• Title/Summary/Keyword: 엔진 제어

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A Study on The Development of a Home Server Using An Embedded Linux Board (임베디드 리눅스 보드를 이용한 홈 서버 구현에 관한 연구)

  • Kim, Jin-Ho;Kim, Tae-Min;Lee, Jong-Su
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.367-368
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    • 2007
  • 본 논문은 홈 네트워크 시스템에서 사용자의 편의를 고려한 홈 서버 구현 방안에 대해 제안한다. 홈 서버는 리눅스 기반의 임베디드 보드 또는 PC를 사용할 수 있고 시스템은 인터넷 망을 기반으로 하고 있으며 클라이언트, 서버, 시뮬레이터로 구성되어 있다. 사용자는 웹 브라우저를 내장한 모든 기기에서 서버에 접속할 수 있다. 클라이언트 프로그램은 모든 종류의 CPU와 OS를 지원하기 위하여 자바 애플릿을 사용하였다. 사용자는 별도의 프로그램 설치 없이 원격에서 서버의 웹 페이지를 통해 접속하고 각종 기기들을 제어할 수 있으며 손쉽게 데이터를 공유할 수 있다. 서버는 리눅스 기반으로 웹 서비스를 할 수 있도록 서버가 구축되어있고 클라이언트 프로그램과 동일한 이유로 자바언어를 사용하여 서버 프로그램을 작성하였다. PC 대신 사용할 수 있는 임베디드 리눅스 보드는 내장형 시스템을 구성하는데 유용하며 홈 네트워크 시스템뿐만 아니라 각종 분야 등에도 널리 이용되어 질 수 있다. 임베디드 보드는 많은 자원을 필요로 하지 않는 국한된 목적의 시스템에 적용하기에 적합하며 널리 사용되고 있다. 시스템 구성을 위해 임베디드 보드에 리눅스를 포팅하고, 웹서버를 사용 가능하게 만들어 준 후, 자바 프로그램을 실행하기 위한 JVM(Java Virtual Machine)과 서블릿 및 JSP등의 자바 코드를 이해할 수 있는 엔진을 포팅하였다. 이로써 웹 서버로서의 역할과 홈 네트워킹 서버로서의 역할을 동시에 수행하게 된다. 시뮬레이션 프로그램은 자바 어플리케이션 프로그램을 사용하였고 데이터의 정상적인 전달여부와 기기들의 상태를 모니터링 할 수 있다.

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HSM(Hierarchical State Machine) based LOD AI for Computer GamesS (게임을 위한 계층적 상태 기계 기반의 인공지능 LOD)

  • Seo, Jinseok
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.143-149
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    • 2013
  • Many researchers and developers take a greater interest on the LOD AI techniques as users demand more elaborate and sophisticated game AI in recent years. However, contrary to the traditional geometry LOD, existing LOD AI techniques can be used only to a limited extent. Therefore, in this paper, I propose an LOD AI technique, which uses HSM(Hierarchical State Machine) and the Lua script language as the method to control game objects. Using the proposed approach, we can easily produce multilevel AI models for LOD and design various objects without hard-coding state machines. Moreover, in order to show the effectiveness of the presented technique, this paper exemplifies the results of the efficiency test through the prototype engine.

Flow Mechanism around Air Flow Sensor of Electronic Control Engine (전자제어 엔진의 공기유량센서 유동구조 연구)

  • 이종춘;황성만;부정숙
    • Journal of Advanced Marine Engineering and Technology
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    • v.24 no.4
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    • pp.486-493
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    • 2000
  • Flow mechanism around air flow sensor of electronic control engine, especially Karman vortex type, was investigated experimentally. The two-dimensional flow characteristics in the intermediate wake region behind a triangular vortex-generator respectively apex forward facing, apex backward facing and vertical flat plates following after apex forward facing(i.e vortex-flowmeter) were investigated at Reynolods number of $ReH=1.4\times10^4$; H is the width of a triangular vortex-generator. The vortex shedding frequency for wide Reynolds number from $7\times10^3$ to $2.1\times10^4$ was also surveyed. The velocity component was measured by X-type hot wire anemometer at 8H downstream from the bluff body. The coherent structure of the intermediate wake behind a bluff body was obtained by conditional phase average technique. As a result, it was verified that the vertical flat plates following after apex forward triangular vortex-generator make not only more linear relation between free stream velocity and vortex shedding frequency but also more periodic vortex in the vicinity of the center of wake.

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A Study on the Automatic Measurement of Swirl Generated fi:om Intake Port of Engine Cylinder Head Using an I-IEEE-1394 Camera and Step Motors (IEEE-1394카메라와 스텝모터를 이용한 엔진 실린더헤드의 흡기포트 스월 측정 자동화에 관한 연구)

  • Lee Choong-Hoon
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.6
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    • pp.88-94
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    • 2005
  • A swirl ratio of a charge in the cylinder could be calculated by measuring both the rotary speed of paddle and the intake air flow rate in the swirl measurement apparatus fur several positions of valve lift. The automation of the swirl ratio measurement for a cylinder head is achieved by controlling both the valve lift of cylinder head and a suction pressure of the surge tank, instead of controlling them manually. PID control of the surge tank pressure and positioning a valve lift of the cylinder head are also achieved by using two step motors, respectively. Rotating speed of a paddle are measured using an optical sensor and a counter. Flow rate are measured from ISA 1932 flow nozzle by reading a differential pressure gauge position using IEEE-1394 camera. Time to measure the swirl ratio for a port in the cylinder head is drastically reduced from an hour to 3 minutes by automation control of the apparatus.

A Study on the ECU for Controlling One Cylinder Motorcycle Engine (단기통 모터사이클 엔진 제어용 ECU에 관한 연구)

  • Jung, Tae-Gyun;Chae, Jae-Ou
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.6
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    • pp.13-20
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    • 2005
  • The most typical fuel control devices of motorcycle engines have carburetors, they are simple in structure and reliable in work. Most of the motorcycle engines have used carburetors in the fuel system, but the fuel economy and the emissions of those engines are bad when we compared with automobile engines. According to stricter emission regulations and higher requirements for fuel economy, the application of the carburetor on the motorcycle engines would be limited. In this paper, we studied about the ECU of motorcycle engine controled by indirect method. A new engine system was designed and experiments were carried out. The experimental results for both carburetor type and ECU type were compared. Maximum torque of $1.053kg{\cdot}m$ at 6500rpm was measured. The engine torque controled using ECU was increased by $10\%$ compared with the carburetor type.

HCCI Combustion Engines with Ultra Low CO2 and NOx Emissions and New Catalytic Emission Control Technology (CO2/NOx 초저배출형 HCCI 엔진 연소기술과 신촉매제어기술)

  • Kim, Moon-Hyeon
    • Journal of Environmental Science International
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    • v.17 no.12
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    • pp.1413-1419
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    • 2008
  • The Kyoto Protocol, that had been in force from February 16, 2005, requires significant reduction in $CO_2$ emissions for all anthropogenic sources containing transportation, industrial, commercial, and residential fields, etc, and automotive emission standards for air pollutants such as particulate matter (PM) and nitrogen oxides $(NO_x)$ become more and more tight for improving ambient air quality. This paper has briefly reviewed homogeneous charge compression ignition (HCCI) combustion technology offering dramatic reduction in $CO_2,\;NO_x$ and PM emissions, compared to conventional gasoline and diesel engine vehicles, in an effort of automotive industries and their related academic activities to comply with future fuel economy legislation, e.g., $CO_2$ emission standards and corporate average fuel economy (CAFE) in the respective European Union (EU) and United States of America (USA), and to meet very stringent future automotive emission standards, e.g., Tier 2 program in USA and EURO V in EU. In addition, major challenges to the widespread use of HCCI engines in road applications are discussed in aspects of new catalytic emissions controls to remove high CO and unburned hydrocarbons from such engine-equipped vehicles.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Design Vision Box base on Embedded Platform (Embedded Platform을 기반으로 하는 Vision Box 설계)

  • Kim, Pan-Kyu;Hoang, Tae-Moon;Park, Sang-Su;Lee, Jong-Hyeok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.1103-1106
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    • 2005
  • The purpose of this research is design of Vision Box which can capture an image which inputs through the camera and understand movement of object included in captured image. In design, we tried to satisfy user's requirements. We made Vision Box can analyze movement of object in image captured by camera without additional instruments. In addition, it is possible that communicate with PLC and operate Vision Box by remote control. We could verify the Vision Box capability by using it to automobile engine pattern analysis. We expect the Vision Box will be used various industrial fields.

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Automated Test Data Generation for Testing Programs with Flag Variables Based on SAT (SAT를 기반으로 하는 플래그 변수가 있는 프로그램 테스팅을 위한 테스트 데이터 자동 생성)

  • Chung, In-Sang
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.371-380
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    • 2009
  • Recently, lots of research on automated test data generation has been actively done. However, techniques for automated test data generation presented so far have been proved ineffective for programs with flag variables. It can present problems when considering embedded systems such as engine controllers that make extensive use of flag variables to record state information concerning devices. This paper introduces a technique for generating test data effectively for programs with flag variables. The presented technique transforms the test data generation problem into a SAT(SATisfiability) problem and makes advantage of SAT solvers for automated test data generation(ATDG). For the ends, we transform a program under test into Alloy which is the first-order relational logic and then produce test data via Alloy analyzer.

Investigation on the In-Cylinder Flow of 5-Valve Gasoline Engine by Using Two Color PIV Method (이색 PIV 기술을 이용한 5밸브 가솔린엔진 연소실 내의 유동특성 분석)

  • Lee, Gi-Hyeong;U, Yeong-Wan;Park, Sang-Chan;Lee, Chang-Sik
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.26 no.2
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    • pp.238-244
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    • 2002
  • A 5-valve(intake 3-valve) engine has been developed to increase engine performance. These engines have a high power caused by the decrease of inertia mass of an intake valve and the increase of intake effective area. In this study, in-cylinder flow patterns were visualized with laser sheet method and velocity profiles at near intake valves were inspected by using a two-color PIV. In addition, steady flow tests were performed to quantify tumble ratio of flow-fields generated by a tumble control valve(TCV). Experimental results of steady flow test show that the cure of tumble ratio in intake 3-valve engine farmed as a S shape with valve lift changes. This tendency is different from the one in intake 2-valve engine. Using laser sheet method and two color PIV method, we can find that the intake flow through upper valve increases and the velocity gradient also slightly increases as valve lift increases. From this study, the in-cylinder flow characteristics around intake valves were made clearly.