• Title/Summary/Keyword: 오디오SNS

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A Study on the Elements of Interface Design of Audio-based Social Networking Service (오디오 기반 SNS의 인터페이스 디자인 요소 연구)

  • Kim, Yeon-Soo;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.143-150
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    • 2022
  • Audio-based SNS also needs a visual guide to reach the contents desired by the users. Therefore, this study investigates visual interface design elements that influence the experience of using audio contents in audio-based SNS. Prior researches have identified that the generally acknowledged interface design elements are important for the usability of audio contents. Through the analysis of the currently launched audio-based SNS, the influence of general interface elements were again confirmed, and via the analysis of other audio content services, a new interface evaluation element was explored. Accordingly, with five general interface evaluation elements-layout, color, icon, typography, graphic image, multimedia elements are newly defined and proposed as crucial factors in evaluating the UI of audio-based SNS.

Rethinking Social Media: The Influences of Restrictive Attributes of Audio-based Social Media on User Intention (SNS의 재발견: 오디오SNS의 제한적 속성이 사용의도에 미치는 영향)

  • Cho, Yeram;Lee, Jeha;Park, Haeun;Chung, Doohee
    • Journal of Technology Innovation
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    • v.29 no.4
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    • pp.125-160
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    • 2021
  • Unlike existing social platforms that seek openness, an audio-based social platform is characterized by its limitations. This study uses the Value-Based Acceptance Model(VAM) to analyze the role that such limitations play in the user's acceptance of audio-based social media. In this study, restrictive properties are defined as access-limitation, communication-limitation, and content-limitation. This study aims to analyze the effect of each variable on the perceived value and usage of audio-based social media. The hypothesis test was conducted based on the survey responses total of 207 users and potential users. The results was analyzed that three limiting variables affect perceived benefit factors, usefulness and playfulness, and the user's acceptance intention. This study is significant in that it presents a model based on the VAM and provides guidance for new forms of social media growth.

Construction of an Audio Steganography Botnet Based on Telegram Messenger (텔레그램 메신저 기반의 오디오 스테가노그래피 봇넷 구축)

  • Jeon, Jin;Cho, Youngho
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.127-134
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    • 2022
  • Steganography is a hidden technique in which secret messages are hidden in various multimedia files, and it is widely exploited for cyber crime and attacks because it is very difficult for third parties other than senders and receivers to identify the presence of hidden information in communication messages. Botnet typically consists of botmasters, bots, and C&C (Command & Control) servers, and is a botmasters-controlled network with various structures such as centralized, distributed (P2P), and hybrid. Recently, in order to enhance the concealment of botnets, research on Stego Botnet, which uses SNS platforms instead of C&C servers and performs C&C communication by applying steganography techniques, has been actively conducted, but image or video media-oriented stego botnet techniques have been studied. On the other hand, audio files such as various sound sources and recording files are also actively shared on SNS, so research on stego botnet based on audio steganography is needed. Therefore, in this study, we present the results of comparative analysis on hidden capacity by file type and tool through experiments, using a stego botnet that performs C&C hidden communication using audio files as a cover medium in Telegram Messenger.

The Android-based Bluetooth Device Application Design and Implementation (안드로이드 기반의 블루투스 디바이스 응용 설계 및 구현)

  • Cho, Hyo-Sung;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.72-85
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    • 2012
  • Today, although most bluetooth hands-free devices within a vehicle provide telephone service functions such as voice communication, caller id display and SMS message display and so on, they do not provide a function that displays Internet-based text data. We need to develop a scheme that displays the internet-based text data including existing hands-free function because the request for using the Internet service is increasing within a vehicle recently. The proposed bluetooth device application includes advanced function such as SNS message arrival notification, the message display function and we chose Android as the implementation mobile platform giving consideration to the fact that most SNS applications operate on Android and the platform is easily embedded into small embedded device. Smartphone or tablet PC connected with the proposed bluetooth device is an Android-based device and we designed a form of Android app for the function implementation of the devices. When the audio-text gateway app receives SNS text data, it extracts title and sender information from the message header information in a form of text data and sends them via ACL (Asynchronous Connection-Oriented) link to the bluetooth device showing the data on the screen. Android-based bluetooth devices are not possible to play voice through speaker because the bluetooth hands-free or headset profile ported within Android platform normally only includes audio gateway's function. The proposed bluetooth device application, therefore, applies the streaming scheme that sends data via ACL link instead of the way that sending them via SCO (Synchronous Connection-Oriented) link.

A Study on Novel Steganography Communication Technique based on Thumbnail Images in SNS Messenger Environment (SNS 메신저 환경에서의 썸네일 이미지 기반의 새로운 스테가노그래피 통신 기법 연구)

  • Yuk, Simun;Cho, Youngho
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.151-162
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    • 2021
  • Steganography is an advanced technique that hides secret messages by transforming them into subtle noise and spreading them within multimedia files such as images, video and audio. This technology has been exploited in a variety of espionage and cyber attacks. SNS messenger is an attractive SNS Service platform for sending and receiving multimedia files, which is the main medium of steganography. In this study, we proposed two noble steganography communication techniques that guarantee the complete reception rate through the use of thumbnail images in the SNS messenger environment. In addition, the feasibility was verified through implementation and testing of the proposed techniques in a real environment using KakaoTalk, a representative SNS messenger in south korea. By proposing new steganography methods in this study, we re-evaluate the risk of the steganography methods and promoted follow-up studies on the corresponding defense techniques.

Development of Unmanned Video Recording System using Mobile (모바일을 이용한 무인 영상 녹화 시스템 개발)

  • Ahn, Byeongtae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.254-260
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    • 2019
  • Recently, a self-camera that generates and distributes a large amount of moving images has been rapidly increasing due to the appearance of SNS such as Facebook, Instagram, and Tweet using mobile. In particular, the amount of SNS connections using mobile phones is significantly increasing in terms of usage, number of connections, and usage time. However, the use of a self-recording system using a smartphone by itself is extremely limited not only in terms of usage but also in frequency of use. In addition, the conventional unattended recording system is a very expensive system that automatically records and tracks an object to be photographed using an infrared signal. Therefore, this paper developed a low cost unmanned recording system using mobile phone. The system consists of a commercial mobile camera, a servomotor for moving the camera from side to side, a microcontroller for controlling the motor, and a commercial wireless Bluetooth earset for video audio input. And it is an unmanned automation system using mobile, and anyone can record image by self image tracking.