• Title/Summary/Keyword: 아이디어발상

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아이디어창출 및 발명의 발상기법

  • 한국발명진흥회
    • 발명특허
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    • v.14 no.12 s.166
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    • pp.24-25
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    • 1989
  • '만일 여러분이 발명력을 높이고자 마음 먹었다면, 자기 아이디어의 가치를 믿고 끈질기게 그것을 발전시켜 나가야 한다. 이러한 자세를 취하면 여러분은 다소 모험을 각오하게 될 것이며, 때로는 법칙을 깨뜨리게 될 것이다.'

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아이디어창출 및 발명의 발상기법

  • 한국발명진흥회
    • 발명특허
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    • v.14 no.8 s.162
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    • pp.26-27
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    • 1989
  • '종업원 2천여명의 중견기업 Y사장도 기록으로 시작했다. 그는 항상 메모지를 주머니에 넣고 회사에서나, 집에서나, 걷고있을 때나 닥치는대로 떠오르는 아이디어를 기록했다. 발명인이 되려면 기록하라.'

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Assessment of Usability of Webstorming System in Space Design Process (공간디자인 프로세스에서 웹스토밍 시스템의 활용성 평가)

  • Choi, Gil-Dong;Kim, Kwang-Myung
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.241-253
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    • 2011
  • The present thesis is to concretize process stages and methods for effective use of online CGTS(creative group thinking system), or the web-storming program, in space design and to propose a support system for idea generation specific to space design. For the purpose of this study, activity factors in space design process and functional factors of the web-storming program were written into an interaction matrix, which was used for a questionnaire survey on correlations. Then, the results of the interaction matrix were visualized and analyzed following the procedure of observation-interpretation-application. The analysis found that the schematic design stage is most correlated where close collaboration is performed in the process of space design and that differences in correlation arise upon division of work. As such, the present study proposed 'provision of media for ideas in accordance with specific process and UI optimization' as a means of improving usability in schematic design that is closely correlated and suggested an idea to enhance the applicability of web-storming system in division of work.

Intuitive conception method based on the experiential emotion information (경험적 감성 정보에 의한 직관적인 아이디어 발상 기법)

  • 허성철
    • Science of Emotion and Sensibility
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    • v.6 no.1
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    • pp.1-10
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    • 2003
  • Information gathered through experience transforms into knowledge and such knowledge becomes a foundation for intuitive decisions. Based on such background, the following study investigates intuitive decision making on basic elements needed for design concepts and visual conceptualizations. The study consist two phases. first, 12 structural elements of a digital camera and relation between each elements were arranged intuitively on a board. Next, sketches were generated with relationship of structural elements in mind. As a result of the study, concept with intuitive decisions effect structural thinking, various developments, specific operation methods , and sketch expressions. However, study also revealed that the freedom of human emotions don't accord with the qualification map.

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A Case Review On Visualization of Abstract Concept for Idea Making (아이디어 발상을 위한 추상적 개념의 시각화 사례 연구)

  • 김진희
    • Archives of design research
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    • v.12 no.3
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    • pp.143-152
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    • 1999
  • Although in art an idea which visualizes a certain concept is generally such an essential part as it would be decisive to the success or failure of an art work in reality various difficulties are involved in idea making. Thus, directions for the idea making for visualization works are suggested in this paper. This paper classifies several cases of expression skills among non-abstracts showing the contents which visualize abstract concepts in western art after Renaissance when freedom of individual artistic expression and personal characteristics initiated. Also, this paper selects and introduces art works in which expression skills can be obviously explained. The expression skills are divided into symbolizing, allegory, specific pattern, non-abstract skills of surrealism, metaphysical distortion of logic and situation fixing, and specific examples on how the abstract concepts are formed and delivered are described. This is a case study done for the purpose of supplying help for the idea making in the applied art field which is lack of this kind of study.

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아이디어창출 및 발명의 발상기법

  • 한국발명진흥회
    • 발명특허
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    • v.14 no.11 s.165
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    • pp.28-29
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    • 1989
  • '발명력을 높이기 위해서는 또다른 정답을 구하는 것이 좋다. 이들 답을 구하는 방법은 얼마든지 있지만 중요한 것은 실제로 구하고, 찾는 일이다. 사실 발명적인 아이디어는 이따금 아주 가까운 곳에 그대로 방치되어 있다. 그것을 찾을때 발명인이 되는 것이다.'

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Making a comparison study on Usability of the Computer Aided Idea Generation System -Focused on the User Interface of the Creative Group thinking System(CGTS)- (컴퓨터 지원 발상시스템의 사용성 비교 -CGTS(Creative Group Thinking System) UI를 중심으로-)

  • 정승호;한경돈
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.57-62
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    • 2003
  • At the beginning stage of design process, the concept design is required to equip the creative idea thinking and exerts critical effect on the success of production. To support the idea thinking process at the stage of concept design, web-based Creative Group Thinking System(CGTS) was developed. In this vein, the purpose of this study is to investigate the significance of HCI(Human Computer Interface) and UI(User Interface) and to find the way to increase the applicability of the UI of CGTS.

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