• Title/Summary/Keyword: 신세기 에반게리온

Search Result 7, Processing Time 0.018 seconds

Analysis of Ideology characteristic reflected in -With focus on Lance of Longinus and A.T Field- (<신세기 에반게리온>에서 나타난 이데올로기 특징 분석 -'롱기누스의 창'과 'AT필드'를 중심으로-)

  • Liu, Si-jie;Lee, Jong-han
    • Cartoon and Animation Studies
    • /
    • s.47
    • /
    • pp.149-170
    • /
    • 2017
  • which was first shown as TV series in 1995 has been highly praised until now successful animation that reflected human psychology and ideology. first gained popularity in Japan and spreaded into global animation market. Characteristics of can be summarized as mechanical design, realistic military mise-en-scene, and philosophical view of the world based on the bible. All works reflect the philosophy and ideology of the writer/creator, but reflects various form of ideology. Furthermore, 's ambiguous and vague plot made the fans to discuss and analyze about the work, which brought secondary marketing effect. In this report, the ideology reflected in will be analyzed and understand how these ideologies were reflected in the work. By analyzing religious, psychological and philosophy ideologies in , ideology can be proved as success factor of animation films.

An identity analysis of Mechanic Design through the Japan Animation (일본 애니메이션<신세기 에반게리온>으로 본 메카닉 디자인의 정체성 분석)

  • Lee, Jong-Han;Liu, Si-Jie
    • Cartoon and Animation Studies
    • /
    • s.50
    • /
    • pp.275-297
    • /
    • 2018
  • Japan's mechanic animation is widely known throughout the world. 1952년, Japan's first mechanic animation and the first TV animation, , has been popular since it's creation in 1952. Atom, a big hit at the time, has influenced many people. Japanese mechanic animations convey their unique traits and world view to the public In this paper, we are going to discuss the change of the Japanese mechanical design through comparison of the mechanical design, which has been booming since the 1990s in Japan; and the . I expect the results of this analysis to depict Japanese culture and thought reflected in animation, which is a good indication of worldwide cultural view of animation. unexpectedly influenced the Japanese animation industry after it screened in 1995, and there are still people constantly reinterpreting and analyzing it. This is the reaction of the audience to anticipate the mystery and endless conclusions of the work itself. The design elements of Evangelion are distinguished from other mechanical objects. Mechanic design based on human biotechnology can overcome limitations of machine and make you feel more human. The pilot 's boarding structure, which can contain human nature, is reinforced in the form of an enterprising plug, and the attitude of excavation makes humanity more prominent than a straight robot. Thus, pursues a mechanic design that can reflect human identity. can be selected as the mechanic animation of the 80's, and the "Neon Genesis Evangelion" of the 90's shows it with a completely different design. By comparing the mechanical design of two works, therefore, we examine the correlation between the message and the design of the work. presents the close relationship between the identity of the mechanical design and the contents. I would like to point out that mechanical design can be a good example and theoretical basis for the future.

A Study on Transfer form in Action Scene of Animation (애니메이션 액션장면의 이동형태에 관한 연구)

  • 오정석;윤호창;고상미
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2003.11a
    • /
    • pp.460-467
    • /
    • 2003
  • According to Korea Socity of Cartoon&Animation studies research material, consumer's preference degree about animation genre answered that investigation target's 50% is doing basis in interest. Animation has various factor of interest induction, but we can count as person's action scene among them. Laying stress on Japan animation 'Offended ghost princess' and 'New century Ebangerion', this research Analyze identifying special feature and difference of transfer form of person(object) that show in cut away of action scene, and Recognized whether diagnostic expressions by the result influence as dynamic element to actuality consumers.

  • PDF

A Study about character of Post-modernism in Animation (애니메이션에서 포스트모더니즘적 특성에 관한 연구)

  • 김홍산;길형숙
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.77-86
    • /
    • 2001
  • Post-modernism which was generally spread western civilization after World war II and used to a wide area in many fields reflects an aspect of the social and cultural as representative the spirit of the age in the late 20th century The most phenomenon that was appeared a sign of Post-modernism is the spread of popular culture. Animation which is the aim of communicating the entertainment and pleasure has a peculiar position in the result of the popular culture. Neon Genesis Evangelion can be discriminated the existing commercial animation because the process of the story, the characteristic of the work and the expression of an author are demonstrating sufficiently the Post-modernistic characteristic.

  • PDF

Understanding the Soteriology of the Film : Focusing on the 'The Human Complementation Project' (의 구원관 연구: '인류보완계획'을 중심으로)

  • Lee, Kil-Yong
    • Cartoon and Animation Studies
    • /
    • s.19
    • /
    • pp.1-16
    • /
    • 2010
  • The purpose of this Paper is a studying the soteriology of the film 'The End of Evangelion'(1997). In many religions the human being is recognized as negative and defect existence, on this count human being needs the salvation. Therefor the word salvation implies the meaning of liberation or overcoming. On this point Christianity, Buddhism, and Islam are of one accord. The christianity sees the original sin as the human limits, and the buddhism points out the ignorance(無明, ajnana) of human being. The soteriology of the film 'The End of Evangelion' is similar to the above-mentioned religions. For that the terminology of 'the Human Complementation Project' is used in film. In many religions the salvation is fulfilled in this world, in other words 'now' and 'here' are emphasized fot the accomplishment of the salvation. In this point the film 'the End of Evangelion' stands on the same road with the other religions.

  • PDF

The Strategy of Characterizing Space that uses Anti-House as a Metaphor for Character's Self-Defense Mechanism - Focusing on the TV Series and the Theater version of - (캐릭터의 자아방어기제를 은유하는 '안티돔' 공간의 성격화 전략 - <에반게리온>의 TV 시리즈와 극장판 를 중심으로 -)

  • Yang, Se-Hyeok;Ryu, Beom-Yeol
    • Cartoon and Animation Studies
    • /
    • s.41
    • /
    • pp.75-106
    • /
    • 2015
  • Animations characterize space as a strategy to effectively show the inner conflicts of characters and to highlight the theme. During the process of inner conflict, characters unconsciously use defense mechanism to protect their egos from the fear that came from deficiency, and because of the self-deceptive quality of self-defense mechanism, the reality is distorted and conflicts get intensified. This study focuses on the concept of anti-house, the space where conflicts get intensified, analyzes animations to find out the aspect of inner conflict, and interprets the characteristic of space that is used for metaphoric structure frame. Also, it aims to reveal how the defense mechanism, which intensifies the inner conflict of characters, is characterized as anti-house. The analysis in this study was mainly done with the TV series, , and the theater version of . It is because the characters have serious deficiency from broken home and have a psychological quality of closed boundary that is symbolized as 'A.T. field'. Especially, the core character, 'Shinji Ikari', shows how a character uses compulsive self-defense mechanism to deal with inner conflict and as a result, goes through ego-collapse and then introspection. This process of the character's experience is the core of the whole plot. Through analysis, the relationship between the character's self-defense mechanism and the space, anti-house(which expands to Anti-city), was inferred. The space is made up of three axes, x-axis of horizontal space, y-axis of vertical space, and in the sense that all the space has no exit, z-axis of deeper contradictory space. This thesis started with the decision that is the most suitable work in analyzing the metaphorical relationship between self-defense mechanism and anti-house. There was limitation, however, as the typical characteristics of Japanese animations, pedantic composition and the possibility of broad interpretation, hindered clear verification. Hopefully, this limitation will be overcome by following studies and this study is expected to show the importance of space in interpreting the text of animations, and to serve as database for other creative works.