• Title/Summary/Keyword: 영상 표현

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Comparison of SGM Cost for DSM Generation Using Satellite Images (위성영상으로 DSM을 생성하기 위한 SGM Cost의 비교)

  • Lee, Hyoseong;Park, Soonyoung;Kwon, Wonsuk;Han, Dongyeob
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.6
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    • pp.473-479
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    • 2019
  • This study applied SGM (Semi Global Matching) to generate DSM (Digital Surface Model) using WorldView-1 high-resolution satellite stereo pair in Terrassa, Spain provided by ISPRS (International Society for Photogrammetry and Remote Sensing). The SGM is an image matching algorithm that performs the computation of the matching cost for the stereo pair in multi-paths and aggregates the computed costs sequentially. This method finally calculates the disparity corresponding to the minimum (or maximum) value of the aggregation cost. The cost was applied to MI (Mutual Information), NCC (Normalized Cross-Correlation), and CT (Census Transform) in order to the SGM. The accuracy and performance of the outline representation result in DSM by each cost are presented. Based on the images used and the subject area, the accuracy of the CT cost results was the highest, and the outline representation was also most clearly depicted. In addition, while the SGM method represented more detailed outlines than the existing software, many errors occurred in the water area.

Constant Time Algorithms for Region Expansion and Scaling of Linear Quadtrees on RMESH (RMESH 구조에서 선형 사진트리의 영역 확장과 스케일링을 위한 상수시간 알고리즘)

  • Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.173-180
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    • 2004
  • Quadtree, which 11 a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related to quadtrees. The region expansion is an operation to expand images by a given distance and the scaling If an operation to scale images by a given scale factor. In this paper, we present algorithms to perform the region expansion and scaling of images represented by quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). These algorithms have constant time complexities by using efficient basic operations to route the locational codes of quadtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Emotion Recognition Using Color and Pattern in Textile Images (컬러와 패턴을 이용한 텍스타일 영상에서의 감정인식 시스템)

  • Shin, Yun-Hee;Kim, Young-Rae;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.154-161
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    • 2008
  • In this paper, a novel method is proposed using color and pattern information for recognizing some emotions included in a fertile. Here we use 10 Kobayashi emotion to represent emotions. - { romantic, clear, natural, casual, elegant chic, dynamic, classic, dandy, modem } The proposed system is composed of feature extraction and classification. To transform the subjective emotions as physical visual features, we extract representative colors and Patterns from textile. Here, the representative color prototypes are extracted by color quantization method, and patterns exacted by wavelet transform followed by statistical analysis. These exacted features are given as input to the neural network (NN)-based classifiers, which decides whether or not a textile had the corresponding emotion. When assessing the effectiveness of the proposed system with 389 textiles collected from various application domains such as interior, fashion, and artificial ones. The results showed that the proposed method has the precision of 100% and the recall of 99%, thereby it can be used in various textile industries.

MPEG-7 Texture Descriptor (MPEG-7 질감 기술자)

  • 강호경;정용주;유기원;노용만;김문철;김진웅
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.10-22
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    • 2000
  • In this paper, we present a texture description method as a standardization of multimedia contents description. Like color, shape, object and camera motion information, texture is one of very important information in the visual part of international standard (MPEG-7) in multimedia contents description. Current MPEG-7 texture descriptor has been designed to fit human visual system. Many psychophysical experiments give evidence that the brain decomposes the spectra into perceptual channels that are bands in spatial frequency. The MPEG-7 texture description method has employed Radon transform that fits with HVS behavior. By taking average energy and energy deviation of HVS channels, the texture descriptor is generated. To test the performance of current texture descriptor, experiments with MPEG-7 Texture data sets of T1 to T7 are performed. Results show that the current MPEG-7 texture descriptor gives better retrieval rate and fast and fast extraction time for texture feature.

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Stereo Video Coding with Spatio-Temporal Scalability for Heterogeneous Collaboration Environments (이질적인 협업환경을 위한 시공간적 계위를 이용한 스테레오 비디오 압축)

  • Oh Sehchan;Lee Youngho;Woo Woontack
    • Journal of KIISE:Software and Applications
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    • v.31 no.9
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    • pp.1150-1160
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    • 2004
  • In this paper, we propose a new 3D video coding method for heterogeneous display systems and network infrastructure over enhanced Access Grid (e-AG) using spatio-temporal scalability defined in MPEG-2. The proposed encoder produces several bit-streams for providing temporally and spatially scalable 3D video service. The generated bit-streams can be nelivered with proper spatio-temporal resolution according to network bandwidths and processing speeds, visualization capabilities of client systems. The functionality of proposed spatio-temporal scalability can be exploited for construction of highly scalable 3D video service in heterogeneous distributed environments.

Motion Parameter Estimation and Segmentation with Probabilistic Clustering (활률적 클러스터링에 의한 움직임 파라미터 추정과 세그맨테이션)

  • 정차근
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.50-60
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    • 1998
  • This paper addresses a problem of extraction of parameteric motion estimation and structural motion segmentation for compact image sequence representation and object-based generic video coding. In order to extract meaningful motion structure from image sequences, a direct parameteric motion estimation based on a pre-segmentation is proposed. The pre-segmentation which considers the motion of the moving objects is canied out based on probabilistic clustering with mixture models using optical flow and image intensities. Parametric motion segmentation can be obtained by iterated estimation of motion model parameters and region reassignment according to a criterion using Gauss-Newton iterative optimization algorithm. The efficiency of the proposed methoo is verified with computer simulation using elF real image sequences.

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Fast Stitching Algorithm and Cubic Panoramic Image Reducing Distortions (빠른 스티칭 알고리즘과 왜곡현상을 해소하는 큐브 파노라마 영상)

  • Kim Eung-Kon;Seo Seung-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.580-584
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    • 2005
  • One of the problems of panoramic image stitching methods is that its computational cost is so high that the image processing required usually cannot be done in real-time. Real-time performance is important in applications such as video surveillance becausewe must see current scenes. But it takes more than several seconds to calculate transform coefficients between images. Panoramic VR technologies such as Apple QuickTime VR have problem that distorts images of top and bottom. This paper presents a fast stitching method and a methpd reducing distortions of top and bottom in cubic panoramic image.

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A Study on Video Production Method using Camera Tracking Technique (카메라 트래킹 기법을 이용한 모션그래픽 활용방안 연구)

  • Lee, Junsang;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.727-728
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    • 2015
  • Nowadays many videos are created with motiongraphics which has new visual effects and technology. The technique try to find out the image models which maximally stimulate the memories to transfer new visual information. The image will be expressed various ways with combining graphics and real scene with the help of computer. With the advances of VFX, the real and graphic scenes are more naturally combined to make believe its real scene. In this paper the novel motiongraphic technique, which uses tracking data from camera, is proposed.

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Reinforcement Learning based Inactive Region Padding Method (강화학습 기반 비활성 영역 패딩 기술)

  • Kim, Dongsin;Uddin, Kutub;Oh, Byung Tae
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.599-607
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    • 2021
  • Inactive region means a region filled with invalid pixel values to represent a specific image. Generally, inactive regions are occurred when the non-rectangular formatted images are converted to the rectangular shaped image, especially when 3D images are represented in 2D format. Because these inactive regions highly degrade the compression efficiency, filtering approaches are often applied to the boundaries between active and inactive regions. However, the image characteristics are not carefully considered during filtering. In the proposed method, inactive regions are padded through reinforcement learning that can consider the compression process and the image characteristics. Experimental results show that the proposed method performs an average of 3.4% better than the conventional padding method.

USB Camera-Based Korean Manual Alphabet Recognition System Using Center of Gravity of Hand Region and Fuzzy Logic (손 영역의 무게 중심과 퍼지 논리를 이용한 USB 카메라 기반의 지문자 인식 시스템)

  • O, Yeong-Jun;Park, Gwang-Hyeon;Byeon, Jeung-Nam
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.300-303
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    • 2007
  • 지문자는 청각장애인이 사용하는 수화로 표현하지 못하는 한글 문자를 알파벳으로 표시하기위한 손 제스처이다. 본 논문에서는 추출된 손 영역의 무게 중심과 퍼지 논리를 이용하여 지문자를 인식하는 알고리즘을 제안하고, 한글 문자를 표현하는 시스템을 개발한다. USB 카메라로부터 얻어진 영상에서 히스토그램을 이용하여 손의 피부색 영역을 추출하고, 영상 마스크를 이용하여 피부색이 아닌 배경 영역을 제거한다. 문턱 값을 사용하여 얻어진 이진화된 영상에서 손의 영역을 검출하고, 무게 중심을 이용하여 손 중심과 손가락 끝의 거리를 측정한다. 얻어진 거리 정보에 퍼지 기법을 적용하여 손가락의 굽힘 정도를 판단하고, 손 모양 데이터베이스에서 손가락 굽힘 정도와 가장 근사한 한글 문자를 선택한다.

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