• Title/Summary/Keyword: 예술 시장

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Design and Implementation for Expression of Motion Digital Animation Contents (동작 표현 컨텐츠를 위한 디지털 애니메이션 설계 및 구현)

  • Hong, Sung-Soo;Yoon, Yeo-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.789-792
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    • 2002
  • 컴퓨터 기술의 발달에 따라서 최근 애니메이션이 학계나 산업계의 주목을 받고 있다. 결코 예술로서는 존중받고 있지 않으나 늘 가까이 두는 기호 식품처럼 애니메이션은 예술성이나 문화성과는 별개로 자연스럽게 두터운 매니아 계층을 확보하고 있다. 이러한 환경아래서 애니메이션과 웹과의 결합은 앞으로 영상매체나, 영화, 광고, 텔레비젼 등의 시장을 쉽게 석권하리라고 생각된다. 이러한 애니메이션 필요성에 따라서 국내에서도 이와 관련된 학과들이 수없이 많이 생겨나고 있으나 애니메이션 제작에 대한 디지털 컨텐츠가 매우 부족해서 수 작업이나 과거 만화 애니메이션 형태에 국한하고 있는 곳이 대부분이다. 본 논문은 이러한 점에 착안해서 애니메이션에 가장 기본적인 동작인 "다양한 동물의 움직임", "인물표현과 동작", "자연현상", 등의 원시자료와 기본이미지, 애니메이션 과정 등을 수록한 디지털 애니메이션 모델을 선계하고 구현하였다.

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Copyrighting Stage Directions in American Musical Theatre (미국 뮤지컬 저작권 사례 연구 - 무대연출관련 사건을 중심으로 -)

  • Jung, Youngmee
    • (The) Research of the performance art and culture
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    • no.23
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    • pp.213-243
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    • 2011
  • Under copyright law, the writer' work is clearly protected, and any later producer who wishes to mount a copyrighted play or musical must obtain a license from the author, which may involve sharing royalties from the subsequent production with the author. Generally, directors do not explicitly enjoy similar legal protection for their creative input into a finished production. This Article explores the unsettled issue of copyright protection for stage direction in America. Firstly, it presents a few lawsuits on behalf of stage direction issues. It examines whether stage directions are possible for copyright protection through some pieces of articles. It looks at the contract form made by SSDC which is national labor union representing stage directors and choreographers. After all, I insist we acknowledge the copyright law and the value of copyright protection for stage directors' creative input into a performing arts production. We should devise the contract forms for stage directors which are to be applicable for each situations of productions.

The Effects of Global and Artistic Competence on the Intention of Start-up (글로벌 역량과 예술적 역량이 창업 의도에 미치는 영향)

  • Um, Hyemi;Zhang, Shengnan
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.57-71
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    • 2021
  • As the global economy becomes globalized, there is a growing demand for nurturing talent to enhance the competitiveness of individuals and countries. Studying abroad is one of the ways of education to gain high qulaity education and skills, and get closer to the local market, the international market. This study sought to define the factors of global competence and artistic competence for foreign students in Korea, and to clarify the impact of global competence and artistic capacity on the intention of start-up, networking behavior, mediating and regulating effects of social support. The results of the empirical analysis of Chinese students studying in Korea in this study are as follows. First, three sub-factors (knowledge, skill, attitude) of global competency have been shown to have a positive influence on networking behavior. Second, three sub-factors (expression, creativity, media) of artistic competence were having a positive impact on networking behavior. Third, networking behavior has been confirmed to have a positive effect on the intention of start-up. Fourth, the results showed that social support regulates the relationship between networking behavior and start-up intent. Fifth, it was confirmed that networking behavior has the effect of mediating global capabilities and intention to start a business. This study is meaningful in verifying that the networking behavior of students studying abroad plays a positive role in the intention of starting a business by studying the intention of students to adapt to the new social culture, educational environment in foreign countries.

The Effect of Self-gift Motivation on Perceived Value and Self-gift Intention of Performing Arts (자기선물 동기가 공연관람의 인지된 가치 및 자기선물 의향에 미치는 영향)

  • Won, Jie Young;Jung, Chang Mo;Shin, Hyun Sang
    • Korean Association of Arts Management
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    • no.55
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    • pp.39-73
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    • 2020
  • The recent rapid increase in single-person households has had a significant impact on the art performance market as well as the overall consumption trend. With the proportion of one-person viewers in the form of viewing the performance nearly half, the new term "Hongongjok" is widely used. Representing the trends of 'one-person consumption' and 'consumption for me' is the concept of 'self-gift' that consumes special for myself. This study introduced the concept of self-gift as a framework for understanding a new group of performance viewers who lavishly investing in consumption for one's sake. It also demonstrated how self-gift motivation affects the perceived value and the intention of self-gift. As a result of the analysis, the motivation for reward, therapeutic personal disappointment, and therapeutic negative mood reduction of the self-gift had a significant effect on the intention of self-gift through the perceived value of classical music performances. In addition, it was also revealed through the multi-group analysis that there was a significant difference in the effect of self-gift motivation factors between a single viewer and two or more accompanying viewers. This study contributes to the fact that the art performance industry can be provided the first theoretical basis for understanding these customer groups in order to respond to the consumption trend for one-person viewers. It also offered practical implications for revitalizing the stagnant classical music performance market by framing the art performance as a self-gift.

A Study on the Concept and Characteristics of Metaverse based NFT Art - Focused on <Hybrid Nature> (메타버스 기반 NFT 아트 작품 사례 연구 - <하이브리드 네이처>를 중심으로)

  • Bosul Kim;Min Ji Kim
    • Trans-
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    • v.14
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    • pp.1-33
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    • 2023
  • In the Web 3.0 era, the third generation of web technologies that uses blockchain technology to give creators ownership of data, metaverse is a crucial trend for developing a creator economy. Web 3.0 aims for a value in which content creators are compensated from participation without being dependent on the platform. Blockchain NFT technology is crucial in metaverse, a vital component of Web 3.0, to ensure the ownership of digital assets. Based on the theory that investigates the concept and characteristics of metaverse, this study identifies five features of the metaverse based NFT art ①'Continuity', ②'Presence', ③ 'Concurrency', ④'Economy', ⑤ 'Application of technology'. By focusing on metaverse based NFT art <Hybrid Nature> case study, we analyzed how the concepts and characteristics of the metaverse and NFT art were reflected in the work. This study focuses on the concept of NFT art, which is emerging at the intersection of art, technology and industry, and emphasizes the importance of finding creative, aesthetic, and cultural values rather than the NFT art's potential for financial gain. It is still in its early stage for academic studies to focus on the aesthetic qualities of NFT art. Future academics and researchers can find this study to gain deeper understanding of the traits and artistic, creative aspects of metaverse based NFT art.

Study on the Cultural Marketing Factors of Tourism Destination in the Era of Convergence : Focusing on the Brand Attitude and Brand Equity Differences by segmented groups (융복합시대의 관광지 문화마케팅에 관한 연구 : 세분집단별 브랜드태도 및 자산 인식 차이를 중심으로)

  • Yoon, Yeong Hye;Kim, Mi Seong;Kang, Hwa;Yoon, Yoo Shik
    • Korea Science and Art Forum
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    • v.37 no.2
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    • pp.205-217
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    • 2019
  • This study began with the focusing the growth of importance of cultural marketing and its successes by applying to branding in a phase in which the cultural production era has arrived after the industrial production era. This study aimed to reveal the effect of cultural marketing, which are used as marketing strategy in the tourism field, on brand attitude and awareness. Therefore, this study tried to investigate the brand equity and attitude in accordance with the cultural marketing factors by survey Chinese tourists visiting Korea. The result and contents of the study are as follows. First, it was confirmed that the research question on the possibility of market segmentation in accordance with cultural marketing factors; the market segments were classified as Cluster 1 general involvement perceived group, Cluster 2 high involvement perceived group, Cluster3 middle involvement perceived group. Second, it revealed significant differences on brand attitude among the segments; Cluster 2 showed high brand attitude and Cluster 3 showed average level on brand attitude. Third, it found a statistically significant differences in the perception of brand equity including perceived quality, brand awareness and brand image of tourism destination. In conclusion, this study was able to identify market segments in accordance with cultural marketing factors of tourism destination and revealed significant differences in the segments by brand attitude and brand equity. This could provide practical implication that various cultural marketing activities to generate positive results on brand equity and brand attitude and cultural marketing strategies is also needed to increase foreign tourists' awareness of these cultural marketing activities.

SmartPhone Utilization for Mobile Media Art Works (모바일 미디어 아트 작품 구현을 위한 스마트폰 활용 방법)

  • Lee, Kwangyong;Nam, Byeongcheol;Bae, kitae
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.61-62
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    • 2011
  • 스마트폰의 성능이 PC와 비교될 만큼 강화되면서 그 수요와 시장이 점점 커져가고 있다. 특히 스마트폰은 기존의 PC와 달리 이동성과 다양한 센서를 구비하고 있어 다양한 분야에 서 활용이 가능하다는 장점이 있다. 이러한 장점에도 불구하고 스마폰의 활용은 아직까지 기술 분야에 치우친 경향이 있다. 본 논문에서는 이러한 스마트폰의 장점을 활용하여 스마트폰의 특정 센서 및 인터페이스 기능을 모바일 아트 작업에 적용하여 사용자의 다양한 인터렉션을 유도하고, 이러한 시도를 통해 스마트폰이 예술 분야에도 활용될 수 있음을 입증해 보인다.

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Trends of Music Service and Technology (음악 서비스 및 관련 기술 동향)

  • Lee, S.J.;Kim, S.M.;Kim, J.H.;Yoo, W.Y.
    • Electronics and Telecommunications Trends
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    • v.26 no.2
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    • pp.148-158
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    • 2011
  • 음악은 인간의 사상과 감정을 표현하는 예술로 인간의 문명이 시작되는 순간부터 인간의 삶과 밀접한 관계를 유지하며 발전하고 있다. 이러한 음악은 IT 기술의 발달과 함께 새로운 서비스 형태로 진화하고 있다. 음악 시장은 DRM-free와 음악 저작권 보호 강화에 따라 유료화가 정착하고 있으며, 음악 식별 기술과 분류 기술을 적용한 검색 및 추천 서비스를 바탕으로 빠르게 변모하고 있다. 본 동향에서는 국내외 음악 서비스 동향과 함께 음악 서비스 관련 기술 동향을 살펴본다.

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NFT 거래 참여자를 위한 관점에서 고려해야 할 이슈 분석

  • Ju, Yong-Wan;Choe, Jae-Hong;Lee, Jun-Dong;Seo, Sang-Min
    • Broadcasting and Media Magazine
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    • v.27 no.3
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    • pp.36-44
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    • 2022
  • NFT의 등장으로 디지털 자산의 가치 관점이 변화하며 생태계가 빠르게 확장하고 있다. 2017년 크립토키티를 시작으로 NFT가 대중에게 알려지기 시작하였고, 이를 시작으로 게임, 디지털 예술, 엔터, 콘텐츠 산업 등에서 부각을 나타내고 있다. 2020년의 NFT 시장 규모는 약 3,936억 원으로 성장하였으며, 메타버스 시대가 가속화되면서 NFT 기반의 생태계가 빠르게 발전할 것으로 보인다. 이에 본 고에서는 아직 안정적인 법제도 환경이 마련되어 있지 않은 상황에서 NFT 거래 참여자가 안전하게 거래에 참여할 수 있도록 거래 참여자 관점에서 고려해야 할 주요 이슈 5가지를 도출하고 이에 대해 논하고자 한다.

A Study on Methods to Revitalize Local Communities through Book Cafe (북카페를 통한 지역 커뮤니티 활성화 방안)

  • Choi, Jun-Ran;Lim, Dae-Geun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.131-132
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    • 2013
  • 홍대 앞에 급부상하고 있는 북카페가 어떤 문화적 특성을 갖고 있는지 살펴보고 강원도의 '감자꽃 스튜디오', 서울의 '광장시장'과 '통인시장'의 변화를 통해 도심 내 효율적인 문화 공간 활성화 방안에 대해 살펴본다. 문화 공간은 보편적으로 시민들이 문화예술을 감상하거나 생활 속에서 문화적 산물을 직접 생산, 교육할 수 있는 장소 또는 시설로 인식하고 있다. 북카페의 특징인 복합 문화 공간을 잘 살려 '지역 커뮤니티'의 공간으로 발전되도록 한다. 북카페의 활성화 방안으로 지역문화와 잘 연계한 강원도 평창의 '감자꽃 스튜디오'를 예를 들어 비교해 본다. 문화 공간은 시대에 맞게 필요에 따라 변모해야 한다. 문화 공간의 다양한 방법에 대해 연구해보기로 한다.

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