• Title/Summary/Keyword: 양산업체

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A study on the location of manufacturing industry and the Works' Residence in Metropolitan suburbs : A case of Yangsan (대도시 교외지역 제조업 입지와 종사자의 거주지 - 양산시 사례 -)

  • Lee, Da Hye;Joo, Kyung Sik
    • Journal of the Korean association of regional geographers
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    • v.19 no.4
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    • pp.641-653
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    • 2013
  • This study analyzed the location of manufacturing industries and works' residence in Yangsan city of which large part of industries were relocated from Busan metropolitan area along the industrial suburbanization process. Through the field survey, in-depth interview, and analysis of statistical data, the study tried to describe the relocation characteristics of manufacturing industries in Yangsan city. The results of the analysis are as follows: 1. The relocation rate of manufacturing industries from Busan to Yangsan was very high in 1980s. As a result of analysis, the first prime factor on relocation was the site problem for industrial land use. But for the newly starting industries, the most important factor was the subcontract networks among industries which differed from relocated ones. 2. The industrial suburbanization process influenced on the industrial structure strongly, as the compositional weight of rubber and plastic industries in Yangsan became greater and the size of the major plants got larger. 3. The manufacturing industries in Yangsan city were widely distributed on the main national industrial districts. Also, they were diffused out to the other places beyond the boundary of industrial districts. 4. The commuting workers' residence in Busan, employed by the plants of Yangsan marked 44.5%. That confirmed the strong influence of Busan labor market.

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BEKERY NEWS

  • Korean Bakers Association
    • 베이커리
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    • no.12 s.365
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    • pp.109-115
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    • 1998
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모바일콘텐츠리뷰

  • Im, Yeong-Mo
    • Digital Contents
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    • no.10 s.137
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    • pp.92-95
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    • 2004
  • 모바일게임에 대한 장밋빛 미래를 이야기하던 게 불과 몇 개월 전 일이었다. 잘 만든 모바일게임 하나로 몇 억원 정도의 수익을 거둬들이고,해외 수출에 있어서도 국내 기술이 충분히 승산 있게 판매되며, 모바일 전문 게임업체로 코스닥 등록을 추진하는 업체까지 생겼다. 모바일게 임은 관련 분야 종사업체들의 희망이기도 했다. 개발 기간이 다른 소프트웨어에 비해 길지 않으며, 약간의 기간은 있지만 현금결제가 매월 깔끔하게 정산되고, 생산라인만 요령껏 갖추면 양산 모델로까지 운영이 가능한 괜찮은 사업모델이었다. 변덕이 심해서일까? 요즘 언론에서는 입장을 바꿔서 모바일게임 콘텐츠 위기론을 이야기하곤 한다. 몇몇 대표적인 업체를 제외하고는, 심지어는 그러한 업체에 속하는 업체들 조차도 모바일게임 시장이 쉽지만은 않다고 한다(먹고살기 어렵다 내지 힘들어 죽겠다는 표현이 오히려 정확하긴 하다).

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