• Title/Summary/Keyword: 시각적 모델

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Contrast Enhancement Based on Weight Mapping Retinex Algorithm (Contrast 향상을 위한 가중치 맵 기반의 Retinex 알고리즘)

  • Lee, Sang-Won;Song, Chang-Young;Cho, Seong-Soo;Kim, Seong-Ihl;Lee, Won-Seok;Kang, June-Gill
    • 전자공학회논문지 IE
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    • v.46 no.4
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    • pp.31-41
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    • 2009
  • The Image sensor of digital still camera has a limited dynamic range. In high dynamic range scenes, a picture often turns out to be underexposed or overexposed. Retinex algorithm based on the theory of the human visual perception is known to be effective contrast enhancement technique. However, it happens the unbalanced contrast enhancement which is the global contrast increased, and the local contrast decreased in the high dynamic range scenes. In this paper, to enhance the both global and local contrast, we propose the weight mapping retinex algorithm. Weight map is composed of the edge and exposure data which are extracted in the each retinex image, and merged with the retinex images in the fusion processing. According to the output picture comparing and numerical analysis, the proposed algorithm gives the better output image with the increased global and local contrast.

A Development of a Framework for Building Knowledge based Augmented Reality System (지식기반 증강현실 시스템 구축을 위한 프레임워크 개발)

  • Woo, Chong-Woo;Lee, Doo-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.49-58
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    • 2011
  • Augmented Reality(AR) assists human's cognitive ability through the information visualization by substantiating information about virtual situation. This technology is studied in a variety of ways including education, design, industry, and so on, by various supply of information devices equipped with cameras and display monitors. Since the most of the AR system depends on limited interaction that responds to the order from user, it can not reflect diverse real world situation. In this study, we suggest a knowledge based augmented reality system, which is composed of context awareness agent that provides recognized context information, along with knowledge based component that provides intelligent capability by utilizing domain knowledges. With this capability, the augmented object can generate dynamic model intelligently by reflecting context information, and can make the interaction possible among the multiple objects. We developed rule based context awareness system along with 3D model generation, and tested interaction among the augmented objects. And we suggest a framework that can provide a convenient way of developing augmented reality system for user.

Analyzing Media Bias in News Articles Using RNN and CNN (순환 신경망과 합성곱 신경망을 이용한 뉴스 기사 편향도 분석)

  • Oh, Seungbin;Kim, Hyunmin;Kim, Seungjae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.999-1005
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    • 2020
  • While search portals' 'Portal News' account for the largest portion of aggregated news outlet, its neutrality as an outlet is questionable. This is because news aggregation may lead to prejudiced information consumption by recommending biased news articles. In this paper we introduce a new method of measuring political bias of news articles by using deep learning. It can provide its readers with insights on critical thinking. For this method, we build the dataset for deep learning by analyzing articles' bias from keywords, sourced from the National Assembly proceedings, and assigning bias to said keywords. Based on these data, news article bias is calculated by applying deep learning with a combination of Convolution Neural Network and Recurrent Neural Network. Using this method, 95.6% of sentences are correctly distinguished as either conservative or progressive-biased; on the entire article, the accuracy is 46.0%. This enables analyzing any articles' bias between conservative and progressive unlike previous methods that were limited on article subjects.

Efficient GPU Framework for Adaptive and Continuous Signed Distance Field Construction, and Its Applications

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.63-69
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    • 2022
  • In this paper, we propose a new GPU-based framework for quickly calculating adaptive and continuous SDF(Signed distance fields), and examine cases related to rendering/collision processing using them. The quadtree constructed from the triangle mesh is transferred to the GPU memory, and the Euclidean distance to the triangle is processed in parallel for each thread by using it to find the shortest continuous distance without discontinuity in the adaptive grid space. In this process, it is shown through experiments that the cut-off view of the adaptive distance field, the distance value inquiry at a specific location, real-time raytracing, and collision handling can be performed quickly and efficiently. Using the proposed method, the adaptive sign distance field can be calculated quickly in about 1 second even on a high polygon mesh, so it is a method that can be fully utilized not only for rigid bodies but also for deformable bodies. It shows the stability of the algorithm through various experimental results whether it can accurately sample and represent distance values in various models.

Structural Relationship of Factors Influencing Database Class Satisfaction

  • Jong Man Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.7
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    • pp.145-153
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    • 2023
  • The aim of this study is to examine the relationship between self-regulated learning, NLR(non-learning-related) behavior, interaction and flow on satisfaction in database classes. To achieve this purpose, this study proposed a research model consisting of self-regulated learning, NLR behavior, interaction, flow and satisfaction. A survey was conducted to test the research hypotheses, and a total of 122 online questionnaires were obtained and used for the final statistical analysis. The main findings of the analysis are as follows: First, flow was consistently identified as a key determinant of satisfaction. Second, self-regulated learning was found to have a significant effect on flow. Third, NLR behavior and interaction were found to mediate the relationship between self-regulated learning and flow. This study provides insights into the role of NLR behavior and interaction in promoting flow and offers implications for understanding how to promote flow.

Predicting Traffic Accident Risk based on Driver Abnormal Behavior and Gaze

  • Ji-Woong Yang;Hyeon-Jin Jung;Han-Jin Lee;Tae-Wook Kim;Ellen J. Hong
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.8
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    • pp.1-9
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    • 2024
  • In this paper, we propose a new approach by analyzing driver behavior and gaze changes within the vehicle in real-time to assess and predict the risk of traffic accidents. Utilizing data analysis and machine learning algorithms, this research precisely measures drivers' abnormal behaviors and gaze movement patterns in real-time, and aggregates these into an overall Risk Score to evaluate the potential for traffic accidents. This research underscores the significance of internal factors, previously unexplored, providing a novel perspective in the field of traffic safety research. Such an innovative approach suggests the feasibility of developing real-time predictive models for traffic accident prevention and safety enhancement, expected to offer critical foundational data for future traffic accident prevention strategies and policy formulation.

Implemention of the System-Level Multidisciplinary Design Optimization Using the Process Integration and Design Optimization Framework (PIDO 프레임워크를 이용한 시스템 레벨의 선박 최적설계 구현)

  • Park, Jin-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.5
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    • pp.93-102
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    • 2020
  • The design of large complex mechanical systems, such as automobile, aircraft, and ship, is a kind of Multidisciplinary Design Optimization (MDO) because it requires both experience and expertise in many areas. With the rapid development of technology and the demand to improve human convenience, the complexity of these systems is increasing further. The design of such a complex system requires an integrated system design, i.e., MDO, which can fuse not only domain-specific knowledge but also knowledge, experience, and perspectives in various fields. In the past, the MDO relied heavily on the designer's intuition and experience, making it less efficient in terms of accuracy and time efficiency. Process integration and the design optimization framework mainly support MDO owing to the evolution of IT technology. This paper examined the procedure and methods to implement an efficient MDO with reasonable effort and time using RCE, an open-source PIDO framework. As a benchmarking example, the authors applied the proposed MDO methodology to a bulk carrier's conceptual design synthesis model. The validity of this proposed MDO methodology was determined by visual analysis of the Pareto optimal solutions.

Place Recognition Using Ensemble Learning of Mobile Multimodal Sensory Information (모바일 멀티모달 센서 정보의 앙상블 학습을 이용한 장소 인식)

  • Lee, Chung-Yeon;Lee, Beom-Jin;On, Kyoung-Woon;Ha, Jung-Woo;Kim, Hong-Il;Zhang, Byoung-Tak
    • KIISE Transactions on Computing Practices
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    • v.21 no.1
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    • pp.64-69
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    • 2015
  • Place awareness is an essential for location-based services that are widely provided to smartphone users. However, traditional GPS-based methods are only valid outdoors where the GPS signal is strong and also require symbolic place information of the physical location. In this paper, environmental sounds and images are used to recognize important aspects of each place. The proposed method extracts feature vectors from visual, auditory and location data recorded by a smartphone with built-in camera, microphone and GPS sensors modules. The heterogeneous feature vectors were then learned by an ensemble learning method that learns each group of feature vectors for each classifier respectively and votes to produce the highest weighted result. The proposed method is evaluated for place recognition using a data group of 3000 samples in six places and the experimental results show a remarkably improved recognition accuracy when using all kinds of sensory data comparing to results using data from a single sensor or audio-visual integrated data only.

Slug Characteristics in a Bubbling Fluidized Bed Reactor for Polymerization Reaction (기포유동층 고분자 중합 반응기에서의 슬러그 특성)

  • Go, Eun Sol;Kang, Seo Yeong;Seo, Su Been;Kim, Hyung Woo;Lee, See Hoon
    • Korean Chemical Engineering Research
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    • v.58 no.4
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    • pp.651-657
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    • 2020
  • Fluidization processes in which solid particles vividly move like gas or liquid have been widely used in various industrial sectors, such as thermochemical energy conversion and polymerization processes for general purpose polymer resins. One of the general purpose polymer resins, LLDPE(Linear low-density polyethylene) resins have been produced in bubbling fluidized bed processes in the world. In a bubbling fluidization polymerization reactors, LLDPE particles with relatively larger particle size and low density are fluidized by hydrogen gas for polymerization reaction. Though LLDPE polymerization reactors are one of bubbling fluidization processes, slugs that have negative impact for reaction exist or occur in these processes. Therefore, the fluidization state of LLDPE particles was investigated in a simulation model similar to a pilot-scale polymerization reactor (0.38 m l.D., 4.4 m High). In particular, the effect of gas velocity (0.45-1.2 m/s), solid density (900-199 kg/㎥), solid sphericity (0.5-1.0), and average particle size (120-1230 ㎛), on bed height and fluidization state were measured by using a CPFD(Computational particle-fluid dynamics) method. With CPFD analysis, the occurrence of a flat slug was visualized. Also, the change in particle properties, such as particle density, sphericity, and size, could reduce the occurrence of slug and bed expansion.

A Mesh Partitioning Using Adaptive Vertex Clustering (적응형 정점 군집화를 이용한 메쉬 분할)

  • Kim, Dae-Young;Kim, Jong-Won;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.3
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    • pp.19-26
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    • 2009
  • In this paper, a new adaptive vertex clustering using a KD-tree is presented for 3D mesh partitioning. A vertex clustering is used to divide a huge 3D mesh into several partitions for various mesh processing. An octree-based clustering and K-means clustering are currently leading techniques. However, the octree-based methods practice uniform space divisions and so each partitioned mesh has non-uniformly distributed number of vertices and the difference in its size. The K-means clustering produces uniformly partitioned meshes but takes much time due to many repetitions and optimizations. Therefore, we propose to use a KD-tree to efficiently partition meshes with uniform number of vertices. The bounding box region of the given mesh is adaptively subdivided according to the number of vertices included and dynamically determined axis. As a result, the partitioned meshes have a property of compactness with uniformly distributed vertices.

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