• Title/Summary/Keyword: 어린이만화

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A study of storytelling character development based on Asia culture - Focusing on ACC Children developing characters - (아시아문화 기반의 스토리텔링 캐릭터 개발에 관한 연구 -국립아시아문화전당 어린이문화원 캐릭터 개발 사례를 중심으로-)

  • Lee, Tae-eun
    • Cartoon and Animation Studies
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    • s.47
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    • pp.357-380
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    • 2017
  • From the 21st century, characters have been developed and managed by many companies, organizations and groups due to public-friendly elements, Community Identity Program, value of utilization for OSMU, etc. This study was carried out according to a plan of developing a character and making an application in ACC Children based on Asia Culture, which was implemented as ACC Children contents R&D project from 2014 to 2016. This R&D and purpose is significant because of laying the groundwork for identity system making it possible to increase the brand value of ACC Children and symbolize ACC Children by developing a character, application and name suitable for the philosophy and function of ACC Children that will be used together with CI of Asia Culture Center. With regard to the research method and scope, Asia is divided into 5 regions, and 100 representative stories in Asia are selected, and a storytelling-based character, application and name with connotative symbol and meaning pursued by ACC Children is developed by choosing and analyzing symbolic animals according to consulting and survey. The characters of ACC Children give publicity to the symbolism of ACC Children, and are actively utilized for OSMU.

A Childhood in the Countryside (고향이야기)

  • Jo, Jae-Yeong
    • Cartoon and Animation Studies
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    • s.5
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    • pp.500-503
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    • 2001
  • 연구 주제는 우리 모두가 성자하면서 느끼고 경험했을, 그러나 고단한 일상 속에 파묻혀 잊고 지냈을, 유년시절의 이야기를 조그마한 시골지역을 비경으로 잔잔하게 그려내는 데 초점을 맞추었다. 도시에서 이사온 한 초등학생에게 시골마을은 제대로 포장된 도로도, 이층집도 없는 곳이었지만 주변에는 친구들과 뛰어 놀기에 부족함이 없는 경이로움으로 가득 찬 곳이었다. 이때의 느낌과 에피소드가 여러 장면 속에 봄부터 겨울까지 일년 사계절을 배경으로 담겨져 있다. 이런 의도 속에서 각 그림의 주제와 등장인물간의 조화를 맞추며, 각각의 그림은 개별적으로 독립적인 이야기를 담고 있으면서도 전체적으로 서로 연관된 고향이라는 주제의 하나의 이야기이다. 독특한 표현세계의 추구를 위한 기법연구로 한국화 기법을 만화와 접목을 통해 동양적인 정서와 회화적인 표현이 접목된 만화를 연구함으로써, 대중성과 예술성이 보완된 작품을 시도하고자 하였다. 과정 속에서 본인은 전형적인 우리나라 시골 어린이들의 생생한 감정과 동작의 움직임, 각가지 얼굴표정과 제스처를 만화적인 기법으로 표현하고자 하였으며, 한편으로는 그림의 배경이 되는 우리의 자연과 산하를 동양화 기법으로 특징을 잡아내고자 노력하였다. 이와 함께 독자의 이해를 높이기 위해 매 장면마다 그에맞는 이야기를 나레이션 형식으로 삽입하여 평면 작품으로 제작하였고, 또한 그 작품을 CD-ROM 속에 담음으로써 영상화된 화면에서 제작하고자 하였다. 이번 작품 제작을 통하여 본인의 의식 깊은 곳에 영향을 주고, 낳고 키워준 고향의 이야기들을 표현함으로 본인을 포함한 도시생활에 찌들어 있는 현대 대중들에게 위로와 휴식을 줄 수 있는 작품이 되고자 노력하였다.

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An Analysis of Korean Children's Libraries and Their Classification Scheme (국내 어린이도서관의 현황 및 분류표 적용 분석)

  • Moon, Ji-Hyun;Kim, Jeong-Hyen
    • Journal of Korean Library and Information Science Society
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    • v.39 no.2
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    • pp.493-514
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    • 2008
  • The paper analyzes local children's libraries' status of application of classification scheme and problems and difficulties in its application in order to be used as basic material for development of classification scheme for exclusive use of children's libraries. Through survey, the paper researched 96 local children's libraries, and the results showed that KDC-applied libraries numbered 53 and were the highest, libraries which developed their own classification scheme numbered 22, and libraries which applied classification scheme for children's library numbered 13. Further, many asserted that there needs to be a development of standard classification scheme to be used in children's library. On problems and difficulties in applying classification scheme, notes such as difficulty of accommodating various forms of children's books(such as comic books and picture books), placing too much emphasis on collection of books on certain topic, and lack of topic categories appropriate for characteristics of collected books were voiced, and by holding additional discussion on these, the paper raised the usefulness of the dissertation to be used as basic materials for developing classification scheme for exclusive use of children's library in the future.

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Improvement of Elementary English Digital Textbook Design (초등학교 3학년 영어 디지털 교과서의 디자인 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.32
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    • pp.383-409
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    • 2013
  • This research comes from the premise that a student-oriented English digital textbook's design should be age appropriate. Our study is intended for third-year elementary students, since that age is the onset of English education within the Korean national curriculum. Our proposal focuses on this age's need for concrete information. Three popular textbooks' designs were analyzed using Cress's "Grammar Flame of Visual Design [Cress 2006]," and the results reflected in our modified book design. Via two case studies, a focus group interview, questionnaire, and observation analysis, we learned that the design of an age-appropriate digital English textbook changes the effectiveness of the education. An age-appropriate modified digital English textbook improves student satisfaction and interest. Our research proposes a systematic textbook design guide for age-specific preferences and characteristics.

Creating Cartoon Contents for the Aged : with Special Reference to 'Sex Education' Cartoon (노인 만화콘텐츠 창출 : 성교육 만화를 중심으로)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.132-139
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    • 2011
  • Despite the importance of sexual life of the aged, it is almost disregarded due to the Confucius value system and bias. The common people's view on the sex of the aged was clearly demonstrated by their attitude toward a movie entitled "I love it though I might die" which was determined "18 Age over"being awareness of its explicit sexual intercourse and several lied on the discussion. For this reason, the sex of the aged is clandestinely revealed and uses to receive publicity for sexual assault for children, sexual crime, and illegal prostitution in parks. And social atmosphere that prevents open discussion of the sexof the aged increases in the number of suffering aged in reality, and it causes the decrease of life quality of them. In this circumstance, cartoon contents can be perfectly used for sex education for them. Entertainment character and genre character of cartoon contents can deliver the understanding of sex rather voluntarily and easily to the aged and it can be used as a tool to motivate by indirect experience and to enhance efficient understanding.

CONTENT PRISM / 코리아애니메이션, 판타지는 오는가

  • Sin, Seon-Ja
    • Digital Contents
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    • no.8 s.123
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    • pp.72-75
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    • 2003
  • 과거 어린이들만의 전유물이자, 하층의 대중문화 장르로 인식되어 왔던 만화는 이제 더 이상 문화의 변두리 영역이 아니다. 현재 애니메이션은 문화 콘텐츠 산업의 허브이며, 진정한 고부가가치 산업으로 평가받고 있다.그러나 한국 창작 애니메이션의 갈 길은 아직도 미지수이다. 자체 매니아층이 생겨 재개봉에 들어가기도 했지만 기대를 불러왔던 '오세암'이 흥행에 실패해 조기 종영했고, 애니메이션의 블록버스터로 불리는 '원더풀데이즈'는 개봉 첫주 20만명의 관객을 동원하며, 바람을 일으켰지만 성공여부는 아직 더 두고봐야 할 것 같다.제 2의 부흥기를 맞이할 것이라는 기대와 달리 오세암과 원더풀데이즈 이후 다시 한번 과도기를 맞고 있는 한국 애니메이션 업계. 영화계의 '쉬리'와 같은 작품이 되겠다는 원더풀데이즈 제작사의 기대처럼 되살아날 수 있을지 점쳐본다.

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A Study on How Reading Comic Books Affects Creativity (만화 읽기가 창의력 향상에 미치는 연구)

  • Jang, Jin-Young;Park, Hye-Ri
    • Cartoon and Animation Studies
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    • s.36
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    • pp.437-467
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    • 2014
  • This study is intended to reveal reading comic books helps improve creativity. Though the long-lasting negative recognition towards comic books has positively changed these days, we need a ground upon which the social recognition needs improvement in that children's comic books have been used as a learning tool. Its introduction points out that there has been shortage of empirical researches on comic book reading, and as one of the empirical research methods, presents a method of comparative analysis on comic book reading, school study, and creativity tests via survey. The theoretical background in the 2nd chapter, first, puts emphasis on the significance of the creativity theory among all the other theories related to creativity, which focuses on problem-solving capacity. Second, it theoretically reviews the meaning which 'fun' and 'interest' have in development of creativity in the context of developmental process of the modern educational theories. Third, it empathizes that traits of reading comic books start off with 'fun' and 'interest', that awareness of reality gets expanded via the process of characters making their way through a strange world with empathy and absorption, and that comic book reading has to do with creativity. Fourth, it presents a model questionnaire with which to study relationship between comic books and creativity in an empirical way. The analysis on the survey outcome in the 3rd chapter shows, first, that smart students read many comic books, not to mention that studying helps improve creativity, which indicates above all, comic book reading and improvement of creativity are not negatively related, but are mutually complementary. Second, that creativity enhanced by reading comic books is higher than that enhanced by studying, which may mean comic book reading is more effective than studying in developing creativity. It has drawn a conclusion based upon these results, that reading comic books bears positive efficacy on both studying and developing creativity. Standing on this conclusion, it proposes it necessary to develop methods by grades of educating how to read comic books and to provide a recommended list of comic books to read.

A Comparative Study on the Reading Behavior between Children of Children's Reading and Culture Movement Organization Members Versus Non-member Children: Based on Korean Children's Book Association (어린이 독서문화 운동단체 회원 자녀와 일반인 자녀의 독서행태 비교연구 - 어린이도서연구회를 중심으로 -)

  • Kim, Eun Ok
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.45-64
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    • 2021
  • This study compares the members of children's reading and culture movement organization versus general public and their children with the aim of understanding how parents' reading activities affect children's reading activities. The study surveyed 477 elementary school students and 483 parents from five special metropolitan cities regarding their reading behaviour. Reading behavior was investigated in terms of reading frequency, book selection information source, reading awareness, and preferred books, and it was confirmed that there was a difference between members of children's reading and culture movement organization and children of the general public. Members of children's reading and culture movement organization and their children showed superior reading habits in terms of both quantity and quality than non-members and their children, and the book selection information service was used. In terms of perception regarding reading, children's reading and culture movement organization members and their children found more "joy" in reading than "help in learning" as compared to the general public and their children. In terms of reading preference, children's reading and culture movement organization members and their children intensively preferred Korean creative fairy tales and picture books while the general public and their children preferred Korean creative fairy tales, picture books, and educational comics. In order to create a healthier reading culture and environment for the long term, the development of more active reading participation methods for the general public is required.

A Study on Children's Images during the Liberation Period Using Topic Modeling: With a focus on The Children's News (토픽 모델링을 이용한 해방기 아동상 연구 - 「어린이신문」을 중심으로 -)

  • Jang, Seok-Eun;Lee, Hye-Eun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.3
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    • pp.157-178
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    • 2022
  • This study explores children's images in The Children's News, a children's newspaper during the Liberation period. For this purpose, frequency analysis, topic modeling, and time series analysis were performed from the first issue of December 1, 1945 to the 86 issue of December 13, 1947, except for No. 34, which was not passed down. As a result of frequency analysis, keywords related to country, school, and family appeared frequently, and through topic modeling, children's images were observed in these topics, including children with patriotism, children with scientific literacy, children with artistic refinement, and children as social beings. The time series analysis results show that the percentage of patriotism-related topics was high during the early days of the Liberation period when The Children's News were published, but as the ratio of topics such as science and art gradually increased, it was confirmed that the image of children was diversified.

The Effects of Comic Book Reading Program on Korean Proficiency and Acculturation of Youth with Immigration Background (만화 독서 프로그램이 이주배경 청소년의 한국어 능력과 문화 적응력 향상에 미치는 영향)

  • Lim, Yeojoo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.30 no.1
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    • pp.5-27
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    • 2019
  • This study analyzed the effects of comic book reading program on Korean proficiency and acculturation of youth with immigration background, by conducting a six-month reading program with five teenagers with immigration background. Ten comic books were selected from published by School Library Journal, based on the themes - that are related to the lives of youth with immigration background - and interests of participating teens. According to the literacy skills test conducted before and after the reading program, the participating teens' Korean proficiency has generally improved, particularly in the areas of interpretation and vocabulary. In terms of writing, grammatically incorrect sentences, phrases, and expressions have declined. Most participants showed stable adjustment to Korean culture, but one participant who felt still insecure of her ethnic identity deeply empathized with one of the characters of the books, and shared the difficulties of living as an outsider of a society. The participants of this research learned or rediscovered the joy of reading through this comic book reading program; at the end of the program, many of them expanded their interest in reading novels, books without any illustrations.