• Title/Summary/Keyword: 실.구성.가상

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Study of Feature Based Algorithm Performance Comparison for Image Matching between Virtual Texture Image and Real Image (가상 텍스쳐 영상과 실촬영 영상간 매칭을 위한 특징점 기반 알고리즘 성능 비교 연구)

  • Lee, Yoo Jin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1057-1068
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    • 2022
  • This paper compares the combination performance of feature point-based matching algorithms as a study to confirm the matching possibility between image taken by a user and a virtual texture image with the goal of developing mobile-based real-time image positioning technology. The feature based matching algorithm includes process of extracting features, calculating descriptors, matching features from both images, and finally eliminating mismatched features. At this time, for matching algorithm combination, we combined the process of extracting features and the process of calculating descriptors in the same or different matching algorithm respectively. V-World 3D desktop was used for the virtual indoor texture image. Currently, V-World 3D desktop is reinforced with details such as vertical and horizontal protrusions and dents. In addition, levels with real image textures. Using this, we constructed dataset with virtual indoor texture data as a reference image, and real image shooting at the same location as a target image. After constructing dataset, matching success rate and matching processing time were measured, and based on this, matching algorithm combination was determined for matching real image with virtual image. In this study, based on the characteristics of each matching technique, the matching algorithm was combined and applied to the constructed dataset to confirm the applicability, and performance comparison was also performed when the rotation was additionally considered. As a result of study, it was confirmed that the combination of Scale Invariant Feature Transform (SIFT)'s feature and descriptor detection had the highest matching success rate, but matching processing time was longest. And in the case of Features from Accelerated Segment Test (FAST)'s feature detector and Oriented FAST and Rotated BRIEF (ORB)'s descriptor calculation, the matching success rate was similar to that of SIFT-SIFT combination, while matching processing time was short. Furthermore, in case of FAST-ORB, it was confirmed that the matching performance was superior even when 10° rotation was applied to the dataset. Therefore, it was confirmed that the matching algorithm of FAST-ORB combination could be suitable for matching between virtual texture image and real image.

A development of the virtual auditory display system that allows listeners to move in a 3D space (청취자가 이동이 가능한 청각 디스플레이 시스템 개발)

  • Kang, Dae-Gee;Lee, Chai-Bong
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.1
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    • pp.1-5
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    • 2012
  • In this study, we constructed a virtual auditory display(VAD) that enables listener to move in a room freely. The VAD system was installed in a soundproof room($4.7m(W){\times}2.8m(D){\times}3.0m(H)$). The system consisted of a personal computer, a sound presentation device, and a three-dimensional ultrasound sensor system. This system acquires listener's location and position from a three-dimension ultrasonic sensor system covering the entire room. Localization was realized by convolving the sound source with head related transfer functions(HRTFs) on personal computer(PC). The calculated result is generated through a LADOMi(Localization Auditory Display with Opened ear-canal for Mixed Reality). The HRTFs used in the experiment were measured for each listener with loudspeakers constantly 1.5m away from the center of the listener' s head in an anechoic room. To evaluate the system performance, we experimented a search task of a sound source position in the condition that the listener is able to move all around the room freely. As a result, the positioning error of presented sound source was within 30cm in average for all listeners.

Modeling and Implementation of IDS for Security System simulation using SSFNet (SSFNet 환경에서 보안시스템 시뮬레이션을 위한 IDS 모델링 및 구현)

  • Kim, Yong-Tak;Kwon, Oh-Jun;Seo, Dong-Il;Kim, Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.87-95
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    • 2006
  • We need to check into when a security system is newly developed, we against cyber attack which is expected in real network. However it is impossible to check it under the environment of a large-scale distributive network. So it is need to simulate it under the virtual network environment. SSFNet is a event-driven simulator which can be represent a large-scale network. Unfortunately, it doesn't have the module to simulate security functions. In this paper, we added the IDS module to SSFNet. We implement the IDS module by modeling a key functions of Snort. In addition, we developed some useful functions using Java language which can manipulate easily a packet for network simulation. Finally, we performed the simulation to verify the function if our developed IDS and Packets Manipulation. The simulation shows that our expanded SSFNet can be used to further large-scale security system simulator.

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Ground Station Antenna Pattern Design for Network-Based UAV Command and Control Communication Systems (네트워크 기반 무인기 제어 통신시스템을 위한 지상국 안테나 패턴 설계)

  • Kim, Kyung-Ho;Kim, Hee Wook;Jung, Young-Ho
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.384-389
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    • 2021
  • An optimal ground station (GS) antenna pattern design method for network-based UAV command and control communication systems considering complexity and performance is presented. The GS antenna consists of multiple side sectors and one upward sector. The antenna gain for each vertical/horizontal angle of the GS antenna according to the change of antenna design parameters such as the number of sectors, horizontal and vertical beam-width, and tilt-angle is modeled, and the effect of the parameter changes on the signal-to-noise ratio (SNR) distribution in the virtual three-dimensional space is analyzed. It is observed that the tilt-angle of the side sectors has the greatest effect on the performance, and the longer the distance between GSs, the higher the maximum altitude and the smaller the number of side sectors, the tilt-angle should be lower. In addition, it is observed that the wider vertical beam-width of the side sector is advantageous in maximizing the lowest SNR, but narrow vertical beam-width is advantageous in maximizing the average SNR.

Theoretical and Empirical Issues in Conducting an Economic Analysis of Damage in Price-Fixing Litigation: Application to a Transportation Fuel Market (담합관련 손해배상 소송의 경제분석에서 고려해야 할 이론 및 실증적 쟁점: 수송용 연료시장에의 적용)

  • Moon, Choon-Geol
    • Environmental and Resource Economics Review
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    • v.23 no.2
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    • pp.187-224
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    • 2014
  • We present key issues to consider in estimating damages from price-fixing cases and then apply the procedure addressing those issues to a transportation fuel market. Among the five methods of overcharge calculation, the regression analysis incorporating the yardstick method is the best. If the price equation relates the domestic price to the foreign price and the exchange rate as in the transportation fuel market, the functional form satisfying both logical consistency and modeling flexibility is the log-log functional form. If the data under analysis is of time series in nature, then the ARDL model should be the base model for each market and the regression analysis incorporating the yardstick method combines these ARDL equations to account for inter-market correlation and arrange constant terms and collusion-period dummies across component equations appropriately so as to identify the overcharge parameter. We propose a two-step test for the benchmarked market: (a) conduct market-by-market Spearman or Kendall test for randomness of the individual market price series first and (b) then conduct across-market Friedman test for homogeneity of the market price series. Statistical significance is the minimal requirement to establish the alleged proposition in the world of uncertainty. Between the sensitivity analysis and the model selection process for the best fitting model, the latter is far more important in the economic analysis of damage in price-fixing litigation. We applied our framework to a transportation fuel market and could not reject the null hypothesis of no overcharge.

Frequency Domain Pattern Recognition Method for Damage Detection of a Steel Bridge (강교량의 손상감지를 위한 주파수 영역 패턴인식 기법)

  • Lee, Jung Whee;Kim, Sung Kon;Chang, Sung Pil
    • Journal of Korean Society of Steel Construction
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    • v.17 no.1 s.74
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    • pp.1-11
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    • 2005
  • A bi-level damage detection algorithm that utilizes the dynamic responses of the structure as input and neural network (NN) as pattern classifier is presented. Signal anomaly index (SAI) is proposed to express the amount of changes in the shape of frequency response functions (FRF) or strain frequency response function (SFRF). SAI is calculated using the acceleration and dynamic strain responses acquired from intact and damaged states of the structure. In a bi-level damage identification algorithm, the presence of damage is first identified from the magnitude of the SAI value, then the location of the damage is identified using the pattern recognition capability of NN. The proposed algorithm is applied to an experimental model bridge to demonstrate the feasibility of the algorithm. Numerically simulated signals are used for training the NN, and experimentally-acquired signals are used to test the NN. The results of this example application suggest that the SAI-based pattern recognition approach may be applied to the structural health monitoring system for a real bridge.

Information Sharing and Group Learing Using Electronic Communication Media (전자매체를 통한 정보공유와 공동학습)

  • Lee Jee-Yeon;So Mae-Sil;Paik Woojin
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.3
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    • pp.105-119
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    • 2005
  • With the introduction of Internet-based education such as online learning and virtual campuses. there are increased interests and demands for electronically delivering educational contents in comparison to the traditional educational methods. Our preilminary study showed that approximately $50\%$ of virtual groups formed online for the scope of collaborative learning encountered harriers that prevented them from forming an effective learning team and making satisfactory progress toward reaching the learning objectives. In this study, we asked the undergraduate students. who were the members of the online learning team, to work on the given discussion topics through the use of emails and threaded discussion boards. Then. we investigated the roles played by two electronic communication medium during the virtual discussion with respect to the learning outcome. We also studied how information was shared amongst the virtual learning team members. The results of our study showed that the email based online learning had the advantage of individualized and friendly information transfer. However. it also caused certain difficulty in exchanging ideas due to the one-sided nature of the email-based communication. On the other hand, the threaded discussion board provided easier information sharing and broadcasting. which enabled active participation by the virtual team members. However. It also had the disadvantage of difficulty in accurate information conveyance and duplication of the posted information. In summary, our study results showed that there was a high correlation between the characteristics of the electronic communication medium and the decision that the online learners made regarding which medium to use. There was a high correlation between the type of the electronic communication medium and the online learners' experiences in using these media.

The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.