• Title/Summary/Keyword: 시각이상

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Development of Web-based Real-time Visualization Tool for Factory Status Monitoring (웹 기반 실시간 공장 상태 시각화 도구 개발)

  • Junyong Kim;Junsik Park;Jaehyun Na;Yeachan Shin;Hyeonju Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.91-92
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    • 2023
  • 근로자의 수를 최소화한 자동화 공장의 경우 전체 공장의 상태를 실시간으로 정확하게 확인하기 어려운 문제가 있다. 또한, 장비나 센서의 배치가 복잡하고 명칭만으로 이해하기 어려워 현장에 있지 않은 사람들은 해당 데이터의 의미나 문제 발생 여부를 판단하기 어렵다. 이 논문은 시·공간적 한계를 극복하고 공장의 상태를 한눈에 파악할 수 있는 실시간 공장 상태 정보 시각화 도구를 구현하여 상시적인 모니터링과 함께 이상 상태 발생 시 빠른 대처가 가능하도록 하였다. 이 도구는 반응형 웹 기반으로 개발하여 모바일 환경에서도 동일하게 작동하기 때문에 범용성 있는 스마트 팩토리 구축 시스템의 일부로 활용할 수 있다.

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Health Nutritionist Robot for Visually Impaired Individuals : Harvesting Vegetable Crops (시각장애인을 위한 과채류 수확 및 배달 로봇)

  • Ji-Whan Hong;Sang-Ho Lee;Hyun-Jin Park;In-Soo Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.978-979
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    • 2023
  • 시각 장애인들은 식품의 영양 정보 표시 부재로 인해 식품 섭취에 어려움을 겪고 있는 상황이며, 전국 등록 장애인 수는 고령화와 함께 지속적으로 증가하는 추세이다. 이에 따른 돌봄 인력 부족 및 돌봄 예산 증가가 예상되고 있다. 이러한 배경을 고려하여, 본 논문에서는 시각 장애인들에게 영양을 고려한 식자재를 제공하기 위한 과채류 수확 로봇을 개발하고 제공함으로써, 과채류 섭취 부족 문제와 돌봄 인력 부족 문제를 해결하는 것을 목표로 한다. 특히, 본 제품은 사용자의 편의성을 고려하여 음성 인식 기능을 도입하고, 사용자의 요구사항에 따른 권장 섭취량을 기반으로 수확 및 자율주행 배달 서비스를 제공한다.

Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People (시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가)

  • Park, Gyeongbin;Jo, Sunggi;Jung, Chanho;Choi, Hyojin;Hong, Taelim;Jung, Jaeho;Yang, Changjun;Wang, Chao;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.41-56
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    • 2020
  • This study suggests multisensory interaction techniques to help visually impaired people appreciate and understand artworks through non-visual senses such as tactile, auditory, and olfactory senses. A user study was conducted on the basis of a qualitative interview about the experience of appreciating artwork through the multisensory interaction system to visually impaired people so as to verify the development of the interaction techniques. The user test shows that the multisensory interactions in artwork generally not only help them appreciate and understand it but also give them satisfaction through artwork appreciation. However, it also indicates that some multisensory interactions caused the visually impaired people confusion and could not be perceived during the appreciation. On the basis of these outcomes, implications in this study are as follows. This study has contributed to providing specific development guidelines and indicators of non-visual multisensory interactions as a technical alternative to improve accessibility to cultural and artistic activities for the visually impaired. Furthermore, this study is expected to contribute to building a technical background, which can provide comprehensive sensory experiences with not only blind people but also non-blind people such as children and the elderly through universal interaction techniques beyond existing visual-oriented fragmentary experience.

An art exhibition needs assessment survey of persons with visual impairment (시각장애인의 전시예술품 관람 욕구조사)

  • Lee, Yanghee;Kim, Sangwon;Eom, Munseol;An, Sae mi;Cho, Jun Dong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.457-466
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    • 2019
  • The study was to improve the right to the enjoyment of culture of persons with visual impairment by increasing the accessibility to art exhibitions and exploring assistive measures through needs assessment survey of persons with visual impairment on arts exhibition. We used total 83 responses collected through an online survey. The result are as follows. First, watching movies at a teather was the most frequent leisure activity among persons with visual impairment, while respondents reported attending art exhibitions as the least frequent activity. Yet, 71.1% included attending art exhibitions as one of their top 5 culture and leisure activities. Most of the respondents reported the purpose of attending art exhibitions as fun. However, a primarily visual atmosphere prevented them from visiting the exhibition. Second, persons with visual impairment preferred approaching the art to have a closer look. More than about 50% of the respondents used their residual vision. Most of the respondents reported to use more than two senses when appreciating the exhibits. Moreover, respondents reported that devices/services for multi-sensory experiences would be helpful to appreciate the art. The findings imply that the consideration of the characteristics and needs of persons with visual impairment is required for establishing the environment of art exhibitions. This could further contribute to the improvement of the right to the enjoyment of leisure and culture of persons with visual impairment and lead to the realization of social integration.

Analyzing the Form, Presentation, and Interactivity of External Representations in the Matter Units of Elementary Science Digital Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 초등학교 과학과 디지털교과서의 물질 영역에 나타난 외적 표상의 양식과 제시 방법, 상호작용성 분석)

  • Kim, Haerheen;Shin, Kidoug;Noh, Taehee;Kim, Minhwan
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.418-431
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    • 2022
  • In this study, we analyzed the form, presentation, and interactivity of external representations presented in the matter units of elementary school science digital textbooks developed under the 2015 Revised National Curriculum. The analytic framework of the previous study was modified and supplemented. The matter units in the 3rd-6th grade science digital textbooks were analyzed by dividing them into "body texts" and "inquiries" area. The results revealed that visual-verbal and visual-nonverbal representations were presented the most. Conversely, audial-nonverbal representations were presented at a high frequency only in the body texts, and audial-verbal representations were presented at a low frequency in both the body texts and the inquiries. Regarding the presentation, when verbal and visual-nonverbal representations appeared together, visual-verbal and visual-nonverbal representations were primarily presented together. In some cases where visual-verbal, audial-verbal, and visual-nonverbal representations were presented together, information on visual-verbal and audial-verbal representations was presented redundantly. Audial-nonverbal representations unrelated to contents were presented along with other external representations, and the frequency was particularly high in the body texts. Regarding the contiguity, no visual-verbal and visual-nonverbal representations were presented on different pages, and no audial-verbal representations were presented asynchronously with visual-nonverbal representations. Regarding the interactivity, explanatory feedback and low-level manipulations were mainly presented. Based on the results, implications to improve digital textbooks are discussed from the perspective of multiple representation-based learning.

The Bayesian Framework based on Graphics for the Behavior Profiling (행위 프로파일링을 위한 그래픽 기반의 베이지안 프레임워크)

  • 차병래
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.5
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    • pp.69-78
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    • 2004
  • The change of attack techniques paradigm was begun by fast extension of the latest Internet and new attack form appearing. But, Most intrusion detection systems detect only known attack type as IDS is doing based on misuse detection, and active correspondence is difficult in new attack. Therefore, to heighten detection rate for new attack pattern, the experiments to apply various techniques of anomaly detection are appearing. In this paper, we propose an behavior profiling method using Bayesian framework based on graphics from audit data and visualize behavior profile to detect/analyze anomaly behavior. We achieve simulation to translate host/network audit data into BF-XML which is behavior profile of semi-structured data type for anomaly detection and to visualize BF-XML as SVG.

A Research on Object Detection Technology for the Visually Impaired (시각장애인을 위한 사물 감지 기술 연구)

  • Jeong, Yeon-Kyu;Kim, Byung-Gyu;Lee, Jeong-Bae
    • The KIPS Transactions:PartB
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    • v.19B no.4
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    • pp.225-230
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    • 2012
  • In this paper, a blind person using a white cane as an adjunct of the things available sensing technology has been implemented. Sensing technology to implement things ultrasonic sensors and a webcam was used to process the data from the server computer. Ultrasonic sensors detect objects within 4meter people distinguish between those things that if the results based on the results will sound off. In this study, ultrasonic sensors, object recognition and human perception with the introduction of techniques and technologies developed for detecting objects in the lives of the visually impaired is expected to be greater usability.

VKH 데이터의 3차원 시각화를 위한 플랫폼 구현

  • Ryu, Pum-Mo;Kim, Ki-Tai;Choi, Yong-Seok;Lee, Sang-Tae;Choi, Ki-Seok;Joo, Won-Kyun
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2009.05a
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    • pp.173-176
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    • 2009
  • 국가 과학기술 경쟁력 재고를 위하여 R&D기관에서 생성되는 연구데이터를 종합적으로 관리하고 서비스하는 데이터 관리/서비스 시스템의 개발의 필요성이 증대되고 있다. 이에 따라 본 연구에서는 VKH (Visible Korean Human) 데이터를 3차원으로 시각화 서비스하는 플랫폼을 제안하고 구현한다. VKH 데이터는 사망과 동시에 급속 냉동한 인간의 신체를 0.2mm 간격으로 절단하며 촬영한 방대한 양의 실사 이미지 데이터베이스이며, 전통적인 생물학, 의학 분야의 연구뿐만 아니라, 현실감 있는 3D 이미지 구축을 위한 기반 데이터로 이용되고 있다. VKH 데이터 기반의 3D 데이터 시각화 플랫폼은 사용자 접근 편의성을 위하여 웹을 기반으로 구현되고, 트리 형식의 인체 구조 온톨로지와 연동하여 해당하는 인체 구성 요소를 체계적으로 관찰하는 기능, 사용자의 원하는 인체 구성 요소들만을 3D 화면에서 조합하고 관찰하는 기능, 위키피디아 백과사전을 참조하는 기능을 포함한다. 현재 인체의 머리 부분 3D 데이터를 대상으로 플랫폼이 구축되고 있으며, 향후 전체 인체를 대상으로 서비스할 예정이다.

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Structural Similarity Based Video Quality Metric using Human Visual System (구조적 유사도 기반의 인간의 시각적 특성을 이용한 비디오 품질 측정 기준)

  • Park, Jin-Cheol;Lee, Sang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.36-43
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    • 2009
  • Recently, the structural similarity (SSIM) index metric is proposed. In the present paper, a new framework, which is called visual SSIM (VSSIM), is proposed by incorporating crucial human factors into the SSIM. The human factors are foveation, luminance, frequency and motion information. The performance of VSSIM is evaluated by subjective quality test compliant with the Video Quality Expert Group (VQEG) multimedia group test plan. It shows that the visual SSIM is more correlated with the subjective quality result than the conventional SSIM.

A Study on the Construction of Ground Test Segment for the Time Synchronization System Using the Geostationary Satellite (정지궤도 위성을 이용한 시각동기 지상시스템 시험장비 구축에 관한 연구)

  • Lee, Sang-Cherl;Kim, Bang-Yeop
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.5
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    • pp.104-108
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    • 2004
  • The most of the CDMA mobile communication depends on the GPS for the time synchronization. Then, we must prepare alternative system against the unusable GPS like a unexpectable accident or strategic purpose by the USA government. In this study, we have constructed ground test segment for the time synchronization system using the geostationary satellite. In addition. we have designed, manufactured and tested the transmitting and receiving board to receive 1 PPS signal from atomic clock for transmitting stored data in buffer to satellite modem and to produce 1 PPS signal from satellite modem for measuring time delay.