• Title/Summary/Keyword: 시각재현

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Thermal Infrared Image Enhancement Method Based on Retinex (Retinex 처리에 기반한 적외선 열상 이미지의 화질 개선)

  • Lee, Won-Seok;Kim, Kyoung-Hee;Lee, Sang-Won
    • 전자공학회논문지 IE
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    • v.48 no.2
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    • pp.32-39
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    • 2011
  • The output image of the uncooled thermal infrared camera is difficult the identification of target because of the limited dynamic range and the various noises. Retinex algorithm based on the theory of the human visual perception is known to be effective contrast enhancement technique. However, the image quality is insufficient when it is adopted to the narrow dynamic range image as the infrared image. In this paper, we propose the revised retinex algorithm to enhance the contrast of the infrared image. To improve the contrast enhancement performance, we designed the new dynamic range compression function instead of log function. To reduce the noise and compensate the loss of edge, we added the contrast compensation procedure in the MSR image generation process. According to the output picture comparing and numerical analysis, the proposed algorithm shows the better contrast enhancement performance and the more suitable method for the infrared image enhancement.

A Visual Factor of Blinding of the Non-Penetrating Placebo Needle (비침습성 플라시보 침 맹검의 시각적 요소 평가)

  • Park, Jae-Hyun;Chae, Youn-Byoung;Park, Hi-Joon;Lee, Hye-Jung
    • Korean Journal of Acupuncture
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    • v.25 no.4
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    • pp.175-185
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    • 2008
  • Objective : Acupuncture (from the Latin acus, "needle," and pungere, "to prick") is a technique of inserting and manipulating fine needles at specific points on the body. As a placebo acupuncture needle device was developed based on the visual impact of needling, it has been raised that it is useful only when acupuncture points and needling are visible to subjects. To examine the visual factor of the placebo acupuncture, the present study was aimed to compare the blinding index of the verum and placebo acupuncture between masked and unmasked situation. Methods : Thirty-six patients were randomly alloted to be stimulated with a verum or placebo acupuncture in a cross-over design. They were asked to guess a right answer whether they were stimulated with the verum or placebo acupuncture at LI4 in an unmasked or masked situation. The penetrating, pain, and deqi sensations were also measured after the stimulation using modified visual analogue scale. Results : The correct answer rate of the placebo acupuncture was 22.2% and 16.7% in an unmasked and masked situation, respectively (P>0.767). The blinding index of the placebo acupuncture was -0.56 (95%CI -0.84 to -0.27) and -0.67 (95%CI -0.91 to -0.42) in an unmasked and masked situation, respectively. The penetrating and deqi sensation of the verum acupuncture were significantly higher than those of the placebo acupuncture in both unmasked and masked situation. The pain sensation of the verum acupuncture was significantly higher than that of the placebo acupuncture in masked situation, but not in unmasked situation. Conclusion : Blinding of the placebo acupuncture was successful both in the unmasked and masked situation. These finding indicate that visual factor might not play a critical role in blinding of the placebo needle. We suggest that placebo needle would be also useful in a functional magnetic resonance imaging scan even when the subject could not see the placebo needle.

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A Study on the Characteristics of Information Design in Multimedia Design (멀티미디어디자인에서 정보디자인 특성에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.1
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    • pp.63-76
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    • 2004
  • Although information design principles had originated from the graphic design field including publishing design in 1970s, information design have taken one of the most important positions in multimedia design fields as the present since Richard Saul Wurmn started his researches on information design and its practical application on internet environments. However, relatively little researches have been performed for building identity of information design in multimedia design fields so far and moreover in some cases, information design is likely to be narrowly viewed as 'the representation of a piece of information and its visualization' which was defined in traditional graphic design field. This research circumstance leads the study to investigate characteristics of information design in current multimedia design with contingent perspective which is compared to the traditional information design. The study results suggest 5 characteristics of information design including 'suggesting context & finding out information hierarchy', 'access of integrated consideration & share of information control', 'using of multi-dimensional media & content first', 'stabilization of information quality & combinational understanding of meaning', 'bilateral information representation & user's knowledge expansion'. Future researches, based on the results of the study, are expected to be expanded to a degree with argument for inter-dependent and/or exclusive characteristics of adjacent fields of information design such as interface design, interaction design and experience design.

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The Semantic Function of Representation in Contemporary Visual Art (현대 시각예술에서 재현의 의미기능)

  • Choi Kwang-Jin
    • Journal of Science of Art and Design
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    • v.4
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    • pp.67-90
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    • 2002
  • What is the semantic function of visual image in Contemporary art? This article proposes that representation is semantically still important in post-modernism as well as in modernism. The semantic function of representation has been changed by keeping pace with times. In modernism the 'outer representation' changed to 'inner representation', and in postmodernism the 'inner representation' changed to 'metaphorical representation'. The 'outer representation' means that image indicates a certain object or subject as the classical realism. In this case, the meaning of image is subordinate to an object, and a one-to-one correspond existed between the image and the object. Because this 'outer representation' is focused on an object but subject's intention, the indicative function of meaning is definite and singular. The 'inner representation' means that image exposes the fundamentals or process of an object. In this case, the meaning of image resolves itself into an absolute fundamental, and one-to-many correspond existed between the image and the object. Because this 'inner representation' is focused on essence and substance but an external form, the indicative function of meaning is inclusive and general. The 'metaphorical representation' means that image critically relates social constraint and condition as metaphor and allegory. In this case, the meaning of image is not subordinate to an object and a subject, and the image and the object indicate interactively. Because this 'metaphorical representation' is focused on interaction between subject, object, and interpreter, the indicative function of meaning is differant and ecological. This article focused on the representation because I believe that continuous thinking of totality can be opened by cognitive mapping, even though we never understand the world totally in the chaotic post modern age.

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Real-time Simulation of Seas and Swells for Ship Maneuvering Simulators (선박운항 시뮬레이터를 위한 풍파와 너울의 실시간 시뮬레이션)

  • Park, Sekil;Oh, Jaeyong;Park, Jinah
    • Journal of KIISE
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    • v.42 no.7
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    • pp.846-851
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    • 2015
  • Seas and swells are basic wave types in ocean surface simulation and are very important elements in the simulation of ocean background. In this paper, we propose a real-time simulation method, for reproducing realistic seas and swells, to be used in real-time simulators such as ship maneuvering simulators. Seas and swells have different visual properties. Swells have relatively longer wavelengths and round crests compared with seas, therefore they are visualized globally with large meshes and procedural methods. Parameters to illustrate swells are extracted from ocean wave spectra. Conversely, seas have shorter wavelengths and their characteristics are only clearly apparent near to the observation point. Here, we present visualization of seas based on a statistical wave model using ocean wave spectra, which provides realistic results in a reactively small area.

Performance Improvement of Tone Compression of HDR Images and Qualitative Evaluations using a Modified iCAM06 Technique (Modified iCAM06 기법을 이용한 HDR 영상의 tone compression 개선과 평가)

  • Jang, Jae-Hoon;Lee, Sung-Hak;Sohng, Kyu-Ik
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1055-1065
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    • 2009
  • High-dynamic-range (HDR) rendering technology changes the range from the broad dynamic range (up to 9 log units) of a luminance, in a real-world scene, to the 8-bit dynamic range which is the common output of a display's dynamic range. One of the techniques, iCAM06 has a superior capacity for making HDR images. iCAM06 is capable of making color appearance predictions of HDR images based on CIECAM02 and incorporating spatial process models in the human visual system (HVS) for contrast enhancement. However there are several problems in the iCAM06, including obscure user controllable factors to be decided. These factors have a serious effect on the output image but users get into difficulty in that they can't find an adequate solution on how to adjust. So a suggested model gives a quantitative formulation for user controllable factors of iCAM06 to find suitable values which corresponds with different viewing conditions, and improves subjective visuality of displayed images for varying illuminations.

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Improving the performance for Relation Networks using parameters tuning (파라미터 튜닝을 통한 Relation Networks 성능개선)

  • Lee, Hyun-Ok;Lim, Heui-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.377-380
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    • 2018
  • 인간의 추론 능력이란 문제에 주어진 조건을 보고 문제 해결에 필요한 것이 무엇인지를 논리적으로 생각해 보는 것으로 문제 상황 속에서 일정한 규칙이나 성질을 발견하고 이를 수학적인 방법으로 법칙을 찾아내거나 해결하는 능력을 말한다. 이러한 인간인지 능력과 유사한 인공지능 시스템을 개발하는데 있어서 핵심적 도전은 비구조적 데이터(unstructured data)로부터 그 개체들(object)과 그들간의 관계(relation)에 대해 추론하는 능력을 부여하는 것이라고 할 수 있다. 지금까지 딥러닝(deep learning) 방법은 구조화 되지 않은 데이터로부터 문제를 해결하는 엄청난 진보를 가져왔지만, 명시적으로 개체간의 관계를 고려하지 않고 이를 수행해왔다. 최근 발표된 구조화되지 않은 데이터로부터 복잡한 관계 추론을 수행하는 심층신경망(deep neural networks)은 관계추론(relational reasoning)의 시도를 이해하는데 기대할 만한 접근법을 보여주고 있다. 그 첫 번째는 관계추론을 위한 간단한 신경망 모듈(A simple neural network module for relational reasoning) 인 RN(Relation Networks)이고, 두 번째는 시각적 관찰을 기반으로 실제대상의 미래 상태를 예측하는 범용 목적의 VIN(Visual Interaction Networks)이다. 관계 추론을 수행하는 이들 심층신경망(deep neural networks)은 세상을 객체(objects)와 그들의 관계(their relations)라는 체계로 분해하고, 신경망(neural networks)이 피상적으로는 매우 달라 보이지만 근본적으로는 공통관계를 갖는 장면들에 대하여 객체와 관계라는 새로운 결합(combinations)을 일반화할 수 있는 강력한 추론 능력(powerful ability to reason)을 보유할 수 있다는 것을 보여주고 있다. 본 논문에서는 관계 추론을 수행하는 심층신경망(deep neural networks) 중에서 Sort-of-CLEVR 데이터 셋(dataset)을 사용하여 RN(Relation Networks)의 성능을 재현 및 관찰해 보았으며, 더 나아가 파라미터(parameters) 튜닝을 통하여 RN(Relation Networks) 모델의 성능 개선방법을 제시하여 보았다.

A Study on the Player Type through Game Quest's Editability (게임 퀘스트의 편집가능성에 따른 플레이어의 유형 연구)

  • Gim, Hee-Jun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.43-52
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    • 2019
  • Advances in technology are enhancing the player's visual satisfaction in games. Reflexively, narrative satisfaction has not been highlighted. This led to a player's critical view of the absence of original games. Especially in gameplay, quests require repeat and similar content and imperative tasks. It is overlooked that a quest can cause players to produce various meanings and effects. The concept of editing ability to reorganize the designed rules of the player beyond the performance and behavioral rules is conceptualized, and the four types of players that operate the characteristics can see that the player can intensify game play and immerse himself in play saw.

Factors Influencing Internet Media Credibility among College Students (대학생들의 인터넷 미디어 신뢰도에 영향을 미치는 요인 고찰 - 미디어 리터러시 역량을 중심으로)

  • Kim, Yon-Jong;Ahn, Jung-Im
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.438-449
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    • 2019
  • This study explored the perception of internet media credibility and influencing factors among college students who are routine users of internet-based media. Media literacy competences are of primary interest among others in that users' media literacy such as information evaluation, critical understanding of media, and information sharing are assumed to be related to media credibility. The results of analysis revealed critical understanding ability to be statistically significant and consistently influencing factor. Users with more critical view on media ownership, represented reality, commercial intention of media seemed less likely to trust internet media. Whereas media use motive for information was found to be a strong predicting factor, motive for pleasure showed no relationship with credibility. Based on the findings, suggestions for new research and limitations of the study were discussed.

A Study on Representation of Shaman and Gut in Korean Ocult Films - Focused on , , (한국 오컬트 영화 속 무당과 굿의 재현 양상 연구 -<검은 사제들>(2015), <곡성>(2016), <장산범>(2017)을 중심으로)

  • Yoo, Jae-eung;Lee, Hyun-Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.496-501
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    • 2021
  • The representation of shamanism or shaman in Korean cinema has changed according to eras. Since the 2000s, shamanism and shaman appear more frequently than before as the main subjects and characters in movies. The full-scale exploration of shamans usually takes places in documentary works, such as <'Mudang'>(2002), (2006) and (2011). Shamans are summoned in more various appearences in feature films. In this article, we will compare and analyze the representations of shamanism and shaman in recent Korean occult genre films. (2015), (2016), and (2017) are works that utilize new subjects and visual effect styles that were difficult to see in Korean horror films before. In these three films, the meaning of shaman and gut shows distinct differences from each others. Through the analysis of these films, we would like to explore the characteristics and possibilities of Korean occult films.