• Title/Summary/Keyword: 신체적 표현

Search Result 351, Processing Time 0.023 seconds

A Comparison of Illness Behavior among Patients with Somatoform Disorders, Depressive Disorders and Psychosomatic Disorders (신체형장애, 우울장애 및 정신신체장애 환자들간의 질병행동의 비교)

  • Koh, Kyung-Bong;Ki, Sun-Wan
    • Korean Journal of Psychosomatic Medicine
    • /
    • v.5 no.2
    • /
    • pp.185-194
    • /
    • 1997
  • A comparison was made regarding illness behavior among patients with somatoform disorders, depressive disorders and psychosomatic disorders. The subjects consisted of out-patients with somatoform disorders(N=52), depressive disorders(N=52) and psychosomatic disorders(N=51). illness behavior was assessed by illness Behavior Assessment Schedule and the questionnaire about help-seeking behavior. The patients with somatoform disorders and psychosomatic disorders more often affirmed the presence of somatic disease, were more likely to have phobia of disease, had more preoccupation with ideas of disease and more frequently shopped around oriental clinics than the patients with depressive disorders. The patients with somatoform disorders more often attributed its cause to physical factors, less often attributed the origin of affective disturbance to psychological causes, showed Less depression and irritability, and were less likely to accept psychiatric treatment recommended by other physicians than depressive patients. The patients with somatoform disorders were more likely to report having been told that they suffered from a mild illness than those with psychosomatic disorders. The patients with somatoform disorders with psychological problems tended to inhibit expression of their emotion. Female patients with somatoform disorders more often affirmed the presence of psychological disorder and attributed its cause to psychological factors than male ones. These results suggest that in illness behavior, patients with somatoform disorders are different from depressive patients, whereas the former patients are similar to psychosomatic patients except the discrepancy between therapists and patients regarding evaluation of their symptoms. Thus, it is emphasized that first, therapists need to approach patients with somatoform disorders somatically with understanding of their underlying need to deny psychological problems, followed by either psychological or biopsychosocial approach.

  • PDF

The Effect of the Color Mind Expression Program on the Psychological Mindedness of University Students (색채마음표현 프로그램이 대학생의 심리적 마음상태에 미치는 효과)

  • Baek, Hyeon-Gi;Yun, Ji-Won;Ha, Tai-Hyun
    • Journal of Industrial Convergence
    • /
    • v.18 no.3
    • /
    • pp.117-124
    • /
    • 2020
  • In addition to education, the effects of color on humans have been studied in various areas such as human emotions, behaviors, and relationships between bodies. This study is based on the assumption that the color expression of University students can be observed to understand the inner and inclinations of University students, and that color expression activities can be a means of psychological expression, self-expression, and emotional relief. This study is aimed to find how much the color mind expression program effects the psychological mind state of University students. As a result of the study, the color mind expression program influenced the expression of inner feelings and emotions of University students, and had a positive effect on color psychology and utilization. In addition, overall, the color mind expression program was effective in positive and psychological recovery of negative emotions, such as being able to honestly express the difficulties felt in the process of preparing for employment.

A Study on the Formative Characteristics of Character Design : Focusing on Body Proportion (캐릭터 디자인의 조형적 특성에 관한 연구 -신체비례를 중심으로-)

  • Jung, Hye Kyungg
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.41
    • /
    • pp.45-59
    • /
    • 2019
  • The characters that could be connected to diverse cultural contents have formed diverse platforms with the development of digital technology, and the size of the relevant industry and market is rapidly growing. Recently, the utilization of character emoticons for smartphone messenger has been rapidly increased, so that the characters are settled down as a tool for non-verbal communication, on top of drawing attention as an independent area. With the expansion of character market, the importance of design that could give interest and familiarity to consumers is more emphasized. The body proportion of characters includes the implicative and symbolic meanings that could express diverse personalities. Thus, this study examined the body proportion of the characters with the high consumers' preference, and then analyzed the characteristics of formative elements of character design in accordance with the body proportion. In the results of the analysis, the exaggerated form of SD characters in two or three-head figure, and the realistic Real characters in seven or eight-head figure were preferred. For the SD characters, the colors with a high chroma showing the cute and cheerful image were used. For the Real characters, the cubic effect was expressed through the colors with active images and the light and shade of color. Even though the SD characters have limited motions due to the omitted body parts, the facial movements of animation characters are exaggerated while the Real characters describe the realistic and dynamic motions.

Exploring Older Adults' Experienced Barriers and Emotional Changes in Seeking Health Information (건강정보검색에서 노인이 경험하는 어려움과 감정변화)

  • Na, Kyoungsik;Jeong, Yongsun
    • Journal of Korean Library and Information Science Society
    • /
    • v.48 no.1
    • /
    • pp.227-243
    • /
    • 2017
  • This study aims to explore older adults' experiences on cognitive and physical barriers and emotional changes of interactions from their health information seeking. Total of 10 older adults aged 65 or more were individually interviewed. The results show that the older adults may experience more difficulty from the perspectives on cognitive and physical barriers. The cognitive barriers are to: 1) know information resource and information search skills, 2) to choose relevant information, and 3) to know information search tools. The physical barriers for them to consider are eyes, hands, legs, and the whole body when accessing health information. In terms of emotion, the older adults express curiosity and negative emotion and at the beginning of the search and then they have more emotional expressions in the middle, and then they express positive emotion at the end of the search. The results suggest that information professionals should consider library as a connection to help them reduce these barriers and stabilize emotional changes.

A Study on the Tradition and Identity of Bodily Expression System in India (인도 신체표현(āṅgika abhinaya)체계의 전통성과 정체성에 관한 고찰 - 『나띠야 샤스뜨라』의 규정을 중심으로 -)

  • Huh, Dongsung
    • (The) Research of the performance art and culture
    • /
    • no.18
    • /
    • pp.223-255
    • /
    • 2009
  • This paper deals with the tradition and identity of physical expression(${\bar{a}}{\dot{n}}gika$ abhinaya) system in Indian traditional theatre and dance. The ${\bar{a}}{\dot{n}}gika$ abhinaya of Indian dance and theatre has been stylized through long terms and thereby defines their identity and peculiarity by its highly stylized expression techniques while following dramatic way($n{\bar{a}}tya$-dharmi). The ${\bar{a}}{\dot{n}}gika$ abhinaya is said to had been derived from the ritualistic practice of ancient Vedic period(B.C. 15th-B.C. 5th c.), which is most clearly exemplified in hand gesture(hasta mudra). In $N{\bar{a}}tya$ ${\acute{S}}astra$, ${\bar{a}}{\dot{n}}gika$ abhinaya is explained in detail. It is classified broadly into facial expression(mukhaja abhinaya), gesture expression(śārīra abhinaya), movement expression($cest{\bar{a}}krita$ abhinaya). Further, $N{\bar{a}}tya$ ${\acute{S}}astra$ divides their various usages by parts which include head, glance, eyes, nose, eyelid, cheek, lower lip, chin, mouth, hand, chest, waist, belly, hip. thigh, claf, foot. Besides, it explains diverse ways of foot movement($c{\bar{a}}ri$), standing poses(sthana), gait(gati) and their combined movements(mandala). Many forms of Indian traditional theatre and dance basically follows the rule of ${\bar{a}}{\dot{n}}gika$ abhinaya proposed in $N{\bar{a}}tya$ ${\acute{S}}astra$, which identifies their unique characteristics.

A study on baby face makeup to create a baby face image (동안이미지 연출을 위한 동안 메이크업에 관한 연구)

  • Yong-Shin Kim
    • Journal of the Korean Applied Science and Technology
    • /
    • v.40 no.1
    • /
    • pp.146-159
    • /
    • 2023
  • As a makeup technique for a baby-faced image, there will be a difference in perception of the expression technique of baby-faced makeup according to general matters.' Two hypotheses were supported: 'There will be a difference in perception of the expression technique of baby face makeup depending on the general characteristics', and the makeup technique for creating a baby face image is an important function for both men and women, as well as appearance. As a 'physical resource' for social activities, it was confirmed that there is an improvement in the efficiency of the body and mind and an outstanding improvement in mental ability in daily life. Through the results of the study on 'expression of baby face image makeup', awareness and interest in baby face images are high, but research on the production of baby face images is needed. The need for facial expression elements for baby face makeup is expected to be used as basic data for developing baby face images, and this study focuses on external face management for baby face images and baby face makeup.

A Study on the Extraction of the Meaning in the User Behavior and the Possibility to Apply for the Interface of the Wearable Computer (웨어러블 컴퓨터의 인터페이스를 위한 사용자 행동의 의미추출과 적용가능성에 관한 연구)

  • Kwon, Suk-Kyoung;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.112-117
    • /
    • 2006
  • 웨어러블 컴퓨터는 사용자를 중심으로 의복과 기술이 결합된 기기로서 직관적이며 유연한 인터페이스가 요구된다. 현재 직관적인 입력방식으로 음성인식과 동작인식에 대한 연구가 활발하게 진행되고 있다. 동작인식의 경우 손동작을 이용한 장갑형태가 가장 많으며, 대부분 사용자 행동의 의미를 고려하지 않은 인위적인 제스처로 학습을 필요로 한다. 본 연구에서는 사용자가 일상적으로 하는 행동에서 의미를 추출하고, 웨어러블 컴퓨터의 인터페이스로서 적용가능성을 보고자 한다. 행동은 자극에 대한 신체의 움직임이다. 문헌을 통하여 신체의 움직임에 대한 66개의 동사를 추출하고 구체적인 움직임에 구문조사를 실시하였다. 조사된 구문에 대한 상황과 의미를 조사한 결과 행동은 의미에 따라 감정표현, 의사전달, 정보교류, 자기제어, 기기제어, 무의식적, 의례적의 7가지로 분류할 수 있었다. 그 중 의사소통과 대상을 제어하기 위한 행동을 중심으로 접근하였다. 행동의 의미와 현재 사용되고 있는 UI의 의미를 비교하여 인터페이스를 대응시켜 보았다.

  • PDF

A Study on Proposal of Emotional expression for Online instant Messenger (온라인 인스턴트 메신저의 감정표현 방법 제안에 관한 연구)

  • Kim, Ju-Yong;Soh, Yeon-Jung
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.48-54
    • /
    • 2007
  • 컴퓨터 네트워크의 발달로 인터넷이 실생활이 되면서, 온라인에서 인스턴트 메신저를 이용한 커뮤니케이션 방식이 확대되고 있다. 이러한 메신저에서는 이모티콘 및 플래시콘 혹은 윙크 등 과 같은 다양한 방식을 통해 감정을 표현할 수 있도록 제안하고 있다. 하지만, 아직까지 온라인의 감정표현은 흥미위주이며, 오프라인의 다양한 감정표현에 비해서 제한적이다 따라서 오프라인에서의 다양한 사용자 감정표현을 온라인에서 표현해 줄 수 있는 새로운 형태의 감성 커뮤니케이션 방법이 필요하다. 본 연구에서는 온라인 인스턴트 메신저의 사용행태 이해를 통해서 사용자들의 요구사항을 파악하고 이를 통해 제안할 수 있는 커뮤니케이션 방법을 모색하고자 한다. 실생활에서 사용자의 감정표현 방법을 바탕으로 온라인 메신저에 적용하여 새로운 감성 커뮤니케이션 방법을 제안하는 연구로, 감정어휘와 표현방법의 사용자 조사를 통해 감정표현 방법에 대한 컨셉을 제안하였다. 우선 메신저 사용 행태와 요구사항 도출을 위한 사용자 FGI를 진행하였다. 사용자 FGI로 얻어진 사용자들의 메신저 사용행태를 통해, 텍스트와 모션을 활용하는 '텍스트콘'을 컨셉 아이디어로 도출하였다. 아이디어에 적용하기 위해 모션을 감정으로 인해 파생되는 행동과 체감각 요소로 구분하였다. 구체적인 표현방법 및 적용 요소를 추출하기 위한 방법으로 온라인 설문조사를 실시하였으며 감정어휘와 표현방법(행동, 체감각)을 추출하였다. 추출된 내용은 '사용자 참여 관찰' 기법을 활용하여, 사용어휘와 행동을 정리하고 구제화하여 그 결과를 '텍스트콘'에 적용하였다. 본 연구는 사용자들이 메신저를 이용한 감정표현에 있어 텍스트를 선호하고 텍스트에 대한 요구사형에 있음을 확인하였으며, 감정표현 컨셉 아이디어 '텍스트콘'을 도출하였다. '사용자 참여 관찰' 기법을 활용하여 기존의 이모티콘으로 대표되는 그래픽 아이콘 중심의 사용자 감정표현 방법을 보조해줄 수 있는 방법으로 실생활에서 사용자가 표현하고 받아들이는 신체언와 행동을 적용하였다는 것에 그 의의가 있다. 또한, 감정에 의한 생리적 반응 요소를 외적인 반응과 내적인 반응으로 구분하여, '체감각'이라고 하는 내적반응을 중심표현방법으로 삼아, 기존과는 다른 시각으로 접근할 수 있었다.

  • PDF

Study about porous of Korean traditional pottery (한국전통옹기의 통기성에 관한연구)

  • Kim, Seok-Ho
    • Journal of Science of Art and Design
    • /
    • v.9
    • /
    • pp.5-24
    • /
    • 2006
  • Human hunted and picked to survive and a vessel was made naturally to store something being hunted and picket, which was a great invention. In modern times, society changed and development of science gave us convenience in making a vessel and various kinds of store instruments which was made of pure natural material, of new stuff, such as plastic and iron. but human became to be inclined to regress into nature because of problems of environment. We can say that the representative trend is well-being, after all this is a symptom to return to life being persued by predecessors before the science civilization was developed. Ancestors have lived with nature, adapted themselves to it. For examples they have built the house which became to be a part of nature and just like it, and studied a method of storing food to eat for four seasons, then displayed a storagehouse and storage containers everywhere of the house. Now Korean has the custody of kimchi in refrigerator at every house, but our forefathers controled a timing to eat food with studying a method of storage to put to use nature. With hot wind of well-being, Korean food is becoming to be globalized, according to this, concern about the wisdom of progenitors is growing more and more. It's an example that the world shows concern seriously about the pottery, which have stored kimchi for a long time fleshly, in globalization of kimchi. This study have three purposes, the first. checking documents about the development history of pottery which is a kind of ceramic, and then the second, through an scientific experiment, with studying characteristic of pottery being built by the wisdom of ancestors, informing the merit of pottery and necessity to the world, and futhermore, the third, working up the development of close environmental vessels putting to use the characteristic of pottery.

  • PDF

Self-screening health care product design by LED presented the real-time information of vital signs (신체 활력 징후의 실시간 정보 표출을 위한 LED 자가 헬스케어 제품 디자인)

  • So, Jong-Ho;Moon, Sin-Chul;Han, Ji-Ae;Son, Jang-Wan;Kim, Byunguk
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2014.11a
    • /
    • pp.203-204
    • /
    • 2014
  • 본 연구의 목적은 고연령자를 대상으로 신체 활력 징후의 실시간 정보를 사용자가 스스로 파악 할 수 있는 '자가 헬스케어 제품'을 제안하는 것이다. 신체 활력 징후의 실시간 정보 표출을 위한 제품들의 사례 분석을 통해 기술적 요인과 표현 방법을 추출하고, '장착형 헬스 케어 제품'으로 모듈하기 위해 활용센서와 LED 표출방식에 대한 방법을 도출하였다. Vital Sign(활력 증후) 중 맥박의 실시간 정보는 맥박센서를 통해 추출 되며, 추출 된 정보는 Arduino로 작성 된 알고리즘을 통해 LED 불빛으로 전환 표출된다.

  • PDF