• Title/Summary/Keyword: 실재성

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Blindsight and Phenomenal Consciousness (맹시와 현상적 의식)

  • 김효은
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.189-193
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    • 2002
  • 의식에 관한 가장 흥미 있는 최근의 과학적 작업들 중 철학적으로 문제가 되는 다수는 시각으로부터 나왔으며 그 중 특히 맹시 현상은 심리철학에 있어서 의식, 지각, 그리고 지향성의 개념에 문제를 제기한다. 맹시 환자들은 후두엽 피질의 두뇌 손상으로 인하여 생긴 암점(Scotoma) 때문에 현상적으로 의식적인 과정을 경험할 수 없으면서도 그들의 보이지 않는시야 영역에 대하여 보통 시각을 가진 사람들과 상당히 비슷하게 기능을 발휘한다. 이러한현상은 의식이 행동을 제어하는 데에 과연 인과적 역할을 하는지에 대한 문제들, 심리철학에서 뿌리깊게 논의되어왔던 의식의 기능과 부현상론에 대한 문제를 제기한다. 즉, 맹시 현상은 현상적 의식이 실재하지 않는 것이거나, 존재하더라도 어떤 인과적 효력을 가지지 않는 부수현상적인 것이라는 견해를 강하게 지지하는 것 같다. 이와 함께 인간과 동일한 물리적 구성과 행동을 가지지만 의식적 경험을 결여하는 피조물인 좀비(zombie)의 이론적 가능성이 제기된다. 이를 지지하기 위해서 초맹시(super-blindsight)의 개념과 사례가 제안된다. 이 논문은 맹시 현상을 통해서 현상적 의식의 실재성을 부정하려는 논변들을 반박하고, 의식은 행위의 수행에 관련될 뿐만 아니라 인지에 있어서 중요한 역할을 한다고 논한다. 따라서, 역설적으로 맹시 사례가 오히려 현상적 의식이 인과적 역할을 가진다는 감각질 실재론의 견해를 지지할 수 있다고 논증할 것이다.

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Study on Television Reality Game Show A Text/Context Analysis of the Set and Characters of (텔레비전 리얼리티 게임쇼의 게임성과 실재성 <더 지니어스>의 공간 배치와 캐릭터에 나타난 게임적 리얼리티를 중심으로)

  • Kang, Bo-ra;Gong, Da-som;Yoon, Tae-Jin
    • Korean journal of communication and information
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    • v.72
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    • pp.92-120
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    • 2015
  • The objective of this study is to find out how reality game shows, the relatively new television genre, produce a sense of reality and what differences we can find from the reality they produce in compared to that of traditional reality television shows. The researchers anaylized , aired in 2013and 2014 by tvN, with focus on the show's studio setting and characters in the show. During this process, the 'game elements' and 'reality factor' were considered to be the key words. Finally, the reality produces was examined from two aspects: the production and reception. As a result, we found that the reality it produces is more than just a imitation of the real world. It shuttles between the game world and real world, and encourages audiences to recognize the plural realities in our postmodern society. We hope this study stimulates further researches on reality game show genre, which had rarely gained academic attention.

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Analysis of the Relationship between Teaching Presence, Academic Achievement and Learning Satisfaction in a University Online Tutoring Learning Environment (대학 온라인 튜터링 학습환경에서 교수실재감, 학업성취도 및 학습만족도 간의 관계 분석)

  • Byeon, So-Yeon;Chu, Sung-Kyung;Yoon, Hae-Gyung
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.814-825
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    • 2021
  • The purpose of this study is to analyze the effect of teaching presence on academic achievement and learning satisfaction in the university online tutoring learning environment, and to find teaching methods for students' adaption of college life and their reinforcement of learning capabilities. In the study, the relationship between teaching presence, academic achievement and learning satisfaction were analyzed for those who participants in the tutoring program of the Busan D School OO Research Center during the first semester of 2021. As a result of the study, the relationship between teaching presence, academic achievement and learning satisfaction was indicated high correlation in the order of learning management, participation management and content structure of learning activities; the effect of teaching presence on academic achievement and learning satisfaction was found a significant effect in learning management, which is a sub-area of the tutees' learning activities. These results therefore suggest the direction of the operation process and method reflecting teaching presence, and provide an in-depth discussion on the learning management method that can improve the quality of the learner's learning experience in the learning environment.

Reality and Function of Representation (표상의 실재성과 가능성)

  • Hung-YulSo
    • Korean Journal of Cognitive Science
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    • v.2 no.2
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    • pp.205-220
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    • 1990
  • Material substance may exist in two different modes of reality:real as physcal objects that comprise material cause and formal cause, and real as function networks that comprise efficient cause and functional cause.Functional networks are real as a mode of material substance because their efficient cause is energy consuming.Neural functional network, in this sense, are different from neural networks.In the same way, mental functional networks are real, for they are energy consuming and they function as a network.Mental functional networks, in turn, may divide into non-lingustic functional networks and linguistic functional networks.And further distinctions among the different levels of mental functional networks will be specified, and hence their reality confirmed more specifically as the research in cognitive science advances.

Descartes' proofs for the existence of God (데카르트 신 존재증명의 의의)

  • Kim, Wan-jong
    • Journal of Korean Philosophical Society
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    • v.141
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    • pp.1-42
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    • 2017
  • This paper's purpose is to seek to grasp how Descartes demonstrates proofs of God's existence on the basis of his works especially Meditations. To consider these points, I shall explore first, second, third proofs that are present in his works, and contents related to God. Descartes argues that there is idea of God within me, but it is God, which is first proof. On the basis of this fact, Descartes shows only God is the cause of thinking self who has idea of God(second proof), both of them are called Cosmological argument. To investigate this, at first he states that representative reality that is different from formal reality sets a kind of hierarchy, the degree of this reality is equally applied to cause and effect, consequently to the cause of my idea or existence(God). From Meditation V, third proof which is called Ontological argument, Descartes examined a supremely perfect God can't be separated from God's existence(perfection) just as surly as the certainty of any shape or number, for example triangle, namely it is quite evident that God's existence includes his essence. Through these processes I shall examine following points: the way of having Descartes' proofs of God's existence itself is not only exposed, God's existence who guarantees cogito ergo sum which is never doubted, despite doubting all things that is outside, is but also postulated; Proofs for the existence of God are an ultimate source of ensuring the clear and distinct perception of human reason, Descartes uses reason suitable for non-christians instead of faith suitable for Christians for these methods, which are similarities with the traditional views on the one hand, but nevertheless there are some of discontinuities establishing authority or power of the first philosophical principle to which God is subjected, on the other.

Differences in Self-Directed Learning Readiness, Learning Presence and Learning Transfer between Low-Achievers Participating in Peer Tutoring ('동료 튜터링'에 참가한 목표달성 집단과 미달성 집단의 차이: 자기주도학습 준비도, 학습실재감, 학습전이를 중심으로)

  • Hwang, Soonhee
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.581-592
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    • 2020
  • This research aims to explore the effect of participation in 'peer tutoring(learning tutoring)' program designed for low achiever students, and to provide an explanation for the improvement of related extracurricular activity. For this, firstly, the study analyzed differences between goal attainment group and non-attainment group in self-directed learning readiness, learning presence and learning transfer. Secondly, the relationships between three variables were analyzed. Based on an online survey of 154 low achievers participating in learning tutoring, two research questions were examined using t-test, correlation and hierarchical multiple regression analyses. Our findings show that firstly, the academic achievement after participating in tutoring improved more than before. Secondly, there were differences in three variables by gender and grades. Also, there were differences in three variables between two groups. Finally, there was a high positive correlation between three variables, and 71% of learning transfer was explained by self-directed learning readiness and learning presence. Based on these findings, the practical implications are discussed regarding the improvement of tutoring program.

Personification of On-line Shopping Mall -Focusing on the Social Presence- (온라인 쇼핑몰의 의인화 전략 -사회적 실재감을 중심으로-)

  • Park, Ju-Sik
    • Management & Information Systems Review
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    • v.31 no.2
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    • pp.143-172
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    • 2012
  • While e-commerce market(B2C) grows rapidly, many experts argue that EC(B2C) transactions have not reached its full potential. A notable difference between online and offline consumer markets that is suppressing the growth of EC(B2C) is the decreased presence of human and social elements in the online shopping environments. Generally online shopping lacks human warmth and sociability. In this study, social presence in online shopping mall was proposed as a substitute for face-to-face social interaction in the traditional commerce and author explored what variables affect social presence(human warmth and sociability) on online shopping malls and how human warmth and sociability can influence on online store loyalty. To achieve research objectives, we reviewed literatures related with marketing, psychology and communication research areas. Based on literature review, we proposed a research model on the online shopping mall. To examine the proposed research model, we gathered data by using a self-report questionnaire. Respondents consists of online shoppers with at least five or more times of purchase experience in online shopping malls. Because social presence is a feeling which needs frequent contacts with malls to experience, respondents must have enough purchase experiences. The empirical results are as follows : First, shopping mall's customization efforts influence perceived social presence on the mall significantly. Second, shopping mall's responsiveness influences perceived social presence significantly. Third, perceived activity of community of online shopping mall influences perceived social presence significantly. Mall managers have to activate their customer community to reinforce social presence, resulting in trust building. Finally, perceived social presence influences trust and enjoyment on the mall significantly. And then trust and enjoyment on the mall affect store loyalty significantly. From these findings it can be inferred that perceived social presence appears determinant which is critical to the formation of core variables(trust and loyalty) in existing online shopping papers.

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The Effect of Self-regulated Learning Strategy and Presence on Academic Achievement in Web-based e-learning (웹기반 이러닝에서 자기조절학습전략과 실재감이 학업성취도에 미치는 영향)

  • Park, Ji-Hye;Lee, Young-Sun
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.215-227
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    • 2018
  • Research on ways to improve e-learning effectiveness has been actively conducted due to the increased numbers of web-based e-learning learners. Of many variables related to e-learning effectiveness, self-regulated learning strategy and presence have been reported as major factors that influences academic achievement in e-learning settings. The purpose of this study was to investigate the effect of self-regulated learning strategy and presence on academic achievement in web-based e-learning. In addition, this study tried to provide useful basic data for successful support and design of e-learning by verifying the mediating effect of these variables. As a result, it was verified that teaching presence and social presence have mediating effects in the relationship between self-regulated learning strategy and perceived achievement in web-based e-learning. Moreover, subjective perception of student's academic achievement played a mediating role between learners' perceived presence and academic achievement. Through this study, it is verified that it is necessary to search for ways to improve the level of learners' teaching presence and social presence in web-based e-learning design in order to eventually improve academic achievement.

The Effect of Metaverse Presence on Intention to Continuous Use Through User Motivation: Moderating Effect of Normative Interpersonal Influence (메타버스 실재감이 사용자의 이용 동기를 통해 지속적 이용의도에 미치는 영향: 규범적 대인 민감성의 조절 효과)

  • Hwang, Inho;Kim, Jin soo;Lee, IL Han
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.3
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    • pp.119-133
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    • 2022
  • The COVID-19 pandemic is rapidly changing the behavior of members of society. Typically, the strong contagious power of the virus minimizes interaction between people in the real world, and they keep interaction activities to a minimum through online activities. Recently, as people demand online activities that enhance a sense of reality, the metaverse, which strengthens the 3D technology-centered sense of presence capability, is being chosen by people. The purpose of this study is to suggest a strategic direction for the establishment of the metaverse business model of startups by presenting factors for users' use and gratification of the metaverse. In detail, this study proposes the motivation for using the metaverse by reflecting the uses and gratification theory, and suggests a method to strengthen the motivation for the metaverse by reflecting the presences provided by the metaverse plotform and individual characteristics (normtive interpersonal influence). We surveyed people over 20 years of age who experienced metaverse and obtained 314 samples. In addition, we conducted the main effect analysis using the structural equation model and the moderating effect analysis using Process 3.1. As a result of hypothesis testing, we confirmed that metaverse presence (telepresence, social presence) has a positive effect on intention to continuous use by increasing metaverse's use and satisfaction factors (information, enjoyment, social interactivity). In addition, we found that individuals' normative interpersonal influence moderated the positive relationship between uses and gratification factors(enjoyment and social interactivity) intention to continuous use. Our study suggests strategies for establishing a user-centered business model for companies related to the metaverse.

An Empirical Study of Diversity and Interoperability of Programming Languages (프로그래밍 언어의 다원성과 상호운영성의 실증적 분석)

  • Ko, Bongsuk;Lee, Byeongcheol
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.304-309
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    • 2017
  • Programmers use multiple languages to reuse legacy code best suited to their problems. However, it is quite challenging to develop error-free multilingual programs because new types of bugs occur since misunderstanding about language interfaces such as Java Native Interface (JNI) and Python/C. There is a considerable amount of research to overcome multilingual program bugs and errors but these researches have less consideration about substantiality of programming languages, language interfaces, and bugs to evaluate their analyses and tools. In this paper, we have identified and establish substantiality of multilingual programming research with empirical study about diversity and interoperability of programming languages in Ubuntu software ecosystem based on real-world statistical data.