• Title/Summary/Keyword: 역할창조

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Analysis on the Movement of the Creative Class (창조계층의 이동에 관한 연구)

  • Joo, Mijin
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.376-387
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    • 2017
  • The creative class is the class of workers whose job is to create meaningful new forms. Recently, much attention has been focused on the role of the creative class in regional development. Many policy makers have invested to amenities to attract more creative class into their cities or regions for regional economic growth. However, there are only a few studies about the migration of the creative class in Korea. The purpose of this study is to make an analysis of the movement of the creative class by using the 17th Korean Labor & Income Panel Study. According to empirical results, the creative class are more likely to move than the non-creative class. The characteristic of creative class who moved is related to married man aged 20s and 30s without own house. Also, there is the difference between determinants of migration of the creative class and the non-creative class. It was founded that the most important determinants of migration of the creative class are housing related reasons such as home ownership and job reasons. Relationship, convenient facilities are not important factors when the creative class make a decision to move.

2015년 창조융합 R&D 추진방향

  • Kim, Yeong-Myeong
    • Information and Communications Magazine
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    • v.32 no.1
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    • pp.12-14
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    • 2014
  • ICT 기술이 타 산업과의 융합으로 새로운 산업과 일자리를 창출하는 창조경제 실현의 핵심수단으로 재조명되면서, 국가의 산업 경쟁력 제고와 전반적인 사회문제 해결은 물론 저출산 고령화, 산업 기술 패러다임 변화 등에 따른 장기적인 국가적 수요를 해결할 수 있는 대안으로 인지되고 있다. 이러한 이유로 ICT 기반의 융합 R&D형태를 갖는 창조융합분야의 R&D역할과 중요성은 더욱 커지고 있는 실정이다. 본 고에서는 이와 관련된 미래창조과학부의 2015년 창조융합분야의 R&D 추진방향을 소개하고자 한다.

A Case Study on the Role Creation of Actors Using Etude - Centering on the Play - (에쮸드(Etude)를 활용한 배우의 역할창조 사례연구 - 연극 <춤추며 간다.>를 중심으로 -)

  • Lee, Jeong-Ha
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.101-110
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    • 2019
  • The actor's art work is to build and create a role on stage based on the writer's drama. The actor's role creation is possible by analyzing the role of the writer in the drama logically and acting it actively. This is how an actor who practices practical acts goes beyond a stereotypical role-building and performs live acting skills. A case study in the field work for the application of Etude is absolutely necessary at present, where Etude of Stanislavsky is operated in Korean university education and field. This study will be a case in which Etude, which is a scientific and systematic acting methodology of Stanislavsky, is recognized and applied in the field as a methodology for more extended actor training methodology rather than making a judgment about the value of Etude as applied to theater education and the field as an acting training method. The researcher will introduce the methodology of using Etude as an acting method of Stanislavsky through the use of Etude in the creative play , and would like to give an example of an acting creation process model about 'how to apply Etude'. Through these studies and applications, actors can avoid falling into stereotypes and mannerism, and prepare the foundations for a living actor's art, the acting guide for creating a practical role.

Metaphoric Creativity in Aldo Rossi Design (Aldo Rossi의 San Cataldo 공동묘지에 나타나는 은유적 창조성에 관한 연구)

  • Cha, Myeong-Yeol
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.139-150
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    • 2004
  • Metaphor, considered as figurative language and used as methods for emphasis and resonance in verbal communications for over two millennia, has had entailed an important role in thought as well as language, especially in creative thought, Also, in architectural design lots of creative works have been produced using metaphor. Metaphorical expression in architectural design can be seen in many great works, therefore metaphorical thought must have been critical in architectural design. This research mainly focuses on what is the mechanism of metaphor in design and how metaphor works in creative architectural design.

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Expected Role of ICT for Creative Economy (ICT와 미래창조경제의 나아갈 방향)

  • Kim, Kook-Jin
    • Journal of Legislation Research
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    • no.44
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    • pp.7-31
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    • 2013
  • Paradigm of Global economy is changing to creative economy. This study focuses on the role of creative economy to clarify (understand clearly) the impact (influence) which transition of economy system will bring about. The creative economy is basically came from New economy theory. According to the New economy theory, a state can achieve sustainable growth without an inflation, or higher growth rate under given inflation rate, through an investment on ICT. However, different from America, Korea had limited effect of New Economy. This is because Korean economy had factor-input driven growth model rather than New Economy mechanism. However, ICT is essential requirement to move toward New Economy(Digital Economy), it does not sufficiently explain the increase of productivity and economic growth. A crucial point to realize New economy is how to diffuse and spill over the technology development on ICT sector to other industry. ICT is not creative industry or creative economy per se, and it should play as an enabler to improve other industry's productivity. The creative economy can be understood as an extension of New Economy theory. It means the economy that creates values by cultural assets and human resource, as well as capital and labor factors. However, if we understand the meaning of creative economy as change of input factors, it is hard to bring real shape of creative economy.

A Study on Creative Industry Development Vision based on Digital Contents (지식창출형 콘텐츠 기반 창조산업 육성방안)

  • Noh, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.47-53
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    • 2012
  • Economic crisis, efforts to overcome the digital content industry development at home and abroad have been racing in the country's future lies in the digital content industry. Therefore, the digital content industry through vision, model identification knowledge-based global digital content market-based deployment is required. For research purposes the digital content industry to derive an alternative to national industrial development that will lay the groundwork. The deployment order for the first digital content industry, SWOT analysis performed to derive the Korean-specific model. As a result, measures based on the advancement of digital content industry as a long-term vision and specific goals are presented as staged. The age of convergence of the u-media content markets in government, corporations, consumers, and these form the structure of a virtuous cycle distribution systems for energy by being active, synergistic effects are obtained. Above all, based on the content industry to secure internal and external growth is key. Vision of the digital content, the growth momentum of the national social development policies to be used as a role model by changing the way a series of courses is required.

A Study on the Plan of Creating Jobs for Women in the ICT Industry (ICT 산업의 여성인력 고용확대 방안)

  • Woo, Sung-hee
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.19-24
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    • 2014
  • Recently the government aims to new markets, new jobs, and economic management based on technology, imagination, and creativity through the 'Creative Economy'. It has also been demonstrated in the creation of economic benchmarking of the developed countries that the performance of the creative economy in the border area with convergence of industry, science, culture and technology can achieve. In particular, women in science and technology play an important role in the case of developed countries. However, it is known that active supports and development policies for women scientists and engineers are insufficient, and the number of woman in science and technology is very low in korea. The ratio of women in her early and mid 30s in economic activity is low because of career break and difficulties from going back to work due to childbirth and parenting. The government should concentrate on the creative education and training, support for women in science and technology to develop the creative economy progressively. we present the investigation of the ICT industry status, role of women in economic participation, and the plan of creating jobs for women in the ICT industry in this paper.

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People Interview - 이준식 공과대학혁신위원회 위원장

  • NamGung, Eun
    • The Science & Technology
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    • s.541
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    • pp.4-8
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    • 2014
  • 공과대학혁신위원회가 지난 1월 14일 출범했다. 최근 10년간 공과대학은 SCI 논문 등 연구실적측면에서 많은 성장을 했으나, 이제는 창조경제를 이끌 실용적이고 질적인 성장을 추구할 시점이다. 공과대학혁신위원회는 공과대학이 실질적 부가가치를 만들어 내는 신기술과 창의적 인재의 공급원이 되도록 위상과 역할을 재정립하고 이론 위주 연구와 교육에서 벗어나 창조경제실현을 주도할 수 있는 전진기지로서의 역할과 성장을 돕기 위해 신설됐다. 그동안 공과대학의 양적 지표에 집중돼 있던 여러 가지 문제점 해결을 위해 위원회가 잘해낼 수 있을지 그 중심에 있는 이준식 공과대학혁신위원회 위원장(서울대 연구부총장)을 만나 앞으로의 포부를 들어봤다.

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A Study on Establishing Creative Zones and Creative Zone Programming (도서관 무한창조공간의 개념 및 프로그램에 관한 연구)

  • Ahn, In-Ja;Choi, Sang-Ki;Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.143-171
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    • 2014
  • This study proposes to analyze the concept and introduction of infinite creative space (makerspace) to redefine the roles of existing library spaces. This study also attempts to formulate a suitable program for public library makerspaces by analyzing case studies. Literature review and case study methods are used for deriving the makerspace concept, the evolution of makerspace, the implications posed by makerspace operation domestically and abroad, and the utilization of makerspace. Finally, we suggest story creation programs, topic-based programs reflecting the library characteristics, professional mentoring programs, expert consulting programs, various training programs, patent application support programs, incubator programs, and so on.

A Study on the Uneven Growth and Geographic Distribution of Creative Industries (창조산업의 불균등 성장과 지리적 분포 특성에 관한 연구)

  • Park, Kyung-Hyun
    • Journal of the Economic Geographical Society of Korea
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    • v.17 no.3
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    • pp.447-464
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    • 2014
  • Creative industries are important due to the capability of enhancing urban competitiveness. This study is focused on unravelling the uneven growth and geographic distributions of creative industries. The main results are as follows. First, the primary city, Seoul, has too much eminence than the citysize rule suggests, and the creative-industry elasticity is very high compared to population and all industry. Second, Seoul is reinforcing the uneven growth with adjacent cities. Third, the local main cities have little power to enhance creative industries and the local small cities grow randomly. Fourth, each city should have more deliberation in accepting creative industries as an urban growth strategy.

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