• Title/Summary/Keyword: 에이전트 기반 시뮬레이션

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An Intersection Safety Support System Using Role-based Agents (역할 기반 에이전트를 활용한 교차로 안전지원 시스템)

  • Jo, Jiyoung;Lee, Eunyoung;Ryu, Kiyeol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.615-618
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    • 2014
  • 역할 기반 시스템(role-based system)은 역할을 수행할 수 있는 객체만 존재한다면 환경에 구애 받지 않고 시스템을 실행하는 것이 가능하므로, 적응성(adaptation) 및 상호작용(interaction) 측면에서 이점을 가진다. 이는 객체가 동적으로 이동하여 다른 환경에 속했을 때, 해당 객체가 역할을 수행할 수 있다면 새로운 환경에서 이질적으로 받아들이지 않고 적응할 수 있는 이동성(mobility)의 개념을 포함하므로 차량이 동적으로 이동하는 교차로 시스템에 적합하다고 할 수 있다. 따라서 본 연구에서는 역할 기반 에이전트를 교차로 안전지원 시스템에 적용하고 시뮬레이션을 통하여 역할 기반 시스템의 이점을 증명한다.

A Study on the Analysis of Ship Officers' Collision-Avoidance Behavior During Maritime Traffic Simulation (해상교통분석 시뮬레이션을 위한 항해사의 충돌회피 행동분석에 관한 연구)

  • Kim, Hongtae;Ahn, Young-Joong;Yang, Young-Hoon
    • Journal of Navigation and Port Research
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    • v.44 no.6
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    • pp.469-476
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    • 2020
  • Modeling and Simulation (M&S) systems which deal with situational complexity often require human involvement due to the high-level decision-making that is necessary for ship movement, navigation, control center management, shipping company logistics, meteorological system information, and maritime transportation GIS. In order to properly simulate maritime traffic, it is necessary to accurately model the human decision-making process of the ship officer, including aspects of the ship officer's behavioral tendencies, personal navigation experience, and pattern of voyage errors, as this is the most accurate way in which to reproduce and predict realistic maritime traffic conditions. In this paper, which looks at agent-based maritime traffic simulation, we created a basic survey in order to conduct behavior analysis on ship operators' collision avoidance strategies. Using the information gathered throughout the survey, we developed an agent-based navigational behavior model which attempts to capture the behavioral patterns of a ship officer during an instance of ship collision. These results could be used in the future in further developments for more advanced maritime traffic simulation.

Multi-Platform Warship M&S System Using the Hierarchical Multi-Agent System (계층구조적 다중에이전트를 이용한 다대다 함정전투 M&S 시스템)

  • Jung, Chan-Ho;You, Yong-Jun;Ryu, Han-Eul;Lee, Jang-Se;Kim, Jae-Ick;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.117-125
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    • 2009
  • Recently the intelligent agent systems have been emerged as one of key issues for developing the defense M&S systems. However, most conventional agent architecture of M&S systems utilize the script-based models and can only deal with the individual behaviors so that they cannot suitably describe the precise tactical/strategic behavior and/or complex warfare environment. To overcome these problems, we have proposed the hierarchical multi-agent system architecture that is able to intelligently cope with the complex missions based on the functional role of each agent on the hierarchy such as an intelligence officer, captain, warship commander. Several simulation tests performed on 2:2 warship warfare models will illustrate our techniques.

Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.75-83
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    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.

A mixed-initiative conversational agent using hierarchical Bayesian networks for ubiquitous home environments (유비쿼터스 가정환경을 위한 계층적 베이지안 네트워크 기반 상호주도형 대화 에이전트)

  • Song In-Jee;Hong Jin-Hyuk;Cho Sung-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.157-160
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    • 2005
  • 유비쿼터스 환경에서 다양한 서비스를 사용자에게 제공하기 위해 지능형 에이전트는 먼저 사용자의 의도를 정확히 파악해야 한다. 명령어 기반의 기존 사용자 인터페이스와는 달리, 대화는 인간과 에이전트 사이의 유연하고 풍부한 의사소통에 유용하지만, 사용자의 배경지식이나 대화의 문맥에 따라 그 표현이 매우 다양하기 때문에 본 논문에서는 '상호주도형' 의사소통을 위한 계층적 베이지안 네트워크를 이용하여 사용자와 에이전트 사이에 발생하는 대화의 모호성을 해결한다. 서비스 추론 시 정보가 부족할 경우에는 계층적 베이지안 네트워크를 이용하여 추가로 필요한 정보를 분석하고 사용자로부터 수집한다. 제안하는 방법을 유비쿼터스 가정환경에 적용하고 시뮬레이션 환경을 구축하여 그 유용성을 확인하였다.

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Multimedia Contents Dissemination using Mobile Communication and Opportunistic Networks (무선 통신과 기회적 네트워크를 활용한 멀티미디어 콘텐츠 배포)

  • Kim, Seokhyun
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.357-365
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    • 2013
  • The popularization of smart phones changes the usage patterns of mobile communication from voice-centric to data-centric communication. The demand for wireless data communications is rapidly increasing, and thus the need for expanding infrastructure for mobile communication is also rapidly increasing. In this paper, we propose a scheme for reducing the cost for the mobile communication infrastructure by exploiting opportunistic networks in dissemination of multimedia contents. By using this scheme, the large portion of the cost for mobile communication infrastructure could be saved, and the need of users for multimedia contents could be also fulfilled. Our scheme is evaluated using agent-based simulations. The simulation results show that about 70% of mobile communication can be replaced with the data communication through opportunistic networks.

Modified Consensus Based Auction Algorithm for Task Allocation of Multiple Unmanned Aerial Vehicle (다중 무인기의 임무 할당을 위한 수정된 합의 기반 경매 알고리즘)

  • Kim, Min-Geol;Shin, Suk-Hoon;Lee, Eun-Bog;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.197-202
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    • 2014
  • In order to operate multiple UAVs for multiple tasks efficiently, we need a task allocation algorithm with minimum cost, i.e.,total moving distance required to accomplish the whole mission. In this paper, we have proposed the MCBAA (Modified Consensus Based Auction Algorithm) which can be suitably applied to the operation of multiple UAVs. The key idea of proposed algorithm is to minimize sum of distance from current location of agents to location of tasks based on the conventional CBAA. Several simulation test performed on three UAV agents with multiple tasks demonstrates the overall efficiency both in time and total distance.

Analysis of the GOP Border security systems of the ROK Army by Using ABMS and NOLH design (ABMS와 NOLH을 이용한 한국군 GOP 경계시스템에 관한 분석)

  • Oh, Kyungtack
    • Journal of the Korea Society for Simulation
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    • v.23 no.2
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    • pp.25-33
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    • 2014
  • In this study, the border security problem of the ROK Army is examined by applying the agent-based modeling and simulation (ABMS) concept as well as its platform, MANA. Based on the approximately optimized behavior of the infiltrator obtained using genetic algorithm (GA), we evaluate the GOP border security system which consists of human resources, surveillance, as well as command and control (C2) systems. We use four measures of effectiveness (MOEs) to evaluate its performance, and we apply a near optimal latin hypercube (NOLH) design to deal with the large number of factors of interest in our model. By using a NOLH design, our simulation runs are implemented efficiently. We hope the results of this study provide valuable data for deciding the configuration of the border security system structure and the number of soldiers assigned in the platoon.

Implementation of Intelligent Agent Based on Reinforcement Learning Using Unity ML-Agents (유니티 ML-Agents를 이용한 강화 학습 기반의 지능형 에이전트 구현)

  • Young-Ho Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.205-211
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    • 2024
  • The purpose of this study is to implement an agent that intelligently performs tracking and movement through reinforcement learning using the Unity and ML-Agents. In this study, we conducted an experiment to compare the learning performance between training one agent in a single learning simulation environment and parallel training of several agents simultaneously in a multi-learning simulation environment. From the experimental results, we could be confirmed that the parallel training method is about 4.9 times faster than the single training method in terms of learning speed, and more stable and effective learning occurs in terms of learning stability.

A Multi-Agent Simulation Approach to Investigating the Influence of Members' Heterogeneity on Team-Level Digital Creativity and Corporate Performance (구성원 다양성에 따른 팀단위 디지털 창의성 변화와 경영성과에 미치는 영향에 관한 연구 : 다중 에이전트 시뮬레이션 접근방법을 중심으로)

  • Lee, Kun-Chang;Seo, Young-Wook
    • Knowledge Management Research
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    • v.9 no.3
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    • pp.159-172
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    • 2008
  • 기업의 지적자산을 효과적으로 관리하는 지식경영 차원에서 기업들은 디지털 시대에 부합되도록 다양한 종류의 지식을 창조해내는 디지털 창의성을 기반으로 한 지식 경쟁력 향상 방안을 요구하고 있다. 이에 본 연구에서는 디지털창의성의 개념을 정의하고 이들에게 영향을 미치는 구성요인으로 디지털환경, 전문성영역, 디지털리스트성향을 제시하고 구성원의 다양성에 따른 디지털 창의성 변화와 경영성과에 미치는 영향을 다중 에이전트 시뮬레이션 접근방법을 사용하여 분석 하였다. 분석결과 구성원의 다양성이 높은 집단일 경우 시간의 흐름에 따라 구성원의 다양성이 낮은 집단, 즉 동질성이 높은 집단 보다 지식관리시스템 (KMS)을 이용한 지식의 생성 및 공유와 디지털창의성에 영향을 주는 강도가 높은 것으로 나타났다. 또한, 전문성영역, 디지털리스트성향이 디지털 창의성에 유의한 영향을 미치며, 디지털 창의성도 경영성과에 유의한 영향을 미치는 것으로 나타났다. 이러한 결과를 바탕으로 디지털 창의성과 경영성과 향상에 대한 시사점 및 향후 연구방향을 제시하였다.

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