• Title/Summary/Keyword: 앙드레 바쟁

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André Bazin and 'Cinematographic reality' (앙드레 바쟁의 '영화적 사실성')

  • Kim, Taehee
    • Trans-
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    • v.3
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    • pp.87-107
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    • 2017
  • In this paper, we tried to find out what is the cinematographic reality conceived by André Bazin. To this end, we examined the process of his long exploration of realism, focusing on his film criticism. Through this, we read his deep concern that the film medium, which is more imitative than any other medium, would not become artistic but rather stimulating mimicry. When photographs or movies first appear, people have been interested in saving money by simply storing scenes in front of them or imitating stimulating scenes before realizing their artistic value. In this way, Bazin warned us that when the cheap pleasure derived from the simple imitation of fact is concatenated with the logic of capitalism, the film falls into a subordinate medium and drops the value of human beings indescribably. He therefore argues that cinema must transcend simple imitative dimensions by exploiting various abstract expressions in its own language. His works about the realism in cinema is meaningful in that the value of true realism of the movie is important to build up humanism today in respect that the movie raises extensively the logic of capitalism through visual pleasure.

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Research for the Project of KOFIC 3D Production -centering on 'Let's go to the amusement park again, Mom'- (KOFIC 3D 제작 프로젝트 연구 -'놀이동산에 또 놀러 와요, 엄마'를 중심으로-)

  • Kim, Eun-Joo
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.17-24
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    • 2012
  • Andre Bazin called the movie frame as "the window open to the world." This expression is close to realization through 3D films. The 'Avatar' released in 2009 was a new turning point for 3D films. Nowadays the theory and information about 3D films is overflowed. It is necessary to find practices and to accumulate data useful in production of 3D films. There are several ways of working to achieve high quality 3D films. In any way that's chosen, there are priorities to be considered to create well-balanced 3D films. The aim of this article is to review primary considerations in film-making and share the technical issues experienced during the production of "Let's go to the amusement park again, Mom." Because the current practical knowledge in making 3D film is shallow, this article will offer a possible reference for further research.

A Study on the relationship between a film's visual effects and psychoanalysis -Focusing on Jean-Luc Godard's Le Méris- (영화의 시각효과와 정신분석의 관계성 연구 -장 뤽 고다르의 <경멸_Le Méris>을 중심으로-)

  • kim, Seok-Weon;Kim, Seong-Ho
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.409-418
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    • 2020
  • The study focused on Jean-Luc Godard's about the relationship between visual effects and psychoanalysis of the film. Godar set up an interpreter for communication between the scenario adaptors and producers, producers and directors, producers and interpreters, and assistants in However, the role of an interpreter is based on the premise that although there is an interpreter, accurate communication is impossible. Such a break in communication is used as a strategy to clearly clarify Godar's own direction while revealing the difficulties of filmmaking as the gap between the two sides in filmmaking becomes clear. Based on Freud's theory of psychoanalysis, the meaning of the study is to analyze Jean-Luc Godard's relationship with filmmakers, directors, writers, actors and how the director visually reproduces the conflict among the invisible participants in the film.