• Title/Summary/Keyword: 영상표현

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An Enhancement of Removing Noise Branches by Detecting Noise Blobs (잡영블랍 검출에 의한 잡영가지 제거 방법의 개선)

  • 김성옥;임은경;김민환
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.419-428
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    • 2003
  • Several methods have been studied to prune the parasitic branches that cause unfortunately from thinning a shape to get its skeleton. We found that the symmetric path finding method was most efficient because it followed the boundary pixels of the shape just once. In this paper, its extended method is proposed to apply to removing the noise branches that protrude out of the boundary of a segmented or extracted shape in a given image. The proposed method can remove a noise branch with one-pixel width and also remove the noise branch that includes a round shape called a noise blob. The method uses a 4-8-directional boundary-following technique to determine symmetric paths and finds noise branches with noise blobs by detecting quasi-symmetric paths. Its time complexity is a linear function of the number of boundary pixels. Interactively selectable parameters are used to define various types of noise branches flexibly, which are the branch - size parameter and the blob-size parameter. Experimental results for a practical shape and various artificial shapes showed that the proposed method was very useful for simplifying the shapes.

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SDCS: Secure D-CAS System for Secure Contents Download in Ubiquitous Environment (SDCS: 유비쿼터스 환경의 안전한 콘텐츠 다운로드를 위한 안전한 D-CAS 시스템)

  • Yeo, Sang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.249-257
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    • 2010
  • The emerging ubiquitous environment is improving IT technologies and the popularization of broadband Internet is encouraging creation and sharing of various contents. The contents include the concept of production and circulation of digital information/contents, in forms of characters, codes, voices, sounds, client and videos for being used on the Internet and networks. The contents are widely shared in networks and users can have a wide range of knowledge and gain the freedom of presentation from them. So now users participations are augmented gradually. However, many contents without acquiring agree of copyright are sharing on the Internet, so many problems happen in the manufacturing process of digital contents. To solve this problem, many research projects to limit contents utilization onto legitimate users and to provide secure contents protection and download, are in progress. Therefore, in this paper, we propose a secure D-CAS system (SDCS) which provides security for contents downloading.

A 3-D Visualization Method for Geographical Information based on Contour Lines (등고선을 이용한 자행정보의 3차원 시각화 기법)

  • Han, Jung-Kyu;Baek, Joong-Hwan;Hwang, Soo-Chan
    • Journal of Advanced Navigation Technology
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    • v.5 no.2
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    • pp.123-133
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    • 2001
  • The existing visualization methods using the satellite images or map images require complicated preprocessing stages and a large amount of visual data to represent the 3-D terrain. This paper presents a 3-D visualization method for geographical information, which enables automatic generation of 3-D terrain. It is generated based, on contour information obtained from a numerical map. This paper also introduces a method that resolves the three main problems needed to visualize 3-D terrain from contour lines such as correspondence, tiling, and branching. The virtual contour line is defined to extend a distorted contour line to have a similar shape to the corresponding contour line that is used, to generate 3-D surfaces. It helps that 3-D terrain is represented exactly and in detail.

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Intertextuality between Comics and Films : A Case Study of (만화의 영화로의 전환 : 영화 <식객>의 사례연구)

  • Park, Seung-Hyun;Lee, Yun-Jin
    • Cartoon and Animation Studies
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    • s.17
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    • pp.97-115
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    • 2009
  • Most films have not made by original storytelling. They get their storylines and themes from diverse sources such as novels, comics, performing arts, and previous film products. Comics have become a primary source for film production since 1960s in such nations as Japan and USA. In the contemporary period, this becomes a more visible trend in many countries including Korea, China, and France. Unlike novel, comics combine words with images. Since a comic strip isa graphic medium in which visible images are created in order to express a sequential narrative, it seems more relevant when films adapt original comics in order to recreate new products. The progress of 3D graphics technology enables film creators to realize imagined images in screen, most of which were once imagined only in comics. Keeping an eye on the strength of comics, this study tries to tries to investigate the relationship between a comic strip and its adaptation to film. It will firstly discuss the cases of comics in Korea, which are adapted to film in Korea. And this study will discuss "Le Grand Chef"as a case study in order to investigate what is the difference between original comics and film adaptation.

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A study of DDS Middleware based Multimedia PACS Data Transmission Scheme for QoS in Hospital Network (병원 전산망에서 QoS보장을 위한 DDS 미들웨어 기반 멀티미디어 PACS 데이터 전송 기법 연구)

  • Kim, Nam-Ho;Seung, Teak-Young;Lee, Suk-Hwan;Lee, Jong-Keuk;Kwon, Ki-Ryong
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.462-463
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    • 2012
  • 팍스시스템은 의료 영상을 디지탈화한 시스템이다. PACS데이터는 초창기 CR(Computed Radiography)의 경우 10MB내외의 데이터를 발생하였으나 의료장비의 발전으로 인해 DB(Digital Radiography)는 20MB이상의 데이터를 발생하였다. 또 CT(Computed Tomography)의 경우 0.5MB데이터를 100Slice내외의 데이터를 발생하였으나, 현재는 Cardiac/PET 등의 CT는 Multi Frame을 지원하며 300~5000Slice이상의 데이터를 발생하게 됨에 따라 네트워크에 상당한 트래픽이 발생하여 병원 진료 환경에 심각한 영향을 초래한다. 또한, 스마트 폰, 태블릿 pc등의 발전으로 인해 많은 사용자들은 실시간 또는 멀티미디어와 같은 데이터 표현 방식으로 팍스 데이터를 보길 원할 것이며, 팍스 시스템 또한 그러한 요구조건을 만족시키기 위해 발전하고 있다. 병원에서 사용하는 네트워크는 인터넷 서비스의 모토인 best effort방법을 일반적으로 사용한다. 이러한 데이터 전송방식은 진료에 직접적인 영향을 미치는 팍스 데이터의 전송에 영향을 미칠 수 있다. 특히 네트워크의 트래픽이 제한적인 환경에서 높은 대역폭을 요구하는 멀티미디어 팍스 데이터를 다수의 사용자들이 전송받기 원하면 지연시간으로 인해 원활한 진료진행을 방해 받을 수 있다. 이러한 문제를 해결하기 위해 네트워크 개발자들은 QoS라는 개념을 도입하였고, 여러 계층에서 QoS를 보장하기 위한 연구가 진행되였다. 일반적으로, 네트워크에서 QoS를 지원하기 위한 여러가지 형태의 연구들을 조사하고, 분산 시스템을 제어하기 위한 DDS 미들웨어에 대한 연구를 기반으로 병원 네트워크에서 적용 방안을 설계하고 시뮬레이션을 통해 검증함으로써 새로운 형태의 병원 네트워크를 제안하고자 한다.

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THE STUDY OF PHENOLOGICAL CHARATERISTICS IN GAEMA PLATEAU, NORTH KOREA USING TIME-SERIES MODIS NDVI DATA (시계열 MODIS 자료의 식생지수를 이용한 북한 개마고원 지역의 생물계절 특성 연구)

  • Cha, Su-young;Seo, Dong-jo;Park, Chong-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.477-480
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    • 2009
  • 최근 북한지역에 발생한 홍수와 가뭄 등 심각한 자연재해의 원인이 악화된 식량난으로 인한 과도한 산림의 훼손으로 추정되고 있어 북한 지역의 산림 생태계에 대한 연구의 필요성을 더욱 확인하는 계기가 되고 있다. 위성자료로부터 얻을 수 있는 식생지수(NDVI)는 농작물, 초목, 산림등과 같은 중요한 식생자원을 모니터링 하기 위해 설계된 도구로 식생의 활력도를 정량적으로 표현할 수 있다. 또한, 식생지수는 개략적인 식생을 파악하는데 주로 사용되기 때문에 초기조사에 많이 이용되고 있다. 따라서, 본 연구에서는 개마고원지대를 포함하는 표고 1000m 이상의 한대림지대의 산림식생에 대해 9년(2000~2008)간의 시계열 MODIS영상에서 나타나는 식생지수의 생물계절 특징을 분석하였다. 식생이 성장하기 시작하는 시기(the beginning of the growing season)는 5월 9일 이후부터 5월 25일 사이의 기간으로 나타났고, 식생의 휴면 시기(the end of growing season)는 9월 14일부터 9월 30일 사이 기간으로 관측되었다. 이는 4월 초에 시작하고 10월에 사라지는 한반도의 일반적이 식생패턴보다 성장은 한달 늦게, 휴면은 한달 이르게 한다는 것이 확인되었다. 또한, 8월 초순의 NDVI 값이 9년 동안 계속적으로 가장 높은 값을 보여주고 있다. 이것은 개마고원지역 및 주변 한대림 지대는 7월 말에서 8월 초순에 식생이 가장 활발한 것을 의미한다. 9년 동안 전반적인 식생지수는 0.2~0.9 값을 보였고, 특이할 점은 9년 동안의 평균적인 NDVI 값에 비해 2002년의 식생의 활동이 봄에 빨리 개화하고 가을에 일찍 지는 패턴을 보였다.

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Comparative Accuracy of Terrestrial LiDAR and Unmanned Aerial Vehicles for 3D Modeling of Cultural Properties (문화재 3차원 모델링을 위한 지상 LiDAR와 UAV 정확도 비교 연구)

  • Lee, Ho-Jin;Cho, Gi-Sung
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.1
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    • pp.179-190
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    • 2017
  • A terrestrial LiDAR survey was conducted and unmanned aerial vehicle(UAV) images were taken for target cultural properties to present the utilization measures of terrestrial LiDAR and UAV in three-dimensional modeling of cultural properties for the identification of the status and restoration of cultural properties. Then the accuracy of the point clouds generated through this process was compared, an overlap analysis of the 3D model was conducted, and a convergence model was created. According to the results, the modeling with terrestrial LiDAR is more appropriate for precise survey because 3D modeling for the detection of displacement and deformation of cultural properties requires an accuracy of mm units. And UAV model has limitation as the impossibility of detailed expression of parts with sharp unevenness such as cracks of bricks. However, it is found that the UAV model has a wide range of modeling and has the advantage of modeling of real cultural properties. Finally, the convergence model created in this study using the advantages of the terrestrial LiDAR model and the UAV model could be efficiently utilized for the basic data development of cultural properties.

A Mesh Watermarking Using Patch CEGI (패치 CEGI를 이용한 메쉬 워터마킹)

  • Lee Suk-Hwan;Kwon Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.1
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    • pp.67-78
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    • 2005
  • We proposed a blind watermarking for 3D mesh model using the patch CEGIs. The CEGI is the 3D orientation histogram with complex weight whose magnitude is the mesh area and phase is the normal distance of the mesh from the designated origin. In the proposed algorithm we divide the 3D mesh model into the number of patch that determined adaptively to the shape of model and calculate the patch CEGIs. Some cells for embedding the watermark are selected according to the rank of their magnitudes in each of patches after calculating the respective magnitude distributions of CEGI for each patches of a mesh model. Each of the watermark bit is embedded into cells with the same rank in these patch CEGI. Based on the patch center point and the rank table as watermark key, watermark extraction and realignment process are performed without the original mesh. In the rotated model, we perform the realignment process using Euler angle before the watermark extracting. The results of experiment verify that the proposed algorithm is imperceptible and robust against geometrical attacks of cropping, affine transformation and vertex randomization as well as topological attacks of remeshing and mesh simplification.

An Efficient Multi-Dimensional Index Structure for Large Data Set (대용량 데이터를 위한 효율적인 다차원 색인구조)

  • Lee, ByoungYup;Yoo, Jae-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.2
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    • pp.54-68
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    • 2002
  • In this paper, We propose a multi-dimensional index structure, called a VA (vector approximate) -tree that constructs a tree with vector approximates of multi-dimensional feature vectors. To save storage space for index structures, the VA-tree employs vector approximation concepts of VA-file that presents feature vectors with much smaller number of bits than original value. Since the VA-tree is a tree structure, it does not suffer from performance degradation owing to the increase of data. Also, even though the VA-tree is MBR Minimum Bounding Region) based tree structure like a R-tree, its split algorithm never allows overlap between MBRs. We show through various experiments that our proposed VA-tree is the efficient index structure for large amount of multi-dimensional data.

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Design of Optimized pRBFNNs-based Night Vision Face Recognition System Using PCA Algorithm (PCA알고리즘을 이용한 최적 pRBFNNs 기반 나이트비전 얼굴인식 시스템 설계)

  • Oh, Sung-Kwun;Jang, Byoung-Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.1
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    • pp.225-231
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    • 2013
  • In this study, we propose the design of optimized pRBFNNs-based night vision face recognition system using PCA algorithm. It is difficalt to obtain images using CCD camera due to low brightness under surround condition without lighting. The quality of the images distorted by low illuminance is improved by using night vision camera and histogram equalization. Ada-Boost algorithm also is used for the detection of face image between face and non-face image area. The dimension of the obtained image data is reduced to low dimension using PCA method. Also we introduce the pRBFNNs as recognition module. The proposed pRBFNNs consists of three functional modules such as the condition part, the conclusion part, and the inference part. In the condition part of fuzzy rules, input space is partitioned by using Fuzzy C-Means clustering. In the conclusion part of rules, the connection weights of pRBFNNs is represented as three kinds of polynomials such as linear, quadratic, and modified quadratic. The essential design parameters of the networks are optimized by means of Differential Evolution.