• Title/Summary/Keyword: 알파 블렌딩

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A Virtual Makeup Program Using Facial Feature Area Extraction Based on Active Shape Model and Modified Alpha Blending (ASM 기반의 얼굴 특징 영역 추출 및 변형된 알파 블렌딩을 이용한 가상 메이크업 프로그램)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.8
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    • pp.1827-1835
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    • 2010
  • In this paper, facial feature areas in user picture are created by facial feature points extracted by ASM(Active Shape Model). In a existing virtual make-up application, users manually select a few features that are exactly. Users are uncomfortable with this method. We propose a virtual makeup application using ASM that does not require user input. In order to express a natural makeup, the modified alpha blendings for each cosmetic are used to blend skin color with cosmetic color. The Virtual makeup application was implemented to apply Foundation, Blush, Lip Stick, Lip Liner, Eye Pencil, Eye Liner and Eye Shadow.

3D Texture-Based Volume Graphic Architecture using Visibility-Ordered Division Rendering Algorithm (가시 순차적 분할 렌더링 알고리즘을 이용한 3차원 텍스쳐 기반의 볼륨 그래픽 구조)

  • 김정우;이원종;박우찬;김형래;한탁돈
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.706-708
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    • 2002
  • 3차원 텍스쳐 기반의 볼륨 렌더링 기법은 추가적인 하드웨어가 필요 없기 때문에 개발비용이 적다는 장점이 있지만 다각형 기반 렌더링에 최적화 된 범용 그래픽 하드웨어를 그대로 사용하기 때문에 성능이 낮다는 단점이 있다. 이에 본 논문에서는 병렬 구조의 고성능 볼륨 렌더링 시스템에서 사용되던 볼륨 정보 분한 기법을 범용 그래픽 하드웨어에 적용하는 새로운 3차원 텍스쳐 기반 볼륨 그래픽 구조를 제안한다. 제안하는 구조를 통해 볼륨 정보를 분할하여 처리하면, 번용 그래픽 하드웨어가 갖고 있던 물리적 메모리 크기의 한계성을 극복할 수 있다. 또한 전체 해상도의 알파 블렌딩이 아닌 분할된 볼륨 정보 하나가 차지하는 크기만큼의 작은 해상도로 알파 블렌딩을 수행함으로서 렌더링 단계와 프레임 버퍼간의 데이터 전송량을 1/30로 줄이고 픽셀 캐시의 적중률을 99.9%에 근접하게 높일 수 있다.

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A study on high dimensional large-scale data visualization (고차원 대용량 자료의 시각화에 대한 고찰)

  • Lee, Eun-Kyung;Hwang, Nayoung;Lee, Yoondong
    • The Korean Journal of Applied Statistics
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    • v.29 no.6
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    • pp.1061-1075
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    • 2016
  • In this paper, we discuss various methods to visualize high dimensional large-scale data and review some issues associated with visualizing this type of data. High-dimensional data can be presented in a 2-dimensional space with a few selected important variables. We can visualize more variables with various aesthetic attributes in graphics or use the projection pursuit method to find an interesting low-dimensional view. For large-scale data, we discuss jittering and alpha blending methods that solve any problem with overlapping points. We also review the R package tabplot, scagnostics, and other R packages for interactive web application with visualization.

Effective Depth of Field Implementation Based on Standard Normal Distribution and Multiple Layers (표준 정규 분포 및 다층 레이어 기반의 효과적인 피사계 심도 구현)

  • Choi, Mookang;Kim, Yeri;Kim, Minji;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.53-62
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    • 2020
  • This paper proposes on the implementation method of depth of field effect based on backward mapping method available in real-time rendering enviroment using calculation of sampling range based on standard normal distribution and alpha blending of color of layers. To implement the effect, this paper describe how to calculate radius of circle of confusion, establish sampling radius using circle of confusion, and determine color through alpha blending of the multiple layer and denoising.

Processing Techniques of Layer Channel Image for 3D Image Effects (3D 영상 효과를 위한 레이어 채널 이미지의 처리 기법)

  • Choi, Hak-Hyun;Kim, Jung-Hee;Lee, Myung-Hak
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.272-281
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    • 2008
  • A layer channel, which can express effects on 3D image, is inserted to use it on application rendering effectively. The current method of effect rendering requires individual sources in storage and image processing, because it uses individual and mixed management of images and effects. However, we can save costs and improve results in images processing by processing both image and layer channels together. By changing image format to insert a layer channel in image and adding a hide function to conceal the layer channel and control to make it possible to approach image and layer channels simultaneously during loading image and techniques hiding the layer channel by changing image format with simple techniques, like alpha blending, etc., it is developed to improve reusability and be able to be used in all programs by combining the layer channel and image together, so that images in changed format can be viewed in general image viewers. With the configuration, we can improve processing speed by introducing image and layer channels simultaneously during loading images, and reduce the size of source storage space for layer channel images by inserting a layer channel in 3D images. Also, it allows managing images in 3D image and layer channels simultaneously, enabling effective expressions, and we can expect to use it effectively in multimedia image used in practical applications.

A Stduy of Design and Simulation for 3Dimension Fashion (3차원 의상 설계 시뮬레이션에 관한 연구)

  • Kim, Ju-Ri;Lee, Hyun-Chang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.23-26
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    • 2010
  • In this paper, we propose a new method for the design and implementation of a web-based 3D fashion shopping mall. Web 3D shopping mall is implemented by using a Web3D authoring tool, ISB, which provides easy mouse operation. 3D human models and cloth item model are designed by low polygon modeling method of 3D MAX. The designed 3D human models and cloth item model are exported to XML file. Finally, 3D human models and cloth item model are displayed and animated on the Web by using ActiveX control based on DirectX. We also implemented textile palette and mapped it to clothes model by using alpha blending during simulation.

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Efficient image-stitching using preprocessing for a super resolution image (전처리를 활용한 고해상도 영상을 위한 효율적인 영상 스티칭)

  • Bae, JoungEun;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1738-1743
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    • 2017
  • This paper presents an efficient image stitching method using preprocessing in order to generate a super resolution image. Two-dimensional (2D) scanners are consistently used in various areas but they have limitations such as paper sizes and materials. To overcome these problem with low-cost, an efficient imaging stitching method is proposed for producing a super resolution panorama image. To scan a very large sized paper using mobile phones, a simple portable cradle which fixes height is employed producing an input image set. To improve matching performance, a preprocessing method is introduced before searching correspondences. Then alpha blending is applied to an input image set to produce a super resolution panorama image. The proposed method is faster and easier than the existing method which is employed by Open CV. Experiment results show that the proposed method is three times faster and performs better than the existing method.