• Title/Summary/Keyword: 쌍방향 수업

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Analysis of Instruction Satisfaction by Online Class Types - Focusing on the English Class in Elementary - (온라인 수업 운영 방법에 따른 수업만족도 분석 - 초등 영어과 과목을 중심으로 -)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.169-177
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    • 2020
  • In this study, the satisfaction level of the class between 'Content utilization and task performance class' and 'real-time interactive class' was compared and analyzed among the types of online classes conducted in elementary schools. The researchers conducted a study to compare and analyze the satisfaction level of classes in 'Content utilization and task performance class' and 'Real-time interactive class', and the research group selected 98 elementary school students in Hwaseong. As a result of the analysis, the satisfaction level of classes for "real-time interactive classes" was high. The satisfaction level of students' characteristics was analyzed, students who were not good at performing their task and those who were not good at concentrating on their classes were more satisfied with 'content utilization and task performance classes.'

Structural Relationships among Factors Influencing Academic Achievement In Synchronous Online Learning (대학 실시간 쌍방향 수업 성과에 영향을 미치는 요인들 간의 구조적 관계 규명)

  • Park, Saerok;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.826-839
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    • 2021
  • The purpose of this study was to provide instructional implications for synchronous online learning at universities by examining variables that influence the outcome of synchronous online learning and investigating the relationships of the variables. To achieve the purpose, self-regulated learning, social presence, learning engagement and perceived academic achievement were measured by 123 university students who had taken synchronous online learning for spring semester in 2020. The collected data were analyzed through SPSS and SPSS PROCESS macro. The results were as follows. First, self-regulated learning and learning engagement significantly predicted perceived academic achievement while social presence did not. Second, self-regulated learning had a direct effect on perceived academic achievement and had an indirect effect on perceived academic achievement through learning engagement. Third, social presence did not have a direct effect on perceived academic achievement, but had an indirect effect on perceived academic achievement through learning engagement. The implications based on the results were suggested.

A Study on the Virtual University using Full Duplex Method (쌍방향 방식을 이용한 가상대학 연구)

  • Hong You-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.65-73
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    • 2006
  • It is very difficult for the teacher to know who understands the lecture or not in the classroom. Therefore, in this paper, it proposed the algorithm of student score evaluation algorithm using full duplex method. Moreover, it confirms that full duplex method using fuzzy rules and neural network can tell where misunderstanding of the problems in the test. The computer simulation results shows that the full duplex virtual learning system has been proven to be much more efficient than one way traditional method which unfortunately does not consider the students understanding.

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A Case Study on the Development of Real-Time Interactive Class Data among Non-face-to-Face Remote Class Types (비대면 원격수업 형태 중 실시간 쌍방향 수업 자료 개발 사례 연구: 고등학교 기하 과목 공간도형 단원의 평면의 결정 요건을 중심으로)

  • Lee, Dong Gun;Ahn, Sang Jin
    • Communications of Mathematical Education
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    • v.35 no.2
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    • pp.173-191
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    • 2021
  • This study noted that a survey of teachers in a leading study conducted in Korea during the Pandemics period pointed out that the "real-time interactive" classes account for a significantly small portion of the remote class format. Contentually, the study reported cases of developing and applying "real-time interactive" class materials based on "planar decision requirements" of high school mathematics subject geometry. The teacher who participated in the development was a math teacher who worked at a Seoul-based high school with 28 years of high school teaching experience, and a teacher who was in charge of geometry in the math department in 2020. The development teacher decided to develop real-time interactive classes. In particular, the materials were developed by organizing the class guidance plan in four stages: 'Meeting and Class Guidance', 'Giving motivation', 'Suggesting tasks', 'Individual Investigative Activities and Teacher Feedback' and 'Reflection and Evaluation' which were selected through the process of selecting the class contents and selecting online class tools. At this time, the development teacher produced and presented about five minutes of video material using the videooscribe, a whiteboard animation program. And in case of task number 8, it consisted of recording the students' free thoughts after class, which served as a role of assessment by students themselves and providing feedback to their teachers. This study is a case study that introduces a series of courses in which field teachers develop class materials, and in addition to presenting class materials that can be applied directly to classes, is a result of a study that focuses on the role of presenting samples for future class data development. The materials developed were verified as class materials based on the opinions of the students who participated in the class and the results of the evaluation commissioned by the three math teachers.

Development and Application of Artificial Intelligence STEAM Program for Real-time Interactive Online Class in Elementary Science - Focused on the Unit of 'Life of Plant' - (초등과학 실시간 쌍방향수업을 위한 인공지능 융합교육프로그램의 개발과 적용 - '식물의 생활' 단원을 중심으로 -)

  • Kim, Hye-Ran;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.433-442
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    • 2021
  • The purpose of this study is to develop an artificial-intelligence STEAM program for real-time interactive online class for elementary science and to analyze its effect on science academic achievement and creative problem-solving ability. The applied unit was 'Life of plant', a 4th grade science subject with high difficulty in teaching and learning mainly by memorization. The theme of the program is 'Creating a doctor of plant artificial intelligence chatbot'. The results of this study were as follows: The program developed in this study had a positive effect on elementary school students' science academic achievement and creative problem-solving ability. Therefore, the artificial intelligence STEAM program for elementary science interactive online class is effective in improving students' scientific academic achievement and creative problem-solving ability, and further research on artificial intelligence STEAM education theory, method, and practice is required.

Researching for Improvement Directions for Elementary school Real-time Remote Learning Through Unit Class Analysis and Teacher Interviews (단위 차시 수업 분석 및 교사 면담을 통한 초등학교 실시간 원격수업 개선 방향 모색)

  • Kim, Dong-jin;Koo, Duk-hoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.355-360
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    • 2021
  • COVID-19 has brought major changes to school education. Although it was attempted to guarantee students' right to learn through romote learning, the limitations of remote learning compared to face-to-face classes were clear. Nevertheless, the method of remote learning is undoubtedly a learning method that needs to be continuously developed in terms of being able to consider separated time and space and enabling learners to learn individually and autonomously. Therefore, in this study, real-time romote learning cases were analyzed at the elementary school stage, and problems in real-time remote classes were discovered and improved through teacher interviews. The problems with real-time remote classes in elementary school unit classes examined through examples are: First, that the proportion of teacher activity is high due to the anxiety of the unfamiliar environment of remote classes, and second, even though it is a real-time interactive class, it It was impossible to provide feedback. As a solution to this, it is necessary to consider the basic class steps (introduction-deployment-organization) and the use of class tools to provide appropriate communication and feedback was suggested.

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A Study of the Practicalities and Effects of Online Discussion Classes at Universities (대학 온라인 토의수업의 실제와 효과에 대한 연구)

  • Kim, Hyeon-Yeong;Jang, Ok-Sun;Lee, Soo-Jeong
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.271-284
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    • 2021
  • The purpose of this study is to explore the current status and effects of online discussion classes in universities. To this end, a survey was conducted on university students attending a total of four universities in Seoul and Gyeonggi Province to diagnose their perceptions of the operation of online discussion classes and their effects. The collected data were analyzed using frequency analysis, descriptive statistical analysis, cross-analysis, F-test, T-test, and Scheffe test by applying SPSS program. As a result of the study, first, it was found that 'non-real-time recorded lessons' and 'real-time interactive video lessons' were mainly conducted at universities after the COVID19 crisis. Second, in the online class method, 'real-time interactive video class' had a positive effect on 'debate class preference' and was found to be more meaningful. Third, college students recognized participation in online discussion classes as a foundation for expanding creative thinking skills, suggesting that strengthening through smooth communication and exchanges based on learners' sufficient cognitive processes on discussion methods and procedures is more helpful.

A Study on the Virtual University using Intelligence (지능을 이용한 가상대학 연구)

  • Hong, You-Sik;Yoon, Eun-Jun;Kim, Chun-Shik;Kim, Won-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.81-89
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    • 2009
  • In this thesis we have developed an algorithm to evaluate each student's level of understanding and find out which subjects they are not good at when they get on-line lectures at a cyber university. This algorithm is based on fuzzy logic using each student's scores adjusted according to the level of difficulty. In addition, we also introduced a "duplex intellectual lecturing system" and an "evaluation method based on the level of understanding." With the duplex intellectual lecturing system students can ask questions on line at a cyber university and under the new evaluation method, there is no need for students to move between classes. As a result of a computer simulation test, the duplex on-line lecturing system has proven to be more effective than the current one-way cyber lecturing system.

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Intelligence E- Learning System (지능형 E-러닝 시스템)

  • Hong, You-Sik;Kim, Cheon-Shik;Yoon, Eun-Jun;Jung, Chang-Duk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.137-144
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    • 2010
  • Cyber lectures have been popular with students as they are more accessible. In this thesis we also created a personal identification confirmation system with RFID as it is quite difficult to confirm who is taking a lecture. In the process of developing the confirmation system, an algorithm enabling real-time identification confirmation, as well as interactive virtual questioning system, was also developed. After the computer simulation test we proved the duplex on-line lecturing system is more effective than the current one-way cyber lecturing system which does not take into consideration students with less/no degree of understanding.

Smart E-Learning using Intelligence (지능을 이용한 스마트 이러닝)

  • Hong, YouSik;Kang, JeongJin;Lee, YoungDae;Kim, Chunshik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.133-139
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    • 2008
  • Cyber university can easily study the lecture only press the couple of mouse click or keyboard button anywhere and anytime, if you have a computer. Many people believe that virtual university can save time and improve learning. To check How many students learn which selected some of the virtual university courses, instructor must know how to the understanding students and find out their difficult problems. Without checking this condition, it will be a very difficult and boring virtual university course. In this paper, we introduce the intelligent learning system. It has a full duplex direction that teaches understanding students and not understanding students. The computer simulation results confirmed that a full duplex virtual learning system has been proven to be much more efficient than one way direction which unfortunately does not consider to understanding problems.

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