• Title/Summary/Keyword: 예능

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The Semiotics and the Spectacles of Everyday Life in the Reality Entertainment (리얼리티 예능의 일상 스펙터클과 의미작용)

  • Oh, So Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.171-176
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    • 2021
  • This article analyze that the everyday life shown in reality entertainment, and examine the semiotics of reality entertainment and the everyday life. With the perspectives of Guy Debord and Olivier Razac, the everyday life in the reality entertainment be concluded the Spectacles of everyday life. And it brings to Barthes's structure of Myth, designs the stricture of reality entertainment. Unlike Debord and Razac, who only refer to the public as passive audience, today's consumers are capable of active interpretation and consumption-the active audience. Instead of criticizing only the media's adverse function, Spectacle, I would like to suggest that the everyday life story-telling of reality entertainment can be interpreted as the recovery of the audience.

Estimating the Tourism Economic Value of TV Program using CVM - Focusing on Drama and Travel Entertainment Program - (CVM 을 활용한 TV 프로그램 관광경제가치추정 - 드라마 및 여행예능 프로그램을 중심으로 -)

  • Lee, Jong-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.171-180
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    • 2021
  • Places exposed to mass media induce behavior by forming curiosity and expectations for potential travelers. The places reported through mass media influence viewers. Among TV programs, the most influential genre is drama, and reality programs that provide immersion with different characteristics from dramas influence viewers' choice of destination. CVM is mainly used for estimating the value of objects that cannot be evaluated in the market, such as tourist destinations. This study conducted an economic valuation of filming locations for dramas and travel entertainment programs using CVM, and then compared and analyzed the research results of the two filming locations. Linear and log logit analysis were performed to measure the willingness to pay for the filming location of the drama/travel entertainment program, and the payment amount was derived. The conclusion of the study is that as the travel cost required to visit the filming location of the drama/travel entertainment program increased, the intention to visit decreased. The amount payable when visiting the filming location of the drama/travel entertainment program was higher than the average consumption amount for a day trip, and the amount payable for the drama was higher than that of visiting the filming location of the travel entertainment program.

Evolution of Entertainment Program Format (방송 예능프로그램 포맷의 진화)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.55-63
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    • 2015
  • One of the most notable changes in entertainment programs has been the gamification since 1991. The comparative analysis of 255 weekend entertainment programs run by terrestrial broadcasters between 1991 and 1998 and between 2008 and 2014 indicates that entertainment programs have emigrated from the variety format to the reality, and that adopted entangled plots than interwoven ones more and more, using mission performances and competition heavily. Further, even within the reality format, different competitive factors and plot composition are adding the diversity in the end results immensely. The interaction among the gamification, plots and competitive factors is quite likely to drive creative changes in the broadcast formats in the years to come.

A Study on the Influence of Watching Korean Childcare Entertainment Program on Parenting of Chinese Viewers (한국 육아 예능 프로그램 시청이 중국 시청자의 양육에 미친 영향에 관한 연구)

  • Liu, Jia;Seo, Sangho
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.85-90
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    • 2020
  • Due to the recent Korean wave, Korean childcare programs have been very popular in China, while some localized programs have gained popularity in China. The purpose of this study was to examine whether the viewing of Korean childcare entertainment program influences the parenting attitude and consciousness of Chinese viewers based on the cultivation theory. A total of 544 Chinese viewers were examined through an online survey and found that Korean childcare programs were not only loved by Chinese viewers, but also influenced their parenting attitudes, consciousness and behaviors.

A production technique of observing variety program using AI-based reframing technology (AI 기반 리프레이밍 기술을 이용한 관찰예능 제작 기법)

  • Lee, Yoon Jae;Choi, Sung Woo;Hong, Min Soo;Lee, Yong Gun;Hong, Young Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1253-1255
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    • 2022
  • 예능 프로그램에서 관찰예능 포맷은 널리 사용되는 형태이다. 본 연구에서는 AI기반 리프레이밍 기술을 활용하는 새로운 관찰 예능 제작 기법을 제안한다. 제안방식은 실제 방송프로그램 KBS2 신상출시 편스토랑에 적용되었다. 연구의 조건에 부합하는 촬영 장비의 기능조건과 조사결과를 다룬다. 센서타입와 연속녹화시간은 장비선정에 있어 핵심 고려요소로 나타났다. 시스템 구성은 제작 워크플로우에 따라 촬영파트와 편집파트로 나누어 소개한다. 촬영파트는 실제 제작현장의 기록을 바탕으로 작성되었다. 편집파트의 경우 자체 개발한 편집도구로 이루어지며, 핵심모듈인 AI엔진과 고속렌더링모듈에 대한 소개를 하였다. 향후 최신 촬영 장비의 도입, 처리성능의 향상 등을 통해 제안방식의 적용처를 넓혀갈 수 있을 것으로 기대한다.

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A Study on the Characteristics of Onomatopoeia Subtitle in Korean and Chinese Variety TV Shows Based on Writing System (문자 체계에 따른 한중 예능 프로그램의 의성어 자막 특성 연구)

  • Wen Liang;Yoojin Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.243-251
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    • 2024
  • As digital video communication technology advances and global interactions become more frequent, cultural barriers between countries are gradually diminishing. Subtitles in TV content reflect the writing systems and cultural contexts of different countries, aiding in the comprehension of program content. However, when comparing subtitles between countries with different writing systems, variations in format and the representation of onomatopoeic expressions become apparent. Therefore, this study focuses on analyzing the differences and peculiarities in the onomatopoeic subtitles of Korean and Chinese variety shows, which are based on distinct writing systems. Through this analysis, the study aims to understand how differences in writing systems influence the representation of onomatopoeic subtitles and viewer experience. This investigation is expected to provide creative inspiration for variety show producers and facilitate cross-cultural communication.

Influences of Entertainment Programs on the Formation of Public Opinion in Twitter (예능프로그램이 트위터 여론형성에 미치는 영향: SBS '힐링캠프, 기쁘지 아니한가' 안철수 후보 편을 중심으로)

  • Lee, Seung-Hee;Kim, Kyun-Soo
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.329-340
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    • 2015
  • In the age of media convergence, this study intended to empirically examine the influences of entertainment programs on the formation of public opinion in Twitter using the case of the Healing Camp, an entertainment program of SBS, featured Cheol Soo Ahn, who was a presidential candidate. Through a content analysis this study was able to directly test how public opinion was developed in Twitter and also examine the dynamics in which the messages of traditional media influence the formation of public opinion in twitter by combining Twitter and actual contents of the TV program. The study is expected to contribute to expanding a scope of scholarly attention of social media.

Study of the Impacts of Programming Characteristics of Entertainment Programs on General Programming Channels on Watching Intentions (종편TV 예능방송프로그램의 편성특성이 시청의도에 미치는 영향)

  • Lee, Kyu-Hwan
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.250-260
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    • 2017
  • This study analyzed the impacts of programming characteristics perceived by the consumers of entertainment programs on general programming channels on watching intention and the data of a survey with 360 adult viewers in the capital area. Research questions were verified as follows: First, as a result of multiple regression to analyze the impacts of the factors of programming characteristics perceived by the consumers on their watching intention, setting personal characteristics as a control variable, programming characteristics as an independent variable and watching intention as a dependent variable, the regression model was significant. Thus, the more positive the perceived factors of programming characteristics, the more significant their watching intention improved. Second, the factors of programming characteristics significantly affecting watching intention had greater positive(+) impacts in the following order: Adjacency > substantiality > weight of genre > social evidence > relative advantage > ease of access.

Psychological Changes of Undergraduate using Color Programs and Entertainment Programs (색채프로그램과 예능프로그램을 활용한 대학생의 심리변화)

  • Kim, Mi-Kyoung
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.155-166
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    • 2011
  • This study will be conducted to verify that color programs and entertainment programs affect undergraduates' psychology(Obsessive-compulsive, anxiety and hostility). The results of this study can be summarized as follows. First, the experimental group's psychology(Obsessive-compulsive, anxiety and hostility) participated in color programs than did all the pre-investigation levels decreased post-mortem examination, statistically significant at 95% appeared to be. Second, after watching entertainment programs, pass through cognition process of color, undergraduates' color representation worked perception of red and blue respectively. This results is that the reason of white and the suppression of black what to do now with a sense of responsibility can be considered as a change process. In conclusion, after watching entertainment programs take advantage of color programs that a positive impact on undergraduates' psychological state, as they can provide bright colors with a variety of ways that make sense to suggest.