• Title/Summary/Keyword: 언어융합

Search Result 551, Processing Time 0.028 seconds

Exploration of the educational possibilities of one-stroke drawing problems of complex figure using programming (프로그래밍을 이용한 복잡한 도형의 한붓그리기 문제의 교육적 가능성 탐색 )

  • Cheong, Yong Wook
    • Communications of Mathematical Education
    • /
    • v.38 no.2
    • /
    • pp.247-261
    • /
    • 2024
  • This study propose the educational potential of an activity that solves the task of one-stroke drawing of complex figures using a drag-and-drop type educational programming language such as Scratch. The problem of determining whether a given shape is capable of one-stroke drawing is a separate problem from actually finding the path of one-stroke drawing and implementing it through programming. In particular, finding a path that allows one-stroke drawing of complex shapes with regularity and implementing it through programming requires problem-solving capabilities based on the convergence of various mathematical knowledge. Accordingly, in this study, problems related to one-stroke drawing concerning polygon-related shapes, tessellation-related shapes, and fractal shapes were presented, and the results of one-stroke drawing programming of the shapes were exemplified. In addition, the mathematical knowledge and computational thinking elements necessary for the solution of the illustrated problem were analyzed. This study is significant as a new example of the mathematics education that combines mathematics and information.

A Benchmark of Open Source Data Mining Package for Thermal Environment Modeling in Smart Farm(R, OpenCV, OpenNN and Orange) (스마트팜 열환경 모델링을 위한 Open source 기반 Data mining 기법 분석)

  • Lee, Jun-Yeob;Oh, Jong-wo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 2017.04a
    • /
    • pp.168-168
    • /
    • 2017
  • ICT 융합 스마트팜 내의 환경계측 센서, 영상 및 사양관리 시스템의 증가에도 불구하고 이들 장비에서 확보되는 데이터를 적절히 유효하게 활용하는 기술이 미흡한 실정이다. 돈사의 경우 가축의 복지수준, 성장 변화를 실시간으로 모니터링 및 예측할 수 있는 데이터 분석 및 모델링 기술 확보가 필요하다. 이를 위해선 가축의 생리적 변화 및 행동적 변화를 조기에 감지하고 가축의 복지수준을 실시간으로 감시하고 분석 및 예측 기술이 필요한데 이를 위한 대표적인 정보 통신 공학적 접근법 중에 하나가 Data mining 이다. Data mining에 대한 연구 수행에 필요한 다양한 소프트웨어 중에서 Open source로 제공이 되는 4가지 도구를 비교 분석하였다. 스마트 돈사 내에서 열환경 모델링을 목표로 한 데이터 분석에서 고려해야할 요인으로 데이터 분석 알고리즘 도출 시간, 시각화 기능, 타 라이브러리와 연계 기능 등을 중점 적으로 분석하였다. 선정된 4가지 분석 도구는 1) R(https://cran.r-project.org), 2) OpenCV(http://opencv.org), 3) OpenNN (http://www.opennn.net), 4) Orange(http://orange.biolab.si) 이다. 비교 분석을 수행한 운영체제는 Linux-Ubuntu 16.04.4 LTS(X64)이며, CPU의 클럭속도는 3.6 Ghz, 메모리는 64 Gb를 설치하였다. 개발언어 측면에서 살펴보면 1) R 스크립트, 2) C/C++, Python, Java, 3) C++, 4) C/C++, Python, Cython을 지원하여 C/C++ 언어와 Python 개발 언어가 상대적으로 유리하였다. 데이터 분석 알고리즘의 경우 소스코드 범위에서 라이브러리를 제공하는 경우 Cross-Platform 개발이 가능하여 여러 운영체제에서 개발한 결과를 별도의 Porting 과정을 거치지 않고 사용할 수 있었다. 빌트인 라이브러리 경우 순서대로 R 의 경우 가장 많은 수의 Data mining 알고리즘을 제공하고 있다. 이는 R 운영 환경 자체가 개방형으로 되어 있어 온라인에서 추가되는 새로운 라이브러리를 클라우드를 통하여 공유하기 때문인 것으로 판단되었다. OpenCV의 경우 영상 처리에 강점이 있었으며, OpenNN은 신경망학습과 관련된 라이브러리를 소스코드 레벨에서 공개한 것이 강점이라 할 수 있다. Orage의 경우 라이브러리 집합을 제공하는 것에 중점을 둔 다른 패키지와 달리 시각화 기능 및 망 구성 등 사용자 인터페이스를 통합하여 운영한 것이 강점이라 할 수 있다. 열환경 모델링에 요구되는 시간 복잡도에 대응하기 위한 부가 정보 처리 기술에 대한 연구를 수행하여 스마트팜 열환경 모델링을 실시간으로 구현할 수 있는 방안 연구를 수행할 것이다.

  • PDF

Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
    • /
    • v.18 no.2
    • /
    • pp.237-248
    • /
    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.

Representation and Reasoning of User Context Using Fuzzy OWL (Fuzzy OWL을 이용한 사용자 Context의 표현 및 추론)

  • Sohn, Jong-Soo; Chung, In-Jeong
    • Journal of Intelligence and Information Systems
    • /
    • v.14 no.1
    • /
    • pp.35-45
    • /
    • 2008
  • In order to constructan ubiquitous computing environment, it is necessary to develop a technology that can recognize users and circumstances. In this regard, the question of recognizing and expressing user Context regardless of computer and language types has emerged as an important task under the heterogeneous distributed processing system. As a means to solve this task of representing user Context in the ubiquitous environment, this paper proposes to describe user Context as the most similar form of human thinking by using semantic web and fuzzy concept independentof language and computer types. Because the conventional method of representing Context using an usual collection has some limitations in expressing the environment of the real world, this paper has chosen to use Fuzzy OWL language, a fusion of fuzzy concept and standard web ontology language OWL. Accordingly, this paper suggests the following method. First we represent user contacted environmental information with a numerical value and states, and describe it with OWL. After that we transform the converted OWL Context into Fuzzy OWL. As a last step, we prove whether the automatic circumstances are possible in this procedure when we use fuzzy inference engine FiRE. With use the suggested method in this paper, we can describe Context which can be used in the ubiquitous computing environment. This method is more effective in expressing degree and status of the Context due to using fuzzy concept. Moreover, on the basis of the stated Context we can also infer the user contacted status of the environment. It is also possible to enable this system to function automatically in compliance with the inferred state.

  • PDF

An emotional speech synthesis markup language processor for multi-speaker and emotional text-to-speech applications (다음색 감정 음성합성 응용을 위한 감정 SSML 처리기)

  • Ryu, Se-Hui;Cho, Hee;Lee, Ju-Hyun;Hong, Ki-Hyung
    • The Journal of the Acoustical Society of Korea
    • /
    • v.40 no.5
    • /
    • pp.523-529
    • /
    • 2021
  • In this paper, we designed and developed an Emotional Speech Synthesis Markup Language (SSML) processor. Multi-speaker emotional speech synthesis technology that can express multiple voice colors and emotional expressions have been developed, and we designed Emotional SSML by extending SSML for multiple voice colors and emotional expressions. The Emotional SSML processor has a graphic user interface and consists of following four components. First, a multi-speaker emotional text editor that can easily mark specific voice colors and emotions on desired positions. Second, an Emotional SSML document generator that creates an Emotional SSML document automatically from the result of the multi-speaker emotional text editor. Third, an Emotional SSML parser that parses the Emotional SSML document. Last, a sequencer to control a multi-speaker and emotional Text-to-Speech (TTS) engine based on the result of the Emotional SSML parser. Based on SSML which is a programming language and platform independent open standard, the Emotional SSML processor can easily integrate with various speech synthesis engines and facilitates the development of multi-speaker emotional text-to-speech applications.

General Relation Extraction Using Probabilistic Crossover (확률적 교차 연산을 이용한 보편적 관계 추출)

  • Je-Seung Lee;Jae-Hoon Kim
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.8
    • /
    • pp.371-380
    • /
    • 2023
  • Relation extraction is to extract relationships between named entities from text. Traditionally, relation extraction methods only extract relations between predetermined subject and object entities. However, in end-to-end relation extraction, all possible relations must be extracted by considering the positions of the subject and object for each pair of entities, and so this method uses time and resources inefficiently. To alleviate this problem, this paper proposes a method that sets directions based on the positions of the subject and object, and extracts relations according to the directions. The proposed method utilizes existing relation extraction data to generate direction labels indicating the direction in which the subject points to the object in the sentence, adds entity position tokens and entity type to sentences to predict the directions using a pre-trained language model (KLUE-RoBERTa-base, RoBERTa-base), and generates representations of subject and object entities through probabilistic crossover operation. Then, we make use of these representations to extract relations. Experimental results show that the proposed model performs about 3 ~ 4%p better than a method for predicting integrated labels. In addition, when learning Korean and English data using the proposed model, the performance was 1.7%p higher in English than in Korean due to the number of data and language disorder and the values of the parameters that produce the best performance were different. By excluding the number of directional cases, the proposed model can reduce the waste of resources in end-to-end relation extraction.

Comparative analysis of the digital circuit designing ability of ChatGPT (ChatGPT을 활용한 디지털회로 설계 능력에 대한 비교 분석)

  • Kihun Nam
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.6
    • /
    • pp.967-971
    • /
    • 2023
  • Recently, a variety of AI-based platform services are available, and one of them is ChatGPT that processes a large quantity of data in the natural language and generates an answer after self-learning. ChatGPT can perform various tasks including software programming in the IT sector. Particularly, it may help generate a simple program and correct errors using C Language, which is a major programming language. Accordingly, it is expected that ChatGPT is capable of effectively using Verilog HDL, which is a hardware language created in C Language. Verilog HDL synthesis, however, is to generate imperative sentences in a logical circuit form and thus it needs to be verified whether the products are executed properly. In this paper, we aim to select small-scale logical circuits for ease of experimentation and to verify the results of circuits generated by ChatGPT and human-designed circuits. As to experimental environments, Xilinx ISE 14.7 was used for module modeling, and the xc3s1000 FPGA chip was used for module embodiment. Comparative analysis was performed on the use area and processing time of FPGA to compare the performance of ChatGPT products and Verilog HDL products.

A Discussion on the Establishment of a New Interdisciplinary Convergence Major(Lifelong Education for Disabled) based on Special Education, Rehabilitation Science, and Social Welfare at Daegu University (대구대학교 특수교육-재활과학-사회복지 기반 학제 간 융합전공(장애인평생교육) 신설 논의)

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.1
    • /
    • pp.147-156
    • /
    • 2022
  • The purpose of this study was to review various grounds and plans for the establishment of a convergence major in lifelong education for the disabled based on Daegu University, which establishes its status and identity as a base university for education and welfare for the disabled. Lifelong education for the disabled reflects the specificity of disability in common because it targets disabled learners, but since it constitutes two perspectives and characteristics of education and welfare, access to interdisciplinary convergence research in disabled-related fields is important. In the above dimension, Daegu University has an appropriate foundation to lead lifelong education for the disabled in Korea through various academic and practice-based infrastructures, and has sufficient leadership to improve the practical limitations of the lifelong education support system for the disabled. Accordingly, this study presented measures and related grounds to reflect lifelong education for the disabled in order to establish an interdisciplinary convergence major at Daegu University through literature review and expert advice. It was emphasized that lifelong education for the disabled, viewed as a new interdisciplinary convergence major, should be activated through professional competencies commonly accessible to the three fields rather than applied from a priority perspective between special education, rehabilitation science, and social welfare. As a result of the study, it was suggested that Korea, which failed to establish a lifelong education support system for the disabled, should gradually spread and spread to other universities starting with Daegu University's application model and plan. In addition, the necessity of systematically establishing a qualification development path for lifelong education professionals for the disabled through agreement between the three fields was also suggested.

Implementation of Educational Two-wheel Inverted Pendulum Robot using NXT Mindstorm (NXT Mindstorm을 이용한 교육용 이륜 도립진자 로봇 제작)

  • Jung, Bo Hwan
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.54 no.7
    • /
    • pp.127-132
    • /
    • 2017
  • In this paper, we propose a controller gain based on model based design and implement the two-wheel inverted pendulum type robot using NXT Lego and RobotC language. Two-wheel inverted pendulum robot consists of NXT mindstorm, servo DC motor with encoder, gyro sensor, and accelerometer sensor. We measurement wheel angle using bulit-in encoder and calculate wheel angle speed using moving average method. Gyro measures body angular velocity and accelerometer measures body pitch angle. We calculate body angle with complementary filter using gyro and accelerometer sensor. The control gain is a weighted value for wheel angle, wheel angular velocity, body pitch angle, and body pich angular velocity, respectively. We experiment and observe the effect of two-wheel inverted pendulum with respect to change of control gains.

A Co-design Method for JPEG2000 Video Compression System in Telemetry using DSP and FPGA (DSP와 FPGA의 Co-design을 이용한 원격측정용 임베디드 JPEG2000 시스템구현)

  • Yu, Jae-Taeg;Hyun, Myung-Han;Nam, Ju-Hun
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.39 no.9
    • /
    • pp.896-903
    • /
    • 2011
  • In this paper, a co-design method for JPEG2000 video compression system using DSP and FPGA is presented. By profiling the complexity of JPEG2000 algorithm, it is noticed that a MQ-coder is the most complex part. Thus, we implement the MQ-coder on FPGA for the parallel processing using VHDL to reduce the complexity. In order to verify the performance of the MQ-coder, JBIG2 standard test vector and images are used. The experimental results show that the proposed MQ-coder enhances the processing time approximately 3 times compared with the previous software MQ-coder.