• Title/Summary/Keyword: 시간 분할 네트워크

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An Efficient Video Management Technique using Forward Timeline on Multimedia Local Server (전방향 시간 경계선을 활용한 멀티미디어 지역 서버에서의 효율적인 동영상 관리 기법)

  • Lee, Jun-Pyo;Woo, Soon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.147-153
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    • 2011
  • In this paper, we present a new video management technique using forward timeline to efficiently store and delete the videos on a local server. The proposed method is based on capturing the changing preference of the videos according to recentness, frequency, and playback length of the requested videos. For this purpose, we utilize the forward timeline which represents the time area within a number of predefined intervals. The local server periodically measures time popularity and request segment of all videos. Based on the measured data, time popularity and request segment, the local server calculates the mean time popularity and mean request segment of a video using forward timeline. Using mean time popularity and mean request segment of video, we estimate the ranking and allocated storage space of a video. The ranking represents the priority of deletion when the storage area of local server is running out of space and the allocated storage space means the maximum size of storage space to be allocated to a video. In addition, we propose an efficient storage space partitioning technique in order to stably store videos and present a time based free-up storage space technique using the expected variation of video data in order for avoiding the overflow on a local server in advance. The simulation results show that the proposed method performs better than other methods in terms of hit rate and number of deletion. Therefore, our video management technique for local server provides the lowest user start-up latency and the highest bandwidth saving significantly.

Improvement in Performance of ATM Network Interface Card and Performance Evaluation (ATM 망 접속 장치의 성능 향상 방법과 성능 평가)

  • Kim, Cheul-Young;Lee, Seung-Ha;Na, Yun-Joo;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1383-1386
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    • 2001
  • Internet 이용자의 급격한 증가와 광대역 통신망(B-ISDN) 구축의 확산에 따라 ATM(Asynchronous Transfer Mode)망 접속장치의 큰 수요가 기대되며, 또한 ATM망 접속장치의 성능 향상도 요구되고 있다. 기존의 연구들은 컴퓨터 프로그램의 메모리에 대한 참조가 지역적이라는 특성을 이용한 가상 메모리의 효율적인 페이지 교체 알고리즘 및 캐쉬 처리 방안들이 진행되어 왔다. 본 논문은 ATM 프로토콜 프로세서를 설계하는데 있어 네트워크 트래픽의 지역성(Locality of Reference)을 고려한 캐쉬 메모리 구조를 적용하여 보다 향상된 ATM 셀 수신이 가능하도록 한다. ATM 셀의 가상 패스 식별자/가상 채널 식별자(VPI/VCI)를 캐쉬 처리함으로써, 패킷을 분해, 재조립(Segmentation and Reassembly)할 때 관련 테이블의 검색 시간을 줄일 수 있다. 캐쉬 메모리 적용으로 인한 성능 향상을 평가하기 위해 ATM NIC 프로세서와 내부 캐시 메모리 그리고, 외부 SRAM 사이에 셀 수신 정보의 Read 와 Write에 드는 시간 비용(System Clock Cycle)을 캐시의 Hit 또는 Miss 등에 따라 구분하고, 이를 기반으로 한 시뮬레이터에 3 종류의 ATM 셀 스트림을 가하여 각각에 대해 평균 셀 처리시간, 데이터 버스의 트래픽 비율 그리고, 히트율의 3가지 평가요소를 측정하고, 비교하였다.

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Transmission of Efficient WAP Packet Using Turbo Code Scheme in Wireless Network (무선 네트워크에서 터보 코드 기법을 적용한 효율적인 WAP 패킷 전송)

  • Moon, Il-Young;Ye, Hwi-Jin;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.10 no.1
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    • pp.1-6
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    • 2006
  • In this paper, we have analyzed transmission time for WAP over CDMA using turbo code scheme. In order for SAR to improve the transfer capability, the transmission of messages have been simulated using a fragmentation that begins with the total package and incremental fragmentation for each layer using the WTP to define the resultant packet size and the level of fragmentation for each proceeding layer. This turbo code scheme decreases transmission time of RLP baseband packets by sending packets. From the results, we were able to obtain packet transmission time and optimal WTP packet size for WAP over CDMA in a Rician fading channel.

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Automatic Classification Technique of Offence Patterns using Neural Networks in Soccer Game (뉴럴네트워크를 이용한 축구경기 공격패턴 자동분류에 관한 연구)

  • Kim, Hyun-Sook;Yoon, Ho-Sub;Hwang, Chong-Sun;Yang, Young-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.727-730
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    • 2001
  • 멀티미디어 환경의 급속한 발전에 의해 영상처리 기술은 인간의 인체와 관련하여 얼굴인식, 제스처 인식에 관한 응용과 더불어 스포츠 관련분야로 깊숙히 정착하고 있다. 그러나 입력영상으로부터 움직이고 있는 선수들의 동작을 추출 및 추적하는 일은 컴퓨터비전 연구의 난 문제 중의 하나로 알려져 있다. 이러한 축구경기의 TV 중계에 있어서 하이라이트 장면의 자동추출(자동색인)은 그 경기의 가장 집약적인 표현이며, 축구경기 전체를 한 눈에 파악할 수 있도록 해주는 요약(summary)이자 intensive actions이고 경기의 진수이다. 따라서 축구경기와 같이 비교적 기 시간(대체로 1시간 30분) 동안 다수의 선수(양 팀 합해서 22명)들이 서로 복잡하게 뒤얽히면서 진행하는 경기의 하이라이트 장면을 효과적으로 포착하여 표현해 줄 수 있다면 TV를 통해서 경기를 관람하는 시청자들에게는 경기의 진행상황을 한 눈에 효과적으로 파악할 수 있게 해주어 흥미진진한 경기관람을 할 수 있게 해주고, 경기의 진행자들(감독, 코치, 선수 등)에게는 고차원적이고 과학적인 정보를 효과적으로 제공함으로써 한층 진보된 경기기법을 개발하고 과학적인 경기전략을 세울 수 있게 해준다. 본 논문은 이상과 같이 팀 스포츠(Team Spots)의 일종인 축구경기 하이라이트 장면의 자동색인을 위해 뉴럴네트워크 기법을 이용하여 그룹 포메이션(Group Formation) 중의 공격패턴 자동분류 기법을 개발하고 이를 검증하였다. 본 연구에서는 축구경기장 내의 빈번하게 변화하는 장면들을 자동으로 분할하여 대표 프레임을 선정하고, 대표 프레임 상에서 선수들의 위치정보와 공의 위치정보 등을 기초로 하여 경기 중에 이루어지는 선수들의 그룹 포메이션을 추적하여 그룹행동(group behavior)을 분석하고, 뉴럴네트워크의 BP(Back-Propagation) 알고리즘을 사용하여 축구경기 공격패턴을 자동으로 인식 및 분류함으로써 축구경기 하이라이트 장면의 자동추출을 위한 기반을 마련하였다. 본 연구의 실험에는 '98 프랑스 월드컵 축구경기의 다양한 공격패턴에 대한 비디오 영상에서 각각 좌측공격 60개, 우측공격 74개, 중앙공격 72개, 코너킥 39개, 프리킥 52개의 총 297개의 데이터를 추출하여 사용하였다. 실험과는 좌측공격 91.7%, 우측공격 100%, 중앙공격 87.5%, 코너킥 97.4%, 프리킥 75%로서 매우 양호한 인식율을 보였다.

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A Study on Performance Evaluation of Hidden Markov Network Speech Recognition System (Hidden Markov Network 음성인식 시스템의 성능평가에 관한 연구)

  • 오세진;김광동;노덕규;위석오;송민규;정현열
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.4
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    • pp.30-39
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    • 2003
  • In this paper, we carried out the performance evaluation of HM-Net(Hidden Markov Network) speech recognition system for Korean speech databases. We adopted to construct acoustic models using the HM-Nets modified by HMMs(Hidden Markov Models), which are widely used as the statistical modeling methods. HM-Nets are carried out the state splitting for contextual and temporal domain by PDT-SSS(Phonetic Decision Tree-based Successive State Splitting) algorithm, which is modified the original SSS algorithm. Especially it adopted the phonetic decision tree to effectively express the context information not appear in training speech data on contextual domain state splitting. In case of temporal domain state splitting, to effectively represent information of each phoneme maintenance in the state splitting is carried out, and then the optimal model network of triphone types are constructed by in the parameter. Speech recognition was performed using the one-pass Viterbi beam search algorithm with phone-pair/word-pair grammar for phoneme/word recognition, respectively and using the multi-pass search algorithm with n-gram language models for sentence recognition. The tree-structured lexicon was used in order to decrease the number of nodes by sharing the same prefixes among words. In this paper, the performance evaluation of HM-Net speech recognition system is carried out for various recognition conditions. Through the experiments, we verified that it has very superior recognition performance compared with the previous introduced recognition system.

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A Mobility Management Scheme based on the Mobility Pattern of Mobile Networks (이동 네트워크의 이동 패턴에 기반을 둔 이동성 관리 기법)

  • Yang, Sun-Ok;Kim, Sung-Suk
    • Journal of KIISE:Information Networking
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    • v.35 no.4
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    • pp.345-354
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    • 2008
  • Recently, small-scale mobile network which is composed of many mobile devices in a man becomes popular. Also, Examples of large-scale mobile network can be thought access networks deployed on public transportation such as ships, trains and buses. To provide seamless mobility for mobile nodes in this mobile network, binding update messages must be exchanged frequently. However, it incurs network overhead increasingly and decreases energy efficiency of mobile router. If we try to reduce the number of the messages to cope with the problem, it may happen the security -related problems conversely Thus, mobile router needs a effective algorithm to update location information with low cost and to cover security problems. In this paper, mobility management scheme based on mobile router's mobility pattern is proposed. Whenever each mobile router leaves a visiting network, it records related information as moving log. And then it periodically computes mean resident time for all visited network, and saves them in the profile. If each mobile router moves into the visited network hereafter, the number of binding update messages can be reduced since current resident time may be expected based on the profile. At this time, of course, security problems can happen. The problems, however, are solved using key credit, which just sends some keys once. Through extensive experiments, bandwidth usages are measured to compare binding update messages in proposed scheme with that in existing scheme. From the results, we can reduce about 65% of mobility-management-related messages especially when mobile router stays more than 50 minutes in a network. Namely, the proposed scheme improves network usage and energy usage of mobile router by decreasing the number of messages and authorization procedure.

A Study on the High Quality 360 VR Tiled Video Edge Streaming (방송 케이블 망 기반 고품질 360 VR 분할 영상 엣지 스트리밍에 관한 연구)

  • Kim, Hyun-Wook;Yang, Jin-Wook;Yoon, Sang-Pil;Jang, Jun-Hwan;Park, Woo-Chool
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.43-52
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    • 2019
  • 360 Virtual Reality(VR) service is getting attention in the domestic streaming market as 5G era is upcoming. However, existing IPTV-based 360 VR video services use upto 4K 360 VR video which is not enough to satisfy customers. It is generally required that over 8K resolution is necessary to meet users' satisfaction level. The bit rate of 8K resolution video exceeds the bandwidth of single QAM channel(38.817mbps), which means that it is impossible to provide 8K resolution video via the IPTV broadcast network environment. Therefore, we suggest and implement the edge streaming system for low-latency streaming to the display devices in the local network. We conducted experiments and confirmed that 360 VR streaming with a viewport switching delay less than 500ms can be achieved while using less than 100mbps of the network bandwidth.

An Efficient Transmission Method of Panoramic Multimedia Contents in a Limited Bandwidth Environment (제한적 네트워크 환경 하에서 효율적인 파노라마식 멀티미디어 콘텐츠 분할 전송 방법)

  • Kim, Byung-Chul;Lee, Gun-Hee;Lee, In-Jae;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.811-823
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    • 2011
  • This paper proposes an efficient transmission method for the panoramic multimedia contents. The panoramic video provides wide sight and various view-point to the user. The traditional methods of the panoramic multimedia content transmission has several limitations, as follow; A client suffers a long initial delay time to play a panoramic video when it is transmitted through a limited bandwidth network, because the panoramic video has larger data size than a general video. And if a client's display device has limited resolution, such as mobile phone, laptop PC monitor, etc. it can not display the entire panoramic video that has a wide view video sequence. So, in order to overcome the obstacles, this paper proposes an efficient transmission of panoramic multimedia contents. This method will increase the transmission efficiency throughout the technique of the scene description in MPEG-4 system. Also we demonstrated the efficiency of the proposed method by comparison with existing methods.

Protecting Mobile Agent with VPN (VPN을 이용한 이동 에이전트의 보호)

  • 박재경;원유헌
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.11 no.3
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    • pp.3-12
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    • 2001
  • In this course of Internet proliferation, many network-related technologies are examined for possible growth and evolution. The use of Internet-based technologies is private networks has further fuelled the demand for network-based applications. The most promising among the new paradigms is the use of mobile agents. The mobile agent is capable of migrating autonomously form node to node in the network, to perform some computations on behalf of the user. The mobile agent paradigm is attractive alternative to traditional client-server programming for a significant class of network-centric applications. It does however, suffer. from a major drawback namely, the potential for malicious attacks, abuse of resources, pilfering of information, and other security issues. These issues are significantly hampering the acceptance of the mobile-agent paradigm. This paper describes the design of a secure mobile agent gateway 7hat can split and merge the agent code with security policy database on the VPN. This mechanism will promote security in the mobile agent systems.

Dynamic adaptive streaming system using HTTP (HTTP를 활용한 동적 적응적 스트리밍 시스템)

  • Ban, Tae-Hak;Park, Sang-No;Kim, Tae-Seung;Lee, Byeong-Gwon;Jeong, Hoe-Gyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.488-490
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    • 2012
  • Nowadays QoS / QoE using technology as part of HTTP, dynamic adaptive streaming technology that became a big issue. In this paper, using HTTP, dynamic adaptive streaming technology is introduced. This dynamic adaptive streaming using HTTP-based system design and implementation. In this system, a number of MPEG2-TS file bitrate's conversion of image quality, a certain amount of time by the division of Segment, standing before the final note of the files that are used in transmission MPD (Media Presentation Description) File creation and streaming between servers and clients using HTTP to a dynamic and adaptive network environment consists of bitrate's streamers. In a network environment in which an unspecified number of seamless continuous playback of video streaming for a variety of sectors and will be utilized in the field of multimedia.

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