• Title/Summary/Keyword: 언어적 상호작용.

Search Result 456, Processing Time 0.026 seconds

A Study on the Culture of the French Language (프랑스어 단어 속에 담긴 문화연구)

  • Kwak, No-Kyung
    • Cross-Cultural Studies
    • /
    • v.48
    • /
    • pp.135-191
    • /
    • 2017
  • The purpose of this study was to select words with "shared cultural charge" that are unique in French culture and to study cultural content hidden in these words. It also explores the cultural phenomenon of same French borrowed words used in the Korean language. The study was conducted from two perspectives: perspective of internal French culture defined by Galisson and inter-cultural perspective. The first section of this study introduces the theory "lexiculture" and definition of the words "shared cultural charge." In the following section, among main items of 795 borrowed words in the Korean language, we examined seven words in areas such as clothing, food, and housing. We studied content of the French culture according to the following three categories: (1) dictionary definition, (2) cultural phenomena, (3) special phenomenon in idiomatic expression. Our study illustrated a special connotation beyond the dictionary definition of words. In the next section, we examined the birth of a new cultural phenomenon and process of acquiring a new meaning in the Korean language. Finally, we analyzed differences and similarities between linguistic and cultural elements in both cultures. In this study, we provide basic data for inter-cultural education between France and Korea.

The Effect of Eye Contact on User Experience in Synchronous Online Communication (실시간 온라인 커뮤니케이션에서 눈 맞춤이 사용자 경험에 미치는 영향)

  • Shin, Hyorim;Lee, Soyeon;Choi, Junho
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.8
    • /
    • pp.20-31
    • /
    • 2021
  • The spread of non-face-to-face culture due to COVID-19 led to innovation in untact services and the increase of non-face-to-face communication through video conference platforms. However, it is difficult to identify nonverbal expressions in synchronous online communication. Moreover, it is hard to interact with people by making eye contact. Despite the positive effects of eye contact, including such as sharing emotions and helping build intimacy, no research has empirically verified the effectiveness of eye contact in synchronous online communication. Thus, the study verified the effectiveness of eye contact in synchronous online communication. Depending on the context of the communication and whether(or not) there is eye contact, six video treatments were used to measure four dependent variables-Continuance Intention to Use, Performance Expectancy, Interactivity, and Personal Connection. The study shows that the communication with eye contact in all contexts was rated higher than the one without eye contact in all measurement variables. This study will help to provide a better user experience in synchronous online communication by verifying the effectiveness of eye contact in synchronous online communication and proposing the need of technology and the direction of the technological development.

A Study on the Written Texts of a High School Mathematics Textbook and Teacher's Classroom Discourse -A Focus on 'The Relationship between Quadratic Functions and Quadratic Equations'- (고등학교 수학교과서의 설명텍스트와 교사 설명담화에 대한 체계기능언어학적 비교 분석 - '이차함수와 이차방정식의 관계'를 중심으로 -)

  • Jeon, Soo Kyung;Cho, Cheong-Soo
    • Journal of Educational Research in Mathematics
    • /
    • v.25 no.4
    • /
    • pp.525-547
    • /
    • 2015
  • This study analyzed the written texts of textbook and the teacher's discourse explaining 'the relationship between quadratic functions and quadratic equations' in the 9th grade high school mathematics class. Data consisted of the lecture recordings and the textbooks were analyzed based on the Halliday's systemic functional linguistics. According to the results, the written texts of the textbook used lexico-grammatical strategies such as generalization using hyponomy of meanings, mathematical objectification through nominalization and materialization of meaning through change in themes to compose mathematical concepts. The textbook generalized from an example in the description of formulating mathematical concepts, and in this process the organizational interactions of discourse-semantic level and lexico-grammartical level appeared. On the other hand, the teacher's doscourse appeared the change in transitivity and the addition of the reasons and the process. Also the teacher used explanation process of formulating the relationship between quadratic functions and quadratic equations. The linguistic characteristics of the teacher were linguistic implication and omission of lexemes due to contextual ommission. And there was no use of structural lexico-grammatical resources that influence the discourse-semantic level. This results provide a new framework for analyzing mathematical discourse, and suggest the lexico-grammatical strategies that can be used to explain mathematical concepts by teachers in math classrooms.

Nonverbal Expressions in New Media Art -Case Studies about Facial Expressions and Sound (뉴미디어 아트에 나타난 비언어적 표현 -표정과 소리의 사례연구를 중심으로)

  • Yoo, Mi;An, KyoungHee
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.10
    • /
    • pp.146-156
    • /
    • 2019
  • New media art moves out of place and time constraints, sublimates the benefits of technology into art, and presents a new way of communication with the audience. This paper analyses the tendency of nonverbal communication methods by analysing examples of facial expressions and sound used in new media art from early times. As a result, it can be seen that the digital paradigm in the new media art has a nonlinear thinking, which makes a perceptual reduction of immersion and dispersion. The facial expression in new media art made it possible not only to overcome the limit of space and time of various expressions through 'visual distortions, enlargement, and virtualisation', but also to enable new ways of communication to display facial parts combined or separated in the digital environment. The sound in new media art does not stay in auditory sense, but pursues multi-sensory and synesthesia by cooperating with visual and tactile, evolves by revealing characteristics of space expansion and sensibility and interaction of audience.

Instructional Planning in Web-based Tutoring System (Web 기반 지능형 교수시스템에서의 교수계획)

  • 최진우;우종우
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1999.10b
    • /
    • pp.679-681
    • /
    • 1999
  • 최근 웹의 폭발적인 성장으로 인하여 웹을 교육의 매개체로 활용하려는 노력이 활성화되고 있다. 그러나 현재 대부분의 웹 기반 교육 시스템들은 대체로 수동적이며, 정적인 하이퍼텍스트 위주이기 때문에, 학습상황을 수시로 점검할 수 있는 상호작용기능이 부족하고, 특정 학습자의 학습결과에 따른 동적인 학습환경의 제시가 어렵다. 일반적으로 웹기반 교육시스템은 다양한 지식계층의 사람들에게 노출되어 있기 때문에 보다 상세한 학습전략이 요구되며, 따라서 최근에는 기존의 지능형 교수시스템(Intelligent Tutoring System: ITS)에서 연구된 풍부한 기술들을 웹 환경에 도입함으로서 보다 지능적이며 적응력 있는 시스템개발에 관한 연구가 활성화되고 있다. 본 연구에서는 이러한 웹 기반 교육시스템에서의 문제점들을 해소하기 위한 한가지 방안으로 ITS의 동적 교수계획기법을 웹 기반 시스템에 도입한다. 문제영역으로 C 프로그래밍 언어 학습을 선정하여 이를 웹 기반 교수시스템으로 설계하고 구현하였다. 또한 기존 시스템들의 서버 집중형 구조에서 탈피하여 CORBA를 이용한 분산기반구조로 시스템 개발에 접근하였다.

  • PDF

Analysis of cooperation between input and output modalities based on MS agent framework (마이크로소프트 에이전트 기반 입출력 모달리티 협력 방식의 분석)

  • Ji, Eun-Ae;Kim, Seung-Dug;Choo, Moon-Won;Choi, Young-Mee
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.367-369
    • /
    • 2006
  • The educational contents could be better off when the visualization, personalized storytelling and interaction are combined and fused in the interface. In this paper, we analyze the specification of I/O cooperation based on MS agent framework. which can be applied to the development of educational contents.

  • PDF

A Study on the Behavioral Communicability Evaluation Method (행위를 바탕으로 하는 커뮤니커빌리티 평가방법(Communicability Evaluation Method)에 관한 연구)

  • Lee, Hae-Jin;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.130-135
    • /
    • 2007
  • 기호공학(Semiotic Engineering)을 바탕으로 만들어진 커뮤니커빌리티 평가방법(Communicability Evaluation Method: CEM)은 사용자가 디자이너의 의도와 구현된 상호작용원리를 얼마나 잘 이해하고 있는가를 평가하기 위한 방법이다. 본 연구에서는 새로운 사용성 평가 방법인 커뮤니커빌리티 평가방법(CEM)을 국내에서 활용할 수 있도록 하기 위하여, DMB 폰의 사용성 테스트를 수행하여 로컬화를 추구하였으며 그 과정에서 기존 언어만을 이용하여 태그(Communicability Tag)를 추출하였던 방법이 아닌 행위를 바탕으로 태그(Communicability Tag)를 추출하고 결과에 새롭게 적용해 볼 수 있음을 알게 되었다. 이에 행위를 바탕으로 하는 커뮤니커빌리티 평가방법(CEM)을 사용성 평가에 활용할 수 있는 가능성을 모색해 보고자 하였다. 커뮤니커빌리티 평가방법(CEM)을 이용하면, 디자이너의 의도에 초점을 맞추어 문제점들을 발견하게 되고, 사용자는 향후 인지적 결점들이 개선된 디자인을 이용하게 되며, 그 과정에서 사용자는 긍정적인 경험을 하게 될 것이다. 따라서 커뮤니커빌리티 평가방법(CEM)을 발전시켜 새로운 종합적 평가 틀을 구축하는 것은 매우 의미 있을 것이다.

  • PDF

Development of the video-based smart utterance deep analyser (SUDA) application (동영상 기반 자동 발화 심층 분석(SUDA) 어플리케이션 개발)

  • Lee, Soo-Bok;Kwak, Hyo-Jung;Yun, Jae-Min;Shin, Dong-Chun;Sim, Hyun-Sub
    • Phonetics and Speech Sciences
    • /
    • v.12 no.2
    • /
    • pp.63-72
    • /
    • 2020
  • This study aims to develop a video-based smart utterance deep analyser (SUDA) application that analyzes semiautomatically the utterances that child and mother produce during interactions over time. SUDA runs on the platform of Android, iPhones, and tablet PCs, and allows video recording and uploading to server. In this device, user modes are divided into three modes: expert mode, general mode and manager mode. In the expert mode which is useful for speech and language evaluation, the subject's utterances are analyzed semi-automatically by measuring speech and language factors such as disfluency, morpheme, syllable, word, articulation rate and response time, etc. In the general mode, the outcome of utterance analysis is provided in a graph form, and the manger mode is accessed only to the administrator controlling the entire system, such as utterance analysis and video deletion. SUDA helps to reduce clinicians' and researchers' work burden by saving time for utterance analysis. It also helps parents to receive detailed information about speech and language development of their child easily. Further, this device will contribute to building a big longitudinal data enough to explore predictors of stuttering recovery and persistence.

The Symbolic Realization of Desire Pursuing "Object A" ('대상 a'를 향한 욕망의 상징적 실현)

  • Choi, Won-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.11
    • /
    • pp.1706-1714
    • /
    • 2010
  • Identity is established by the interaction of consciousness and unconsciousness. The desire of the identity continuously gets generated and changes through this process. However, the conscious identity does not identify the clear substance of the desire. The reason is that the pure desire of unconsciousness has nothing to do with the order of 'The Symbolic', which is the area of language and law, and it only pursues the pure desire. The desire of unconsciousness, which had been examined by the consciousness and superego and subsequently got rejected in 'The Symbolic', can produce endless desire on the stage of fantasy called film, exposing the gap of The Real. This research analyzes the psychoanalytic communication between film and audience by way of the films, in which the desire is conceived by the cause of the desire 'object A', the identities pursuing the desire and the dialectic reproducing process of another desire are symbolically exposed and realized.

A Study on a Computer Program Visualization Method Effective for the e-Learning Contents (이 러닝 콘텐츠에 효과적인 컴퓨터 프로그램 시각화 방안에 대한 연구)

  • Ha, Sang-Ho
    • Journal of Engineering Education Research
    • /
    • v.10 no.3
    • /
    • pp.109-124
    • /
    • 2007
  • With the advance of the Internet and computing technologies, e-learning is now a hot issue worldwide for providing the effective learning on the cyber-space. However, most of existing e-learning contents have been developed mainly based on text, including simple multimedia elements such as images, animations, and voices. This paper suggests a method effective for the computer programming e-learning. The method is based on program visualization using flowcharts. It features the stepwise hierarchical program visualization on the level of statements, the flowchart based visualization for control constructs of languages, visualization over whole programs, visualization compared with source codes, and interaction with users. Finally, we implement a system to realize the suggested method, and execute it for an example program.