• Title/Summary/Keyword: 앱기능

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Semantic Network of User Experience in Automotive Connectivity Systems: Comparative Analysis of Korean and the US Automakers (전기차 커넥티비티 시스템의 사용자 경험 의미연결망: 한국과 미국의 비교를 중심으로)

  • Choi, Bo-Mi;Lee, Da-Young;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.537-544
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    • 2022
  • As the penetration of electric vehicles and development of new models, user experience factors are getting more important in designing connectivity systems for car infotainment services. The primary object of this study is to identify commonalities and differences by comparing user experience factors in the Korean and US electric vehicle markets. This study derived connectivity keywords by text mining the vehicle introduction on the market in each country, and performed centrality, cluster analysis and visualization mapping using the semantic network analysis. As a result, the Korean new electric vehicle connectivity service mainly focused on driving functions such as driving, parking assistance, and charging, while US focused on device connection, convenience function control, app use, entertainment viewing. Based on the analysis, this study presented the practical implications in marketing, system design, and HMI design.

Development of Multi-person remote collaboration system using WebRTC for fields adaptation (WebRTC를 이용한 현장 적응형 다자간 원격협업 시스템 개발)

  • Lee, Kwanhee;Kim, Ji-In;Kwon, Goo-Rak
    • Smart Media Journal
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    • v.10 no.4
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    • pp.9-14
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    • 2021
  • In the case of the existing remote collaboration, the remote support service-oriented system is not suitable for the use of the field-oriented multi-person remote collaboration system. This paper is a remote collaboration system development for various industrial sites. We develop remote support and work management that faces the various needs of industrial sites, real-time video remote support between workers, and real-time voice work sharing between workers. In addition, The goal of the development aims to increase the usability by strengthening the security function through encryption in the video and to develop a more efficient system. Finally, the development contents are the remote management and the support software development, Android app development for worker, WebRTC-based remote collaboration system construction and development, and prototype development. These products are expected to increase demand and increase sales by installing and operating at industrial sites, and can promote manpower training, understanding trending technologies, and improving capabilities.

Vulnerability analysis for privacy security Android apps (개인정보보호 안드로이드 앱에 대한 취약점 분석)

  • Lee, Jung-Woo;Hong, Pyo-Gil;Kim, Dohyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.184-186
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    • 2022
  • Recently, as interest in personal information protection has increased, various apps for personal information protection have emerged. These apps protect data in various formats, such as photos, videos, and documents containing personal information, using encryption and hide functions. These apps can have a positive effect on personal information protection, but in digital forensics, they act as anti-forensic because they can be difficult to analyze data during the investigation process. In this paper, finds out PIN, an access control function, through reverse engineering on Calculator - photo vault, one of the personal information protection apps, and files such as photos and documents to which encryption and hide were applied. In addition, the vulnerability to this app was analyzed by research decryption for database files where logs for encrypted and hide files are stored.

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Implementation of a Meeting Place Recommendation System (미팅 장소 추천 시스템 구현)

  • Bong-Mok Kim;Dae-Yeop Kang;Ji-Won Park;Sang-Ho Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.177-182
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    • 2023
  • When determining a meeting place, it is always a cumbersome problem to select an appropriate store with a short travel time for all participants. In this paper, to solve this problem, we propose an algorithm that recommends the best place and store based on the subway station and develop the system. This system provides a web-based store information registration function that allows self-employed people to register and promote their store, and provides an app-based function to recommend a meeting place to participants. The proposed algorithm reduces the travel time of all participants based on the subway map and improves fairness by using the standard deviation of the required time. In addition, this system presents a new way for self-employed people who have recently relied only on publicity through delivery apps.

An Analysis of Middle School Students' Perceptions and Learning Satisfaction in SMART Learning-based Science Instruction (스마트러닝 기반 과학수업에 대한 중학생들의 인식과 학습만족도 분석)

  • Park, Su-Kyeong
    • Journal of the Korean earth science society
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    • v.34 no.7
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    • pp.727-737
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    • 2013
  • The purpose of this study was to investigate the middle school students' perception and their learning satisfaction in SMART learning based science instruction. Three types of modules on the solar system and lunar phases unit at the middle school level were developed and lessons on each module were taught to 207 student participants. All participants were provided with tabletPC(iPad2) with iOS5 installed, and using astronomy app Solar Walk, mirroring function, QR code, and Google Presentation, the lessons were carried out both in classroom and at home. The instrument for assessing students' perception on the SMART learning-based instruction was developed based on 4 factors including Self-directed, Motivation, Adaptiveness, and Technology Embedded, with a Likert scale from 1-5 on 20 items. The learning satisfaction survey instrument was originally from Keller's work (1987), and its test items were adapted and modified. To reveal the perception and learning satisfaction about SMART learning-based science lessons, the participants were comparatively analyzed by gender and science achievement levels. Results indicated that male students showed positive perception for the SMART learning-based instruction. Group with higher science achievement scores showed more positive perception of the SMART learning-based instruction in terms of Self-directed and Motivation factor. Also, the learning satisfaction of male students was higher than female students and group with higher academic ability more satisfied with the SMART learning-based instruction than the low group. The results provide implications for future development of programs and help set a direction of increasing the use of a SMART learning-based science in school.

Development of the video-based smart utterance deep analyser (SUDA) application (동영상 기반 자동 발화 심층 분석(SUDA) 어플리케이션 개발)

  • Lee, Soo-Bok;Kwak, Hyo-Jung;Yun, Jae-Min;Shin, Dong-Chun;Sim, Hyun-Sub
    • Phonetics and Speech Sciences
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    • v.12 no.2
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    • pp.63-72
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    • 2020
  • This study aims to develop a video-based smart utterance deep analyser (SUDA) application that analyzes semiautomatically the utterances that child and mother produce during interactions over time. SUDA runs on the platform of Android, iPhones, and tablet PCs, and allows video recording and uploading to server. In this device, user modes are divided into three modes: expert mode, general mode and manager mode. In the expert mode which is useful for speech and language evaluation, the subject's utterances are analyzed semi-automatically by measuring speech and language factors such as disfluency, morpheme, syllable, word, articulation rate and response time, etc. In the general mode, the outcome of utterance analysis is provided in a graph form, and the manger mode is accessed only to the administrator controlling the entire system, such as utterance analysis and video deletion. SUDA helps to reduce clinicians' and researchers' work burden by saving time for utterance analysis. It also helps parents to receive detailed information about speech and language development of their child easily. Further, this device will contribute to building a big longitudinal data enough to explore predictors of stuttering recovery and persistence.

Development of An Automatic Classification System for Game Reviews Based on Word Embedding and Vector Similarity (단어 임베딩 및 벡터 유사도 기반 게임 리뷰 자동 분류 시스템 개발)

  • Yang, Yu-Jeong;Lee, Bo-Hyun;Kim, Jin-Sil;Lee, Ki Yong
    • The Journal of Society for e-Business Studies
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    • v.24 no.2
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    • pp.1-14
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    • 2019
  • Because of the characteristics of game software, it is important to quickly identify and reflect users' needs into game software after its launch. However, most sites such as the Google Play Store, where users can download games and post reviews, provide only very limited and ambiguous classification categories for game reviews. Therefore, in this paper, we develop an automatic classification system for game reviews that categorizes reviews into categories that are clearer and more useful for game providers. The developed system converts words in reviews into vectors using word2vec, which is a representative word embedding model, and classifies reviews into the most relevant categories by measuring the similarity between those vectors and each category. Especially, in order to choose the best similarity measure that directly affects the classification performance of the system, we have compared the performance of three representative similarity measures, the Euclidean similarity, cosine similarity, and the extended Jaccard similarity, in a real environment. Furthermore, to allow a review to be classified into multiple categories, we use a threshold-based multi-category classification method. Through experiments on real reviews collected from Google Play Store, we have confirmed that the system achieved up to 95% accuracy.

A Study on Improvement Plans for National Archives of Korea Website's Search Service through Its Usability Evaluation (국가기록원 웹사이트 검색서비스의 사용성 평가를 통한 개선방안 연구)

  • Lee, Hyojin;Kim, Jihyun
    • Journal of Korean Society of Archives and Records Management
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    • v.21 no.3
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    • pp.187-215
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    • 2021
  • Archives should provide a web-based archival information service with good usability based on the understanding of users' needs. Thus, this study analyzed the usability of the National Archives of Korea (NAK) website's search service through expert and usability evaluations for various users and suggested improvement plans. A literature review, heuristic evaluation, one of the usability expert evaluation methods, and usability evaluation for users were performed. As a result of expert evaluation, the severity rating for the usability problem was highest regarding a match between the system and real world and the lowest in error prevention. In the usability evaluation, it was assumed that the user's background and whether the website's help was provided is associated with usability. Usability evaluation was conducted for 22 participants, including those majoring in records management, web/application developers, and people without such backgrounds. Furthermore, a presurvey, a five-second test, and search tasks were conducted in a row. The analysis based on usability components in ISO 9241-11: 2018, i.e., effectiveness, efficiency, and satisfaction, showed that web/application developers had the highest search effectiveness, and those majoring in records management showed high effectiveness only in the search for archival content services. Background factors did not affect efficiency, and the more familiar with the finding aids, the better the efficiency. Moreover, providing the website's help was found to be positively associated with effectiveness and satisfaction. This study suggests that the NAK website will offer a user-friendly interface and search function, expand help support, and display a consistent web interface.

Analysis of users' needs for developing mobile health based prevention and intervention programs for the metabolic syndrome in college students (대학생의 모바일 헬스 기반 대사증후군 예방 및 중재 프로그램 개발을 위한 사용자 요구 분석)

  • Kang, MinAh;Lee, Soo-Kyoung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.9
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    • pp.429-442
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    • 2017
  • This study was performed to investigate and analyze users' needs for m-health based prevention and intervention programs that are intended to improve the awareness of metabolic syndrome and promote health behaviors of college students. A questionnaire survey was conducted to 200 college students of 2 university in D city. Data were analyzed using descriptive statistics, t-tests, chi-square test with the SPSS Version 20.0. The result showed that users wanted customization of prescriptions and accurate measurement of health applications, and provided a positive feedback on information exchange between those who manage their health. The most preferred content was proper exercise methods, and the preferred gamification factors were goal-setting, compensation, and competition. The optimal price for wearable devices was between 10,000 to 50,000 won, and calorie consumption function was also preferred. Although users with experiences of wearable devices and health apps had a higher knowledge score pertaining to metabolic syndrome, there was no significant difference in the overall score. Concerning the health behaviors associated with lifestyles, individuals without the experiences of wearable devices and health apps showed a remarkably lower score. The research has a significance that it investigated and analyzed the contents needed for the development of effective moblie health based prevention and intervention programs targeting the population in their early adulthood. Therefore, based on the findings, we propose a rich and concrete follow-up study on the needs and characteristics of different user types by collecting a population with experiences of wearable devices, and a development of differentiated mobile health based prevention and intervention programs.

Preliminary Study on All-in-JPEG with Multi-Content Storage Format extending JPEG (JPEG를 확장한 멀티 콘텐츠 저장 포맷 All-in-JPEG에 관한 예비 연구)

  • Yu-Jin Kim;Kyung-Mi Kim;Song-Yeon Yoo;Chae-Won Park;Kitae Hwang;In-Hwan Jung;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.183-189
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    • 2023
  • This paper proposes a new JPEG format, All-in-JPEG, which can include not only multiple photos but also various media such as audio and text by extending the JPEG format. All-in-JPEG add images, audio, and text at the existing JPEG file, and stores meta information by utilizing the APP3 segment of JPEG. With All-in-JPEG, smartphone users can save many pictures taken in burst shots in one file, and it is also very convenient to share them with others. In addition, you can create a live photo, such as saving a short audio at the time of taking a photo or moving a part of the photo. In addition, it can be used for various applications such as a photo diary app that stores images, voices, and diary text in a single All-in-JPEG file. In this paper, we developed an app that creates and edits All-in-JPEG, a photo diary app, and a magic photo function, and verified feasibility of the All-in-JPEG through them.