• Title/Summary/Keyword: 실업계고등학교 남학생

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Analysis on Use of Computer Games among Boy Students in Vocational High Schools (실업계 고등학교 남학생들의 컴퓨터 게임 이용 실태 분석)

  • Jeong Jae-Chun;Kim Kyung-Sik;Yoo Kwan-Hee
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.17-26
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    • 2006
  • In this paper, we analyzed the use of computer games relating their scholastic achievements and behaviors of the first and second grade boy students in vocational high schools. The analysis based on the location of schools turned out to be meaningful because computer games seemed to deteriorate urban students' school grades more than those of the rural students. However, another analysis based on types of schools such as agricultural, technical, and commercial schools did not show any meaningful differences in their GPA(Grade Point Average). It was analyzed that such items in the given questionnaire as whether or not computer games made them less attentive to their classes, whether or not games made them put off their stud? and work, and whether or not they played computer games even during their exam periods had no meaningful results. Besides, it seemed that there was no connection between how well one plays computer games and how well he or she does at school work did not seem to be correlated. In short, most of the subjects seemed to enjoy computer games regardless of their scholastic achievements.

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