. As a result of the analysis with DSM-IV-TR, the ADHD diagnostic criteria are changed according to the age group. With this analyzed diagnostic, objects and their values are set and rules are created. We design a diagnostic system consisting of 'ADHD diagnostic system engine' and 'user query response program'. The ADHD diagnostic system engine is a rule-based reasoning engine that is implemented in the Prolog language and receives INPUT from the user query response program. By INPUT, the rule is executed based on the ADHD diagnostic criteria and the OUTPUT is sent back to the 'user query response program' by inferring the diagnostic result. The 'user query response program' is implemented in the Python language and serves as an interface for handling conversation with the user. The bridge between 'ADHD diagnostic system engine' and 'user query response program' is performed through the Pyswip library. As a result, the ADHD Diagnostic Expert System will help you plan your treatment with reduced diagnostic costs and use-complexity.