• Title/Summary/Keyword: 시각적 체험

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A Study on the Development of Liberal Arts Subject Related to Public Libraries: Knowing Public Library as a Commons (공공도서관 관련 교양과목 개발에 관한 연구 - '우리 모두의 장'으로서 공공도서관 알아차리기 -)

  • Mahnsoung Han
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.33-57
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    • 2023
  • The main purpose of this research was to discover the characteristics of the 'commons for all' related to public libraries as much as possible, design the learning content, and finally to demonstrate whether the contents meet the general education requirement of universities. The public library is a study hall for multi-literacy, a common place for lifelong learning without discrimination, a place for experiencing digital sharing culture, a place for practicing public architectural design for community regeneration, a workshop for the maker movement and finally, a hub for forming local communities. In short, it has all the characteristics appropriate to being a commons. This subject titled "Sharing Culture and Local Libraries" is designed and composed with various literacy understanding, information ethics of information literacy, community consciousness and multicultural understanding, public consciousness, cooperative spirit and computer utilization ability, interdisciplinary knowledge, and integrated perspective. In a situation where the regional and public crises are increasing, this kind of general education subject about public library, is expected to contribute greatly to raising the awareness of the library and further enhancing the local community togetherness spirit by spreading the value of the library widely to students and inducing them to actually experience various library services.

A Brief Study on the Meanings of Three Shamanic Rituals(Chokong/Euigong/Samgong Bonpuri) in Jeju Island from Jungian Perspectives (제주 무가 초공 이공 삼공 본풀이에 대한 분석심리학적 소고(小考))

  • Nami Lee
    • Sim-seong Yeon-gu
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    • v.32 no.1
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    • pp.17-53
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    • 2017
  • This essay interpreted and analyzed 3 Bonpuri (shamanic rituals) of Jeju Island from Jungian perspectives. These rituals (Chokong, Euigong, and Samgong Bonpuri) includes myths about gods who have both anthropomorphic and supreme aspects. 3 myths showed significant psychological motifs such as hieros gamos, parental complex, ethics, numinose, creativity, and return to the origin. Compared to other religious worshipping ceremony such as shamanism in North America, sufism, and tantraism, similar psychological motifs are discussed. Understanding and amplifying the psychological symbols and process related these motifs may help analysis to be more meaningful and revivifying the human psyche especially in distress and sadness.

Peirce and the Problem of Symbols (퍼스와 상징의 문제)

  • Noh, Yang-jin
    • Journal of Korean Philosophical Society
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    • v.152
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    • pp.59-79
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    • 2019
  • The main purpose of this paper is to critically examine the intractable problems of Peirce's notion of 'symbol' as a higher and perfect mode of sign, and present a more appropriate account of the higher status of symbol from an experientialist perspective. Peirce distinguished between icon, index, and symbol, and suggested symbol to be a higher mode of sign, in that it additionally requires "interpretation." Within Peirce's picture, the matter of interpretation is to be explained in terms of "interpretant," while icon or index are not. However, Peirce's conception of "interpretant" itself remains fraught with intractable opacities, thereby leaving the nature of symbol in a misty conundrum. Drawing largely on the experientialist account of the nature and structure of symbolic experience, I try to explicate the complexity of symbol in terms of "the symbolic mapping." According to experientialism, our experience consists of two levels, i.e., physical and symbolic. Physical experience can be extended to symbolic level largely by means of "symbolic mapping," and yet is strongly constrained by physical experience. Symbolic mapping is the way in which we map part of certain physical experience onto some other area, thereby understanding the other area in terms of the mapped part of the physical experience. According to this account, all the signs, icon, index, and symbol a la Peirce, are constructed by way of symbolic mapping. While icon and index are constructed by mapping physical level experience onto some signifier(i.e. Peirce's "representamen"), symbol is constructed by mapping abstract level experience onto some signifier. Considering the experientialist account that abstract level of experience is constructed by way of symbolic mapping of physical level of experience, the symbolic mapping of abstract level of experience onto some other area is a secondary one. Thus, symbol, being constructed by way of secondary or more times mapping, becomes a higher level sign. This analysis is based on the idea that explaining the nature of sign is a matter of explaining that symbolic experience, leaving behind Peirce's realist conception of sign as a matter of an event or state of affairs out there. In conclusion, I suggest that this analysis will open up new possibilities for a more appropriate account of the nature of signs, beyond Peirce's complicated riddles.

A Study on the Sequence Analysis Technique of Urban Landscape Color and Urban Color Characteristics in accordance with Spatial Openness - Focusing on the View of the Daegu Monorail - (도시 경관색채의 시퀀스 분석기법과 공간 개방도에 따른 도시색채 특성연구 - 대구광역시 지상철 조망을 중심으로 -)

  • Koo, Min-Ah
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.6
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    • pp.120-136
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    • 2016
  • This study, views the color of scenery not as a static state, but rather as a continuous sequence of perceptions that incorporates the concept of time. This study derived techniques to quantitatively analyze the flow and data from this sequence. By utilizing this, urban color trends can be based on openness. This is very close to what would be experienced by an actual viewer: it extracted color data and visual amount from frames at 2-second intervals by shooting a video of the color sequence of the city as seen from both the left and right sides from the inside of the monorail (line 3 of the Daegu urban railway). These images were classified by color group, brightness, chroma, high chroma distribution derived techniques such as openness of space, brightness level, clarity level, high-chroma distribution and code, advantage of visual amount, dominant factor exposure, hot and cold color image and dynamic of sequence rhythm. During the derived sequence, the data determines the openness in the visual amount of sky and it was found that the tendency of the colors of the city was opening regression analysis. The more colorful the city is opening the brightness is lowered, the chroma increased slightly, cold colors significantly increased, which also had a very deep relationship with Lynch enclosed proportion, color change of the city trends through the actual scenery could grasp in more detail.

A Research on the Paradigm of Interaction Based on Attributes (인터렉션 속성에 기초한 인터렉션 범식화 연구)

  • Shan, Shu Ya;Pan, Young Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.127-138
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    • 2021
  • The aim of this study is to demonstrate interaction as a describable field and tries to understand interaction from the perspective of attributes, thus building a theoretical to help interactive designer understand this field by common rule, rather than waste huge time and labor cost on iteration. Since the concept of interaction language has been brought out in 2000, there are varies of related academical studies, but all with defect such as proposed theoretical models are built on a non-uniform scale, or the analyzing perspective are mainly based on researcher's personal experience and being too unobjective. The value of this study is the clustered resource of research which mainly based on academical review. It collected 21 papers researched on interaction paradigm or interaction attributes published since 2000, extracting 19 interaction attribute models which contains 174 interaction attributes. Furthermore, these 174 attributes were re-clustered based on a more unified standard scale, and the two theoretical models summarized from it are respectively focuses on interaction control and interaction experience, both of which covered 6 independent attributes. The propose of this theoretical models and the analyzation of the cluster static will contribute on further revealing of the importance of interaction attribute, or the attention interaction attribute has been paid on. Also, in this regard, the interactive designer could reasonably allocate their energy during design process, and the future potential on various direction of interaction design could be discussed.

Study on the form of expression for Web Comics : Focused on Scroll Comics (웹 만화의 표현 양식에 관한 연구 : 스크롤 만화를 중심으로)

  • Kim, byong soo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.657-660
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    • 2007
  • The growth of Web comics is very noticeable in Korean comic market as the 21st century is entered. In amongst these1 trends, the scroll comics had established it self as one of the main stream form for expression, outside the form of the traditional published comics, so it is providing a new visual experience for the readers. The scroll method uses the large vertical space that is uncomparable to the column compartment of the printed comics, and its uses of animation-like techniques, innovative partitioning, flob styles and narration partition positioning, the limitless canvas and the scroll bar of the web page, is leading the digital comic age. However, it is still very uncertain whether the 'scroll comics' will still be valid in the age of Web2.0. It is concerning that even though there are limitless potential in the realms of digital and web, the web comics seem to be bound to one particular medium, 'scroll'. In this report, the form of expression in the scroll centered web comics will be analyzed, and based on this, the future evolution of digital comics shall be investigated.

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Recording and Replay Interface to manipulate 3D Structured Objects (3D 객체의 구조에 기반을 둔 기록 및 재생 인터페이스)

  • Koo, In-Young;Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.737-740
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    • 2009
  • 3D VR modeling data can be used for powerful expression in construction, because it gives help to navigate a construction in 3D space easily. But the current status of VR technique visualizes only an external shape of a construction. A construction has not only its external shape data but also its constructive information. The constructive information is very important and can be expressed as the process of construction and deconstruction. Thus we research on recording and replay interface to manipulate 3D structured objects for the process of construction and deconstruction.

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A Study on the Space Planning of Culture Contents Exhibition Hall (Based on case study) (문화콘텐츠 전시관 공간기획에 관한 연구)

  • Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.435-442
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    • 2014
  • This study investigated many factors which had to be considered importantly in space planning for the cultural contents exhibition hall on the basis of establishment cases at this time that cultural contents were considered very importantly in the national economy. It must be a priority to set up the concept of the exhibition space which can encompass exhibition spaces, exhibits, the approach to experience exhibitions and others for the effective planning for exhibition spaces showing cultural contents. Visitors' moving lines should be planned based on that concept setting. It is necessary to reflect human attributes that people detect environmental information and perceive the environment through their sensory organs and plan moving lines considering visitors' cognitive, emotional and psychological factors which they can feel according to the temporal order. In addition, this study led visitors to respond exhibits through their five senses and increased the effects that visitors appreciated exhibition spaces, actively getting out of the way that visitors experienced exhibitions, which might be limited to sight. This study will be able to provide specific space planning methods related to the establishment of cultural industry-based professional exhibition halls which have been increased day by day at this time that culture-based industries are considered to be important. Moreover, it will be helpful in reducing the trial and effort factor in the exhibition hall establishment project.

A Development of Soluna based on IoT for Growthing of Crop (IoT 기반 농작물 성장을 위한 Soluna 개발)

  • Noh, Joon;Sung, Joon-Young;Kim, Joon-Ho;Jeong, Yeong-Min;Choi, Gi-Jeoung;Choi, Hye-Sung;Lee, Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.1187-1190
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    • 2014
  • 현재 지구온난화로 인해 기후가 급변하고 있다. 이러한 자연적 현상 때문에, 만약 기존의 농업환경에서 농부의 체험적이거나 농사에 적합하지 않은 기상정보에 의존하여 농사를 경영한다면 농산물에 대한 일정수준의 생산량을 얻기 힘들 것이며 변동적인 수익을 얻게 될 것이다. 이를 방지하기 위해 본 연구에서는 시뮬레이션이 가능한 솔루션을 제공하여 병해충 피해를 줄이고자 한다. 또한, 농작물을 3D 와 VSTO(Visual Studio Tools for Office)로 시각화하고, 해당 기상정보 데이터를 사용자가 임의로 사용할 수 있게 제공하고자 한다. 특히, 본 논문에서는 기상청에서 획득한 실험적 데이터로 고추 작물을 활용하여 시스템을 구현하고자 한다. 이를 통해, 농민들이 가상 속에서 작물을 심어 볼 수 있는 환경을 이루고자 한다.

Web-based Medical Image Presentation (웹기반 의료영상 프레젠테이션)

  • 김동현;송승헌;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.964-971
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    • 2003
  • According to the development of information processing technology and computer hardware, PACS systems have been installed in many hospitals. They can increase the efficiency and the convenience remarkably for handling medical images using digitalized data. After we compare the generation images with other cases, we can read the images correctly and decide how to treat the patients. If the results, included test method and specialist's opinion, are represented dynamically on homepage in hospital. then visitors can get their experience in directly and understand the field of examination and the area of medical treatment. In this thesis, we display the effective images such as MR of the abnormal cases according to parts and diseases, the movie and still images such as Angio image, the other multimedia materials such as the sound and text of doctor's opinions, in SMIL based on XML, concerning the problem of concurrency.