• Title/Summary/Keyword: 영상 표현

Search Result 2,313, Processing Time 0.031 seconds

A Study to Extract Landuse Information from Digital Topographic Map in Urban Area (수치지형도를 이용한 도시지역 토지이용정보 추출기법에 관한 연구)

  • Min, Sook-Joo;Kim, Kye-Hyun;Kim, Kyoung-Soon
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.12 no.3 s.30
    • /
    • pp.13-21
    • /
    • 2004
  • Landuse information is used to plan land use, urban and environmental management as base data. And, demand for landuse information is rising due to ecological consideration. But existing method to extract landuse information from aerial photographs or field survey is consume a lot of time and cost. In urban area where the pattern of landuse is densely aggregated, a landuse information needs to be classified in detail for urban planning and management. Therefore this study aims to examine the method to extract landuse information in detail from 1:1,000 digital topographic data. For the purpose, the method was applied to a part of metropolitan Seoul. The results of study shows that extraction of landuse information except forest area is possible. Forest area is needed to describe smaller spatial unit. For the future, the method of describing forest area is improved it will be effectively applicable for the city maintenance.

  • PDF

Color correction of tile color input device using the Neural Network (신경망을 이용한 칼라 입력장치의 칼라 보정)

  • Eum, Kyoung-Bae;Ahn, Chang-Sun
    • Journal of The Korean Association of Information Education
    • /
    • v.3 no.1
    • /
    • pp.134-142
    • /
    • 1999
  • The demand for recognizing the color as well as the object shape is increasing to use the detailed information, because-the expense of color input/output devices become cheap. The research on the color correction should be researched for the exact color presentation and color reproduction of color input/output systems. In this paper, we researched on the color correction of color scanner. The characterization of color scanner is a two step process of gray-balancing and color transformation. The decoupling of the gray-balancing from the color transformation enables the portability of the scanner characterization. We used the least square methods for the line fitting and the Neural Network for the storage space and computation speed. The output of Neural Network is similar to the target value in three-dimensional tristimulus space. The proposed color correction method can be used for all scanners of a manufacturer's model because of the portability.

  • PDF

A Segment Algorithm for Extracting Item Blocks based on Mobile Devices in the Web Contents (웹 콘텐츠에서 모바일 디바이스 기반 아이템 블록을 추출하기 위한 세그먼트 알고리즘)

  • Kim, Su-Do;Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.3
    • /
    • pp.427-435
    • /
    • 2009
  • Users are able to search and read interesting items and hence click hyperlink linked to the item which is detailed content unit such as menu, login, news, video, etc. Small screen like mobile device is very difficult to viewing all web contents at once. Browsing and searching for interesting items by scrolling to left and right or up and down is discomfort to users in small screen. Searching and displaying directly the item preferred by users can reduces difficulty of interface manipulation of mobile device. To archive it, web contents based on desktop will be segmented on a per-item basis which component unit of web contents. Most segment algorithms are based on segment method through analysis of HTML code or mobile size. However, it is difficult to extract item blocks. Because present web content is getting more complicated and diversified in structure and content like web portal services. A web content segment algorithm suggested in this paper is based on extracting item blocks is component units of web contents.

  • PDF

Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.5
    • /
    • pp.802-816
    • /
    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

EPUB eBook Converting Schemes for Improving User Interactions (사용자의 인터렉션 향상을 위한 EPUB eBook 변환 기법)

  • Lee, Namhui;Kim, Jai-Hoon;Kim, Kangseok
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.6 no.3
    • /
    • pp.117-124
    • /
    • 2017
  • To access PDF documents on an electronic book, PDF documents need to be converted into EPUB which is a standard format of the electronic book. When converting a PDF document into EPUB format, we need to convert color representations from CMYK into RGB representation. It is possible to give a visual effect and a user interaction using a video and JavaScript supported by EPUB format. The schemes for converting from PDF to EPUB are studied in this paper. (1) The first study is to carry out not to lose the color conversion effect using an ICC profile. (2) The second one is a layout configuration in the conversion process. (3) The third one is to highlight a specific content such as quiz platform to provide interactive visual effect for electronic book readers. Finally, in this paper we will show the usability of EPUB based eBook converting scheme through user study.

Emotional Factors in Calligraphic TV Drama Title with CM Super (캘리그래피를 활용한 CM Super된 TV 드라마 타이틀의 감성요소)

  • Won, Kang-Sik
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.11
    • /
    • pp.125-133
    • /
    • 2008
  • Recently, the emotional design has become one of the central issues. The interest to Calligraphy also has increased. This study is to examine the effect of calligraphic TV title to viewers through questionnaires. As a result of the questionnaire analysis, calligraphic title makes a favorable impression on viewers. On the other hand, viewers have an antipathy to a drama program with a calligraphic title. The appropriate use of calligraphic title is requested. The viewers prefer that CM Super TV drama title is located to the right side in TV screen. They also prefer the animated moving title to colored background title. This study contributes to the further research about the correlation between TV commercial zap-rate and calligraphic title.

Optimal Facial Emotion Feature Analysis Method based on ASM-LK Optical Flow (ASM-LK Optical Flow 기반 최적 얼굴정서 특징분석 기법)

  • Ko, Kwang-Eun;Park, Seung-Min;Park, Jun-Heong;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.4
    • /
    • pp.512-517
    • /
    • 2011
  • In this paper, we propose an Active Shape Model (ASM) and Lucas-Kanade (LK) optical flow-based feature extraction and analysis method for analyzing the emotional features from facial images. Considering the facial emotion feature regions are described by Facial Action Coding System, we construct the feature-related shape models based on the combination of landmarks and extract the LK optical flow vectors at each landmarks based on the centre pixels of motion vector window. The facial emotion features are modelled by the combination of the optical flow vectors and the emotional states of facial image can be estimated by the probabilistic estimation technique, such as Bayesian classifier. Also, we extract the optimal emotional features that are considered the high correlation between feature points and emotional states by using common spatial pattern (CSP) analysis in order to improvise the operational efficiency and accuracy of emotional feature extraction process.

Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.2
    • /
    • pp.137-145
    • /
    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

  • PDF

Research on the Animation Storyboard Production Based on Storytelling (스토리텔링을 기반으로 한 애니메이션 스토리보드 제작에 관한 연구)

  • Kim Ji-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.3
    • /
    • pp.154-162
    • /
    • 2006
  • The weight of the story in the field of animation that is developed in digital and network is increasing gradually. It occurs not only in animation but several related fields. It shows the potential and needs of animation education based on the story. In this research several literary studies were conducted to identify essential factors of the story-telling in the animation story board production. To visualize the contents in details for the first time, we tried to find the intention of the producer of the animation story board and the work's depth by researching the role and production process in animation story board which applies all of the productions. The important visual factors in producing the animation will be the subjects of the research in near future, and the studies as the important communication art will be carried out by developing the visual and creativeness of the expressions.

  • PDF

A Trend Analysis of Contemporary Dance (컨템포러리 댄스 트렌드 분석에 관한 연구)

  • CHUNG, Euisook
    • Trans-
    • /
    • v.1
    • /
    • pp.67-89
    • /
    • 2016
  • This study aims to examine the present (Western) modern dance by analyzing the works of three choreographers who are currently at the forefront of the dance scene to identify and understand the current choreographic trend. The three selected choreographers for this study are Justin Peck (USA), Sidi Larbi Cherkaoui (Belgium) and Zach Morris (USA). These choreographers were chosen on the basis of their significant identity within the current dance scene. For analysis, one noteworthy works of each choreographer were selected for video analysis. The result of the analysis illustrates that in the current era of promoting technology convergence in the performing arts industry, the three choreographers approach convergence differently by integrating dance and other mediums in their choreography. Peck converges between ballet and the ordinary, Cherkaoui converges between dance and other cultures and Morris converges between dance and venue.

  • PDF