• Title/Summary/Keyword: 시각도

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Information Visualization Process for Spatial Big Data (공간빅데이터를 위한 정보 시각화 방법)

  • Seo, Yang Mo;Kim, Won Kyun
    • Spatial Information Research
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    • v.23 no.6
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    • pp.109-116
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    • 2015
  • In this study, define the concept of spatial big data and special feature of spatial big data, examine information visualization methodology for increase the insight into the data. Also presented problems and solutions in the visualization process. Spatial big data is defined as a result of quantitative expansion from spatial information and qualitative expansion from big data. Characteristics of spatial big data id defined as 6V (Volume, Variety, Velocity, Value, Veracity, Visualization), As the utilization and service aspects of spatial big data at issue, visualization of spatial big data has received attention for provide insight into the spatial big data to improve the data value. Methods of information visualization is organized in a variety of ways through Matthias, Ben, information design textbook, etc, but visualization of the spatial big data will go through the process of organizing data in the target because of the vast amounts of raw data, need to extract information from data for want delivered to user. The extracted information is used efficient visual representation of the characteristic, The large amounts of data representing visually can not provide accurate information to user, need to data reduction methods such as filtering, sampling, data binning, clustering.

Realtime Attention System of Autonomous Virtual Character using Image Feature Map (시각적 특징 맵을 이용한 자율 가상 캐릭터의 실시간 주목 시스템)

  • Cha, Myaung-Hee;Kim, Ky-Hyub;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.745-756
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    • 2009
  • An autonomous virtual character can conduct itself like a human after recognizing and interpreting the virtual environment. Artificial vision is mainly used in the recognition of the environment for a virtual character. The present artificial vision that has been developed takes all the information at once from everything that comes into view. However, this can reduce the efficiency and reality of the system by saving too much information at once, and it also causes problems because the speed slows down in the dynamic environment of the game. Therefore, to construct a vision system similar to that of humans, a visual observation system which saves only the required information is needed. For that reason, this research focuses on the descriptive artificial intelligence engine which detects the most important information visually recognized by the character in the virtual world and saves it into the memory by degrees. In addition, a visual system is constructed in accordance with an image transaction theory to make it sense and recognize human feelings. This system finds the attention area of moving objects quickly and effectively through the experiment of the virtual environment with three dynamic dimensions. Also the experiment enhanced processing speed more than 1.6 times.

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Memory in visual search: Evidence from search efficiency (시각 탐색에서의 기억: 탐색 효율성에 근거한 증거)

  • Baek Jongsoo;Kim Min-Shik
    • Korean Journal of Cognitive Science
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    • v.16 no.1
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    • pp.1-15
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    • 2005
  • Since human visual system has limited capacity for visual information processing, it should select goal-relevant information for further processing. There have been several studies that emphasized the possible involvement of memory in spatial shift of selective attention (Chun & Jiang, 1998, 1999; Klein, 1988; Klein & MacInnes, 1999). However, other studies suggested the inferiority of human visual memory in change detection(Rensink, O'Regan, & Clark, 1997; Simons & Levin, 1997) and in visual search(Hotowitz & Wolfe, 1998). The present study examined the involvement of memory in visual search; whether memory for the previously searched items guides selective attentional shift or not. We investigated how search works by comparing visual search performances in three different conditions; full exposure condition, partial exposure condition, and partial-to-full exposure condition. Revisiting searched items was allowed only in full exposure condition and not in either partial or partial-to-full exposure condition. The results showed that the efficiencies of attentional shift were nearly identical for all conditions. This finding implies that even in full exposure condition the participants scarcely re-examined the previously searched items. The results suggest that instant memory can be formed and used in visual search process. These results disagree with the earlier studies claiming thar visual search has no memory. We discussed the problems of the previous research paradigms and suggested some alternative accounts.

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Textuality and Vision : Visual Narrative of Ancient Chinese Literature Art Focused on Narratology's Viewpoint (중국 고대예술의 도상서사와 시각문화 연구 -회화의 이시동도법과 만화의 칸의 상호 해석-)

  • Jo, Jeong-rae;Huang, Kuo-Li
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.779-790
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    • 2016
  • This study is to exhibit the iconographic narrative and visual culture of ancient Chinese art. The focus of the study is the composite integration of literature and graphic forms, in particular the heterochronous expression of different scenarios of scenes occurring in different time periods in pictures of ancient art. The unity of their origins with picture narration and comic art creation is the fusion of our modern times. The ancient Chinese understanding of visual art includes the traditional style of images and their symbolic meanings. Among artistic narrative expression, imagery contemplation and visual presentation have significance. Artistic thinking is inseparable from visual articulation. It is a rational thought process through creative language interpretation in visual media of imagery narratives. The characteristics of ancient imagery thinking and the way of presenting sequential incidents in the form pictures is a creative space of time. This is the spatial thinking of modern comic art, which is demonstrated through acceptance in artistic styles. Image narration needs new forms and media styles, including integrating with cultural values as aesthetic communication is necessary.

Criterion Suggestion on Relative Disparity, Viewing Distance and Viewing Angle to Minimize 3D Visual Fatigue for Pattern-Retarded Type 3D Display (편광식 3D 디스플레이를 위한 상대적 시차, 시청 거리, 시청 방위에서의 시각피로 최소화 기준 제안)

  • Park, Jong-Jin;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.61-70
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    • 2016
  • 3D visual fatigue is known as one of the most important factors that interfere the commercial success of 3D contents. Vergence-accommodation conflict, which is known to occur when an observer watches an image containing binocular disparity presented on a 3D display, has been suggested as a major cause of 3D visual fatigue. This implies that any image incorporating binocular disparity might cause 3D visual fatigue. In order to reduce 3D visual fatigue, it would be necessary to consider indirect ways of reducing 3D visual fatigue as well as eliminating the direct causes of 3D visual fatigue. We have examined the effect of the variables that are expected to affect subjective 3D visual fatigue and these variables included the relative disparity contained in an image, viewing distance and viewing angle. We have also figured out the proper levels of the variables required to minimize 3D visual fatigue. The results indicate that observers began to report significant 3D visual fatigue when the crossed disparity contained in an image exceeded 7.22' and the vertical viewing angle was larger than 15 degree.

Main Cause of the Interference between Visual Search and Spatial Working Memory Task (시각 탐색과 공간적 작업기억간 상호 간섭의 원인)

  • Ahn Jae-Won;Kim Min-Shik
    • Korean Journal of Cognitive Science
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    • v.16 no.3
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    • pp.155-174
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    • 2005
  • Oh and Kim (2004) and Woodman and Lurk (2004) demonstrated that spatial working memory (SWM) load Interfered concurrent visual search and that search process also impaired the maintenance of spatial information implying that visual search and SWM task both require access to the same limited-capacity mechanism. Two obvious possibilities have been suggested about what this shared limited-capacity mechanism is: common demand for attention to the locations where the items f9r the two tasks were presented (spatial attention load hypothesis), and common use of working memory to maintain a record of locations have been processed(SWM load hypothesis). To test these two hypothetical explanations, Experiment 1 replicated the mutual interference between visual search and SWM task in spite of difference of procedure with preceding researches; possible areas where the items for two tasks were presented were not separated. In Experiment 2, we presented the items for visual search either in the same quadrants where the items for SWM task had appeared (same-location rendition) or in the different quadrants (different-location condition). As a result, search efficiency was more impaired in the different-location condition than in the same-location condition. The memory accuracy was worse in the different-location rendition than in the same-location rendition. Overall results of study indicate that the mutual interference between SWM and visual search might be related to the overload of spatial attention, but not to that of SWM.

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A Study of Individual Differences across Numerosity Sensitivity, Visual Working Memory and Visual Attention (수량민감도와 시각작업기억 및 시각적 주의 간 개인차 연구)

  • Kim, Giyeon;Cho, Soohyun;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.18 no.2
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    • pp.3-18
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    • 2015
  • Numerosity perception is considered as an innate ability of human being where its sensivitiy may widely vary across each individual person. The present study explored the relationship between visual working memory (VWM), visual search efficiency, and numerosity sensitivity. To accomplish this, we calculated each participant's K-value from change detection performance representing one's storage capacity in VWM, slopes of search RTs representing the search efficiency, and discrimination sensitivity for a quantity difference across two sets of dot arrays representing the numerosity sensitivity. The correlational analysis across the measurements revealed that participants with a high VWM capacity better discriminated the numerosity difference in the arrays when the spatial information in the two dot arrays was preserved. In contrast, the participants with high search efficiency discriminated better the difference in the arrays when the spatial information in the arrays was not preserved. The results indicate high VWM-capacity individuals were presumably able to use a strategy of storing the dot arrays by grouping them into a smaller pattern of dot arrays while high search-efficiency individuals were able to use a strategy of rapidly switching their focused attention across the dots in the arrays to count each individual dot. These in sum suggest that individual differences in numerosity sensitivity rely on one's working memory capacity as well as their efficient use of switching focused attention.

The effects of the methods of eye gaze and visual angles on accuracy of P300 speller (시선응시 방법과 시각도가 P300 문자입력기의 정확도에 미치는 영향)

  • Eom, Jin-Sup;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.91-100
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    • 2014
  • This study was to examine how visual angle of matrix corresponding to the physical properties of P300 speller and eye gaze corresponding to the user's personal characteristics influence on the accuracy of P300. Visual angle of the matrix was operated as the distance between the user and the matrix and three groups were composed: 60 cm group, 100 cm groups, and 150 cm group. Eye gaze methods was consisted three conditions. Head moving condition was putting eye gaze using head, pupil moving condition was moving pupil with the head fixed, while the eye fixed condition is to fix the eye gaze at the center of the matrix. The results showed that there was significant difference in the accuracy of P300 speller according to the eye gaze method. The accuracy of the head moving condition was higher than the accuracy of pupil moving conditions, accuracy of pupil moving conditions was higher than the accuracy of the eye fixed conditions. However, the effect of visual angle of matrix and interaction effect were not significant. When P300 amplitude of target character was measured depending on how you stare at the target character, P300 amplitude of the head moving condition was greater than P300 amplitude of the pupil moving condition. There was no significant difference in the error distribution in head moving condition and pupil moving condition, while there was a significant difference between two eye gaze conditions and fixed gaze condition. The error was located at the neighboring characters of the target character in head moving condition and pupil moving condition, while the error was relatively distributed widely in fixed eye condition, error was occurred with high rate in characters far away from the center of matrix.

A Study on 3D Printed Tactile mathematics textbook for Visually Impaired Students (시각장애청소년을 위한 3D 프린팅 촉각수학교재 모델 개발 연구 - 함수 지도와 관련하여 -)

  • Lee, Sang-Gu;Park, Kyung-Eun;Ham, Yoon-Mee
    • Communications of Mathematical Education
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    • v.30 no.4
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    • pp.515-530
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    • 2016
  • Recently an extensive study of the mathematicians who have overcome the visually impaired and contribute to the academic in math was published. In the case of Korea, we can find there are mathematicians who have overcome physical disabilities such as cerebral palsy and polio. However there is no example of blind person who majored mathematics to become a mathematic's teacher or professor and have entered any mathematics related professions. This let us to study the reasons that caused difficulties to visually impaired students majoring in mathematics. We also suggest ways that may help blind students to have access to mathematics intuitively. In this study, we propose a tactile mathematics textbooks and teaching manuals utilizing 3D printing which the visually impaired students can touch and feel. We can supply such materials to visually impaired youth, special education teachers and parents in Korea. As a result, visually impaired students will be able to access mathematics easily and can build their confidence in mathematics. We hope that some blind students with mathematical talent do not hesitate to major mathematics and choose career in mathematical professions.

Analysis and Compensation of Time Synchronization Error on SAR Image (시각 동기화 오차가 SAR 영상에 미치는 영향 분석 및 보상)

  • Lee, Soojeong;Park, Woo Jung;Park, Chan Gook;Song, Jong-Hwa;Bae, Chang-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.4
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    • pp.285-293
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    • 2020
  • In this paper, to improve Synthetic Aperture Radar (SAR) image quality, the effect of time synchronization error in the EGI/IMU (Embedded GPS/INS, Inertial Measurement Unit) integrated system is analyzed and state augmentation is applied to compensate it. EGI/IMU integrated system is widely used as a SAR motion measurement algorithm, which consists of EGI mounted to obtain the trajectory and IMU mounted on the SAR antenna. In an EGI/IMU integrated system, a time synchronization error occurs when the clocks of the sensors are not synchronized. Analysis of the effect of time synchronization error on navigation solutions and SAR images confirmed that the time synchronization error deteriorates SAR image quality. The state augmentation is applied to compensate for this and as a result, the SAR image quality does not decrease. In addition, by analyzing the performance and the observability of the time synchronization error according to the maneuver, it was confirmed that the time-variant maneuver such as rotational motion is necessary to estimate the time synchronization error adequately. In order to reduce the influence of the time synchronization error on the SAR image, the time synchronization error must be compensated by performing maneuver changing over time such as a rotation before SAR operation.