• Title/Summary/Keyword: 영상매체 활용교육

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The Influence of Media Program on Children's Creativity Development (영상매체 프로그램이 유아의 창의성 발달에 미치는 영향)

  • Kim, Yong-Sook;Kim, Hyun;Yu, Ji-Eun
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.724-727
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    • 2011
  • 본 연구에서는 2010년 교육과학기술부 국가 수준 교육과정에 기초하여 연구 개발한 유아교육 자료 "유아의 창의 인성 함양을 위한 영상매체 활용프로그램"을 활용하여 영상매체가 유아의 창의성 발달에 어떠한 영향을 미치는지 살펴보았다. 창의성의 하위요인으로는 유창성, 융통성, 독창성, 상상력으로 나누어 살펴보았다.

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The Development and Application of Elementary Convergence Teaching and Learning Strategy Using the Science Visual Media (과학 영상매체를 활용한 초등 융합형 교수학습 전략 개발 및 적용)

  • Kwon, Nanjoo
    • Journal of Science Education
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    • v.38 no.1
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    • pp.29-40
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    • 2014
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. The purpose of this study was to utilize science visual media that can improve students' scientific creativity and artistic sensibility. Curriculum reorganization can be one solution for the primary convergence science teaching and learning strategies using science visual media. Through a new and exciting experiment to a various science visual media such as science picture, TV film, movie, UCC, etc., we hope this teaching and learning strategy can increase the students' scientific interest and attitude.

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A study on the environmental education based on the analysis of urban ecological environment contents appeared in video media (영상매체에 나타난 도시생태환경 콘텐츠 분석 및 환경교육 활용 가능성에 관한 연구)

  • Lee, Young-Bum
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.10 no.3
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    • pp.17-26
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    • 2011
  • National efforts responding to climate change is directly connected to competitiveness of the urban environment. Practice in the daily life of the individual citizens is prerequisite for the paradigm shift that can be made by the reduction of the city's energy consumption and low-carbon green growth. Therefore, the comprehensive understanding combined with the educational programs is required on the issue of the ecological environment and the urban environment competitiveness. In this paper, the meaning and role of urban ecological environment will be researched first. it also takes a look at the content of curriculum and analyses domestic policies related to environmental education of primary and middle schools. In addition, video documentary on urban ecological environment will be analyzed for the development of educational media dealing with environmental training in schools. Consequently, urban ecological environment shown in video media content will be identified and the advantage of this possibility as a medium of education is to be proposed.

Case study on the effects of VR educational media on oral imaging practice (치위생학과 구강영상학실습 수업에서의 VR활용에 관한 사례 연구)

  • Choi, Yong-Keum;Lim, Kun-Ok
    • Journal of Korean society of Dental Hygiene
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    • v.22 no.5
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    • pp.323-332
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    • 2022
  • Objectives: This study aims to confirm the educational necessity and utilization of VR media. And it was conducted to prepare basic data necessary for the use of VR in various dental hygiene education in the future and the development of innovative practical training courses. Methods: Before and after using VR in oral radiology practice classes, learning interest (4 items), learning commitment (9 items), learning motivation (5 items), educational media preference (4 items), and satisfaction (10 items) were investigated and analyzed. Friedman two way ANOVA by ran a nonparametric analysis corresponding to repeated measures ANOVA was performed. The statistical significance level was 0.05. Results: It was found that there were statistically significant differences in learning interest, learning immersion, and learning motivation according to the type of oral radiology practice education medium (p<0.05). Conclusions: VR is expected that the use of learning media using VR will lead to students' interest, immersion, and learning motivation in class, and that positive learning effects on VR education media can be sufficiently obtained.

An Effects of Project Media Education with Computer in Technological Academic Achievement and Ability of Self-Directed Learning in middle school (컴퓨터 활용 프로젝트 미디어교육의 중등 기술교과 학업성취도 및 자기주도 학습능력에 미치는 효과 연구)

  • Moon, Hye-Sung;SaKong, Ok-Kyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.163-166
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    • 2011
  • 본 연구에서는 컴퓨터를 중심으로 하여 인쇄매체, 영상매체를 활용하는 프로젝트 미디어교육이 중학생 기술교육의 학업성취도 및 자기주도 학습능력에 긍정적인 효과를 미치는가를 연구하였다. 연구대상자들을 전통적 교사중심 강의수업을 받는 집단과 프로젝트 미디어교육을 받는 집단으로 나누어 실험하였다. 이를 통해 나타난 결과는, 첫째, 프로젝트 미디어교육 학습집단이 전통적 강의방식 학습집단에 비해 인지적 영역과 정의적 영역의 학업성취도에서 더 효과적인 결과를 보여주었다. 그러나 학습결과물 영역의 학업성취도에서는 유의미한 차이가 없었다. 둘째, 프로젝트 미디어교육 학습집단이 전통 학습집단에 비해 학습자들의 자기주도 학습능력 요소들 중, 학습기회에 대한 개방성, 학습에의 솔선수범 및 독립성, 창의성의 요소들에서 더 효과적인 결과를 나타내었다.

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Education of media by production of image contents - Focusing on Non-Linear Editing (영상 콘텐츠 제작을 통한 미디어 교육 - 비선형 편집을 중심으로)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1096-1103
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    • 2019
  • Today the influence of digital video media grows bigger due to the development of information and telecommunication gradually and most of juveniles spend a number of image contents with their smart phones and computers. And they not only consume such image contents but also upload the videos they make at YouTube or Vimeo by recording and editing them by themselves. As we learned from such phenomenon, the education of media that uses and expresses the video in various environment such as making, reading and expressing video media is very important. The education of using the advance digital device and software of producing image contents is essential as current education of media cannot be discussed without that. This study treats the education of media based on the view point of education on image contents production. It discusses the education method that we can learn from the process of image contents production based on Non-Linear Editing System.

The Transfer Effect of Media Image Meaning presented Graduate Reflex (졸업영상에 나타난 영상의미 전달 효과)

  • Lee Sung-Bok;Jeon Byeong-Ho
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.30-37
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    • 2006
  • The application of reflex media in education has been widely used in the aspects of teaching & learning method, humanitarian education and the culture of school lives. It has been resulted from the generality of the applicable scope within conveying the information, propagation velocity, and the efficiency of the amount of conveyable information through the reflex. To utilize this kind of efficiency of reflex media in producing new graduation culture, I intend to show students the graduate reflex including their 3years' school lives and try to find out its effect from them. And then with this result I have studied the changes of the students' behavior in the graduation ceremony. As a result It is shown that the intent of graduation reflex which aims to look back into their past and keep in mind it has been reflected to students. In addition it is prove ascertain their friendship and love for their school have been lifted while watching the reflex with transferring the media image message.

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A drawing board system on based video (동영상 기반 드로잉 보드 시스템)

  • 고재남;정양권
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.512-516
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    • 2003
  • 본 시스템은 기존의 영상 매체의 발달과 함께 생산되고 활용되어온 고급의 영상 정보를 활용하는데 있어서 보다 편리한 도구가 요구에 따라 개발하고자 하였다. 또한 인터넷의 발전은 교육 분야에도 많은 영향을 끼치게 되었으며, 이로 인하여 교육 소프트웨어 역시 여러 가지 형태로 개발되어졌다. 이러한 환경적 변화는 기 개발된 정보를 폐기하는 것이 아니라 재가공하거나 재활용의 필요성이 요구되고 있다. 또한 이러한 사용자들에게 편리하고 목적에 맞는 교육시스템이 절실히 요구되고 있는 실정이다. 지금까지 대부분의 동영상을 이용한 강의용 저작도구는 교육적 특성을 살리지 못하고 프레젠테이션을 이용하여 수업 목표 제시 정도로 수업에 사용되고 이를 극복하기 위해서는 고가의 비용이 투자되어야만 하는 실정이다. 따라서 본 연구에서는 동영상 기반의 다양한 목적으로 생산된 동영상을 이용하여 강의가 용이하게 이루어질 수 있도록 지원하는 드로잉 보드 시스템을 제시하고자 한다.

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A Study on the Utilization of Electronic Publication in School Library (학교도서관에서의 전자출판물 활용방안 연구)

  • 황금숙
    • Journal of Korean Library and Information Science Society
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    • v.33 no.4
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    • pp.85-100
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    • 2002
  • According to increase number of electronic publications, teacher ind student demand them in their teaching md teaming activities. So school libraries must provide various materials(ex : printed, audio-visual and electronic materials). The purpose of this study is to identify the use of electronic publications in school libraries md to suggest the methods of utilization of them.

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An Analytic Study about the Effect of Flipped learning Class at Universities used for Digital Media Usage Exploration (디지털 매체 활용 탐색을 위한, 대학의 플립드 러닝 효과분석 연구)

  • Choi, Keunho;Yun, Jaeyoung
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.25-34
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    • 2018
  • This study is a literature study that analyzes empirical case study of Flipped learning application which has emerged as a method of future university education in Korea. The purpose of the study is to explore the use of digital media by learners in the Flipped learning applied courses in domestic universities considering current digital-based media environment. For this purpose, we analyzed the measurement variables and statistical significance of the preceding studies and analyzed the media utilization. The most important measurement variables were 'learning achievement' and 'class satisfaction', which were measures of effectiveness on the Flipped learning classes. All studies analyzed used media, but most studies focused on verifying the effectiveness of classroom classes, resulting in separate media utilization measurements in one study and statistically meaningful results for the 'video learning recognition' variable. The qualitative measurement related to the use of media for each study was presented as a separate analysis result. In the future, in order for effective follow-up studies on application of Flipped learning and digital media utilization, there are five main issues that need to be studied, which are securing the necessary treatment period for accurate effect measurement, etc.

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