• Title/Summary/Keyword: 시지각 원리

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The Study on the Way of Art Appreciation and Education Program Using Principle of Perception and Eye Movement (시지각 특성과 시선운동 원리를 활용한 미술 감상 방법과 교육 프로그램에 관한 연구)

  • Kim, Mikang;Jang, Jinbeum;Kim, Chulhyun;Paik, Joonki
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.335-350
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    • 2016
  • Learning the principles of perception belongs to both the psychology and art field. However, people define that an art education is an activity of expression, so an activity of an art appreciation is either downsized or hardly proceeded in an art class. Therefore, the art appreciation educational program that gives a motivation to appreciate the work of art and to minimize a burden towards the activity of an art appreciation is needed. This paper proposes an educational program that includes activities to appreciate the work of art using the principles of perception and to create personal portfolios. Also, we analyze the eye movement of the paintings according to the principles of perception. Finally, proposes the art appreciation education program based on Feldman's critique method. In addition, we illustrate the example of the proposed art appreciation educational program with the analyzed paintings from section III.

A Study on the Correlation of Factors in 3-D Stereoscopic Visual-perception (3차원 입체영상에서 시지각(時知覺) 요인의 상관관계)

  • Cho, Yong-Keun
    • Cartoon and Animation Studies
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    • s.19
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    • pp.161-181
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    • 2010
  • Human beings experience the outside world through senses and have developed various ways of representation to preserve what they've experienced. The rapid progress of digital technology has opened a new era of representation technology, and furthermore, is functioning as a technology which offers new experiences. The sensory experiences through the sense of sight, which humans depend on more than 70% to perceive the outside world, have been becoming the center of representing the reality as the 3-D graphics technology has been growing, and developing by being grafted onto different areas of study. Various technologies to express the sense of reality, such as the technology to reinforce the virtual reality and to represent it in the reality, computer graphic, TUI technology, and five sensory technologies which apply humans' senses, are making advancement based on humans' visual features and sensory elements. In particular, the 3-D technology to display solidness provides not only representation but also new sensory experiences, and is emerging as the key technology to image contents. However, compared to the development of technology of 3-D graphics, there have been few basic studies on the principles of the sense of vision. Therefore, in this study, the principles and elements to sense videos will be examined. The sensory features of 3-D images to represent the sense of reality will be researched into, especially focusing on the experiential and physiological elements to sense 3-D structures, and the physical and psychological elements to sense shapes, which might be hopefully the basic study for producing 3-D contents.

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A study on the natural history projection mapping contents using Gestalt Visual Perception Theory (게슈탈트 시지각 이론을 활용한 자연사 프로젝션 맵핑연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.465-471
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    • 2020
  • This paper aims to maximize the exhibition effect and to emphasize the efficiency of sample information transfer by using the surrealism dephase network technique and beam projection mapping by aesthetically approaching the arrangement of the existing exhibition specimens in the science museum using natural history contents. It presents the limitations of the existing analog natural history sample information transmission in digital form to give viewers interesting and fun and suggests the direction of using digital diorama for sample exhibition.

시야계의 양안 불일치와 입체시

  • Kim, Yong-Geun
    • Journal of Korean Ophthalmic Optics Society
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    • v.4 no.1
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    • pp.101-107
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    • 1999
  • 동물계의 몇 곤충을 제외한 대부분 두 개의 눈을 가지고 시 생활을 하게 된다. 이런 두 개의 눈은 진화 과정에서 생존을 위해 필요 충분한 요인인 것이다. 눈의 시야계의 역할을 주변에서 일어나는 사항에 대해서 생존을 위한 즉각적인 대처를 할 수 있게 하고 주변 환경에 대한 정보를 정확하고 빠르게 수용하기 위한 것이며, 외부 환경의 3차원 세계의 정보를 지각하기 위한 것이다. 사람이 볼 수 있는 수평각은 $210^{\circ}$로 다른 동물에 비해 가장 작은 값을 갖으나, 두 눈을 동시에 한 사물을 관찰 할 수 있는 3 차원적 지각 각도는 $130^{\circ}$로 다른 동물에 비해 가 장 큰 값을 갖고 있다. 이런 현상은 사람에게 3차원 영상의 수용이 가장 진화된 것으로 이와 관련된 입체시와 양안 불일치의 형성 원리를 설명 할려고 한다. 양안 불일치는 양 눈과 관련되기 때문이다. 이런 단서는 두 눈은 서로 다른 위치에서 세계를 보기 때문 외부 세계에 대해서 두 개의 약간 서로 다른 시점을 가진다 라는 사실에 기인한다.

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Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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A Study on the Visual Perception Characteristics the Sign Design in Mixed-Used Residential and Commercial Site (주상복합지역 간판디자인의 시지각적 특성에 관한 연구)

  • Lee, Hwa-Sook
    • Journal of the Korean housing association
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    • v.17 no.6
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    • pp.19-26
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    • 2006
  • Along with the development of creative building design ideas, how to effectively sign design concepts is also an important consideration on environmental design. The research goals established in order to solve these problems are to develop structures of sign design and analyze the cases of it. This paper explains structures of sign design in two ways: the compositional elements of signs and the relationships of visual perception. Among various relationships among sign design compositional elements this study uses relationships based on the Gestalt theory, the balance theory by Rudolf Arnheim, and the optical away theory by Gibson. The design principles investigated on the basis of the visual perception theories include the relationships between compositional elements and background space, visual weight balance, horizontal and vertical balances, grouping, and visual layout patterns

Studies on the acquisition of CONV and IOD according to the distance for long-distance 3D stereoscopic video shooting (원거리 3D 입체영상촬영을 위한 거리에 따른 IOD와 CONV의 획득에 관한 연구)

  • Kim, Hyun-jo;Kim, Min;Son, Kyung-Min;Kim, Kwan hyung;Byun, Gi-sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.919-921
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    • 2013
  • 영상시장의 개척과 디지털 기술의 발전과 더불어 차세대 3D 입체영상기술에 대한 관심과 수요가 증가하고 있다. 입체 정보는 크게 '단안 입체 정보(monoscopic depth cue)'와 '양안 입체 정보(stereoscopic depth cue)'로 분류 할 수 있다. 단안 입체 정보는 은폐, 상대적 크기, 상대적 밀도, 시야 안의 높이, 공기투시, 운동투시, 초점조절인 7가지로 경험에 의한 입체감을 지각하는 것을 말하며 양안 입체 정보는 두 눈으로 볼 때 처음으로 깊이를 지각 할 수 있는 것으로 크게 '동시시(simultaneous perception)', '융합(sensory fusion)', '입체시(stereoscopic vision)'의 세종류의 기능으로 분류한다. 3D 촬영은 이 양안시의 원리를 이용하여 두 대의 카메라의 좌우 영상을 합성하여 깊이감 있는 영상을 만들어 내게 된다. 본 논문에서는 3D 촬영방법은 촬영방식에 따라 크게 평행방식, 직교방식, 교차방식이 있는데 이중 중 원거리 촬영에 유리한 교차방식을 활용하여 사이드 바이 사이드 리그(Rig; 카메라를 수평으로 설치할 수 있도록 만들어진 장치)를 원거리 촬영에 맞게 축간거리를 기존의 리그 사이즈보다 2배 이상 긴 리그를 제작하여 보다 먼 거리에서의 상이한 좌우 영상획득이 가능하도록 설계하였다. 또한, 일정한 간격에 따라 피사체를 촬영하면서 거리에 따른 양 카메라의 가장 이상적인 IOD(Interocular Distance)와 CONV(Convergence)를 찾고, 교차방식촬영에 따른 특징적인 아티팩트인 키스톤 왜곡(Keystone distance)의 보정을 통한 원거리 입체영상을 효과적으로 획득하는데 본 연구방법을 제안하고자 한다.

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A study on the Digital diorama AR using Natural history Contents (자연사 콘텐츠를 활용한 디지털디오라마 AR연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.293-297
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    • 2021
  • This paper applies the natural history contents of the Science Museum and combines the Gestalt theory to develop the butterfly arrangement structure of the butterfly sample box and the butterfly sample information necessary for the sample box as AR (Augmented Reality). Existing analog sample information is expressed as digital information by combining place, butterfly information, and graph to maximize the effect of digital diorama exhibition. Digital natural history information is increased or decreased, and an environment optimized for real samples and suitability is constructed, and natural history contents are arranged in the principles of collectiveness, closure, simplicity, and continuity using the Gestalt visual perception principle to increase attention and increase the attention of butterfly collection information. Was applied as an application plan of AR.

The Methods of Harmony in Color Combination of Environmental Color for Apartment -Focused on Iksan City- (아파트 환경색채의 배색 조화 방법 -익산시를 중심으로-)

  • 김주미
    • Archives of design research
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    • v.16 no.3
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    • pp.329-340
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    • 2003
  • The purpose of this study is to provide the methods of harmony in color combination of environmental color for apartment in order to improve the image of the urban landscape. For this study, apartment in Iksan City was selected is a sample and twenty two apartments were analyzed. This framework of this study is A. Hard and L. Sivik's color combination model based on Natural Color System. This study examines various theories on environmental color perception and new approaches to color aesthetics, and tries to present perceptual properties that can be applied to environmental color design First, the principle of color harmony feeling in based on nuance and tone. Therefore, to control brightness and chromaticness with are related with nuance is important in color combination. Second, the aesthetic experience in color preception can be defined as a combined effect of similarities and differences of color attributes. Third, color harmony theory is one of the areas that can be benefit a great deal from and interdisciplinary approach, add empirical study such as this can be used as a basis for environmental color design and evaluation.

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A Study on the Relativity Between the Theatre's Composition Principle and Urban Concept - Focused on the Productions that are Applied for International Ideas Competition for the Design of the Seoul Performing Arts Center - (극장의 구성 원리와 도시 개념의 상관성에 관한 연구 - Seoul Performing Art Center 국제 공모전을 중심으로 -)

  • Lim Jong-Yup;Kwon Ik-Hyun
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.47-54
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    • 2006
  • Stages, in the theatrical spaces, were space, which incorporates aspects of cities. Hence, the stages have been constituted to materialize sequence of city, which has exact number, proportion and order of ideal city. In addition, it has accomplished change, which depends on type of performance with the social condition and culture of generation, city has. However, the original form of theatrical space were forgotten on account of the various changes of theatrical form with modem movement since the end of 19th century, and theatrical space, which does not relate with its space of city, was started to constitute. Particularly in contemporary society, the theatre can give vitality to the citizens, and also theatrical architecture as a commercial code has been a general form, though it takes important role, which improves cultural value with technical improvement of cities development of society. Thus, this study analyzed urbanity ,which theatres have incorporated historically, and deduced a correlativity from to be based on constitution of space in visual, perceptual, spatial constitution and functional role. Focused on published SPAC international competition, it was interpreted by contemporary focus, therefore, this experiment suggests constitution of theatrical spaces of information, takes urbanity, through to analyze visual, perceptual, spatial constitution and functional role in context of contemporary city.