• Title/Summary/Keyword: 연동인터페이스

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The Current Situation of the Digital Interface International Standards and an Analysis of Integration Condition of Ships (선박의 디지털 인터페이스 표준화 현황 및 연동조건 분석)

  • Park, Jong-Won;Lim, Yong-Kon;Yun, Chang-Ho;Kim, Ok-Soo;Lee, Jung-Woo;Chung, Han-Na
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.6
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    • pp.490-500
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    • 2011
  • The paradigm that ships are navigated by means of analog navigation devices and caption's experiences is shifted to that ships can be navigated by digital and autonomous navigation systems due to the rapid development of electronics and communication technologies. Hence, all systems deployed in a ship are automated and integrated since corresponding ship systems are not individually operated but integrated and managed under common operating system. In this paper, we overview recent research projects targeted for digitally integrated ships (referred to as digital ships), outline IEC 61162 series, specifying digital interface standards for digital ships, and finally present several issues for further improvement of the IEC 61162 series. In addition, we broadly categorize digital ships into three systems consisting of multiple sub-systems, including a navigation system, a power system, and a automation system in the aspect of operation and function. Corresponding interfacing range and method, as well as interface specification and data types of one system in a digital ship are also described according to sub-systems, respectively.

A embodiment of mouse pointing system using 3-axis accelerometer and sound-recognition module (3축 가속도센서 및 음성인식 모듈을 이용한 마우스 포인팅 시스템의 구현)

  • Lee, Seung-Joon;Shin, Dong-Hwan;Kasno, Mohamad Afif B.;Kim, Joo-Woong;Park, Jin-Woo;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.934-937
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    • 2010
  • In this paper, we did pursue the embodiment of a mouse pointing system which help the handicapped and people of not familiar with using electronics use electronic devices easily. Speech Recognition and 3-axis acceleration sensors in conjunction with a headset, a new mouse pointing system is constructed. We used speaker dependent system module which are generating the BCD code by recognizing human voices because it has high recognition rate rather than speaker independent system. Head-set mouse system is organized by 3-axis accelerometer, sound recognition module and TMS320F2812 processor. The main controller, TMS320F2812 DSP-processor is communicated with main computer by using SCI communications. The system is operated by Visual Basic in PC.

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Web based RMS Design and Implementation (웹 기반 RMS 설계 및 구현)

  • Kim Young-kyun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.509-518
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    • 2005
  • The RMS(Remote Monitoring System) is generalized to adopt in many automatic system by progress of industrial and technical growth. RMS has been developed from simple status monitoring system to realtime control system with multimedia interface. This study is to design and develop monitoring system that client is able to monitor and control target system on web browser. The RMS is consist of 4 functional modes, which is monitoring mode, control mode, setup mode and video mode. Monitoring mode is to observe remote target system with realtime on web browser. Control mode is to change target system status in monitoring mode. Setup mode is to change system variable in control mode. Video mode is to monitor target system environment visually by web camera. This RMS is easy to access and manage target system, and so useful to monitor remote automatic system and closing site.

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Study on a Model-based Design Technique for Monitoring and Control of a Vehicle Cluster (자동차 클러스터의 감시 및 제어를 위한 모델기반설계 기법 연구)

  • Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.1
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    • pp.35-41
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    • 2017
  • This paper presents the development of a monitoring and control system for a vehicle cluster using a model-based design technique. For MBD(model-based design), MATLAB GUI(Graphic User Interface), M programs, simulink, state flow, and tool boxes are used to monitor a number of data such as warning, interrupts, and etc. connected to a real vehicle cluster. As a monitoring tool, a PC(Personal Computer) station interworks with the real vehicle cluster through the interface commands of tool boxes. Thus, unlike existing text-based designs, the MBD based vehicle cluster system provides very easy algorithm updates and addition, since it offers a number of blocks and state flow programs for each functional actions. Furthermore, the proposed MBD technique reduces the required time and cost for the development and modification of a vehicle cluster, because of verification and validation of the cluster algorithm on the monitor through a PC.

IP-Based Heterogeneous Network Interface Gateway for IoT Big Data Collection (IoT 빅데이터 수집을 위한 IP기반 이기종 네트워크 인터페이스 연동 게이트웨이)

  • Kang, Jiheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.173-178
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    • 2019
  • Recently, the types and amount of data generated, collected, and measured in IoT such as smart home, security, and factory are increasing. The technologies for IoT service include sensor devices to measure desired data, embedded software to control the devices such as signal processing, wireless network protocol to transmit and receive the measured data, and big data and AI-based analysis. In this paper, we focused on developing a gateway for interfacing heterogeneous sensor network protocols that are used in various IoT devices and propose a heterogeneous network interface IoT gateway. We utilized a OpenWrt-based wireless routers and used 6LoWAN stack for IP-based communication via BLE and IEEE 802.15.4 adapters. We developed a software to convert Z-Wave and LoRa packets into IP packet using our Python-based middleware. We expect the IoT gateway to be used as an effective device for collecting IoT big data.

A Study on the Trend of Last Mile Mobility for Delivery in IAA Transportation 2022 Exhibition (IAA Transportation 2022 전시회에서의 라스트 마일 딜리버리를 위한 모빌리티 동향 연구)

  • Sungjoon Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.199-204
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    • 2023
  • The COVID-19 pandemic, which began in early 2020, became an opportunity for unprecedented global reflection and change. And it served as an opportunity to promote a new paradigm in all areas of society, including politics, economy, culture, and industry. In the midst of this upheaval, the 2022 IAA exhibition, which was held in four years, was held as an exhibition that even proposed new concepts of smart logistics and mobility services. Among them, various concepts were also proposed in exhibitions related to last mile mobility, the focus of this study.As a result of this study, the main trend of last mile mobility shown in the IAA 2022 exhibition is that the property of physical products with functions as social interfaces is expanding into the PSS (Product-Service System) ecosystem in which products and services are systematically linked. As a result, the need for a methodological approach that can organically link the design planning of social services and the development of products corresponding to it was derived.

Multi-modal Sense based Interface for Augmented Reality in Table Top Display (테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스)

  • Jeong, Jong-Mun;Yang, Hyung-Jeong;Kim, Sun-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.708-716
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    • 2009
  • Applications which are implemented on Table Top Display are controlled by hands, so that they support an intuitive interface to users. Users feel the real sense when they interact on the virtual scene in Table Top Display. However, most of conventional augmented reality applications on Table Top Display satisfy only visual sense. In this paper, we propose an interface that supports multi-modal sense in that tactile sense is utilized for augment reality by vibrating a physical control unit when it collides to virtual objects. Users can feel the collision in addition to visual scene. The proposed system facilitates tactile augmented reality through an air hockey game. A physical control unit vibrates when it receives virtual collision data over wireless communication. Since the use of tabletop display environment is extended with a tactile sense based physical unit other than hand, it provides a more intuitive interface.

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Design and Implementation of a Home Network System on OpenWrt using Android Remote Control (OpenWrt와 Android 연동 원격 홈 네트워크 제어 시스템 설계 및 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.130-134
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    • 2012
  • This paper introduces a home network service system using a low-cost wireless router on OpenWrt which can be remotely controled by Android devices. The proposed system consists of an embedded system development platform for home network service control based on OpemWrt embedded Linux, an embedded system development platform, a remote control on Android, and a home linghting device made by an interface board with LEDs. The prototype system is made of a wireless router of Buffalo, WZR-HP-G450H, Arduino Uno interface board with LEDs, and an Android development kit of HBE-SM5-S421. The operation was performed by TCP/IP programming for Android remote control, socket programming between Android development kit and wireless router, and UART communication programming between the interface board and wireless router. The implementation result shows that a low cost home network systme could be implemented with a wireless router.

Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction (SNG와 PC Game의 디지털캐릭터 비교 분석을 통한 미래방향 제시)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.473-478
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    • 2015
  • Since the advent of digital games, game of the core platform has been changed from the arcade to the mobile device. I consider that I try to seek the direction of the use of game which works for PC and mobile in comparison to analyze the changes in the game graphics. Effects of three types of game platforms on the game graphics, change depends on the game of the genre and game graphics. By reduction of the screen size, a new interface was appeared. However, as directly applying the PC version of the interface, it has brought about a user's inconvenience. I have found that mobile hardware development have not been affecting the game graphics. The common point of PC and mobile, they both have the limit of the platform which they own. There is a need to take into account the differences of graphically elements to use the player language interface.

Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.