• Title/Summary/Keyword: 애니메이션 교육

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A Study on the mutual applicable in Cartoon/Animation Teaching (만화애니메이션 교육을 위한 양자상호적용 연구)

  • Kwon Kyung-Min;Kim Mi-Li
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.172-177
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    • 2005
  • Comics and animation have come to establish their position firmly as a genre of mass media, coming in and out freely in various areas, such as politics, economy, philosophy, education, religion, beyond the limit of amusement which was view point before. Moreover, at about 140 universities all over S. korea, they have established the subject related to comics and animation. And they have educated professional workers positively. Even at elementary schools, middle schools and high schools, they have early education courses for some students' special ability.(those are a kind of special extra classes). It is demanded to develop teaching system in the area of academic theories which pay an important part to quality improvement by recognizing this social atmosphere, in order to educate more efficiently for comics and animation. The aim of this study is to develop teaching system with mutual application of comics and animation ,which have each original mode of expression, using one methodology.

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The Effects of 3-D Computer Animation on Educational Visual Presentation -Focused on Color Theory Study- (3D 컴퓨터 애니메이션을 이용한 시청각 교재가 어린이의 학습에 미치는 효과에 대한 연구 -색채이론학습을 중심으로-)

  • 최유미
    • Archives of design research
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    • v.15 no.1
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    • pp.49-58
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    • 2002
  • Advances in computer technology have made it possible for educators to design and develop their own multimedia instructional materials using visuals such as animation. Although, it generally believed that the Mew attribute of computer animation facilitates student's foaming, there is still relatively little research regarding the way in which student benefit from multimedia instruction using 3-D animation. The purpose of this research was to examine and determine whether the use of 3-D computer generated images is an effective teaching device for hoping children to understand color theory, and enhancing the tractional methods. In this study, a 3-D computer generated presentation was creative and it demonstrated the mixing of primary color to obtain secondary color. Three research hypotheses were developed in this research. The first hypothesis stated that 3-D computer generated presentation will be an effective device for teaching color theory. The second was that the presentation will be eye-catching and it will hold the children's attention. The third was presentation would enhance the children's memory of color. Results of this study show that visualization technology and the use of 3-D graphics ends can be employed in the field of art education to increases a chi1d's understanding of color theory. Also, it was proved that teaching children through 3-D graphic is an highly effective teaching tool. Thus this research is a oontribution to both children's au education and the relatively new field of computer animation.

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Comparison on the education effects of cardiopulmonary resuscitation application using smart-phone -Focused on animation CPR and modified pocket CPR- (스마트폰을 활용한 심폐소생술 어플리케이션의 교육 효과 비교 -애니메이션을 활용한 심폐소생술과 변형된 포켓 심폐소생술을 중심으로-)

  • Park, Hee;Cho, Keun-Ja
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.480-489
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    • 2015
  • This study aimed to compare the education effect of easily accessible cardiopulmonary resuscitation (CPR) applications on smart-phones. The differences of performance and accuracy of CPR between animation CPR group and modified Pocket CPR group in Reserve Officers' Training Corps students of K university were evaluated by 2010 AHA guidelines. Data were collected from May 19, 2012 to May 20, 2012. There was no statistically significant difference between both of group in the performance and accuracy of CPR. However, the modified Pocket CPR group showed significant increase in the accuracy of chest compression depth (26.4%, p<.05), while the animation CPR group showed significant increase in the accuracy of chest compression location after the education (25.2%, p<.01). In conclusion, the methods using advantage and complementing disadvantage of animation CPR application and Pocket CPR application could help that people could easily access and perform to CPR.

A Study on Development of a Curriculum for Teachers in Culture & Art Education: Focused on Cartoon & Animation Courses (문화예술교육을 위한 교사차원 교육과정 개발과정 연구 -만화 애니메이션 과목을 중심으로)

  • Park, Yoo Shin
    • Cartoon and Animation Studies
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    • s.43
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    • pp.387-433
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    • 2016
  • The ability to develop curriculums is a crucial factor in evaluating the expertise of a teacher who teaches culture & art education. Establishing a one-year plan for classes is an effort to create a well-designed curriculum for the year and also to foresee the big picture of classes in the corresponding year. A curriculum should not be composed of merely educational content or a series of knowledge and skills. It should be well-designed, based on principles of a coherent plan. This study examines organizational principles on which common curriculums are based on and looks at how a curriculum can be designed, especially for cartoon & animation classes, as part of Culture & Art education, and which factors should be considered in planning. In the process of forming such a curriculum, these steps should be followed: considering educational standards for cartoon animation classes; determining the learning experience, organizing the learning experience; and, lastly, evaluating the level of learning. In addition, effective teaching strategies that reflect the characteristics of a class on cartoon animation should be formulated. This study suggests actual examples of an effective annual curriculum for cartoon animation classes based on all the factors presented above.

Development of Environment education 3D animation software for young children (유아를 위한 환경교육용 3D 애니메이션 소프트웨어 개발)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.409-412
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    • 2006
  • 본 논문에서는 유아들이 일상생활 속의 환경에 대한 내면화 과정을 통하여 환경보전에 대한 인식과 태도를 형성하고 환경보호를 위한 지식과 기능을 습득하며 환경보호 행동을 실천할 수 있도록 도와주는 환경교육용 3D애니메이션 소프트웨어를 개발하였다. 수질오염과 공기오염을 주제로 한 3D애니메이션을 통하여 사전조사와 사후조사를 통하여 유아들의 이해도가 각각 11.25%와 28.75%가 향상되었다.

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A study on teaching and learning of youth detention center school: Focused on cartoon and animation field (소년원학교 교수학습과정안 연구: 만화.애니메이션분야를 중심으로)

A Design and Implementation of Web-Base 2D Animation Software for Young children (유아를 위한 웹기반 2D 애니메이션 소프트웨어의 설계 및 구현)

  • Kim, Yong-Hwan;Oh, Taek-Hwan;Lee, Keun-Wang
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.172-175
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    • 2007
  • 본 논문에서는 멀티미디어 교육매체에 익숙해져 있는 유아를 대상으로 하는 웹기반 환경교육용 2D 애니메이션을 설계하였다. 유아들에게 환경오염의 심각성을 일깨우고, 지속적인 환경교육을 통한 교육 효과의 질적 향상을 위하여 유치원에서 환경교육 자료로 활용될 수 있도록 설계하였다. 환경오염 중에서 토양오염을 주제로 애니메이션을 제작하고 내레이션을 통하여 쉽게 이해할 수 있도록 구현하였다.

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Design And Implementation of 3D Animation for Young children Environment Education based Web (유아를 위한 환경교육 웹기반 3D애니메이션 설계 및 구현)

  • Lee, Keun-Wang;Cho, Kyung-Mo
    • Proceedings of the KAIS Fall Conference
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    • 2010.11a
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    • pp.194-196
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    • 2010
  • 본 논문에서는 우리의 환경문화를 중심으로 구체적이며 적절한 환경보전 교육활동 자료를 개발하고, 유아들이 환경보호를 위한 지식을 습득하여 환경보호 행동을 실천할 수 있도록 구현 하고 환경교육 실천 방향을 제시하고 유아들의 흥미를 유발하여 환경교육의 효율성을 증대할 수 있는 환경교육용 웹기반 3D애니메이션 구현하는 것 을 목표로 한다.

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Consideration for difference of recognition between company and animation specialities : Mainly focused on attempting for indi-animation (애니메이션 전공자와 산업체간의 인식의 차이에 대한 고찰 : 창작 애니메이션 활성화 방안을 중심으로)

  • Choi, Ji-Won
    • Cartoon and Animation Studies
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    • s.14
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    • pp.115-128
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    • 2008
  • The animation is in a boom as the one of rising media content industry of 21st century. So it is very affective to education. For example, in primary or secondary schools, there are extra-animation class after school, and in universities, there are a lot of the department of animation nowadays. In every years, a number of high-educated professionals are coming to the manpower market. This was an affirmative phenomenon for many animation companies to upgrade from OEM(Original Equipment Manufacturing) system to very creative system. They might believed that young, well-educated animators have qualified skills, and creative mind. But, 10 years later, now, there is few professionals who was well-educated in system of Korean animation. Companies still can not hire enough animators. Even if they can find an high-educated person, this person do not have enough skills to do his or her works, so companies need to re-educate this animator for awhile. But, why is very hard to find a skillful new animator? From this question, we will talk about educational condition of animation departments, and condition of employment to markets. And then, we will find the causes of problems which give bad effect to lack of manpower. Finally, we will summarize about policies for supporting animation, so hope to contribute for making better atmosphere for creating animations.

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