• Title/Summary/Keyword: 예외공간

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Performance Evaluation and Analysis of Tactical Multiband Multirole Radio in the Ground Weapon System (지상 무기체계 환경에서 전술다대역다기능무전기의 성능 평가 및 분석)

  • Park, Junho;Jang, Jaemin;Kim, Yongho;Yi, Jeonghoon;Lee, Jaehyun;Cho, Kilseok
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.111-112
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    • 2019
  • 최근의 전장 환경은 전투 공간에서 파악 가능한 모든 요소를 효과적으로 연계하여 정보의 우월성을 기반으로 전투력을 향상시키는 네트워크 중심전 체제로 진화하고 있다. 이에 우리 군은 네트워크 중심 전장 환경의 핵심 요소로서 전술다대역다기능무전기를 개발해왔으며, 기존 아날로그 방식 무전기를 기반으로 네트워크를 구성하여 운용하는 체계에 순차적으로 적용될 예정이다. 이는 지상 무기체계도 예외는 아니다. 이러한 상황에 따라, 본 논문에서는 지상 무기체계 환경에서 전술다대역다기능무전기의 성능 평가 및 분석을 수행한다. 성능 평가에서는 실제 전술다대역다기능무전기를 기반으로 지휘통제체계와 무장통제장치 간의 무선 통신환경을 모의 구성하여 성능 시험을 수행하였으며, 결과 분석을 통해 전술다대역다기능무전기의 지상 무기체계 적용 가능성을 확인한다.

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A Study on Modeling for Urban Growth Management using GIS -The Case of Pa-Ju City- (GIS를 활용한 도시성장관리모델의 구축에 관한 연구 -파주시 사례를 중심으로-)

  • Chung, II-Hoon;Cho, Kyu-Young;Chung, Won-Mo
    • Spatial Information Research
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    • v.18 no.3
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    • pp.33-40
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    • 2010
  • Many cities have provided growth management measure for preventing urban sprawl and disordered development by rapid urbanization. Many Korean cities also, have been pressed by development issues as well as the Seoul Metropolitan Area. This study aims to predict urban growth and develop Urban Growth Management Model with Geographic Information System and quantitative method. Especially, this study provides reasonable management method by presenting prediction scenario considered institutional-oriented and demand-oriented. This study also, provides a scientific basis using GIS and quantitative analysis, and present decision making of planning and implementation process through simulation.

A Study on Teaching method for architectural design based on internet virtual reality (인터넷 가상현실을 이용한 건축설계교육에 관한 연구)

  • 신유진
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.31-39
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    • 2001
  • Activities in fields based on internet virtual reality are flourishing. Education field is not an exception, and has reached the stage of establishing a cyber university after showing its activity in the developing field of distance learning. Although some of the architectural education fields have been following this trend, the education field of architectural design has not been developed as wildly because there have been a lot of difficulties in expressing three-dimensional space on a two-dimensional web. However, it has become possible to actualize the remote lecture based on internet in the education field of architectural design through the latest developments in internet technology. The purpose of this research is to be a basis for developing a teaching method for architectural design by taking advantage of the advanced in virtual reality technology on the internet.

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An Algorithm for Minimizing Exceptional Elements Considering Machine Duplication Cost and Space Constraint in Cellular Manufacturing System (기계중복비용과 공간제약을 고려한 예외적 요소의 최소화 알고리듬)

  • Chang, Ik;Chung, Byung-hee
    • IE interfaces
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    • v.12 no.1
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    • pp.10-18
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    • 1999
  • Job shop manufacturing environments are using the concept of cellular manufacturing systems(CMS) which has several advantages in reducing production lead times, setup times, work-in-process, etc. Utilizing the similarities between cell-machine, part-machine, and the shape/size of parts, CMS can group machines and parts resulting in improved efficiency of this system. However, when grouping machines and parts in machine cells, there inevitably occurs exceptional elements(EEs), which can not operate in the same machine cell. Minimizing these EEs in CMS is a critical point that improving production efficiency. Constraints in machine duplication cost, machining process technology, machining capability, and factory space limitations are main problems that prevent achiving the goal of maintaining an ideal CMS environment. This paper presents an algorithm that minimizes EEs under the constraints of machine duplication cost and factory space limitation. Developing exceptional operation similarity(EOS) by cell-machine incidence matrix and part-machine incidence matrix, it brings the machine cells that operate the parts or not. A mathematical model to minimize machine duplication is developed by EOS, followed by a heuristic algorithm in order to reflect dynamic situation resulting from minimizing exceptional elements process and the mathematical model. A numerical example is provided to illustrate the algorithm.

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Changes of Material Properties of Pre-heated Tuff Specimens (예열처리된 응회암 시험편의 물성 변화)

  • Yoon, Yong-Kyun;Kim, Sa-Hyun
    • Tunnel and Underground Space
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    • v.23 no.3
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    • pp.212-218
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    • 2013
  • Tuff specimens were thermally treated with predetermined temperatures of 200, 400 and $600^{\circ}C$ to construct specimens simulating weathered tuff rocks. Specific gravity, absorption ratio, elastic wave velocity, uniaxial compressive strength, Brazilian tensile strength, Young's modulus, Poisson's ratio and slake-durability index were measured for pre-heated specimens. Heating of rock specimens entailed the degradation of material properties except for slake-durability index. It was found that correlations among P-wave velocity, uniaxial compressive strength, Brazilian tensile strength, Young's modulus and absorption ratio are high. Regression equations which use the P-wave velocity as an independent variable were presented to evaluate uniaxial compressive strength, Brazilian tensile strength, Young's modulus and absorption ratio.

PathFind Method Research (PathFinding Method 연구)

  • Choi, Won-Jin;Gu, Bon-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.696-698
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    • 2022
  • 게임에서는 장애물이 가로 막고 있을 때 길 찾기 알고리즘이 요구된다. Path Finding Method 는 길과 장애물을 고려하여 목적지까지의 경로를 찾는 방법을 말한다. A* 알고리즘은 이런 복잡한 미로 찾기에 최적화된 Path Finding 알고리즘이다. 하지만, 모바일 같은 저비용 기기에서 A* 알고리즘을 사용하기엔 단순한 지형에서도 연산 부하가 발생할 수 있다. 본 논문에서는 가상의 공간에서 Grid를 구축하여, 통행이 가능한 곳과 불가능한 곳을 나누어 최종 지점에 도달할 수 있도록 하는 방식을 제안한다. 본 논문에서 제시한 Path Finding Method 는 최종 지점이 막다른 길인 경우 가장 가까운 이동 가능한 경로로 길을 안내하도록 설계하여 예외 상황에 대처했다. 대표적인 길 찾기 알고리즘인 Dijkstra 알고리즘은 최소 비용을 고려해서 최단으로 가는 거리를 비교하여 길을 나타낼 수 있다. 하지만, Dijkstra 알고리즘 경우 비용이 양수가 아닌 음수의 경우 무한 루프에 빠지는 등 결과 값이 제대로 나오지 않을 수 있다. 본 논문에서 제안한 Path Finding Method 는 최소 비용을 노드별로 비교하는 방식이 아닌 초기 비용을 알 수 없는 분야에 쉽게 사용할 수 있다. 본 논문에서는 제안한 Path Finding Method 를 적용하여 Web 게임을 제작하는 것에 성공하였다. 향후, Path Finding Method 결과에 위치 정렬 알고리즘을 적용하여, 중복된 지역을 가는 확률을 최소화하면서 정리된 Path 가 돌출되도록 연구할 예정이다. 본 논문의 Path Finding Method 은 게임 개발 분야에 적극 기여되길 바란다.

The Way to Create the Korean Low Carbon Green City through the Contemporary Interpretation of the Pungsu (풍수의 현대적 해석을 통한 한국형 녹색도시 조성 방안)

  • Park, Sung Dae
    • Journal of the Korean association of regional geographers
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    • v.20 no.1
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    • pp.70-91
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    • 2014
  • There have been a lot of efforts to adapt climate change around the world, and Korea is no exception. The low carbon green cities for overseas have had many different forms through their own special models and strategies. Korea needs a model and strategy of Korean low carbon green city, which is suitable for Korea climate and topography. This study pays attention to the Pungsu, which is Korean traditional thinking system for space, and examines the way for selecting locations and space planning to create the Korean low carbon green city through the contemporary interpretation of the Pungsu. For this purpose, first of all, this study makes efforts for the contemporary interpretation of the past Pungsu theory from the modern city's perspective, through understanding the difference between the Korea's historic villages(cities) and the modern cities. Based on the contemporary interpretation of the Pungsu theory, this study finds ways of application the system on selecting locations and space planning in the Pungsu theory to create the Korean low carbon green city.

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A Study of Applied Digital Media in Street Environmental Design (가로환경디자인에 있어서 디지털미디어의 활용에 관한 연구)

  • Lee, Hyuk-Soo;Hong, Kwan-Seon
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.115-124
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    • 2005
  • Fast developing digital technology is Having an enormous societal influence, creating a porous new world without boundaries. This phenomenon applies to a whole range of fields, including culture, politics and even our daily lives. Urban Street cannot be excluded from this world-transforming change. Digital technology is changing the physical structure, growing patterns, function and role of the Urban Street. As a result, Urban Street should now be freeing themselves from the old-world functionalism, which has been pursued uniformly under the names of rationality and efficiency. We have, then, to think about the culture of the Digital Urban Street,'that is, the digital life style, which is tangibly generated in the concrete city space, and which must be prepared for further digitalization. This paper argues that the street must be understood as a communications centre, because digital technology has created a new communications style. Also, this paper focuses on how the physical environment of Urban Street will evolve with regard to both function and appearance. In conclusion, studying the ubiquitous space, it also looks at how existing urban planning and space design should lead to the further development of Urban Street using digital technology, as well as to the role this technology will have in the future.

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The Spatial Characteristics of Transit-Poors in Urban Areas (대중교통서비스 취약계층의 공간적 분포 특성)

  • Kim, Jae-Ik;Kang, Seung-Kyu;Kwon, Jin-Hwi
    • Journal of the Korean Association of Geographic Information Studies
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    • v.11 no.2
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    • pp.1-12
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    • 2008
  • This paper identifies public transit-poors and derives spatial characteristics of the poors' distribution in an urban area by utilizing buffering analysis of geographic information systems and remote sensing techniques in the case of Daegu metropolitan city. Since special attention is given to elderlies, this study assigns three hundred meter buffer from bus/subway station as service boundary for elderlies. The results of this study tell us that 1) the transit-poors are concentrated on suburban and rural regions, 2) high proportions of the transit poors are elderlies with spatial variations in many regions, 3) the main housing type of the transit-poors is single detached house. We expect that this study can contribute to build an effective policy-making by showing essential technical processes and methods in identifying policy-need groups and their characteristics of spatial distribution.

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Smart Space based on Platform using Big Data for Efficient Decision-making (효율적 의사결정을 위한 빅데이터 활용 스마트 스페이스 플랫폼 연구)

  • Lee, Jin-Kyung
    • Informatization Policy
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    • v.25 no.4
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    • pp.108-120
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    • 2018
  • With the rise of the Fourth Industrial Revolution and I-Korea 4.0, both of which pursue strategies for industrial innovation and for the solution to social problems, the real estate industry needs to change in order to make effective use of available space in smart environments. The implementation of smart spaces is a promising solution for this. The smart space is defined as a good use of space, whether it be a home, office, or retail store, within a smart environment. To enhance the use of smart spaces, efficient decision-making and well-timed and accurate interaction are required. This paper proposes a smart space based on platform which takes advantage of emerging technologies for the efficient storage, processing, analysis, and utilization of big data. The platform is composed of six layers - collection, transfer, storage, service, application, and management - and offers three service frameworks: activity-based, market-based, and policy-based. Based on these smart space services, decision-makers, consumers, clients, and social network participants can make better decisions, respond more quickly, exhibit greater innovation, and develop stronger competitive advantages.