• Title/Summary/Keyword: 시각정보체계

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Critical Success Factors for the Implementation of e-Government: From the e-Government Officials' Perspective (국내 전자정부 담당자의 시각에서 본 전자정부 구현의 주요 성공요소)

  • Jeong, Seung-Ryul;Kim, Kyung-Sup
    • Information Systems Review
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    • v.7 no.1
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    • pp.241-256
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    • 2005
  • This study first identifies the critical factors for the successful e-government implementation. Then, it examines how these factors are emphasized and recognized during our e-government implementation process. Finally, it analyzes the relationship between the critical factors and the e-government performance and provides the way in which our e-government is successfully developed.

Survey on User Satisfaction Level after the Execution of Signboard Improvement Project in Ongung Street, Onyang (온양 명동거리(온궁로) 간판이 아름다운 거리 조성사업 만족도 조사)

  • Eom, Dong-Hoi;Ji, Yong-Bae;Park, A-Reum;Lee, Hee-Won
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.130-133
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    • 2011
  • 본 논문에서는 도시 공공디자인의 일부분으로서 간판개선사업의 발전에 필요한 체계적이고 지속적인 발전에 도움을 주고자, 간판사업에 대한 이론적 고찰을 토대로 최근 간판개선사업 지역인 '온양명동거리 간판이 아름다운 거리'의 옥외 간판의 시각요소가 효과적인 정보전달을 제공하고 쾌적한 도시경관을 조성하는지 알아보고, 실태조사와 도시가로 환경 구성원의 만족도 및 의식을 분석하였다.

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Components of On-line based Edutainment Contents (온라인 에듀테인먼트콘텐츠의 구성요소)

  • Ahn, Seong-hye;Song, Su-mi
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.126-130
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    • 2008
  • There is necessity to make theoretical structure through systematize pre-production process of edutainment contents to apply edutainment to university curriculum. This purpose to draw components of edutainment contents to make pre-production process of it. It is drew 4 component of on-line based edutainment contents-education, fun, interaction, visualization. Through this research, I expect to present design methodology, the way of transmitting learning information and verification standard of the educational effects of edutainment contents.

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(<한국어 립씽크를 위한 3D 디자인 시스템 연구>)

  • Shin, Dong-Sun;Chung, Jin-Oh
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.362-369
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    • 2006
  • 3 차원 그래픽스에 적용하는 한국어 립씽크 합성 체계를 연구하여, 말소리에 대응하는 자연스러운 립씽크를 자동적으로 생성하도록 하는 디자인 시스템을 연구 개발하였다. 페이셜애니메이션은 크게 나누어 감정 표현, 즉 표정의 애니메이션과 대화 시 입술 모양의 변화를 중심으로 하는 대화 애니메이션 부분으로 구분할 수 있다. 표정 애니메이션의 경우 약간의 문화적 차이를 제외한다면 거의 세계 공통의 보편적인 요소들로 이루어지는 반면 대화 애니메이션의 경우는 언어에 따른 차이를 고려해야 한다. 이와 같은 문제로 인해 영어권 및 일본어 권에서 제안되는 음성에 따른 립싱크 합성방법을 한국어에 그대로 적용하면 청각 정보와 시각 정보의 부조화로 인해 지각의 왜곡을 일으킬 수 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 표기된 텍스트를 한국어 발음열로 변환, HMM 알고리듬을 이용한 입력 음성의 시분할, 한국어 음소에 따른 얼굴특징점의 3 차원 움직임을 정의하는 과정을 거쳐 텍스트와 음성를 통해 3 차원 대화 애니메이션을 생성하는 한국어 립싱크합성 시스템을 개발 실제 캐릭터 디자인과정에 적용하도록 하였다. 또한 본 연구는 즉시 적용이 가능한 3 차원 캐릭터 애니메이션뿐만 아니라 아바타를 활용한 동적 인터페이스의 요소기술로서 사용될 수 있는 선행연구이기도 하다. 즉 3 차원 그래픽스 기술을 활용하는 영상디자인 분야와 HCI 에 적용할 수 있는 양면적 특성을 지니고 있다. 휴먼 커뮤니케이션은 언어적 대화 커뮤니케이션과 시각적 표정 커뮤니케이션으로 이루어진다. 즉 페이셜애니메이션의 적용은 보다 인간적인 휴먼 커뮤니케이션의 양상을 지니고 있다. 결국 인간적인 상호작용성이 강조되고, 보다 편한 인간적 대화 방식의 휴먼 인터페이스로 그 미래적 양상이 변화할 것으로 예측되는 아바타를 활용한 인터페이스 디자인과 가상현실 분야에 보다 폭넓게 활용될 수 있다.

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Developing Forest Fire Status Information Management System using Web GIS Technology (웹 지리정보시스템 기술을 이용한 산불 현황정보 관리시스템 개발)

  • Jo, Myung-Hee;Kim, Joon-Bum;Kim, Hyun-Sik;Jo, Yun-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.4
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    • pp.93-105
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    • 2002
  • In this paper forest fire status information management system was developed under web environment using web GIS(geographic information system) technology. Though this system, general users can easily retrieval domestic forest fire status information and obtain that in visual way such as maps, graphs, and texts if they have only certain web browsers. Moreover, officials, who have system access authority, can easily control and manage all domestic forest fire status information through input interface, retrieval interface, and out interface of the system. This system can be considered as the first domestic system to manage forest fire status data and service them in visual through user friendly interfaces on web. In order to implement this system, IIS 5.0 of Microsoft is used as web server and Oracle 8i and ASP(active server page) are used for database construction and dynamic web page operation, respectively. Also, ArcGIS IMS(internet map server) of ESRI is used to serve maps by using Java and HTML as system development languages. Not only the domestic tendency of forest fire but also the forest fire status information of certain area and time such as the frequency and the loss can be presented through distribution maps, graphs and tables. Therefore, this system is supposed to play as a important role when the policy relate to domestic forest fire is established. In addition, the self consciousness of people against forest fire can be inspired and the foundation of scientific and systemic forest fire services can be obtained through this system in the future.

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Analysis of the Status of Mine and Methods of Mine Geospatial Information Construction Technology for Systematic Mine Management (체계적인 광산관리를 위한 광산현황 및 광산공간정보 구축 기술 분석)

  • Park, Joon-Kyu;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.355-361
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    • 2018
  • Mining is important as a national key industry that supplies energy and raw materials that are the basis for industrial development. On the other hand, mine development is necessarily accompanied by mineralization, for example, ground subsidence, heavy metal pollution, and water pollution. The mine hazard has a large range of damage, and it takes much time and cost to recover. In addition, there is a need for systematic mining management in order to prevent damages from occurring continuously. In this study, the present status of domestic mining industry and geospatial information construction technology for mining management were investigated. 95% of the mines surveyed were nonmetallic, and limestone mines accounted for 67%, and the constructed mine spatial information is not constructed with 3D geospatial information due to 2D current status, section, and geological map. Considering the results of the survey and analysis of 3D laser scanner and characteristics of Korean mine, handheld scanner is considered to be the most suitable method for constructing mine geospatial information. In addition, the data acquired through the 3D laser scanner can effectively visualize the object, and it can contribute to the systematic management of mining because it can be used for various purposes such as generation of drawings and calculation of volume.

A Study on the Necessity and Applicability of Interactive Electronic Technical Manual(IETM) for Construction Projects (건설분야 전자매뉴얼의 필요성 및 특성분석을 통한 실무적용성 연구)

  • Kang, Leen-Seok;Jung, Won-Myung;Kwak, Joong-Min
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.99-108
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    • 2005
  • Interactive electronic technical manual(IETM) for construction projects means an electronic tool that regulations and specifications related to construction method or maintenance process ale described by electronic book type. It has a meaning of integrated information system that includes virtual reality(VR), 3D animation and image contents for representing real construction information so that user can easily understand the construction situation and maintenance process. The basic information and technical manuals of construction facilities are being written as paper documents in our construction industry. As the result, the information management in the maintenance phase of construction projects is inefficient, and maintenance cost is being increased. This study attempts to improve the lack of understanding about construction IETM through the analysis of necessity and unique function of construction IETM comparing with the IETMS in other industry, Finally, this study shows a scenario of construction IErM for mitigating natural disaster of construction facilities to verify applicability of IETM.

Real-time Monitoring of Temperature and Relative Humidity and Visualization of Pest Survey Data for Integrated Pest Management in Collection Storage Area (유물 공간의 종합적 유해생물 관리(Integrated Pest Management)를 위한 실시간(Real-Time) 온습도 모니터링 및 유해 생물 조사 자료의 시각화)

  • Im, Ik-Gyun;Lim, Seong-Duk;Han, Gyu-Seong
    • Journal of Conservation Science
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    • v.37 no.5
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    • pp.440-450
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    • 2021
  • Temperature and humidity data collection using real-time sensors and data loggers was conducted for integrated pest management in the collection storage and exhibition space of the Jeongnimsaji Museum, Buyeo. The real-time temperature and humidity monitoring system collected measurement data every 30 minutes and enabled real-time confirmation of the data through a linked application. If the temperature and humidity data measured in the real-time temperature and humidity monitoring system exceeds the set range, a push notification was sent to the mobile phone of the person in charge to provide status information to establish a continuous management system. Through this, it was possible to immediately recognize and take action when the temperature range exceeded the recommended relic temperature in August. We performed data visualization on the concentration of airborne fungus in the storage area and the inflow path and density of insects. Based on the recommended criteria presented by the National Institute of Cultural Heritage, The data on the spatial and temporal concentration of airborne fungus inside the collection storage were found to be maintained at a value below the standard recommended by the National Institute of Cultural Heritage (80 CFU/m3). Also, as a result of the insect inflow survey, no insects were captured inside the storage area, and in the case of the exhibition space, insects such as Scutigera coleoptrata, Loxoblemmus arietulus, Diestrammena asynamora, Koreoniscus racovitzai were captured. Based on this, as a result of visualization according to the individual density of captured insects by area, it was confirmed that the main inflow paths of insects were the external entrance and the toilet area.

Analysis of the Sports Welfare Service Delivery System for the Sports Vouchers (스포츠강좌이용권의 스포츠복지서비스 전달체계 분석)

  • Choi, Hee-Dong
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.131-146
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    • 2020
  • This research is based on social flow that is in need of sports welfare that diagnoses the delivery system of sports program pass that is typical business of national sports welfare services and operation structure, and analyze the supplier, operator, beneficiary and all that is related to business from multilateral aspects, therefore seek for operation systems for provision systems of sports welfare services. To clearly grasp the operating mechanisms of service provision system that is happening in real field, there were in-depth interview done by the 18 people of suppliers, operators, and beneficiaries that are the main participants of business, and through which drew an ideal agreed point for sports welfare services to get in the right direction. The result of this study is as following: First, based on the limited government budget for the compilation of budget for the business of sports welfare services it is found that there is need of constructing a pragmatic service provision system that can bring maximum of efficiency. Second, voucher that was introduced for market logic application and greater transparency of the business of sports welfare services has a complex structure that it is in need of simplification of structure which that is well fit with its characteristics. Third, for convenience enlargement in administration and management, make management policy of provision system be reflected and therefore enlarge the independence of management and secure the power of negotiation regarding fee savings through centralized budget management.

A Study on Disaster Information Contents for Provision of Disaster Response Services based on Multimedia (영상 매체 기반 재난대응 서비스 제공을 위한 재난정보 콘텐츠 연구)

  • Cho, Beom-Jun;Kim, Hyun Chul;Kim, JiWon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.210-211
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    • 2020
  • COVID-19으로 인해 국민들에게 전달되는 재난정보의 양상이 서서히 변화하고 있다. 이는 정보통신의 발전 양상과도 매우 깊은 관계를 가지고 있다고 볼 수 있다. 이전까지의 정부 및 지자체에서 제공되는 재난정보에 대한 형태는 문자와 음성으로만 제공하므로써 고령자와 외국인과 같은 재난 약자에게 명확한 상황인지를 하기에 어려움이 있었다. 이를 해결하기 위한 전방위적인 노력을 하고 있으며, 보다 정확하고 보다 다양한 정보를 제공하고자 관련 연구를 수행하고 있다. 이는 급속도로 발전하는 정보통신 매체(UHD 및 5G, 오픈스크린 등)를 기반으로 국민들로 하여금 신속.정확한 재난상황인지를 가능케 할 수 있다. 이로 인한 재난경보 관련 최근 이슈는 '내 위치 맞춤형 정보'와 '다매체 정보'가 아닐까 싶다. 정보통신 매체가 발달함에 따라 제공되는 재난경보의 범위가 내 위치를 기준으로 좁아지며, 시각적으로 직관적인 콘텐츠를 제공할 수 있다. 이는 각 매체의 고유 정보를 통해 위치가 확인 가능하면서 해당 지역에 맞는 정보만 선택적으로 취함으로써 불필요한 정보를 제공하지 않게 된다. 본 연구를 통해 이러한 부분을 해결하기 위해 TTA에서 표준으로 제정된 CAP (Common Alerting Protocol)을 활용하였으며, 'Area' 항목에 지역코드(전국~읍면동)를 함께 포함함으로써 가능해졌다. 또한 CAP을 활용함에 따라 텍스트부터 음성, 이미지, 웹 콘텐츠까지 최신의 영상 매체에 적용 가능한 재난정보 콘텐츠를 제공 가능해졌으며, 특히 UHD 및 5G, 오픈스크린과 같은 통신 네트워크 기반 영상 매체에 적합한 멀티미디어 재난정보 콘텐츠를 제공할 수 있다. 제공된 콘텐츠에는 각종 관련 정보를 확인 가능하도록 링크를 제공하여 필요에 따라 보다 자세한 재난정보를 확인할 수 있다. 이를 기반으로 재난경보에 대한 다변화를 통해 나에게 꼭 필요한 정보가 제공될 수 있도록 발령 체계 개편이 필요하다.

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