• Title/Summary/Keyword: 시각미디어

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Face Relighting Based on Virtual Irradiance Sphere and Reflection Coefficients (가상 복사조도 반구와 반사계수에 근거한 얼굴 재조명)

  • Han, Hee-Chul;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.339-349
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    • 2008
  • We present a novel method to estimate the light source direction and relight a face texture image of a single 3D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse coefficients. We provide the result of a series of experiments on light source estimation, relighting and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadows areas of a face texture image. Our approach for face relighting can be used for not only illuminant invariant face recognition applications but also reducing visual load and Improving visual performance in tasks using 3D displays.

A Study on the effective computer usage in design education (디자인 교육에 있어서 컴퓨터의 효율적 활용방안 연구)

  • 김진용
    • Archives of design research
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    • v.13 no.1
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    • pp.219-225
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    • 2000
  • Most of designers use applied software of computer programs instead of traditional tools such as brushes, poster colors, etc. for drawing and designing. For example applied software programs for design are applied the workings printing, presentation, movie, animation, character design as well as industrial design. Especially, quality of applied software programs in the field of visual communication design influence on the design results in future. Therefore, many college attempt to invest budget to inhrence the quality of software program in design education. However, effectiveness of investment is lowered due to the professional lack of software knowledge. This study tries to explore how the investment for software program in visual communication design becomes more effective, and to suggest how the order of software program, design curriculum through the affective computer usage in design education will be more useful than now. By comparing and contrasting the different cases in the computer environments of the colleges, this study was processing, the result of this study will contribute to the design education of visual communication.

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Utilizing Plan for Computer Graphics in Elementary Design Education - Focusing on Poster Expression Lessons - (초등학교 디자인 교육에서 컴퓨터그래픽 활용 방안에 관한 연구 -6학년 포스터 표현지도 내용을 중심으로-)

  • Jung, Woo-Suk;Moon, Hyun-Joo
    • Journal of Science of Art and Design
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    • v.9
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    • pp.117-136
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    • 2006
  • The purpose of the present study is to explore the possibility of computer graphics as a new expression tool for high-grade elementary students' poster making by suggesting specific teaching-learning methods focused on expression using computer graphics to make posters in Unit 9 'Designing Notices' for 6th-grade elementary students. Through this study, we confirmed various possibilities of computer graphics as a new medium for art education and particularly its possibility for children's creative expression activities in expressing images hard to express with paper and brush and applying desired colors to the picture. The use of computer graphics as a new paradigm of art education in the 21st century is expected to contribute to the improvement of diversified visual literacy. Thus, art class in school education needs to take an active attitude in intrdoducing various multimedia.

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A Study on Wavelet Based Watermarking using Human visual system property (HVS 특성을 이용한 Wavelet 변환 공간에서의 효과적인 워터마킹 기법에 관한 연구)

  • 노상윤;박상주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.336-344
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    • 2002
  • Recently, aegis of authentication and creator's copyright has become a matter of great concern by the diffusion of multimedia technique and the growth of the internet and the easily duplicated property of digital data. Consequently, many active researches have been made to protect copyright and to assure integrity by inserting watermark into the digital data. In this paper, watermark is repeated through the entire image and adapted to the content of the image. It is achieved by an underlying process of transforming the digital image to the frequency domain by wavelet transform, which has three (vertical, horizontal, diagonal) directions and Multi-resolution features, and then choosing frequency area inferior to the human perceptibility, and significant for invisible and robust watermark. Watermark is inserted by utilizing Human Visual System (HVS) feature in the wavelet transformed frequency domain. Especially, watermark inserted into the high frequency concentrated textual area makes itself invisible.

A GCST-based Digital Image Watermarking Scheme (GCST 기반 디지털 영상 워터마킹 방법)

  • Lee, Juck-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.13 no.3
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    • pp.142-149
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    • 2012
  • Various image transformations can be used to compress images, to reduce noises in images and to extract useful features. Watermarking techniques using DCT and DWT have been a lot of research interest in the spread of multimedia contents. In this paper, Gabor cosine and sine transform considered as human visual filter is applied to embedding and extraction of watermarks for digital images. The proposed transform is used for watermarking with fifteen attacks. Randomly normal distributed noises are used as an embedded watermark. To measure the similarity between the embedded watermark and extracted one, a correlation value is computed and furthermore is compared with that of existing DCT method. Correlation values of extracted watermark are computed with randomly normal distributed noise sequences, and the sequence with the largest correlation value is declared as the embedded watermark. Frequency components are divided into various bands. Experimental results for low frequency and mid-frequency bands have shown that the proposed GCST provides a good watermarking algorithm and its performance is better than DCT.

Charactor Image Retrieval Using Color and Shape Information (컬러와 모양 정보를 이용한 캐릭터 이미지 검색)

  • 이동호;유광석;김회율
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.50-60
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    • 2000
  • In this paper, we propose a new composite feature consists of both color and shape information that are suitable for the task of character image retrieval. This approach extracts shape-based information using Zernike moments from Y image in YCbCr color space. Zernike moments can extract shape-based features that are invariant to rotation, translation, and scaling. We also extract color-based information from the DCT coefficients of Cr and Cb image. This approach is good method reflecting human visual property and is suitable for web application such as large image database system and animation because higher retrieval rate has been achieved using only 36 features. In experiment, this method is applied to 3,834 character images. We confirmed that this approach brought about excellent effect by ANMRR(Average of Normalized, Modified Retrieval Rank), which is used in the evaluation measure of MPEG-7 color descriptor and BEP(Bull's Eye Performance), which is used in evaluation measure of shape descriptor in character image retrieval.

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Super-resolution Algorithm Using Adaptive Unsharp Masking for Infra-red Images (적외선 영상을 위한 적응적 언샤프 마스킹을 이용한 초고해상도 알고리즘)

  • Kim, Yong-Jun;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.180-191
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    • 2016
  • When up-scaling algorithms for visible light images are applied to infrared (IR) images, they rarely work because IR images are usually blurred. In order to solve such a problem, this paper proposes an up-scaling algorithm for IR images. We employ adaptive dynamic range encoding (ADRC) as a simple classifier based on the observation that IR images have weak details. Also, since human visual systems are more sensitive to edges, our algorithm focuses on edges. Then, we add pre-processing in learning phase. As a result, we can improve visibility of IR images without increasing computational cost. Comparing with Anchored neighborhood regression (A+), the proposed algorithm provides better results. In terms of just noticeable blur, the proposed algorithm shows higher values by 0.0201 than the A+, respectively.

The Reduction of Blocky Artifacts in Conditional Replenishment Algorithm for SC-MMH 3DTV Systems (융합형 3DTV를 위한 조건부대체 알고리즘에서의 블록화 현상 제거)

  • Kim, Ji Won;Kim, Sung-Hoon;Kim, Hui Yong;Kim, Ki-Doo;Jung, Kyeong-Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.15-27
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    • 2017
  • CRA(Conditional Replenishment Algorithm) was proposed to improve the visual quality of SC-MMH(Service Compatible 3DTV using Main and Mobile Hybrid delivery) which is a kind of hybrid 3DTV system and has been standardized by ATSC. In SC-MMH system, reference view and additional view may have different resolutions and/or encoding methods. To reconstruct 3D view, additional view needs to be enlarged as same as reference view. Although the performance of CRA is quite satisfactory, there may exist some blocky artifacts in the enlarged view since it adopts block-shaped processing unit with quad-tree structure. In this paper, we analyze the main causes of blocky artifacts in CRA and show these artifacts can be successfully suppressed by applying the deblocking filter at receiver side.

S-JND based Perceptual Rate Control Algorithm of HEVC (S-JND 기반의 HEVC 주관적 율 제어 알고리즘)

  • Kim, JaeRyun;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.381-396
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    • 2017
  • In this paper, the perceptual rate control algorithm is studied for HEVC (High Efficiency Video Coding) encoder with bit allocation based on perceived visual quality. This paper proposes perceptual rate control algorithm which could consider perceived quality for HEVC encoding method. The proposed rate control algorithm employs adaptive bit allocation for frame and CTU level using the perceived visual importance of each CTU. For performance evaluation of the proposed algorithm, the proposed algorithm was implemented on HM 16.9 and tested for sequences in Class B under the CTC (Common Test Condition) RA (Random Access) case. Experimental results show that the proposed method reduces the bitrate of 3.12%, and improves BD-PSNR of 0.08dB and bitrate accuracy of 0.07% on average. And also, we achieved MOS improvement of 0.16 with the proposed method, compared with the conventional method based on DSCQS (Double Stimulus Continuous Quality Scale).

Modified Exposure Fusion with Improved Exposure Adjustment Using Histogram and Gamma Correction (히스토그램과 감마보정 기반의 노출 조정을 이용한 다중 노출 영상 합성 기법)

  • Park, Imjae;Park, Deajun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.327-338
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    • 2017
  • Exposure fusion is a typical image fusion technique to generate a high dynamic range image by combining two or more different exposure images. In this paper, we propose block-based exposure adjustment considering unique characteristics of human visual system and improved saturation measure to get weight map. Proposed exposure adjustment artificially corrects intensity values of each input images considering human visual system, efficiently preserving details in the result image of exposure fusion. The improved saturation measure is used to make a weight map that effectively reflects the saturation region in the input images. We show the superiority of the proposed algorithm through subjective image quality, MEF-SSIM, and execution time comparison with the conventional exposure fusion algorithm.