• Title/Summary/Keyword: 시각화실험

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Multiresolution 4- 8 Tile Hierarchy Construction for Realtime Visualization of Planetary Scale Geological Information (행성 규모 지리 정보의 실시간 시각화를 위한 다계층 4-8 타일 구조의 구축)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.4
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    • pp.12-21
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    • 2006
  • Recently, Very large and high resolution geological data from aerial or satellite imagery are available. Many researches and applications require to do realtime visualization of interest geological area or entire planet. Important operation of wide-spreaded terrain realtime visualization technique is the appropriate model resolution selection from pre-processed multi-resolution model hierarchy depend upon participant's view. For embodying such realtime rendering system with large geometric data, Preprocessing multi-resolution hierarchy from large scale geological information of interest area is required. In this research, recent Cubic multiresolution 4-8 tile hierarchy is selected for global planetary applications. Based upon the tile hierarchy, It constructs the selective terminal level tile mesh for original geological information area and starts to sample individual generated tiles for terminal level tiles. It completes the hierarchy by constructing intermediate tiles with low pass filtering in bottom-up direction. This research embodies series of efficient cubic 4-8 tile hierarchy construction mechanism with out-of-core storage. The planetary scale Mars' geographical altitude data and image data were selected for the experiment.

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A Study on Remote Usability Test & Evaluation for Web Sites -with emphasis on the development of remote interaction observation & analysis software (웹사이트 원격 사용성 테스트에 관한 연구 - 원격 사용자 인터랙션 관찰 및 분석 도구의 개발을 중심으로)

  • 오기태;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.147-156
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    • 2004
  • Currently, usability tests for web sites with representative users are conducted in laboratory environment that disturbs subjects' natural behavior. These test methods are inefficient for tests that require large number of subjects, because experimenters and subjects should be located in the same place at the same time during the test. In this study, a remote usability test tool, called 'RIO' has been developed to cope with these laboratory-based experiment problems - the 'synchronism' and the 'unnatural environment'. The tool is separated into three parts: 'Project Manager', 'Remote Interaction Observer', and 'Interaction Analyzer'. 'Project Manager' sets up overall experimental parameters and actual tasks to be peformed by subjects. 'Remote Interaction Observer', endued with Microsoft Internet Explorer Control, is a modified Web Browser which records user interactions, screen images and elaborate browser events while subject performs given tasks. This module is distributed to subjects as an installable software package. When they finish all the tasks, the captured interaction data is compressed and sent to 'Interaction Data Server' automatically. 'Interaction Analyzer' visualizes interaction data from the 'Interaction Data Server'. It also generates project-scope statistics which facilitate discovering peculiar cases among interaction submissions.

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Residual Filter to Improve Performance of H.264 Video Coding Standard (H.264 동영상 표준 부호화 방식의 성능 향상을 위한 잔여신호 필터)

  • Song, Won-Seon;Hong, Min-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11C
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    • pp.1066-1070
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    • 2006
  • In this paper, we present a residual filter to improve performance of H.264 compressed video. In general, noisy video sequences captured by imaging system result in decline of coding efficiency and unpleasant coding artifacts due to higher frequency components. By incorporating local statistics and quantization parameter into filtering process, the spurious noise is significantly attenuated and coding efficiency is improved, leading to improvement of visual quality and to bit-rate saving for given quantization step size. In addition, in order to reduce the complexity of the residual filter, noise induced by analyzing H.264 transformation and quantization processes are introduced. The simulation results show the capability of the proposed algorithm.

The Image Restoration using Dual Adaptive Regularization Operators (이중적 정칙화 연산자를 사용한 영상복원)

  • 김승묵;전우상;이태홍
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.141-147
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    • 2000
  • In the restoration of degraded noisy motion blurred image, we have trade-off problem between smoothing the noise and restoration of the edge region. While the noise is smoothed, die edge or details will be corrupted. On the other hand, restoring the edge will amplify the noise. To solve this problem we propose an adaptive algorithm which uses I- H regularization operator for flat region and Laplacian regularization operator for edge region. Through the experiments, we verify that the proposed method shows better results in the suppression of the noise amplification in flat region, introducing less ringing artifacts in edge region and better ISNR than those of the conventional ones.

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A Modified Gaussian Model-based Low Complexity Pre-processing Algorithm for H.264 Video Coding Standard (H.264 동영상 표준 부호화 방식을 위한 변형된 가우시안 모델 기반의 저 계산량 전처리 필터)

  • Song, Won-Seon;Hong, Min-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2C
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    • pp.41-48
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    • 2005
  • In this paper, we present a low complexity modified Gaussian model based pre-processing filter to improve the performance of H.264 compressed video. Video sequence captured by general imaging system represents the degraded version due to the additive noise which decreases coding efficiency and results in unpleasant coding artifacts due to higher frequency components. By incorporating local statistics and quantization parameter into filtering process, the spurious noise is significantly attenuated and coding efficiency is improved for given quantization step size. In addition, in order to reduce the complexity of the pre-processing filter, the simplified local statistics and quantization parameter are introduced. The simulation results show the capability of the proposed algorithm.

Image Restoration Considering the Edge and Flat Region (윤곽과 평면 영역을 고려한 영상복원)

  • 전우상;이태홍
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.399-404
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    • 2002
  • To restore image degraded by motion blur and additive noise, it is very difficult. In conventional restoration method, regularization is usually applied to all over the image without considering the local characteristics of image. As a result, ringing artifacts appear in edge regions and the noise amplification is introduced in flat regions. To solve this problem we propose an adaptive restoration method using directional regularization operator considering edges and the regularization operator with no direction for flat regions. We verified that the proposed method showed better results in the resolution. As a result it showed visually better image and improved better ISNR further than the conventional methods.

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A Study of The Correlation between Visual Metaphor and User Affection (인터페이스에서 시각 메타포의 요소와 사용자 감성과의 상관성 연구)

  • Lee, Gwang-Deuk;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.165-166
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    • 2013
  • The principle of human perception, behavior, and thought is presented in the traditional interface design study that is ease to use and increase the learn-ability. We believe that the usability is related to user's affection. The goal of this paper is to investigate how visual metaphor works in usability and affection in interface to analyse the effect of visual metaphor to user affection. Literature reviews for the concept of metaphor and affection design conducted. We analyse the effect to user's affection through think-aloud i.e. protocol analysis for metaphor.

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Research on Types of Visual Rhythmic Sense in Typography (타이포그래피의 시각적 리듬감 유형 연구)

  • Jung, Yu-Kyung
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.143-154
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    • 2005
  • Typography in visual communication design is 'potential form' hidden within a space. Showing rhythm in typography is making 'aesthetic sense' in a graphic which has formative characteristics, the way of expression is very important. When the rhythm is recognized through visual stream, Rhythmic Sense is formed. The research will present a new form of the Visual Rhythmic Sense by analyzing typography works out positively. First of all, I researched works done by Fillippo Marinetti, Robert Massin, Wolfgang Weingart, and David Carson for their vigorous experimentalism in typography in forming visual rhythm. I used S.D. Scale method to analyze characteristics of visual image and VARIMAX for factor analysis reaching types of visual rhythm, which could be classified as following. (1) Synesthesia Rhythmic Sense (R-synesthesia) means that the senses are conveyed through 'visualization of auditory sense' and 'visualization of touch' (2) Simultaneous Rhythmic Sense (R-simultaneity) means that the time and space co-exist in one plane. (3) Connective Rhythmic Sense(R-connection) means that different factors (Within one plane) co-exist interacting with one another and creating a unified impression through such a process. (4) Artist Oriented Rhythmic Sense ($-artist) means that the artist interprets the content subjectively and expresses his/her impression, thereby, attracting a gaze of audience systematically and arbitrarily. (5) Reader Oriented Rhythmic Sense(R-reader) avoids the existing legibility formed through aggressive engagement of the reader.

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Improved Postprocessing Method for Removing Blocking Artifacts in Block DCT-based Compressed Image (블록 DCT기반 압축 영상의 개선된 블록화현상 제거 후처리 기법)

  • 김재원;조용설;전병우
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.6B
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    • pp.784-793
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    • 2001
  • 본 논문에서는 이산 여현변환에 기반으로 한 고압축의 복원된 영상으로 발생하는 블록화 현상을 제거하기 위한 개선된 후처리 기법을 제안한다. 먼저 압축으로부터 복원된 영상에 대하여, 변환 블록단위로 계산된 블록 경계 불연속값을 이용하여 블록화현상 블록과 에지블록을 구별한다. 블록화현상 블록은 다시 블록 경계면의 격차 정도에 따라 적응적으로 블록경계에서 필터링되는 화소 범위를 다르게 하여 필터링하며, 에지 블록은 다시 화소단위로 에지화소 여부를 조사하여, 에지가 아닌 화소만 필터링을 취하여 좀 더 세밀하게 블록화 현상을 제거하는 새로운 방법을 제안한다. 실험 결과를 통하여 제안한 방법이 기존 방법에 비해 시각적으로 향상된 영상을 얻을 수 있음을 입증하였다.

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A Comparative Study of Lightweight Techniques for Multi-sound Recognition Models in Embedded Environments (임베디드 환경에서의 다중소리 식별 모델을 위한 경량화 기법 비교 연구)

  • Ok-kyoon Ha;Tae-min Lee;Byung-jun Sung;Chang-heon Lee;Seong-soo Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.39-40
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    • 2023
  • 본 논문은 딥러닝 기반의 소리 인식 모델을 기반으로 실내에서 발생하는 다양한 소리를 시각적인 정보로 제공하는 시스템을 위해 경량화된 CNN ResNet 구조의 인공지능 모델을 제시한다. 적용하는 경량화 기법은 모델의 크기와 연산량을 최적화하여 자원이 제한된 장치에서도 효율적으로 동작할 수 있도록 한다. 이를 위해 마이크로 컴퓨터나 휴대용 기기와 같은 임베디드 장치에서도 원활한 인공지능 추론을 가능하게 하는 모델을 양자화 기법을 적용한 경량화 방법들을 실험적으로 비교한다.

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