• Title/Summary/Keyword: 양안

Search Result 387, Processing Time 0.023 seconds

A Case of Phthiriasis Palpebrarum in the Eyelids of a Child (소아 안검에서 관찰된 사면발이증 1례)

  • Lee, Jong Hyuck;Rah, Sang Hoon;Kim, Yoon Hee;Song, Won Seok
    • Clinical and Experimental Pediatrics
    • /
    • v.45 no.6
    • /
    • pp.800-803
    • /
    • 2002
  • A two year old male child complained of foreign body sensations bilaterally, and an itching sensation at both upper and lower eyelids for 2 months of duration. He was diagnosed with Phthiriasis palpebrarum after observation of adult louse and nits on slit-lamp examination. The treatment was accomplished by mechanical removal of the lices and nits by forceps and scissors, and then irrigation with 20% fluorescein was done under general anesthesia. Antibiotic eyedrops and ointment were applied to both eyes. The morphologic evaluation was performed with light microscopy and scanning electron microscopy. The follow-up interval was every weeks for one month and no louse or nit was found under slit-lamp examination. So we concluded that the Phthiriasis palpebrarum was eradiated completely. We report a case of Phthriasis palpebrarum had been review of the literatures.

Stereoscopic Camera with a CCD and Two Zoom Lenses (단일 CCD와 두개의 줌렌즈로 구성한 입체 카메라)

  • Lee, Sang-Eun;Jo, Jae-Heung;Jung, Eui-Min;Lee, Kag-Hyeon
    • Korean Journal of Optics and Photonics
    • /
    • v.17 no.1
    • /
    • pp.38-46
    • /
    • 2006
  • The stereoscopic camera based on the image formation principle on human eyes and the brain is designed and fabricated by using a CCD and two zoom lenses. As two zoom lenses are separated as 65 mm of the human ocular distance with the wide angle of view of $50^{\circ}$ and the variable convergence angle from $0^{\circ}$ to $16^{\circ}$, the camera can be operated by the similar binocular parallax as human eyes. In order to take the dynamic stereoscopic picture, a shutter blade for the selection of the left and right images in turns, an X-cube image combiner fur the composition of these two images through the blade, and a CCD with 60 frames per second are used.

Hereditary Retinal Degeneration in a Siamese Cat (샴 고양이에서의 유전성 망막 변성 1례)

  • Park, Sang-Wan;Kang, Seon-Mi;Lee, Eui-Ri;Kim, Soo-Hyun;Noh, Hyun-Woo;Kwak, Ji-Yoon;Seo, Kangmoon
    • Journal of Veterinary Clinics
    • /
    • v.32 no.2
    • /
    • pp.209-211
    • /
    • 2015
  • A 5-year-old Siamese cat was presented at the Veterinary Medical Teaching Hospital in Seoul National University with visual impairment. The cat was blind and its pupillary light reflexes were sluggish OU. While there were no remarkable findings in the anterior segment, generalized tapetal hyperreflectivity and retinal vascular attenuation were observed in the posterior segment of both eyes. Any historical significance and clinical symptoms suggestive of infection or inflammation were absent. All of the above findings strongly indicated a diagnosis of hereditary retinal degeneration in the cat. This clinical case report demonstrates the possibility of the presence of feline hereditary retinal degeneration in Korea. Awareness of the condition should be raised to prevent the spread of hereditary retinopathy in the Korean cat population.

A Study on Efficient Encoding Method for Binocular Disparity Map (양안시차 벡터맵의 효율적인 부호화 방안 연구)

  • Bang, Min-Suk;Lee, Seoung-Joo;Jo, Jung-Sik;Lee, Dong-Hee;Kim, Sung-Hoon;Lee, Joo-Young;Choo, Hyun-Gon;Choi, Jin-Soo;Kim, Jin-Woong;Kang, Dong-Wook;Jung, Kyeong-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2012.07a
    • /
    • pp.34-36
    • /
    • 2012
  • 본 논문에서는 비대칭적 화질을 갖는 스테레오스코픽 영상에서 화질개선을 위해 사용되는 부가정보를 효율적으로 부호화하기위한 방안을 제안한다. 부가정보의 대부분은 좌영상과 우영상의 높은 상관도를 기반으로 하는 양안시차 벡터맵으로 구성되며, 이것을 부호화하기 위해 분포 특성을 분석하였고, 이에 맞는 엔트로피 부호화 방식인 지수 골롬 부호를 적용하였다. 또한, 양안시차 벡터맵의 공간적 데이터의 중복성을 없애기 위해 DPCM을 적용하여 부호화의 효율성을 높였다.

  • PDF

A Variable Block Encoding Method Using the Space-Time Redundancy of Stereoscopic Vectors (양안시차 벡터의 시공간적 중복성을 이용한 가변블록 부호화 방안)

  • Bang, Min-Suk;Kim, Byung-Yeon;Lee, Seung-Joo;Lee, Dong-Hee;Kim, Sung-Hoon;Lee, Joo-Young;Choi, Jin-Soo;Kim, Jin-Woong;Jung, Kyeong-Hoon;Kim, Ki-Doo;Kang, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2011.11a
    • /
    • pp.6-7
    • /
    • 2011
  • 본 논문에서는 비대칭적 화질을 갖는 양안식 3DTV 시스템에서 좌우영상간의 화질차이가 크게 발생하는 경우, 열화된 우영상의 화질을 보상하기위한 부가정보로 양안시차 벡터맵을 사용하는데, 이때 넓은 대역폭을 갖는 부가정보를 효율적으로 부호화하여 전송하기위한 방법을 제안한다. 공간적인 중복성을 피하기 위해 쿼드트리 분해방식을 적용하였고, 양안시차 벡터의 시간적 중복성을 고려하여 부호화 효율을 높였다. 제안된 압축 알고리듬인 가변블록 부호화 방안을 적용한 복원영상은 비슷한 전송률을 갖는 고정블록 복원영상에 비해 개선된 PSNR을 가짐을 실험을 통해 확인하였다.

  • PDF

Visual Discomfort Analysis of Binocular Depth Change on 3D Stereoscopic Imaging (입체영상의 양안 깊이 변화에 따른 시청 피로도 분석)

  • Kim, Nam-Gyu
    • Journal of Digital Contents Society
    • /
    • v.16 no.1
    • /
    • pp.127-135
    • /
    • 2015
  • The development of stereoscopic display hardwares and 3D authoring softwares expands its application areas from particular virtual simulation applications to general movies, games, advertising applications. However, the binocular-based 3D stereoscopic images cause fatigue to viewers. Recent performed many research results about the binocular stereoscopy's depth perception and viewers' fatigue are derived from experimental users studies. In some results, watching and making guidelines for 3D stereoscopic imaging contents are introduced. The 3D stereoscopic-related contents have the contradictory aspects, which are audiences' pursuit of a tolerable minimum fatigue and producer's its of excessive depth changes for providing viewers' immersion. This paper provides user experiments and analysis data in aspects of 3D depth changes. For use of producers, a safety zone and translational velocity of 3D depth changes are introduced. Also, on the viewer side, we present the depth change adaptation time by using an EEG device.

Studies on the acquisition of CONV and IOD according to the distance for long-distance 3D stereoscopic video shooting (원거리 3D 입체영상촬영을 위한 거리에 따른 IOD와 CONV의 획득에 관한 연구)

  • Kim, Hyun-jo;Kim, Min;Son, Kyung-Min;Kim, Kwan hyung;Byun, Gi-sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.919-921
    • /
    • 2013
  • 영상시장의 개척과 디지털 기술의 발전과 더불어 차세대 3D 입체영상기술에 대한 관심과 수요가 증가하고 있다. 입체 정보는 크게 '단안 입체 정보(monoscopic depth cue)'와 '양안 입체 정보(stereoscopic depth cue)'로 분류 할 수 있다. 단안 입체 정보는 은폐, 상대적 크기, 상대적 밀도, 시야 안의 높이, 공기투시, 운동투시, 초점조절인 7가지로 경험에 의한 입체감을 지각하는 것을 말하며 양안 입체 정보는 두 눈으로 볼 때 처음으로 깊이를 지각 할 수 있는 것으로 크게 '동시시(simultaneous perception)', '융합(sensory fusion)', '입체시(stereoscopic vision)'의 세종류의 기능으로 분류한다. 3D 촬영은 이 양안시의 원리를 이용하여 두 대의 카메라의 좌우 영상을 합성하여 깊이감 있는 영상을 만들어 내게 된다. 본 논문에서는 3D 촬영방법은 촬영방식에 따라 크게 평행방식, 직교방식, 교차방식이 있는데 이중 중 원거리 촬영에 유리한 교차방식을 활용하여 사이드 바이 사이드 리그(Rig; 카메라를 수평으로 설치할 수 있도록 만들어진 장치)를 원거리 촬영에 맞게 축간거리를 기존의 리그 사이즈보다 2배 이상 긴 리그를 제작하여 보다 먼 거리에서의 상이한 좌우 영상획득이 가능하도록 설계하였다. 또한, 일정한 간격에 따라 피사체를 촬영하면서 거리에 따른 양 카메라의 가장 이상적인 IOD(Interocular Distance)와 CONV(Convergence)를 찾고, 교차방식촬영에 따른 특징적인 아티팩트인 키스톤 왜곡(Keystone distance)의 보정을 통한 원거리 입체영상을 효과적으로 획득하는데 본 연구방법을 제안하고자 한다.

  • PDF

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.1
    • /
    • pp.21-29
    • /
    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.

Performance Improvement of Facial Gesture-based User Interface Using MediaPipe Face Mesh (MediaPipe Face Mesh를 이용한 얼굴 제스처 기반의 사용자 인터페이스의 성능 개선)

  • Jinwang Mok;Noyoon Kwak
    • Journal of Internet of Things and Convergence
    • /
    • v.9 no.6
    • /
    • pp.125-134
    • /
    • 2023
  • The purpose of this paper is to propose a method to improve the performance of the previous research is characterized by recognizing facial gestures from the 3D coordinates of seven landmarks selected from the MediaPipe Face Mesh model, generating corresponding user events, and executing corresponding commands. The proposed method applied adaptive moving average processing to the cursor positions in the process to stabilize the cursor by alleviating microtremor, and improved performance by blocking temporary opening/closing discrepancies between both eyes when opening and closing both eyes simultaneously. As a result of the usability evaluation of the proposed facial gesture interface, it was confirmed that the average recognition rate of facial gestures was increased to 98.7% compared to 95.8% in the previous research.

Effects of visual information on Y-Balance Test (시각정보가 Y-Balance Test에 미치는 영향)

  • Byung-Hoon Woo
    • Journal of the Korean Applied Science and Technology
    • /
    • v.40 no.5
    • /
    • pp.977-987
    • /
    • 2023
  • The purpose of this study was to investigate the effect of visual information on the dynamic balance on Y-balance Test(YBT). The subjects of the study were 18 male and female adults in their 20s and 30s (age: 23.17±1.72 years, height: 172.46±9.84 cm, weight: 73.39±11.44 kg, leg length: 88.89±5.69 cm) who participated in the study. To measure dynamic balance between binocular and monocular use, absolute reach distance, composite score, and COP variables were measured on left and right feet through YBT and results were derived. As a result of the study, monocular block(left and right eye block) showed higher absolute reach and composite scores than binocular use in posterolateral, posteromedial, and composite scores during YBT. As a result of COP, there was no difference in anterior and posteromedial reach. When reaching posterolateral, AP COP velocity of left foot in monocular block appeared slower than that in binocular vision, and in COP velocity, COP velocity of left foot in monocular block appeared slower than binocular vision.