• Title/Summary/Keyword: 영상 인페인팅

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Detection of the Optic Disk Boundary in Retinal Images using Image inpainting based on PDE (PDE 기반의 이미지 인페인팅을 이용한 시신경 원판 경계 검출에 관한 연구)

  • Kim, Tae-Hyoung;Kim, Seng-Hyen;Kim, Jin-Man;Gong, Jae-Woong;Kim, Doo-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.249-254
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    • 2007
  • This paper describes a technique for detecting the boundary of the optic disk in digital image of the retina using inward and outward curve evolution. Optic disk boundary offers medical information about glaucoma progresses. For accurate boundary detection, image inpainting based on PDE removes blood vessels crossing the optic disk. For removing noises and preserving boundary of optic disk in image inpainting process, the anisotropic diffusion filtering is developed. After pre-processing, the optic disk boundary is determined using inward and outward curve evolution. Experimental results show that blurring effect of original region and optic disk boundary is reduced considerably. By the proposed method, we can detect correct disk boundary compare to conventional method.

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A Depth-based Disocclusion Filling Method for Virtual Viewpoint Image Synthesis (가상 시점 영상 합성을 위한 깊이 기반 가려짐 영역 메움법)

  • Ahn, Il-Koo;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.48-60
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    • 2011
  • Nowadays, the 3D community is actively researching on 3D imaging and free-viewpoint video (FVV). The free-viewpoint rendering in multi-view video, virtually move through the scenes in order to create different viewpoints, has become a popular topic in 3D research that can lead to various applications. However, there are restrictions of cost-effectiveness and occupying large bandwidth in video transmission. An alternative to solve this problem is to generate virtual views using a single texture image and a corresponding depth image. A critical issue on generating virtual views is that the regions occluded by the foreground (FG) objects in the original views may become visible in the synthesized views. Filling this disocclusions (holes) in a visually plausible manner determines the quality of synthesis results. In this paper, a new approach for handling disocclusions using depth based inpainting algorithm in synthesized views is presented. Patch based non-parametric texture synthesis which shows excellent performance has two critical elements: determining where to fill first and determining what patch to be copied. In this work, a noise-robust filling priority using the structure tensor of Hessian matrix is proposed. Moreover, a patch matching algorithm excluding foreground region using depth map and considering epipolar line is proposed. Superiority of the proposed method over the existing methods is proved by comparing the experimental results.