• Title/Summary/Keyword: 시각 만족도

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프랑스 본고장의 맛을 제대로 살린 양과자 전문점-파티스리 파리 세비이유

  • ToMiKi, Mi-Wa
    • 베이커리
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    • no.7 s.444
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    • pp.164-167
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    • 2005
  • 일본 양과자 업계는 양과자의 본고장 프랑스의 기술을 뛰어넘어 독자적인 세계를 구축하며 최고의 절정기를 누리고 있다. '스위트 재팬'은 절대미각을 자랑하며 시각적으로도 100%만족시키는 제품을 선보이는 일본 유명 제과점과 쉐프 성공 비법을 공개하는 코너이다. 이번 호에는 동경 지유가오카에서 프랑스 전통 과자를 맛 볼 수 있는 곳으로 인기가 높은 '파티스리 파리 세베이유(Pâtisserie Paris S'éveille)'를 소개한다.

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Implementation of AIS Transponder with a New Time Synchronization Method (새로운 시각 동기 방안을 적용한 자동 식별 장치의 구현)

  • 이상정;최일흥;오상헌;윤상준;박찬식;황동환
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.7
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    • pp.273-281
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    • 2003
  • This paper proposes a new time synchronization scheme for the Automatic Identification System(AIS). The proposed scheme utilizes a Temperature Compensated Crystal Oscillator(TCXO) as a local reference clock, and consists of a Digitally Controlled Oscillator(DCO), a divider, a phase comparator, and register blocks. Primary time reference is IPPS from GPS receiver that is synchronized to Universal Time Coordinated(UTC). And if GPS is unavailable, other station's signal is utilized as secondary time reference. The phase comparator measures time difference between the 1PPS and the generated transmit clock. The measured time difference is compensated by controlling the DCO and the transmit clock is synchronized to the Universal Time Coordinated(UTC). The synchronized transmit clock(9600Hz) is divided into the transmitting time slot(37.5Hz). The proposed scheme is tested in an experimental AIS transponder set. The experimental result shows that the proposed module satisfies the timing specification of the AIS technical standard, ITU-R M.1371-1.

State Visualization Design of AI Speakers using Color Field Painting (색면추상 기법을 통한 AI 스피커의 상태 시각화 디자인 연구)

  • Hong, Seung Yoon;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.572-580
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    • 2020
  • Recently released AI speakers show a pattern of interacting with the user by mainly with voice and simultaneously displaying simple and formal visual feedback through status LED light. This is due to the limitations of the product characteristics of the speaker, which makes it difficult to interact variously, and even such visual feedback is not standardized for each product, and thus does not give a consistent user experience. By maximizing the visual elements that can be expressed through color and abstract movement to assist voice feedback, the product can provide the user with an extended experience that includes not only functional satisfaction but also emotional satisfaction. In this study, after analyzing the interaction methods of the existing AI speakers, we examined the theory of color communication in order to expand the visual feedback effect, and examined the meaning and expression technique of Color Field Painting, an art genre that maximizes the emotional experience by using only color. Through this, the AI speaker's visual communication function was expanded by designing a way to feedback communication status using LED light.

A Study on the Information Needs and Behavior of Visually Handicapped (시각장애인의 정보요구 및 이용행태에 관한 연구 - 대구광역시립수성도서관 이용자를 중심으로 -)

  • Oh, Seon-Kyung
    • Journal of Information Management
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    • v.41 no.1
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    • pp.97-126
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    • 2010
  • Many visually handicapped people face difficulties with using libraries. Public libraries are thus required to meet the need of visually handicapped people. Public libraries should guarantee the visually handicapped the right to use appropriate services. If so, the visually handicapped can improve their life quality by decreasing information gap and increasing information comprehension or accessibility. This study is designed to analyze how visually handicapped people can use public libraries. Based on the analysis, this study can provide actual suggestions to improve opportunities for the visually handicapped to use libraries. Data are collected from visually handicapped people who are the members of Suseong Public Library, Daegu, Korea. In specific, this study can analyze various characteristics(i.e., information needs, selection and use behavior of information sources, difficulties and gaps to access information, use behavior and service satisfaction of public library) regarding their library use by telephone interviews.

The effect of job stability on senior citizen's quality of life : mediated effect of job satisfaction (고용안정성과 삶의 질 간의 관계에서 고용 관련 만족도의 매개효과 검증 : 고령 근로자를 중심으로)

  • Jeong, Woo Jin;Jung, Sung Cheol
    • Journal of Venture Innovation
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    • v.3 no.1
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    • pp.67-85
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    • 2020
  • In this article, we investigated the overall relationship between the employment stability of senior wage earners and their quality of life. Moreover, we analyzed a mediated effect of satisfaction variables: income satisfaction, work environment satisfaction, and overall job satisfaction. For the research, we used the data from the Korean Longitudinal Study of Aging (KLoSA) and analyzed the data set of 1,318 senior wage earners. The result showed that there exists a positive relationship between job stability and job satisfaction, while the overall quality of life has a negative relation with both the job stability and job satisfaction. This study showed a contradictory result from previous studies that claim that the quality of employment such as job stability and job satisfaction has a positive relationship with the quality of life, and the result implies that the research on senior wage earners requires perspectives different from those on other age groups and social classes.

The Usability Evaluation of Kiosks for Individuals with Low Vision (저시력 시각장애인의 키오스크 사용성 평가 연구)

  • Kyounghoon Kim;Yumi Kim;Sumin Baeck;Jeong Hyeun Ko
    • Journal of the Korean Society for information Management
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    • v.41 no.3
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    • pp.331-358
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    • 2024
  • In the rapid digital transformation era, kiosks have become a common element in daily life. However, their widespread deployment has introduced new challenges for socially marginalized groups, including individuals with disabilities and the elderly. This study aims to evaluate the usability of kiosks for individuals with low vision and propose improvement strategies. The study was conducted with eight low-vision university students from A University in Gyeongsangbuk-do and four non-disabled university students from Daegu. Usability was assessed through experiments involving a self-service certificate issuance kiosk and a fast-food restaurant kiosk, using Jakob Nielsen's five usability evaluation criteria: learnability, efficiency, memorability, error prevention, and satisfaction. The results revealed that individuals with low vision faced significant difficulties with small text size, low contrast, no physical buttons, and lack of screen zoom functionality. To address these issues, the study recommends enhancements such as increasing text size and contrast, incorporating physical buttons, adding zoom functionality, ensuring consistent UI design, and providing auditory feedback. This study provides foundational data for enhancing information accessibility for individuals with low vision. It offers critical insights into kiosk design and policy recommendations, thereby contributing to the mitigation of the digital divide.

A Visual Analysis on Factors Affecting Repurchase Intention in Social Commerce - Focused on Group-buying Social Commerce - (소셜커머스 재이용의도에 영향을 미치는 요인에 관한 시각화 분석 - 공동구매형 소셜커머스를 중심으로 -)

  • Mun, Seong Min;Han, Hyun Woo;Ha, Hyo Ji;Lee, Kyung Won
    • Design Convergence Study
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    • v.13 no.6
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    • pp.137-152
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    • 2014
  • In considering the overheated competition amongst social commerce, it is imperative to determine which parts of the social commerce service are considered important by consumers, and which parts need improvements to sustain relationship between consumers and the corporation. Therefore, this research has identified the motives for usages of consumers as affordability, convenience, information acquisition, pleasure, and sociability, and set satisfaction as a factor that works as a medium between previously mentioned motives and willingness to repurchase to identify factors that affect willingness to repurchase and factors that affect positively. Additionally, to identify significant results that have not been identified in statistical analysis. The experiment was conducted on those who have experienced purchase on social commerce or are currently using social commerce. The survey was created based on prior research, and has representativeness as a sample were conducted empirical analysis and visualization analysis. As the research result, the result that satisfaction causes are in close relationship with causes for repurchase, and affordability has the most positive effect among the five motives for usage were deducted, and the conclusion that the relationship among data are easily deducted when statistic analysis and visual analysis are carried out at the same time was postulated.

Variation of Spatial Cognition According to Visual Perception and Psychological Responses for Lighting Environments in Rest Space (휴게실 공간의 조명환경에 대한 시각적 감지 및 심리적 반응에 따른 공간 인지도 변화)

  • Kim, Jae-Sang;Lee, Ji-Hyun;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.5
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    • pp.443-453
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    • 2012
  • This study examines visual perception and spatial satisfaction according to lighting conditions. Field measurements and surveys were performed in three rest space of university buildings where various lighting conditions were employed. Results indicate that overall impression of space improved when low color temperature, such as 3,000 K governed overall lighting environment and accent lighting was used for wall surfaces. Lighting conditions that kept uniform illuminance levels using area light sources containing fluorescent lamps with 6,500 K failed to keep favorable spatial satisfaction for space. High color temperature was not recommended for lighting in rest space. Asymmetrical illuminance levels formed by low color temperature such as 3000 K is recommended to keep positive mood and improve spatial satisfaction in rest space. Overall impression of the space was influenced by visual comfort, color temperature, spatial satisfaction and brightness. Spatial satisfaction for space was effectively impacted by psychological comfort, color temperature and overall impression for lighting conditions. Psychological comfort in space was influenced by color temperature, spatial satisfaction and visual annoyance from reflected light.

Causal Loop Diagrams Model of IT Professionals' Happiness : Through System Dynamics Analysis Approach (IT 전문가 행복 인과관계 다이어그램 모형 : 시스템 다이내믹스 분석 접근법으로)

  • Chang, Yun Hi
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.161-172
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    • 2016
  • The following research investigates core factors required for IT professionals to achieve and remain happy on their jobs through dynamic and structural CLD and suggests personal, organizational, and government level (happiness) promoting factors. Researcher adopted the system dynamics methodology which is qualitative research techniques pursue behavior probability by using CLD. It spotlights 6 CLD: job satisfaction, organizational commitment, positive sensitivity, negative sensitivity, amicable relationship, job sustainment intention, in addition to numerous factors that affect them from an integrative perspective. It differentiates itself from one-way relationship focused qualitative research to an advanced mutual and realistic perspective exploratory research.

Multicast Algorithm based on Visual Information over Wireless N-Screen Networks (시각적 정보량 기반의 무선 N-스크린 환경에서의 멀티캐스트 기법)

  • Lee, In-Woong;Kwon, Beom;Oh, Hee-Seok;Lee, Kwang-Hyun;Oh, Taegeun;Lee, Sang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.43-44
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    • 2013
  • 최근 멀티미디어 콘텐츠(영화, 음악 등)를 스마트폰이나 태블릿 PC, 랩탑 등의 기기에서 끊김 없이 연속적으로 받을 수 있는 N 스크린에 대한 관심이 커지고 있다. 기존에도 화질에 대한 향상을 위한 부선 자원 관리 문제를 푼 경우는 있었지만 다양한 기기의 해상도를 고려하는 N스크린 서비스의 화질 불균형 문제를 해결하고자 하는 노력은 부족했다. 본 논문은 N스크린 멀티캐스트 환경에서 기기의 해상도와 각 그룹마다 시용자의 만족도를 고려한 다중 레이어의 중요도를 새롭게 정의하고, 정의된 중요도에 따라 각 멀티캐스트 그룹의 통신 대역폭과 모듈레이션을 조정해 사용자의 만족도를 최대화하는 과정을 소개하고 있다. 또한 시뮬레이션 과정을 통해서 시각적 중요도를 가장 많이 증가시킬 수 있는 방법으로 자원을 할당하는 것이 실제로 멀티캐스트를 그룹 구성원들에게 화질의 이득을 가져오는 것을 확인하였다.

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