• Title/Summary/Keyword: 영화 대사

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A study on Color-application as a Narrative Tool -Focusing on - (내러티브 도구로써의 색채 활용 연구 -영국 영화 <더 마더 The mother>를 중심으로-)

  • Yoo, Suyeon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.117-127
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    • 2015
  • Colors in the film can communicate with the audiences without a dialogue as deep as possible, and then colors make a audiences sympathy as a role playing like a main character. The movie that I chosen by this thesis is The mother(UK film, 2003). This movie is so powerful imagetelling movie I've ever seen in the meaning of tool as a character-narrative film. This imagetelling in the movie is so useful and powerful, and then image is more important than any other things in the movie as a narrative tool and storytelling.

An Empirical Study Approach to Investigating Impact of 3D Stereoscopic Film's Customer Satisfaction (3D입체영화의 만족에 관한 탐색적 연구)

  • Yu, Eun-Ah;Hwang, In-Ho;Lee, Yu-Seon;Joo, Hui-Yeop
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.167-178
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    • 2011
  • This study is an empirical study approach to investigating impact of 3D stereoscopic film's customer satisfaction. Using conventional methods, there were identified 3D stereo films's factors that character, story, dialogue, music, and 3D technical factors. And There were trying to analyze the impactive gaps of 3D stereoscopic film's customer satisfaction between high participation and low participation of customers about 3D film's. The results of this study can be summarized broadly as follows. First, the story and 3D technical factors was high-impact of customer's satisfaction at watching the 3D films. Second, 3D technical factors were highly correlated with customer satisfaction at the low participation group. And 3D technical factors and story were highly correlated with customer satisfaction at the high participation group. The conclusion is expected to provide useful suggestions about the selection of variables at the future 3D film study.

Emotion Prediction System using Movie Script and Cinematography (영화 시나리오와 영화촬영기법을 이용한 감정 예측 시스템)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.33-38
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    • 2018
  • Recently, we are trying to predict the emotion from various information and to convey the emotion information that the supervisor wants to inform the audience. In addition, audiences intend to understand the flow of emotions through various information of non-dialogue parts, such as cinematography, scene background, background sound and so on. In this paper, we propose to extract emotions by mixing not only the context of scripts but also the cinematography information such as color, background sound, composition, arrangement and so on. In other words, we propose an emotional prediction system that learns and distinguishes various emotional expression techniques into dialogue and non-dialogue regions, contributes to the completeness of the movie, and quickly applies them to new changes. The precision of the proposed system is improved by about 5.1% and 0.4%, and the recall is improved by about 4.3% and 1.6%, respectively, when compared with the modified n-gram and morphological analysis.

탐방 - 부산 대표하는 디지인종합기업 '디자인글꼴'

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.13 no.8
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    • pp.86-89
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    • 2014
  • "니 내랑 부산접수 할래?" 영화 친구2에 나오는 대사다. 영화 속 주인공이 힘으로 부산을 장악하려 했다면 디자인글꼴은 '귀여운 캐릭터'와 '짱짱한 인쇄빨'로 부산을 접수했다. 디자인글꼴(대표 서무성)은 우리나라 제2의 도시 부산에서 독자 개발한 브랜드와 캐릭터로 성장한 디자인전문회사다. 최근에는 부산 지역 최초로 고모리 H-UV 인쇄기 GL-540을 도입하는 등 잇따라 최신 인쇄 설비를 도입하면서 부산 경남지역 최대 '디자인 인쇄전문회사'로 우뚝 섰다.

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Implications of Cinematic Space(House/Home) in Melodrama genre (멜로드라마 장르에서 집에 대한 재현공간의 함축들)

  • Nam, Seung Suk
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.85-86
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    • 2013
  • 이 연구는 더글라스 서크(Douglas Sirk) 감독의 <천국이 허락한 모든 것> (1955)과 이용주 감독의 <건축학 개론>(2012)에서 집에 대한 '재현' 공간을 고찰하였다. 두 멜로드라마 장르 영화는 등장인물들이 대사로 직접 표현한 수 없는 것들을 가구, 소품 등의 미장센, 특히 리모델링을 하는 집을 통해서 보여준다. 집은 욕망을 스타일과 형식을 통해 산출한다는 점에서 멜로드라마 장르의 공간을 특징짓는 서술적 사건과 모티프를 담고 있는 구체적 장소의 역할을 한다. 이러한 맥락에서 이 연구는 멜로드라마 장르에서 집과 풍경들이 어떻게 영화적 공간(cinematic space)을 구성하고 그 재현공간이 갖는 사회적인 의미를 고찰한다.

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Sound Analysis on <Masculine Feminine> (영화 <남성 여성>의 사운드 분석)

  • Lee, Sang In
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.18-29
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    • 2014
  • was somewhat of a turning point for Godard, allowing the Novelle Vague auteur to address for the first time the current political climate of the world in one of his film, and this film is a film of constant questioning and is, in the truest sense, a 'talking film'. In this paper, I attempt to analyse the sound of this film to interpret the complicated sound structure in . Godard was aware of the power of sound and experimented diverse methods such as 'direct sound', interviewing using the effect of on-sound and off-sound, multiple narration, reading a text aloud, sound effect and music which are controled and selected by himself in this film. , with its largely improvised dialogue, was a work of journalism which was recorded a generation of Marx Coca-Cola.

Narrative Functions of Sound Design in Films (영화 사운드디자인의 내러티브 기능 연구)

  • Lee, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.626-637
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    • 2013
  • Film sound should be analyzed based upon the profound understanding of sound design process and the principle behind it. Lack of this knowledge prevents the research from having the comprehensiveness and concreteness. This study aims to reaffirm the important role of sound design in filmmaking while also investigating the narrative functions of sound design. The role of sound design as a cinematic technique was defined as creating audio-visual experience with a collection of information, emotion, and ideas organized and presented in the sound narrative of films. Each process of sound design, dialog, ambience, Foley, and sound effects, was proved to be performing this role as a result of a case study of various narrative films. The narrative functions of sound design was able to be defined as well.

Social Reflection of Director Choi Donghoon -based on the Theory of Carnival of Mikhail M. Bakhtin (최동훈 영화의 사회반영성 -바흐친의 카니발 이론을 중심으로-)

  • Lee, Minho;Yi, Hyoin
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.125-136
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    • 2013
  • Director Choi Donghoon is the most famous director in Korea as a box office successor, especially (2102) has gained No. 1 box office attraction in Korean film history. However some critics have criticised the works of Dr. Choi because of their plebeianness. This paper focused on the reason of interaction with audiences through the theory of carnival of Mikhail M. Bakhtin. Because the theory of carnival is not only the adapted method to account for the power of popular culture to M. Baktin but also the useful method to understand the keys of interaction of Dr. Choi's films. It's not difficult to find the esthetic elements of carnival theory example for 'dethronement & coronation', 'overturn & ridicule', 'image of feast', 'language of square' in the films of Choi which are The Big Swindle(2004), Tazza: The High Rollers(2006), Woochi(2009), The Thieves(2012). Therefore this paper has endeavored that the box office attraction and success of communication with audiences is due to the realistic attitude and social reflection of Choi's films.

Cinematic Place Representation of Korean War Films with Emphasis (인천상륙작전 영화에 표현된 장소 재현)

  • Chang, Yoon Jeong
    • Journal of the Korean Geographical Society
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    • v.49 no.1
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    • pp.77-90
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    • 2014
  • The purpose of this study is to examine cinematic representations of places in the Korean War films on the event of 1950 'Incheon Landing', focusing on the place representations. 'Incheon Landing' of September 1950 provided a turning point for the Korean War, and the event can be interpreted totally different from the South Korean and the North Korean perspectives. Two films on the same event of the 'Incheon Landing' - a South Korean film, "Incheon Landing Operation"(1965), and a North Korea film, "Wolmido"(1982)- were selected as major sources of analysis and comparison. each director has different intentions. One film was taken from the landing army's viewpoint, whereas the other film was taken from the defender's viewpoint. As a result, one film emphasized the battle as a spectacle of glorious victory from the landing army's viewpoint, while the other film glorified those soldiers killed in the battle as heroes from the defender's viewpoint.

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Audio/Subtitles based Non-Dialog Section Detection for DVS (화면해설방송을 위한 오디오/자막 기반의 무 대사 구간 검출)

  • Jang, Inseon;Lim, Wootaek;Ahn, ChungHyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.79-80
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    • 2013
  • 화면해설방송이란 시각장애인들이 TV 프로그램, 영화와 같은 미디어에 접근할 수 있도록 해주는 서비스로써 화면을 볼 수 없는 시각장애인들을 위해 상황 변화적 요소와 자막, 그래픽 등의 시각적 요소들을 설명하여 프로그램 내용의 이해를 도와주는 서비스이다. 이러한 화면해설은 대사나 효과음이 없는 부분에 전체 프로그램의 이해를 저해하지 않는 수준에서 삽입된다. 본 논문에서는 화면해설방송 제작을 위한 무 대사 구간 검출 방법을 제안한다. 본 방법은 방송스트림에 포함되어 있는 오디오와 자막 정보를 분석함으로써 화면해설을 삽입할 수 있는 구간을 검출한다. 실제 방송컨텐츠를 이용한 실험을 통해 본 방법을 검증하고 성능을 확인한다.

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